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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Notes:
       
      Here is the Boeing Armed Cargo Helicopter 47-A, or more commonly "Guns A Go-Go".
       
      The ACH-47A was originally known as the Armed/Armored CH-47A (or A/ACH-47A). It was officially designated ACH-47A by US Army Attack Cargo Helicopter and unofficially Guns A Go-Go. Four CH-47A helicopters were converted to gunships by Boeing Vertol in late 1965. Three were assigned to the 53rd Aviation Detachment in South Vietnam for testing, with the remaining one retained in the US for weapons testing. By 1966, the 53rd was redesignated the 1st Aviation Detachment (Provisional) and attached to the 228th Assault Support Helicopter Battalion of the 1st Cavalry Division (Airmobile). By 1968, only one gunship remained, and logistical concerns prevented more conversions. It was returned to the United States, and the program stopped.
       
      The ACH-47A carried five M60D 7.62x51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75 in rocket launchers or sometimes two M18/M18A1 7.62×51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). The surviving aircraft, Easy Money, has been restored and is on display at Redstone Arsenal, Alabama
       
      The player has at his command the two 20mm cannon, two 19-tube rocket pods, and a 40mm grenade launcher. There's lots of ammo for the cannon and grenade launcher. She packs a serious punch for 1966!
       
      Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
       
      The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
       
      Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
       
      Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
       
      INSTALLATION:
       
      Place the ACH-47A folder into your Aircraft folder.
      Place the CH-47EA-Dam.bmp and ACH-47A-Destroyed.LOD into your Aircraft folder.
       
      Place the 20mmGo, HeloGunnerL, HeloGunnerR, LAU-3A_Mk40_M151 and XM-8 folders into your Weapons folder.
       
      Place the FakePilot, GoAmmoCrate, GoBench, GoGrenade, GoP, GoPylon, Helopilot 1 and Helopilot2 folders into your Pilots folder.
       
      Place the Chinook and Chinook4 wav files into your Sounds folder.
       
      Place the Loading wav file in your Flight folder.
       
       
       
      You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      CREDITS (a LONG list of contributors):
       
      A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It represents the four ACH-47A's: Easy Money, Birth Control, Stump Jumper and Co$t of Living.
       
       
       
      Thanks to the following:
       
      The BANIDOS TEAM for the most excellent damaged Chinook.
       
      Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
       
      Daniel "Kesselbrut" Himmel for the cockpit, Helo Pilots and Helo Gunner.
       
      Dmtdragon for the flare/chaff positions etc. I've left them on, probably not historical, use them if you wish.
       
      331KillerBee for the 20mm Cannon, LAU Rocket launcher, AUF2 pylon, Crate, SUU13, ATFLIR, Matra rocket, and XM-8.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
       
       
      933 8
    2. Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
       
      I have taken the Westland Lynx that was updated for SF2 in the Falklands campaign and packaged it up for SF2.
       
      Included is:
       
      -Lynx HAS2
      -Lynx HAS3
      -Required weapons
       
      I made a few changes including:
       
      -Working search radar
      -Low vis grey skin for the HAS3
      -Antarctic Service skin for the HAS3
      -Forward firing door gunner that can be added/removed via an extra weapons station
      -Countermeasures for the HAS3
       
      ****The speed brake key opens and closes the cabin doors
       
      Instillation:
       
      -Step 1 Put files into appropriate folders, override when asked.
       
      -Step 2 get the following lod files from the Lynx HAS2 at http://combatace.com...-falklands-mod/ or at http://cplengineeringllc.com/SFP1/
       
      Lynx-HAS2-R0e.LOD
      Lynx-HAS2-R1.LOD
      Lynx-HAS2-R1-MR50.LOD
      Lynx-HAS2-R1-MR60.LOD
      Lynx-HAS2-R1-MR80.LOD
       
       
      Copy and past them into the Lynx_HAS2 and Lynx_HAS3 main folders now in your aircraft mods directory.
       
       
       
      Note: has been tested in an all titles merged game but should work fine an any stand alone title
       
      Credit goes to: eburger68, Kesselbrut, Dave and the DevATeam who gave thier permission for this mod.
      842 2
    3. SF2 T-34A Mentor (USAF) Upgrade Pack by RussoUK/Wrench       1/12/2023
      -For SF2, Any and All (Full 4/5 Merged plus Expansion 1 Reccomended)
      Mofications to RussoUK's fun little T-34A Mentor (USAF) make some major and minor adjustments in skins, decals, data ini and other misc stuff. This is the full aircraft, with all the bits as issued by Russ in the original release. Just in case you don't have said original release, you won't have to go scrambling around trying to find the "weapons" (ok, drop tank) pilots and sounds. Also, because I was/am too lazy to pick out and remove stuff. Easier this way :)
      Both the NMF and NMF/Orange skins have been redone with a lighter shade of pale metal, all new historically correct decals. It should be stated that the serial and buzz numbers, while historically correct, are generic in nature representing no particular base unit or squadron. The SF2 Date SWtich (tm) is active, and will cause the skins to change on partucular dates.
      The names in quotations "xxxx" are how they will appear on the game's Drop Down Menu on the Loadout Screen. The skins are:
      NMF (Early - starts Day 1) -- "USAF NMF (Early)"
      NMF/Red-Orange (Late - starts 1959) -- "NMF/Red-Orange (Late)"
      USAF 3-tone SEA came (1965). This is a non-real skin; I suspect the original FSX/? version is based on a Warbird, privately owned Mentor. However, the markings are correct for the time frame. They represent 80th Flight Training Wing at Sheppard AFB.  --- "80th FTW (F)"
      Most markings are decals; exceptions would be wing insignia/nation names. Other markings are decals, and Decal Randomization is TRUE. There are 18 serial/Buzz numbers for each aircraft. The 2 NMFs use a 'pool' of the same numbers. The Camo uses the correct style for the Vietnam Era. The "F" in the title obviously means "fake".
      The aircraft keeps all it's original designations, so will appear the same in-game as the original download.
      When in game, on the Aircraft Selection Dropdown menu, you'll see:
      Beech T-34A USAF (R)
      Hopefully, this will diferentiate it from any other T-34A Mentors that may (or may not) be available. The "R" stands for RussoUK, the model maker.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
      Happy Landings!
      Wrench
      Kevin Stein
       
      126 0
    4. What if skin of the Bandinos Su-27 if it were to enter the Parani Air Force. Enjoy!
       
      Simply drop the files as adviced in the "ReadMe" text file included.
       
      Credits:
      Torno, for the awesome mod and skin template.
       
      56 2
    5. P-3F "Orion" (Iran) Pak  by Florian/stahri/Wrench        1/3/23
      -- For SF2, Any & All --
      This is a mod to Florian's Lockheed P-3C "Orion" martime patrol and anti-submarine aircraft, creating the P-3F as used by the Imperial Iranian Air Force, and later the Islamic Republic of Iran Air Force. Consider this a "new(ish)" airplane. This mod is based on Starhi's work. (thank you!)
      The skin is all new, from Viper63a's enhanced template, and in jpg format. It is, however still based off Starhi's original. All new decals are included. Decal randomization is TRUE (I mean, c'mon -- there's only 6 airplanes!!!!). All markings are decals. All serials are 100% historically correct.
      All sounds, weapons* and various misc stuff are included. (*weapons are the same as the ones included in the recently uploaded P-3C Remod Pack). The SF2 date switch is "on", so in 1979 the IRIAF skin will become active. The only difference is the fin flash.
      As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
      Happy Landings!
      Wrench
      Kevin Stein
       
      111 0
    6. P-3A/B "Orion" Pak  by Wrench/Florian                1/1/23
      -- For SF2, Any & All --
      This is a mod to Florian's Lockheed P-3C "Orion" martime patrol and anti-submarine aircraft, "backdating" it to the original P-3A & B models of the early 1960s through 1980(ish). Consider this a "new(ish)" airplane.
      Included are 3 US Navy skins, representing early Orions in Fleet service.
      Early Paint Scheme of Seaplane Grey/White:
      VP-8 Tigers (2nd oldest still active USN squadron)
      VP-46 Grey Knights
      Late Paint Scheme (1968 & later) Light Gull Grey/White:
      VP-5 Mad Foxes
      The SF2 date switch is active. Each skin gets a set of 18 Serial (BuNum) and Modex numbers. VP-5 gets it Fox tail art as well. As is usual, those BuNums matched to their Modex are marked with a star (*). The others, while correct for their squadrons, could not be matched to a Modex.
      All skins are in jpg format. All new decals are included. Decal randomization for ALL skins is TRUE. All markings are decals, EXCEPT the VP-5 blue tail fin top. It had to be painted on, for some odd reason I've yet to sus out.
      All sounds, weapons* and various misc stuff are included. (*weapons are the same as the ones included in the recently uploaded P-3C Remod Pack)
      As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
      Happy Landings!
      Wrench
      Kevin Stein
      211 0
    7. This is a primitive version of the SU-27 Flanker heavy fighter, it is not optimized for ground attack but it can carry a lot of bombs.
      the model is a SU-35 casing that we once worked with ALEDUCAT and it was never finished, today I finished it as a Sukhoi 27 to share it.
      the chosen cockpit is the one created by YEYEYE, the original readme is added.
      The missiles that I chose are from some weapons pack, I don't know who created them but it is appreciated.
      I hope you enjoy.
      By pressing the corresponding vectorization keys (vertical thrust) the plane becomes unstable like the SU-57 model, being able to perform the Cobra maneuver.
       






      817 6
    8. Sea King Package for Strike Fighters 2 Series
       
      I have taken the Sea kings that were updated for SF2 in the Falklands campaign and packaged it up for SF2.
       
      Included is:
       
      -Sikorsky SH-3 SeaKing
      -Westland SeaKing
      -Marine One VH-3D
      -Required weapons
       
      I made a few changes including:
       
      -Working 360 degree search radar for the Westland Seaking
      -Added 3 crew positions with seats/crew inside the cabin
      -Added skins for the Royal Australian Navy, Indian Navy, RAF, US Navy Vietnam CSAR and Indian Navy with their service years added to the nations.ini
      -Separate Marine One VH-3D with countermeasures and jammers.
       
       
      Instillation:
       
       
      For the Westland_SeaKing:
       
       
      -Step 1 Put files into appropriate folders, override when asked.
       
      -Step 2 get the SH-3A-R13a7.LOD file from the 'Westland_SeaKing' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
       
      -Step 3 Copy and past the SH-3A-R13a7.LOD file into the 'Westland_SeaKing' main folder now in your aircraft mods directory.
       
       
      For the the SH-3 & VH-3D_Marine_One:
       
       
      -Step 1 Put files into appropriate folders, override when asked.
       
      -Step 2 get the following LOD files from the 'SH-3_AR' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
       
      SH-3A-R13X20.LOD
      SH-3A-R13X40.LOD
      SH-3A-R13X60.LOD
      SH-3A-R13X80.LOD
      SH-3A-R14.LOD
       
      -Step 3 Copy and paste the LOD files into the 'SH-3' & 'VH-3D_Marine_One' main folders now in your aircraft mods directory.
       
       
       
      Note: has been tested in an all titles merged game but should work fine an any stand alone title
       
      Credit goes to: eburger68 and the DevATeam who gave their permission for this mod.
      841 0
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