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Available Subscriptions
Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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F-100D Armée de l'Air
I started this mod of stock SF-2 F-100D to upgrade old TMF SF-1 as
we needed it for SF-2 EU campaigns.
It took me so far that with a big help from Ludo, who made ALL the historical numbers,
so ALL squadrons were made in silver and/or camo.
- 1/3 Navarre (silver)
- 2/3 Champagne (silver)
- 1/11 Roussillon (silver & camo)
- 2/11 Vosges (silver & 2 camo)
- 3/11 Corse (silver)
- 4/11 Jura (2 camo)
The refuel probe is deleted but if You'ld want to install (as in loading screen)
simply use included alternative F-100D-FR_DATA(Refuel).ini.
As a tribute to TMF I included original readme of SF 1 model.
That's all.
Paulopanz
By paulopanz492 1 -
Shenyang F-6/F-6C
One year ago Spillone104 (Alex) and I started this mod.
I kept it in my pocket for a long time but now it's time to share.
Every known (by me) squadron was made.
The skins are mine, the 3D work and sounds are by Alex.
The pack includes 4 versions (due the fake pilot by Fast cargo system used):
- F-6 (12 skins)
- F-6 green (4 skins)
- F-6C (6 skins)
- F-6C camo (6 skins)
All from Pakistan except one from Bangladesh. All historical serial numbers included.
To install: all in main mod folder as usual.
I hope You will enjoy it as We enjoied making.
Paulopanz
1.5 = If You have a previous install you can overwrite previous install. Working on ground canopy (auto closing at take off) key=0.
Next step: PLAAF J-6 family
By paulopanz965 0 -
Early soviet jet cockpit
FOR STRIKE FIGHTERS 2 with Expansion Packs 2!
YOU NEED EXPANSION PACK 2 TO USE THIS MODIFICATION!
LOD file not included!
by Stary
version 0.5 working beta
07.12.2010
This is simple repaint of stock Hunter F.1 cockpit to make it stand-in for early soviet jets.
Working beta, not historically accurate at the moment at all, bares minimal resemblance with Mig-9, Mig-13, Yak-15 or Yak-23 cockpits.
Currently gauges are still in english (I know very, very little russian, curses mostly...) and still calibrated to knots/feet/gallon units.
No gauges or parts movement tricks at the moment, just basic repaint.
By Stary224 0 -
This is the currrent scheme of the newly acquired Super Hornets by the Royal Australian Air Force. Numbered A44-200 through 224.
Simply copy the folders and place them in the appropriate directories and go fly, for SF2 series only as it has a custom drop tank texture.
And thanks to Wrench for pointing me in the right direction for the numbers...
And thanks to Riley64 for reference photos of the current birds.
Eric Johnson
2011.
By EricJ197 0 -
This is simplified Mig-17PF/PFU cockpit. Right now it is released as final beta so there are some issues with this pit, but generally it's working.
Avionics are slightly what if, but works ok given the limitations in portraying of Red side birds.
Read included readme for requirements, credits and instalation info!
By Stary1,397 11 -
Menu Music (ODS) is a menu music project created to compliment Operation Desert Storm.
The file contains a small program by the name JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
The Saved Games folder should be extracted to C:\Users\(Your User Name). If you don't wish to use the JSGME program simply copy the various folders from the folder MODS and move them to C:\Users\(Your User Name)\Saved Games\ThirdWire\OperationDesertStorm.
By Brennus289 1 -
SF2E A-10A Loadout Mod Readme
by Malibu43
This mod contains some alternative loadouts for the two A-10A variants in SF2E, as well as a modified LAU-88 rack that allows 2 AGM-65's to be carried vs 3 (Based on images and forums I've read through, this seems to be more accurate. From what I understand, A-10's are never loaded with 3 AGM-65's on one rack). In addition to hopefully being a little more accurate, it also makes CAS a little more fun as it will require you to use something other than guided, stand-off weapons to complete the mission (they put that big gun on the front for a reason!). Strike, Recon, and SEAD loadouts have been tweaked as well.
New loadouts are as follows:
Attack:
2 x AIM-9
1 x ALQ-131
4 x AGM-65
4 x MK20
Strike:
2 x AIM-9
1 x ALQ-131
2 x AGM-65
4 x MK82
SEAD:
2 x AIM-9
1 x ALQ-131
4 x AGM-65
4 x CBU-24B
Anti-ship:
2 x AIM-9
1 x ALQ-131
2 x MK84
FAC:
2 x AIM-9
1 x ALQ-131
2 x LAU-32A
Recon:
2 x AIM-9
1 x ALQ-131
2 x LAU-32A
2 x AGM-65
2 x MK82
2 x CBU-24B
1. Requirements:
- SF2E
- You have the LAU-32A rocket pod installed (included in Nato Fighters 4+). If you don't have the LAU-32A installed, you can do a find and replace for "LAU_32A" in both of the included loadout files and replace that with "LAU-3A", which is a stock weapon.
2. Installation:
a. Extract the contents of this .rar file somewhere temporary.
b. Drop the folder named "2_LAU-88A" into *SF2E Mod Folder*/Objects/Weapons
c. Drop the two *_loadout.ini files into their respective aircraft folders (A-10A, A-10A_78) in the *SF2E Mod Folder*/Objects/Aircraft directory.
3. Enjoy!
If there are any questions or problems, please PM me at Combatace.com.
This mod may not be used in any payware. It can be used for free as long as appropriate credit is given.
Thanks,
Malibu43
Note: updated 9-29-10 to correct LAU-32A entries.
Note: updated again on 9-30 to correct... LAU-32A entries
Note: updated 3-13-11 to correct LAU-32A entries and change some loadouts
Note: updated 7-8-11 to correct an error in naming the new LAU-88 rack. Don't know how that wasn't missed before...
Note: Jeez.. Updated 7/11/11 to account for a change with the July '11 patch.
By malibu43337 0 -
Airfield Development Kit version 1.1
07/31/2011 by Pureblue
Changelog:
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v1.1 More proper Documentation, reference pictures and credits
TAB_VEE w/ floor
A few FSSC Entries fixed
v1.0 initial release
INTRODUCTION
-----------------------------------------------------------
This DevKit is intended for terrain modders, aka terraformers. Or people with experience in modding targets.ini entries. Warning: Absolutely not for novice users.
It includes the objects, ini files, STT entries and FSSC Macros.
Collection of objects are from Sundowner, Amokfloo, Hurc, Stary, Wrench, Ravenclaw, pureblue, (Gepard, Polak)
WHAT's INCLUDED?
----------------
ADD_TO_TYPES.INI: These are the entries that must be copied to the end of your intended terrain_types.ini.
TerrainObjects folder: Here are all the terrain objects included, which are defined in terrain TYPES.INI.
ADD_TO_SS BETA 1.5 Tgt Object Library.txt: This file is for users of Swambast's STT Tool.
FSSC_Macros folder: If you use FSSC tool for developing your target areas. Here are all the api files. Included is my main.lst.
Groundobjects folder: This has the few ground objects that are included in the pack. Must be copied to your MOD Groundobjects folder.
NOTES:
----------------
At this time, not all the included objects are represented in the ReferencePics.
Most FSSC/STT object size entries should be quite close,
please report any irregularites you find.
FULL CREDITS:
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Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw: Fire Trucks
Stary: str_hangars 1 thru 8
Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
Polak: tools
Thank you and enjoy!
Pureblue
By PureBlue385 0
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