Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone.
Installation
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Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C . When prompt to overwrite existing files, choose "Yes"
Credit
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Original Cockpit Texture: Kesselburt
Last Repaint: Viper63
Legal Stuff
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This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.
By orsin228 0 -
This cockpit repaint is purposed to improve the existing F-104 A/C/G cockpit texture distributed through the F-104 packs available in Combatace.
Many improvements took place to make a more unified look of the cockpit and remove some photographic feel of the existing pit texture set
installation
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1. Locate your F-104 subfolder under your mod/Objects/Aircraft folder
2. Overwrite the files under Cockpit folder.
By orsin214 0 -
Improved Rain Effect by China Insky Team
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Installation
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For SF1 series, put in your Effects Folder;
For SF2 series, put in your Effects subfolder in your mod folder.
Credit
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Creator: HoneyFox, Orsin
Beta Tester: HoneyFox, Orsin, F-16CJ, XIAOHANI
Update History
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V1.0 Initial Release
V1.1 Much improved resource utilization
V1.2 Resolve the effect disappear issue with SF2 series
By orsin846 3 -
Please note: The default Flight Model is designed for "Hard" setting only, and takes off vertically. If you are using "Normal" or "Easy" settings there is no guarantee that it would work. Use "H" Key to switch between front and back seats
Package has included an optional flight model from Marcfighter for try out.
Mi-24P public beta proudly present to you by YEYEYE.
This is a highly detailed model with proper cockpits and LOD files. This model has no relevance to A-team's work.
Model/FM/Weapon/Cockpit - YEYEYE
FM and beta test - Honeyfox, Orsin
Optional FM: Marcfighter, Floran
Commercial use of Mi-24P and all its parts are strictly prohibited. All rights reserved.
This is a public beta released as-is, please use on your own discretion. The authors and CombatAce do not take any responsibility should damages occur to your property.
Modifications/Improvements to the Data/INI/Texture are all welcome. No consent from the author required.
By orsin2,506 16 -
Out of 3 Mig 31 models available in CA (not sure why Mig-31A got removed...) Mig 31BM has the oldest model dated back to 2008, which has problem casting shadows and is over-polygoned.
This package contains models changed late 2010 with multiple level of details and correct shadow casting. So that you can finally ditch the SHD file.
Original creator : jv44
Skin: jv44
Please note the new model is not compatible with any previous skin. This update is released as-is.
You will need to download & install Mig31m/bm pack from Brain32, then update with this mini pack. Find Brain32's file here
http://combatace.com/files/file/9474-mig-31m-bm-foxhound-sf2/
By orsin481 5 -
Better CCIP mod for SF1/2 series.
This mod will prevent the CCIP and Gunsight dot from showing through any solid part of your cockpit. Leading to a much authentic bombing procedure.
In SF1, this is done without any harm.
In SF2, I have to remove 2 effect shaders which are used when your effect setting is at "Unlimited". So you lose some not-so-obvious effect.
Installation
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For SF1, just extract the file to the 'objects' folder
For SF2, first extract the file in the 'objects' folder in your mod folder, then follow the procedure mentioned in the "Special note for SF2 users" to complete it.
Credit
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Create: orsin (china insky team)
Beta testing: HoneyFox (china insky team)
Update
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V1.0 initial release
V1.1 fixed a problem in SF2
By orsin1,128 4 -
Socotra 1.0
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This terrain is written for SF2NA and SF2 Israel.
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I. Short description:
Socotra is a relativly big island on the shores of the Horn of Africa. It belongs to Yemen.
Socotra is an ideal position to control all shipping lines between the Mediterranian Sea and the Indian Ocean.
The power who controls Socotra can easily block the oil support from the Gulf to Western Europe.
Socotra is the cork in the bottle neck, like Djibouti, the Suez Canal or Gibraltar.
From mid 1960th to the fall of the Soviet Union, the soviets had an airbase on Socotra. In the 1980th on the base one regiment (squadron) of Su-24 bombers was active on Socotra.
This terrain is made for a scenario that the Americans must defeat the soviet forces on Socotra island. They had to operate from carrier positions in the Gulf of Aden. For all guys who love to fly Air Force planes i made a temporary american airfield in Somalia.
In the timeframe, where the soviets have no own carriers the single missions are focused on Socotra island. When the soviets field carriers the terrain is mostly focused on carrier vs carrier battles. So, if you prefer carrier vs ground battles you must choose missions before 1976. After that date you will have to fight Kiev carrier battle groups.
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II. INSTALLATION:
To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.
Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX
Thats it.
If you have SF2Israel installed you must do nothing more.
If you miss SF2I and have SF2Europe you must open file
Sokotra.ini
with Notepad editor and look for the lines:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
change the entry into:
//CatFile=..\IsraelME\IsraelME.cat
CatFile=..\GermanyCE\GermanyCE.cat
save the file
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III. Credits.
Tileset made by Stary (SF2 Israel enhanced tileset)
GK-P-14 Tall King Radar, made by GKABS
GK-D-30NVA D-30 howitzer made by GKABS, modded by me.
Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
TOD-Trees taken from Angola Terrain, made by ??? Stary???
ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack,
EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue
D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue
BTR-60 made by Pasko, taken from SF2_Panzer_Pack , skin modded by me
SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
formation.ini Soviet tank attack formation modded by me
T-54 and T-55 Fla-MG added, tactical numbers added, modded by me
T-55 destroyed taken from SF2_Panzer_Pack, made by Suicidal
T-72 destroyed taken from SF2_Panzer_Pack, made by Suicidal
KS-60 made by me
FireCan Radar made by Juhlhelm
Spoonrest made by FastCargo, taken from SF2_SAMs_Pack,
ControlTower.LOD made by RussoUK
M38 Jeep moded by me
Fahrer Jeepdriver, must be placed in Weapons folder!!!!!!!
I hope i have not forgotten someone.
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IV. This Terrain is Freeware. Commercial use is not allowed.
And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of the terrain for commercial use is not allowed.
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V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
26. Dezember 2021
By Gepard224 1 -
The purpose of this mod is to improve the ground gun accuracy especially the AA Guns. It changes the game's default ballistic coefficient entries and make better speed retention for trajectory items. Thus it makes guns perform much better for anything flying straight line.
I have included 2 types of data in this mod. Please choose the one that works better for you.
Type A = Ballistic Coefficient changed to 1.1 times, better gun accuracy.
Type B = Ballistic Coefficient changed to 1.2 times, even higher gun accuracy but may influence AI plane in missions.
Also included the ballisticdata change program which when open in a folder that contains G1.dat, will allow you to change the entries.
For artillery, in addition to this mod, you can also change the accuracy in the gun data to 125 (yes, you can actually exceed 100)
Installation:
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Extract the G1.dat file under Type A or Type B folder under Objects folder in your mod directory
Uninstallation
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Delete G1.dat file under Objects folder in your mod directory
By orsin141 0
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