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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. This is a skin for the 333rd TFS, which flew F100s from 1957 to 1960. Drop the the files into your objects folder and enjoy.
      This is my first skin. The tail decals are stock while the nose decals were created by me. Feel free to leave a review. I am interested in making more skins for the F-100 so I am curious what everyone thinks of this skin.
      Thanks to Thirdwire for creating the stock tail decals. 
      Enjoy,
      xboxman523
      108 0
    2. Refueling Pod D-704 for SF2 v1.0
      ================================
      *** any SF2 ***
      This is a model of the Refueling Pod D-704, designed by Douglas.
      Included is the following:
      - D-704 with retracted Basket in HighVis White
      - D-704 with retracted Basket in LowVis gray
      - D-704 with deployed Basket in HighVis White
      - D-704 with deployed Basket in LowVis gray
      Pods are set up like the known BDOUG-pod as GP. A template is also included.

      Installation
      ============
      1. unzip to a temporary folder
      2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
      The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only
      changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B.

      Credits
      =======
      - Thirdwire and TK for a great game
      - ???? data.ini from the bdoug-pod as template
      - myself - model, skins, template
      If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!

      Thanks
      ======
      - cocas for help with learning 3D-stuff!
      - mue for his great LODViewer, which is a big help!

      P.S.
      ====
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.

      25_09_2017
      147 0
    3. Complete aircraft based on JAT81500 terrific Export Rafale Pack v1.0 :
       
       
      Fictional Royal Canadian Air Force Rafale Mod for SFP V2 (CF-151)
      This addon represent the folowing versions of the Rafale :
      - Canada (F3+ version) 
      *** Same version as India ***
      Rafale EH
      Changed the roundel on the skins and the decals on this pack are  made by me.
      Background :
      As the original Lockheed Martin F-35 Lighting II Canadian Procurement have been froze by the Liberal government after their 2011 election. It's been long speculated which fighter would replace the aging CF-188's of the RCAF. In 2017, the Liberal government announced the 18 Boeing Super Hornet would be bought as interim aircraft to fill the holes of the current Fleet of CF-188's so operational status can be maintained at 100%. As the tender for the replacement still went on, many manufacturers when on the line to win the replacement aircraft contract.
      In the year 2017, Boeing sued Bombardier (Canadian Aerospace Company) over a dispute on aircraft sales (CS-100's below cost) to Delta Airline. Many actors in Canada, USA and even Britain went to defend the Canadian Company that their was nothing wrong by doing so as Boeing did it in the pas itself (like Air Canada Boeing 787). The response by the Canadian Government was to initially re-think the 18 Super Hornet's order. On septembre 25th, the US court stated the Bombardier was at fault and a double 80% sale tax was then charged on every CS-100 sale to the US market. The Canadian response was immediate with cancellation of the Super Hornet buying. 
      On september 26th, the Liberal's announced that a new fighter have been chosen for the RCAF. The secret have been well kept in the RCAF and government ranks. The announced was the cancellation of the F-35 Lightning II procurement and the buying of 72 Rafale C (same as EH model of the India Air Force) with armament, support and maintenance for a life span of 30 years. The Rafale C under the RCAF would be called CF-151 Rafale-C and would equipped the 6 Tactical Fighter Squadrons (401, 409, 410, 416, 425 and 433).
      The 12 first planes (serials 151101 to 151112) were delivered as early of 2018 to the 410 Cougars for training and transition of the CF-18 pilots.  Then the other squadrons received their 12 planes each in late 2018- early 2019 time line.
      Here is the 12 serials per squadrons :
      410 Cougars        151101 - 151112
      425 Alouette        151113 - 151124
      433 Porc-Épic        151125 - 151136
      409 NightHawk        151137 - 151148
      416 Lynx        151149 - 151160
      401 Ram            151161 - 151172

      1977Frenchie
      359 7
    4. Late 1950´s Breguet's project for a jack of all trades for the upcoming French Carriers, in the end, the project was scrapped wend 
      the Aeronaval decide to use to buy two single role fighter instead of one multi-role fighter the rest is History!

      FM his just copy paste as usual 
      all weapons are on Gunny weapons pack
       
      model  ini edits skins and  decals by CAF team 
      Cockpit by TW
       
      To install just drop the  file to your on you savegames etc StrikeFighters folder
      enjoy 
      Cocas
      CAF team
      PS readme has lots of typos! LOL
      176 2
    5. A complete SF-2 pack upgrade kit SF-2NA ready
       
      Credits:
       
      - Bunyap for this old but gold plane;
      - Hinchinbrooke for original Bulwark CV
      - Alex "Spillone104" sound & testings;
      - Paolo "Paulopanz" (3) Skins, decals etc.
       
      To Install:
       
      Put all in main mod folder.
       
       
      Happy carrier take off / landings!
       
      @ paulopanz
      413 0
    6. This is extra pack of special versions of C-130 Hercules used by USAF during Vietnam War period.
      Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
      http://combatace.com/files/file/16427-c-130-hercules-superpack/
      update here:
      http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
      All skins are based on templates by Dels and are done in 2048x2048 format.
      Credits:
      Original model + pit model: Dels
      C-130 fake pilot mods, AQM-drones, Cargo 1800gal fule tank and DC-130 pylons: yakarov
      Pack contains:
      C-130E(I) Combat Talon I.
      In 1965-1966 Big Safari program started programs Skyhook / Stray Goose programs resulting in series of modifications to C-130E airframes as Fulton Recovery System and AN/APQ-115 TF/TA Radar.
      On 8 September 1966, Stray Goose deployed 4 aircrafts and personnel to Southeast Asia as Combat Spear unit under PACAF as Detachment 1 314th Troop Carrier Wing. Aircrafts operated from Nha Trang AB in Vietnam. and became first Combat talon aircrafts used in combat.
      C-130E(i) Combat Talon I 
      HC-130P Combat Shadow.
      In mid-1966 flight testing began of rescue helicopters equipped with aerial refueling receivers, and 11 HC-130H - the controller aircraft were modified as tankers and redesignated the HC-130P. SAR, Command and Control/vertical lift (helicopter) aerial refueling aircraft, entering service in Southeast Asia in November 1966.
      Amid few original ARRS units this set covers painting and decals of 39th ARRS.
      DC-130A & DC-130E.
      Operations over China and Vietnam could not be succesfulf if not drones operated by 350th SRS . Three C-130As (56-0527, 56-0514 and 57-0461) and three C-130Es (61-2368, 61-2369 and 61-2371) were converted in the 1965-6 timeframe. It is possible that the DC-130As were intended for tactical drone operations and the more powerful and longer ranged DC-130Es were intended for strategic operations with 'big winged' Model 147s over China. The DC-130As generally migrated to test activities after the war and the DC-130Es, after serving with the 432nd TDG, rejoined the transport fleet as C-130Es.
      During service in Vietnam all DC-130A were later retrofitted with four bladed Hamilton Standard props.
      Ive made all decals for all versions covering years of use in USAF service based on available reference materials.
      So all serial numbers are historicaly correct. 
      National and squadron markings as always in my case are painted on skins.

      I did not include any new bump or specular maps. Great stuff for replacment can be found in Kulbit80 pack:
      http://combatace.com/files/file/16489-vmgr-152-hi-viz-skin-for-kc-130f/
      As weapons AQM-34 - is EOGR missile - can be anything it will not work as drone anyway).
      Pylons are set as TLR - to acomodate EOGR  -but somehow there is option to load one drone - do not use it. as it will apear somewhere in middle of aircraft.
      AQM-34 Drones covers three versions:
      G- ECM version equipped with ALE-2 chaff dispening pods.
      L-low-altitude photo recce
      Q- big wing ELINT version
      In HC version refueling drogue is deployed at speed near 120kts. (to simulate refueling helicopters too.)
      Note:
      In this pack (unlike original Dels C-130) JATO is activated by vector thrust controll (similiar as in latest Tu-22 pack)
       
      report bugs.
      Jarek Hereda.
      319 2
    7. SF2 MLD PV-2 Harpoon Skin Pack        9/5/2017 
      = For SF2 (Full 5 Merged RECCOMENDED) =
      This package contains a new skin for Veltro2k's Lockheed PV-2 Harpoon naval patrol bomber. This
      skin/decal set represents the 18 as used by the Royal Netherlands Naval Air Service
      (Marineluchtvaartdienst) or MLD.
      The MLD recieved 18 Harpoon in 1950, and were used in the Martime Recon, and Search & Rescue
      until their replacement by P2V Neptunes in the early 1960s.
       
      The skin is in jpg format, in overall "Dark Gloss Navy Blue" finish. All markings are decals,
      and decal randomization is TRUE. Displayed serial numbers are 100% historically correct for the
      aircraft depicted, as used by the MLD.
      Also included is the updated (and a backup copy) of the data ini for those that have not updated
      their WW2 versions. If you've done so, you need not install these 2 files (they're the same as
      in the update pack, so no harm will come if you do).
      You will still need the aircraft itself, available at the following URL:
      https://combatace.com/files/file/15018-ww2-pto-pv-2-harpoon-package/
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of
      the readme for the install instructions.
      *Please note, that even though the aircraft is WW2 vintage, THIS use is Cold War, which is why
      it's been placed here*

      Happy Landings!
      Wrench
      Kevin Stein
      44 0
    8. The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested.
         This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months.
         The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are  of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings.
         Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions.
      NOTES:
      The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides.
      The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off.
      All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick.
      There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is.  
      ISSUES:
      The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking.
      I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures!
      While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point.
      The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project.
      I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944.
       
      TERRAIN CREDITS
      ThirdWire: GermanyCE terrain and city TODs.
      Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain.
      STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS
      Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir!
      Polak and Wrench: Some objects from Object Library 1.
      Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures.
      WingWiner: Many town buildings and destroyed models, most with modified textures.
      Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars.
      Sundowner: Road grader.
      Closterman: Tactical Control Centre.
      Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures.
      Mitch: halle3_close
      Stephen1918: SmallChurch.
      Unknown:  FH-Trees, Tree3A, Tree3B and Tree3C.
      Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures.
      GROUND OBJECT CREDITS
      Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress.
      Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks.
      Raven: TigerI tank and the SturmTiger rocket launcher.
      Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad].
      Nicholas Bell: Bofors L60
      ThirdWire: US 90mm AAA. [uses KS-19 Lod.]
      Unknown: British 3.7inchAAA.
      SPECIAL THANKS TO MUE!   Without his Target Area Editor I would not have even attempted this project!
      INSTALLATION:
      Instructions included in the package.
      WAIVERS:
      Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now.
      Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included.
      The terrain is still WIP and may not be re-distributed or modified, except for personal use.
      To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement.
      425 6
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