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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Some Pilot pics and a new loading sound for KAW.
      Loading sound replaces the annoying high pitched jet wind up sound with a more subtle Pres. Truman's radio address
      to the American people about the invasion of South Korea.
      186 1
    2. A simple desert digital pattern for a fictional Su-27
       
      Drop in your Su-27 folder and go fly.
       
      Eric Johnson, 2013
      112 2
    3. Here's my Parani splinter skin for CadeteBRA's Chengdu J-14.
       
      I'd like to thank CadeteBRA for the aircraft and skin template.
       
      To install, drop the contents of this .zip file into the J-14 folder inside the Aircraft folder.
       
       
      Enjoy!
       
      DoctorWho
      Chris
       
      6 Jan 2013
      50 0
    4. Well, this is my second update for the Razbam F-102, the first was pretty well recieved, to the point that Paulopanz is going to be releasing an update to his old skinpack for this aircraft, which by itself is beautiful and works very well with this release, (you just have to rename some stuff in the main ini.), gorgeous work, though. Anyway, I've been doing a little more research and it seems the F-102 was limited to the AIM-4A, AIM-4C and AIM-26A and B.* The other missles in the Razbam Weapons folder are part of the Super Falcon family and were not only physicaly larger but also looked like the ones in McGunny's Weapons Pack; I'm not sure if the stock ones differentiate between them or not. The sources I'm using also cover the Falcons employment in Vietnam in some depth, giving some insight on it's lack of sucess in combat; ie., this may have been due more to the fact that the F-4 did not have the specialized FCS of the aircraft it was designed for than the missle itself. The F-4 pilot had to manually perform a lot of functions that were completely automated when using the MG-10 or MA-1 Fire Control Systems, this and the fact that many of the missles were fired "outside of parameters" leads inescapably to the conclusion that "we" (both the SF1/2 community and TK) may have been entirely too hard on certain aspects of performance (low Accuracy, LockOnChance, Reliability, NoiseRejection, and CounterCounterMeasures values). Realistic modeling might be better realized by limiting TurnRate, SeekerFOV, SeekerGimbleLimit, and SeekerTrackRate; in other words they should probably have a much higher probability of intercept when used in their intended role against large, non-manuvering targets like Soviet bombers than against small nimble fighters. They did not have proximity fuses, being contact fused they would actually have to hit the target in order to pass their OpEvals and be accepted for use. This may sound naive, but I find it hard to believe the Air Force would have flown F-102s and F-106s as long as they did if they thought they couldn't hit the broad side of a barn. When used in their intended role, fired from aircraft equipped with the proper FCS I'm thinking these missles should really be much more potent in the SF universe than they are at present. Needless to say, any thoughts on this would be appreciated.
      The other thing I'm modeling here is the removal of that damn radar hood; it looks great, and it would be great if you weren't actually trying to fight from this cockpit.This is what I kinda think of as the curse of looking real; at first glance it does look real, however a real Deuce pilot, leaning forward to place his helmet visor against the Radar Hood would have seen an entirely different picture than we do even if we zoom in to the max. The game just does not give us the same view angles; no matter how close we get there is still a huge segment of the radar sacreen we can't see. This update removes the Radar Hood and lets you see the entire radar screen.
      So there it is. If you don't like being limited to the AIM-4A and C, with the Nuclear Falcon for those saturation attacks, if you like not being able to see squat on your radar screen even though the real pilots could, don't install this. On the the other hand, if you want a realistic loadout, and you want to be able to fight the aircraft to it's full potential (which seems to be much higher than anyone gave it credit for, if this thing had a gun you could OWN some Migs that gave the F-4, for example, a very hard time), then by all means install this and go out and KILL SOME MIGS.
      So drop the aim.4LOD and the parts01bmp. into the remaining AIM-4 missle folders, then just drop the Objects folder into your mod folder and allow to overwrite. Enjoy.
       
      *Edit: 1/05/13. Well wrong again. The AIM-4D is now cleared for use. Seriously, the documentation for this stuff is kinda thin, and what there is is sometimes contradictory. Doin' my best, if you know of any source material, please let me know.
       
      SupGen
      1/3/13
      254 1
    5. A tribute and a little enhacement pack for great Fastcargo's Northop two seaters pack here http://combatace.com...sf2-version-20/ (a real must have for me)
       
      A skin for each type each with its proper decalset.
       
      This is only the first install of my new RoCAF line-up .....
       
      EXTRA STUFF from my personal install (I hope You like it):
      - T-38A userlist
      - new data.inis with tweaked export entries, standard key-10 for canopy open with auto closing at take off.
      - randomized numbers for all skins
       
      CREDITS:
      - Fastcargo for the planes & the temps
       
      INSTALL:
      - you need original pack (the link is just above)
      - put all in main mod folder
       
      OPTIONS:
      - as these skin are ultra High Res (4092 x 4092) and even if they work fine on my pc, inside each RoCaf skin folder You will find a sub folder with 2048 x 2048 standard (for this plane) skins.
       
      Enjoy
       
      @ paulopanz
       
      PS: don't forget, if You haven't done, to grab this from Carlo http://combatace.com...rea-portuguesa/
      146 0
    6. I liked Starys mod but thought the winter tilesets weren't wintery enough to my liking so I made my own set of hard winter tiles.
       
      To use, just drop these into the GermanyCE folder and they should unpack to their own winterhard folder.
       
      Then open up the GermanyCE.ini file and change
       
      [season001]
      Directory=Winter
      StartDate=1/1
      EndDate=03/15
      ScatteredChance=0
      BrokenChance=40
      OvercastChance=50
      InclementChance=10
       
      to
       
      [season001]
      Directory=WinterHard
      StartDate=1/1
      EndDate=03/15
      ScatteredChance=0
      BrokenChance=40
      OvercastChance=50
      InclementChance=10
       
      These are just textures btw so if you haven't already grabbed Starys GermanyCE v3 mod, do so now or these won't work at all.
       
      /Julhelm
      287 0
    7. These are just some changes I came up with to fix some problems with Razbam's F-102A Delta Dagger.
       
      1)Fuel guage-Corrected SystemName[021] to read FuselageFuelCell-gauge will now read the fuselage tank. Also changed tank amounts to more closely
      reflect actual amount of fuel carried internally; most sources give this as 1,085 Gals or 7,335 Lbs.
      2)HydraulicPressureGauge-Changed this to an OIL_PRESSURE_INDICATOR as there is no provision in-game for hydraulic pressure. Obviously not a true
      reading, but better than a dead gauge.
      3)Drop tanks-Changed these as all references were to 230 Gallon tanks; F-106 had 360's.
      4)Fixed Fuel Low Left, Fuel Low Right lights, they now come on with 20Lbs fuel left.
      5)Set emer fuel on light to come on at 600Lbs.
      6)Changed missle names and added SpecificStationCodes to missles and aircraft to prevent mix-ups with stock or weapons pack missles as these are
       
      larger and protrude thru the fuselage if used in the side bays. Also two AIM-26's with the correct StationCode. After all, if you can't
      nuke it, fook it, no? Copy and paste the aim-4 lod.s and parts01 bmp.s from the weapons that came with the plane into their respective folders in
       
      this mod. Install these into your weapons folder in the game. The AIM-26's have their lod.s; they are from McGunny's Ordnance Pack.
      7)Fire control system-Changed this to Hughes MG-10; again F-106 was equipped with the MA-1. Adjusted Avionics ini. Search/Track Distance/Strength
      entries to match those in the Data ini.
      8)Changed the names of the Avionics, Cockpit, and Data ini.'s to be model specific to prevent mix-ups.
      9)Added ReverseInput=TRUE and ReverseModelOrientation=TRUE to the rudder statement in the Data ini. to fix incorrect yaw.
      After you've placed the aim-4 lod.s etc. in the missle folders just copy and paste the Objects folder either into your Razbam folder or into the
      game after you've installed the aircraft.
      Credits: Cliff11 for the rudder fix; you can blame me for the rest.
      This has been tested in a July 2012 full merged install, it should work in earlier patches but it's untested.
      (SupGen)
      12/28/12
      238 1
    8. Version 1.2 of my "Unified effects pack" which is compilation of various effects I did through the years of Strike Fighters and Strike Fighters 2 modding.
       
      Various effects from earlier versions of UP that I tweaked or reworked through time included.
       
      Please note several legacy effects graphics by Master Deuces, used in any of my FX works with his permission.
      2,818 2
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