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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

    1. Tzefa Over Israel Ver 2.0 for SF2
       
      January 2016.
       
      This is a third party add on of the AH-1S(Mod) Cobra and AH-1G Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
       
      It is designed for and works in theSF2 series.
       
      WeaponPACK for this model is also included.
       
      *************************************************************
       
      This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
       
      ----------------------------------------------------------------------------------------------------------------------
       
      This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Cobra features:
       
      AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
       
      ARRESTING HOOK - jump from pilot station to gunner station.
       
      LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
       
      A2A mode - gunner station TSU guncross for turret.
       
      A2Ground mode - pilot M73 cross.
       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       
      ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
       
      WARNING!
       
      This is totaly new file. I highly recomend to backup your old files from AH-1G mod and old AH-1 S mod. OR just delete all old files.
      This is totaly new files and will not work in many parts with old.
       
      In 1974 Israel aquired for test 6 war weary AH-1G Cobra. It saw some combat in newly formed squadrons. After positive feedback abput new aircraft it was sent back to USA for upgrades.
      In 1979-1980 Israel received back rebuilded to S(mod) standard 6 aircrafts (rebuild of G model they purchased in 1975. 3 were sent to 160Sq and 3 to 161Sq. Zahal used them during operation Peace for Galilee in 1982. Finaly around 1987 these 6 aircrafts were also rebuild into newer model. One original S(Mod) is still in museum.
       
       
       
      For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
       
      When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
       
       
      Weapons.
      All weapons are reskined. TOW models are new.
      XM158 and M200 launchers. Gunpods.
      TOWs BGM-71A/B/C/D.
       
      One more thing. I am using mostly standard weapon effects.
      Make sure to edit it your way if you decide to use this weapons.
       
      Pilots:
      I am using repainted helopilots by OldDiego.
      Some pilots models might be too big for this helo.
       
      Instalation:
       
      Copy all files into specific folders.
       
       
       
      Enjoy.
      Report Bugs.
      Edit your way.
       
      For updates visit on:
      strikechoppers.wordpress.com
       
      *********************************************************************************************************
       
      *********************************************************************************************************
       
      Reference:
      TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
      TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
      TM 11-1520-221-34P Electronic Equipment Configurations...
      Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
      Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
      AH-1 Tzefa in IAF service, Ra'anan Weiss
      GUNSLINGERS IN ACTIONS - Squadron Signal
      WALK AROUND AH-1G Cobra - Squadron Signal
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Osprey Colour Series Cobra Tank Killer Supreme
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      XM-118 Organizational DS GS and Depot Maintenance XM118
      With the 1st Marine Division in Desert Shield and Desert Storm
      U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
      Concord 3002 US Marine Corps Helicopters
      airport-data.com
      aerialvisuals.ca
      planepictures.net
      317 0
    2. BELL AH-1Q COBRA Ver 2.2 for SF2
      January 2016
       
      This is a third party add on of the AH-1Q Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
      It is designed for and works only in SF2 series.
       
      *************************************************************
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
       
      ----------------------------------------------------------------------------------------------------------------------
       
      ******************IMPORTANT******************
       
      This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Cobra features:
       
      AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
       
      ARRESTING HOOK - jump from pilot station to gunner station.
       
      LANDING GEAR - belly light deploy/retract at any speed in late models
      - nose lights activate/deactivate in early model. Lights must on.
       
      A2A mode - gunner station guncross for turret.
       
      A2Ground mode - pilot M73 cross.
       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       
      Added eye candy parking animation.
       
      WARNING!
       
      This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
      This is totaly new files and will not work in many parts with old.
       
      There is still old file available to download.
      New file is named AH-1Q_Ver2.5_SF2_2016.rar
       
      For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
       
      When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
       
       
      There is skin only for 11 ACR in Europe. Well Q was upgraded to S(MOD) quickly so not much info to find about Q in units.
      All serial numbers are proper for Q model but am not sure if these numbers appeared in 11th ACR.
      15086 for sure was there.
       
      Weapons.
      All weapons are reskined. TOW models are new.
      Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
      Including XM158 and M200 launchers.
      TOWs BGM-71A/B
       
      One more thing. I am using mostly standard weapon effects.
      Make sure to edit it your way if you decide to use this weapons.
       
      CHANGES to previous version:
      New skins, fixed some details on model, fixed some ini lines.
      TOW Weapons redone.
      Changed loadouts,
      TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack.
       
      Pilots:
      I am using helopilots by OldDiego.
      Some pilots models might be too big for this helo.
       
      Instalation:
       
      Copy all files into specific folders.
       
       
       
      *********************************************************************************************************
      IMPORTANT
      If you dont have US Army Aviation service you will need to add the following to your Nations.ini file which should be in your Flight folder.
      Make sure the XXX is replaced with the next number in sequence in your file:
       
      [Nationxxx]
      Name=USA
      DisplayName=United States Army Aviation
      Alignment=FRIENDLY
      PilotNameList=NamesUSAF.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=EXCELLENT
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.cat
      Medals=MedalsUSAF.ini
      MedalTextFile=MedalsUSAF.str
      UseFAC=TRUE
       
      *********************************************************************************************************
       
      Reference:
      TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
      TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
      TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
      TM 11-1520-221-34P Electronic Equipment Configurations...
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      XM-118 Organizational DS GS and Depot Maintenance XM118
      11thacraviation.com
      usarmygermany.com
      airport-data.com
      aerialvisuals.ca
      planepictures.net
      747 7
    3. SF2 "Civil/Firefighter" Mod Part 5B 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 5b of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 5B contains the following items:
       
      Objects/
      Aircraft
       
      (please note this is the 2nd, and last half of the aircraft folder.)
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
       
      this concludes the uploads!
      Have at it folks; make something of this or at the very least, HAVE SOME FUN!!
      183 0
    4. SF2 "Civil/Firefighter" Mod Part 5A 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 5a of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 5A contains the following items:
       
      Objects/
      Aircraft
       
      (please note this is the 1st half of the aircraft folder. Part 5B will contain the rest. It was just way too large to make one zip of)
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      182 0
    5. SF2 "Civil/Firefighter" Mod Part 4 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 4 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 4 contains the following items:
       
      Objects/
      Decals
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      173 0
    6. SF2 "Civil/Firefighter" Mod Part 3 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 3 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 3 contains the following items:
       
      Terrains/
      Bowl
       
      The terrain is a full 4-season, using Stary's GermanyCE set.
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      163 0
    7. SF2 "Civil/Firefighter" Mod Part 2 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 2 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 2 contains the following items:
       
      Objects/
      GroundObject
      Guns
      Pilots
      Weapons
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      178 1
    8. SF2 "Civil/Firefighter" Mod Part 1 1/13/2016
       
      = For SF2, Full 4/5 Merged RECCOMENDED*! =
       
      *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
       
      This is part 1 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
       
      These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
       
      Part 1 contains the following items:
       
      Effects
      Flight
      Menu
      Missions
      Sounds
       
      As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
      It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. I've tried, as best as possible, to keep each part a managable size.
      You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
       
      Good Luck!
      Wrench
      Kevin Stein
      172 3
    9. RF-101A Voodoo for SF2 by erikgen
      359 0
    10. Gloster Gladiator MK II read me 30/04/2011
       
      This his my frist Full aircraft model frits of many i hope :)
       
      the Gladitor was use in small numbers but its pilots made many acts of bravarie.
       
      know bugs i cloud not get the decals to show up in SF2 but they work cool on WoE 08 pacht
       
      Credits
      Model:
      Me
      Skins and Decals:
      LoydNB
      FM and geral ini work:
      Cliff11
      Screens:
      RAVEN
      Cockpit:
      Kesselbrut
       
      beta testes
      Cliff11 RAVEN and CadeteBRA
       
      thank you all
       
      upload in Combat Ace freeware terms use it in any non paywere mod.
       
      ver 0.95
      405 5
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