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F-4E HAF pack
F-4E HAF pack , the F-4E_AUP is not includet and will be released as soon as i have the cockpit done
Includet:
- F-4E_74HAF
- F-4E_84HAF with DIAS/Zeus ECM/RWR
- F-4E_SRA
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
Credit
- original 3d model by TW , BPAO , Crab_02
- cockpits from TW
- original F-4E Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
546 downloads
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Potez 63.11
By Veltro2k
Potez 63.11
The Potez 63.11 and its derivatives were a family of twin-engined aircraft developed for the Armée de l'Air in the late 1930s
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut)
Best Sim : Thirdwire
unzip ad folders to their appropiate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
187 downloads
0 comments
Submitted
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SAAB JAS-39 Gripen E
By Stipe
***This is an updated version of my original Gripen E release***
Changes to the original:
New Skins for all 4 countries
New Decals for all skins
Tweaked Avionics.ini and Cockpit.ini for upgraded AESA radar and new RWR
Added new RWR.tga's to Cockpit folder
Added new RWR.lst to Cockpit folder
Tweaked Data.ini with new RWR/Radar, upgraded fuel tanks, new Countermeasures, upgraded weapons pylons for more/better/heavier weapons, removed "UK,USN" from pylons
Tweaked Userlist.ini
Redone File structure
Redone Decals for SF2
Renamed all files JAS39E
Added new RWR.TGA's to Flight folder
Added "Meteor" missile with tweaked skin
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(Next Generation/India): Proposed version with new engine (F414G), SELEX Galileo Raven ES-05 AESA radar, increased fuel capacity, higher payload, upgraded avionics and other improvements.
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JAS-39E Gripen "next Generation"
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Disclaimer:
You cannot use this file in any payware payware project, under the "COMBATACE FREEWARE LICENSING POLICY".
http://forum.combata...showtopic=26131
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CREDITS
Gux: Model
Column5: FM
Moonjumper and Jat: avionics
CadeteBRA for the updates he made to Gux´s original Gripen C/D
Ianh755:tweaked almost everything I did to make it as good as it can be
Me (Stipe): skins and ini´s
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INSTALLATION:
1- unzip the file to a temporary folder
2- move those folders: "Flight", "Objects" and "Sounds" to your Mod folder
overwrite if asked
that's it
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Special note:
On the weapon part of the plane´s DATA.INI I have made the plane able to carry Soviet and WP Weapons because of the Croatian skin.
here is why (this information has been given by some engineers at SAAB Aerospace)
:"Missiles like the Russian R73 and R77 have not yet been integrated but that wouldn't be a problem if that's what the customer wants"
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Skins included:
1. Sweden
2. Switzerland
3. Croatia
4. SAAB Demo
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Special thanks to Ianh755 for helping me on this project!!
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I hope you like it and have fun with it
Kindest regards:
Stipe
1,115 downloads
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[Fictional] Mikoyan MiG-29M3 "Hyper Fulcrum"
By Stipe
In 2012 the competition for the new fighter of the CRoAF was opened. the competetors were the Saab Gripen, F-16, Eurofighter, MiG-29, Mirage 2000 and Rafale. The MiG won because of its simplicity, low cost, and previous experience with the MiG aircraft (MiG-21). For the needs of the Croatian Air Force, the MiG-29M was heavily modified. The changes to the MiG-29M are the new Klimov RD-33MK engines smokeless, reduced radar signature and new western avionics. The first six MiGs entered service in late 2014 and the second batch in early 2015.
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Credits:
Mirage Factory...MiG-29
Russouk2004...MiG-29K model
Logan4/Dast24...Grey-Blue skin from MiG-29KP/Bird-Slicer
Stipe (Me)... some ini work
Mago...F-15SE Cockpit
Big sorry if I forgot anyone!
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Skins Included :
1. Croatia 2014- (light grey)
2. Croatia -2019 (grey-blue)
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I hope you have fun with it!
Kindest regards : Stipe
346 downloads
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MiG-29K Paran Navy
By dast24
Paran Navy Part 1
MiG-29KP
ACKNOWLEDGEMENTS:
MiG-29KP based on MF MiG-29 model (altered by Russo)
PARAN carriers extracted from ultimate carrier package
REQUIREMENTS:
Yak-44P does not include LODS. SF2:NA needed to make it work (E-2C hawkeye from thirdwire). Most of the work was done by Wrench I only altered the ini's.
COLLECTIVE WORKS:
I´ve to thank many persons for their help and permission to use there stuff.
Logan4 --> skin and laserpod
ValAstur-->Paran Navy Flag
Russo2k --> MiG-29K
eburger68 --> carrier(who ever created the Clemenceau/Foch Class CV [using SCB-125 model])
Crusader (Viper Team) --> for the avionic and updates
Mirage Factory --> for MiG-29
Ravenclaw_007 --> for awnsering stupid questions about the refuel probe and the Bird-Slicer
SPinners --> KillMarking Info and the what if section
CombatACE Site --> for the knowledgebase and really nice guys from the community there
Anyone I forgot to mention a big sry, it was not intentional. Contact me and you will be added.
INSTALLATION:
I included, as far as I know, everything needed in the right folders so just drop the folders in your modfolder and you should be able to fly the MiG-29KP from carriers.
CAUTIONS:
Make a backup copy of your old files or merge them with my data specifically the nations.ini file.
if you stumble across any problems leave me a message in the support topic.
PARTS OF THIS RELEASE REQUIRED SPECIAL PERMISSION FOR USE. PLEASE CHECK THE ORIGINAL AUTHOR'S RELEASE REQUIREMENTS FOR THEIR RESPECTIVE WORK.
359 downloads
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Upgrade Pack for STORMs F-4N
UPDATE FOR STORM'S F-4N PHANTOM 2
*****************************************************************************************************************************************************************************************************
** NOTE: THIS IS FOR USERS WHO DO NOT HAVE THE THIRDWIRE DLC F-4N. IF YOU HAVE THAT DLC THEN DOWNLOAD THIS FILE **
** **
** THIS MOD, DUE TO THE USE OF THE F-4B_67 LODS, DOES NOT HAVE SLATTED STABS OR DROOPING AILERONS. AGAIN, IF YOU HAVE THE DLC, **
** USE THE ABOVE FILE INSTEAD!!!! **
*****************************************************************************************************************************************************************************************************
This is an update for the F-4B_67 based F-4N by CA's own STORM. I have added DECM markings and several skins for Gull Grey over White and the Overall Gull Grey paint schemes. I started this project on STORMs N, then completed a version on the DLC N. This brings the work back to its starting area. That said if you have the DLC N i suggest getting that enhancement mod. But if you did not buy it or prefer this one, I've looked out for you too.
Included
- Renamed STORMs aircraft "F-4N Phantom II (STORM) to avoid confusion the DLC mod. Esp important for me as i did in fact have both!!!!
- Added F-4N (80_Storm) aircraft for Overall Gull Gray and Low Viz Gray skins.
- unit specific skins for all N Phlyers from 1974 until about 1982.
- DECM antenea for the intakes, added via fakepilot method
- the latest squadronlist.ini.
Requirements
Need SF2 Vietnam for the F-4B_67 lods
Installation
unzip, add folders to mod folder, allow merge and overwrite if needed
Credits
*STORM for the original mod
*mppd for the DECM fairings
*Thanks to Sundowner for his templates. With a Sundowner template, you have to work hard to screw up a skin!!!!!
*mytai01. much of this work is based off of his model for decalling the F-4 Phantom. Some of the nn tgas are even lifted off his B model skins and adjusted into N models BuNos. Those that have seen his work will recognize much influence in this mod.
*As with all my Phantom mods, thank you to Spillone104 for his J-79 effects. I do like them so, and hope you will as well.
*Thanks to Gerwin, Sundowner, Blade, Wrench, Dave, mppd, Ghost531 and many others who have given me answers and resources to many technical questions the last year and a half i've been working this.
*BIG Thanks to Icarus999 for catching a previous error in the mod
*and as always thanks to TK who developed the game
again thank you for downloading this mod and i hope that you enjoy it!
Kevin Unruh
aka daddyairplanes
6 Sept 2013
403 downloads
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[Pure Fiction] PZL-19PS
What if the Polish command decides to upgrade it's MiG-19s by giving them more hard points and a crappy radar.
This bird can carry 4 IRM .
Credits:
Cockpit:Stary MiG-19P
Aircraft model and fake pilot : paulopanz from his J-6 Shenyang pack
In case I forgot someone PM me !
INI editing :Me Il2crazyfan or Flogger on Moddb.com
Please report any problems you incounter
Notice this is my first mod release ever !
118 downloads
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A-6 Superpack
By HomeFries
This mod has been tested with Strike Fighters 2 Full 5 merged install; it should work with individual installations of SF2V and/or SF2NA. Cockpits (not included) required in order to make the A-6 flyable.
Note: more screenshots available here.
Version 1.51 can be installed directly over version 1.5.
I have always loved the A-6 Intruder, and I was disappointed to see that the A-6 was not flyable by default in the SF2 series. Having been inspired by MigBuster's A-6 CCIP mod, I extracted the A-6A cockpit from WoV and started an A-6A campaign in SF2V. One thing led to another, and now I present a package that should greatly enhance your Intruder experience, or at the very least provide more variety in campaigns.
What the Superpack Does
This package is designed to enhance the default 3W A-6 models and skins, as well as provide additional options for all A-6 variants available. Among the things added are:
High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
Additional variants of existing skins, including differently colored radomes and low visibility details
Enhanced aircraft profiles for the loadout screens.
Additional decals, to include Modexes on flaps and historically accurate BuNos on the tails.
More historically accurate (though not organizational specific) decal size and placement for different A-6 variants.
USN Squadrons VA-42, VA-128, and VAQ-134 (H/T Wrench and Dave)
USMC Squadrons VMA(AW)-332 and VMAT(AW)-202
Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons)
Enhanced squadron logos for many squadrons, including VA-65, VA-75, VA-85, and VA-196 (H/T Wrench for VA-75).
Enhanced hangar screens and loadscreens for each A-6 variant
Upper fuselage markings and custom wing tanks for some squadrons
Added landing lights, pylon lights, and ventral anti-collision lights to models and skins (anti-collision lights optional on pre-TRAM variants).
Further LOD enhancement, to include proper relative placement of Pilot/BN, upgraded ejection seats, and the use of USN pilot LODs.
Enhancement of Avionics, Data, and Loadout files for each variant, with particular emphasis on RWR and weapons capability.
Enhancement of MigBuster's "DIANE" CCIP mod for the A-6, with improved bombsight/fall-line graphics and compatibility with March/April 2012 patches.
Enhancement of Vietnam and North Atlantic campaigns
Addition of USMC A-6 to appropriate Europe campaigns
Complete Naval Ops integration for the original SF2 campaigns (H/T malibu43)
In addition, this mod adds the A-6B and the A-6E_90, commonly known as the Systems/Weapons Integration Program (SWIP). SWIP Intruders in SF2 have a TEWS and are capable of carrying Guided EO missiles such as the AGM-65 Maverick and AGM-84E SLAM in addition to their standard loadout. The A-6E_90 is listed in-game as the A-6E Intruder (TRAM 90) to keep the acronyms to a minimum. The default A-6E TRAM was renamed A-6E Intruder (TRAM 79).
What the Superpack Doesn't Do
This mod enhances default aircraft. If you don't have the default A-6 LODs, or if you prefer to use a different set of A-6 LODs, then this mod is of limited value to you. Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitations of using the default decals prevent this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the A-6E with the white/grey nose may look slightly different than the one with the tan nose). Finally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6.
Installation
The Superpack is divided into three sections: the Primary Components, the Campaign Mods, and the Optional Mods. There is also a folder for widescreen users that replaces the existing 1024x768 aircraft and campaign screens with 1440x900 images.
Primary Components
There are three primary components of the Superpack , separated by which SF2 game is required for its use. In each folder is nested the standard SF2 mod folder architecture (e.g. Objects, Sounds, Campaigns). Copy the contents of these folders to your SF2 “Mod” folder (e.g. c:\users\<username>\Saved Games\Thirdwire\StrikeFighters2 <xxx>) in the order listed:
1. 1_Common Files for all users
This includes decals, weapons, and an updated SQUADRONLIST.INI. Copy the contents of this folder first.
2. 2_for SF2V users
This includes the A-6A and A-6B. Copy the contents of this folder if you have SF2 Vietnam installed, as it requires the 3W A-6A LOD.
3. 3_for SF2NA users
This includes the A-6E, A-6E_79, and A-6E_90. Copy the contents of this folder if you have SF2 North Atlantic installed, as it requires the 3W A-6E and A-6E_79 LODs. This now includes Wrench’s skinpack by default (was an optional component pre 1.5).
Campaign Mods
These files modify the existing campaigns other than Vietnam or North Atlantic (which were included in the primary components).
4. 4_SF2 Campaigns for Full Merged Install
This is a slightly modified version of malibu43’s SF2 campaigns that integrate naval operations into the Desert theater. In addition to adding the A-6, the campaigns add other USN/USAF aircraft of the period. There is also an additional 1979 campaign called Desert Blaze, which adds the later hardware from SF2E and SF2NA, as well as incorporates Wrench’s F-111B Fleet Defense Fighter for people who have it installed.
The original SF2 campaign updates require a full 5 merged install.
5. 5_SF2E Campaigns for SF2E, SF2V, and SF2NA
This adds the A-6 to the original SF2E campaigns dated at least 1963. The campaigns add two USMC A-6 squadrons to the NATO side, as well as the requisite number of Su-7s to the OPFOR.
You should have at least SF2V and SF2NA installed with SF2E before adding the SF2E campaigns.
For Widescreen Users
Copy these folders if you have a widescreen monitor. These folders should be copied after all desired optional campaigns have been copied over, as this will overwrite campaign graphics as well as aircraft hangars and loadscreens.
Optional A-6 Mods
These are tweaks to the A-6s themselves, and are here to personalize and enhance your gameplay. Copy the contents these folders to your SF2 “Mod” folder. Order is not important, but some of the mods directly conflict with others and will not work properly if “stacked.” Using conflicting mods requires manual datafile manipulation which is covered in Section 5 (Manually modifying Data INI files). Compatibility issues are noted in each section.
6. Restricted Modexes
This mod limits the player-selectable USN modexes (side numbers) to 500-524 (400-524 for experimental green skin, per historical record), and USMC modexes to 00-24. I did this by making adjustments to the TEXTURESET.INI file. This does not appear to affect the modexes selected by the Campaign generator.
This mod has no compatibility issues with the other existing optional mods.
7. Pre-TRAM Anti-Collision Light Removal
The original A-6A did not have rotating anti-collision lights, as the first production aircraft pre-dated the FAA mandate for anti-collision lights in controlled airspace. To comply, the Navy and Marine Corps added a tail light (already modeled in the LOD), and for the ventral light they attached a light to the starboard side of the nosegear door. However, the lights were easily removed and pre-TRAM A-6s often flew operationally without them. This mod allows you to remove these anti-collision lights.
This mod should not be used with the A-6AB Flare Dispensers mod or the Robo-BN mod without manually modifying the A-6A_Data.ini and A-6B_Data.ini files.
8. A-6AB Flare Dispensers
This mod puts flares on the A-6A and A-6B. Original specifications called for only chaff, but Vietnam late war doctrine often called for the dispenser loadout to be one flare for every two chaff packs (as was documented in Stephen Coont’s Flight of the Intruder). This mod is highly recommended with the SF2E campaigns, as the A-6A would have likely been fitted with flares for a theater with such a heavy CAS role and increased air threat.
This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the Robo-BN mod, but requires manual modification of the other mods instead.
9. Robo-BN (not for RAZBAM cockpits)
As seen in the Vietnam Air & Ground War Expansion Pack by eburger68 and malibu43, this mod drops the BN in the right seat. This mod requires that the cockpit.ini have the following line in the [CockpitSeat001] section:
OpenCockpit=TRUE
Due to the additional interior cockpit detail of the RAZBAM series of A-6 cockpits, this mod is incompatible with the RAZBAM cockpits. This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the A-6AB Flare Dispensers mod.
Updated Weapons Loadouts and Employment
You may notice that the A-6 as of version 1.2 plays quite differently from the A-6 in previous versions. This is due in large part to malibu43’s outstanding research and contributions. For version 1.2, we have updated the weapons capabilities of all A-6 variants, removing E/O capability from the A-6A but adding the AGM-12C visually guided missile. Likewise, we added the restrictions on interior hardpoints and adjusted the Loadout files to reflect this, adding the large bomb loads to exterior pylons (and for the record, we did this prior to the May 2012 patch!). We researched historical loads and added them to the loadout files, and found that we needed to tweak some datafiles to make them work. Malibu43 tweaked the Rockeye and SnakeEye datafiles to provide proper quantities to units, and created a custom MER to allow for three Mk83 bombs to be mounted two in front, one in rear per historical procedure.
Additional Information
I made every effort to accurately represent the subtle changes between A-6 variants commensurate with their periods of operation. Additionally, I used actual A-6 BuNos (serial numbers), with independent BuNo pools for the A-6A, A-6B, and A-6E (TRAM variants use the A-6E pool). I have made every effort to avoid using BuNos of aircraft involved in mishaps involving fatalities, or combat losses resulting in KIA/MIA/POW. However, if I missed one that you catch, please let me know so that I can fix this in the next release. Likewise, if you have recommendations for object or detail placement, I would love to hear them.
Finally, while I made adjustments to a number squadron logos and added four additional squadrons, I don't have the time to improve the entire collection. If there is a logo you would like, please post a flat image (like a decal) so that I can directly convert it. Likewise, if you improve the logos or create your own, please submit them so that I can include them in a future release. Full credit will be provided.
Credits
Malibu43 was a major contributor for version 1.2, adding campaigns, custom loadouts, and custom weapon data to allow for historical employment. His research and contributions were many, which is why he is co-credited in this release.
I also received help from Wrench, and likewise used some of his skins, A-6E_79 avionics files, and templates. A big thanks goes out to Wrench.
Likewise, Wrench's A-6E TRAM Skinpack and his TRAM VA-75 skin has been included for both TRAM variants, and has been converted for use with the A-6E. VA-42 and VA-128 logos have been converted for default use from these skins. Original readme files and screenshots can be found in the Extras folder.
Additional Credits:
Ventral and Pylon Lights were created by RussoUK2004.
VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
The decal placement, data and loadout files from the SF2V Air & Ground Expansion Pack were starting points for my work on
the A-6B, so thanks goes out to Malibu43 & eburger68.
Weapons included in this Superpack have been copied from Spectre8750's A-10C, FastCargo's F-15 Superpack, SF2V Air & Gound Expansion Pack by Malibu43 & eburger68, and the F-14 Superpack from The Mirage Factory (TMF).
NAVYNM2 and MODUSN2 Pilot LODs taken from the TMF F-14 Superpack.
The Martin-Baker Mk5 ejection seat is the Mk4 ejection seat by TMF with updated textures.
TireTouch.wav was taken from FastCargo's F-15 Super Pack.
FansongTrack and FansongLock WAV files (A-6A/B/E RWR sounds) by Fubar512.
USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
Classic A-6 skin patterns are based on the default 3W A-6 skins by DanW.
Red Lightning campaign start graphic is taken from a review screenshot of “Wargame: European Escalation” in accordance with the FAIR USE Act.
Cockpit textures for the A-6 LODs were extracted from A-6 Intruder Walk Around by Lou Drendel, and from online screenshots of the RAZBAM A-6 cockpits for FSX in accordance with the FAIR USE Act.
A-6 Intruder Walk Around by Lou Drendel and A-6 Intruder In Action by Joe Michaels were both used extensively for research on proper markings and placement. Some of Lou Drendel’s outstanding artwork also found its way onto hangar screens and loadscreens.
Thank you all for your contributions.
This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
For support, please post in the File Announcement thread for this mod at Combat Ace.
5,115 downloads
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Morane-Saulnier M.S.406
By Veltro2k
The M.S.406 was a French Armée de l'Air fighter aircraft built by Morane-Saulnier starting in 1938. Numerically, it was France's most important fighter during the opening stages of World War II.
Although sturdy and highly manoeuverable, it was under-powered and weakly armed when compared to its contemporaries. Most critically, it was out-performed by the Messerschmitt Bf 109E during the Battle of France. The M.S.406 held its own in the early stages of the war (the so-called Phoney War), but when the war restarted in earnest in 1940, losses to all causes amounted to approximately 400 aircraft. Out of this total some 150 were lost to enemy fighters and ground fire, another 100 were destroyed on the ground in enemy air raids and the remainder was deliberately destroyed by French military personnel to prevent the fighters from falling into enemy hands intact. In return M.S.406 squadrons achieved 191 confirmed victories and another 83 probable victories.The type was more successful in the hands of Finnish and Swiss air forces who developed indigenous models.
Model:Veltro2k
Cockpit: Stary
Textures and FM:Charles and the A Team
Best Sim : Thirdwire
unzip ad folders to their appropiate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
243 downloads
0 comments
Submitted
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F-4E EAF
F-4E EAF ( Egypt Air Force )
Includet:
- F-4E_79EAF , with 3 skins: - SEA camo - Egypt-1 - Hill Grey
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or you open the Canopy ( to simulate Hyd-Off on Ground )
- Brake Chute____________ works with the Air Brake below 150kts
NOTE:
if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- original Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
537 downloads
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F-4EJ
F-4EJ pack , F-4EJ_Kai and RF-4EJ_Kai not includet i will release them as soon as i have the cockpit finish
Includet:
- F-4EJ_72
- F-4EJ_85 with chaff flare dispenser
- weapons
- changed weapons.ini for AIM-9
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007
669 downloads
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F-4E ROKAF pack
F-4E ROKAF pack
Includet:
- F-4E_75ROKAF
- F-4E_86ROKAF
- weapons
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
NOTE:
the AN/ALQ-200K ecm-pod from the Weapons pack-2 has an error ( i forget to link the nose and tail radome to the main body) so please use the AN/ALQ-200K ecm-pod that comes with this pack
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007
608 downloads
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F-4E USAF pack
F-4E USAF pack
Includet:
- F-4E
- F-4E Hard-Wing & MIDAS4
- F-4E_72
- F-4E_75
- F-4E_78 TISEO
- F-4E_79 TISEO & ARN-101
- F-4E_86 TISEO & ARN-101
Animation / Function
- Canopy
- Hook
- Air Refuel
- Wing fold ______________ only on hard wing F-4E´s
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
NOTE:
this mod replaces existing TW and TMF aircrafts , please remove the existing folders befor installing this mod , the existing skins / textures will no longer fit !!!!
NOTE:
if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- Decals for the 34TFS , 469TFS and the original Templates from Sundowner
- Skins for the 57th FIS made by Soulfreak
- TISEO made by Crusader
- Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
- new updated model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
2,445 downloads
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SF2 WW2 Curtiss SB2C-3 Helldiver Pak
By Wrench
SF2 WW2 Curtiss SB2C-3 Helldiver Pak 9/10/2013
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A new variant of Veltro2K's SB2C Helldiver.
This package represents SB2C-3 Helldiver US Navy Dive Bombers in the mid/late 1944 configuration. There is actually not much external difference between the 3, 4 and 5 models, but I thought it would be nice to have the mid-mark variant. This mod was started in sping 2103 and got lost in some file shuffeling. So, here it is completed.
This is a complete aircraft/skin/decal set, minus the weapons and pilot figures. These are all reused from the various other Helldiver packs I've released. The aircraft are finished in the standard Mid-1944 3-tone scheme.
Skin/Decal sets included in this pack are for...
VB-7, USS Hancock
VB-14, USS Wasp
As seen during the time frame of the Battle of the Phillipine Sea, and operations over the Phillipines. The historical WW2 squadron patchs, for each squadron, are used for the paint chip on their respective skins seen on the Loadout Screen.
Skins are in jpg format, and decal randomization is set to TRUE. Other than the painted on national markings, all others are decals. This included the Modex and CVW "G" System symbols.
New to this mod are DDS format damage textures, replacing the tga type. These can easily be used on any other of the SB2C variants now available, with minimal editing of their main inis.
The Standard Animations Keystroke are used for the wingfold, Shift/9. The pilot and gunner's canopies remains linked to gear retraction/extension.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
367 downloads
0 comments
Submitted
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SF2 WW2 ETO Gloster Meteor F.3 "Stand In" Pak
By Wrench
SF2 WW2 ETO Gloster Meteor F.3 "Stand In" Pak 9/11/2013
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged, Plus Expansion Paks (Reccomended/Preferred) =
**Note: Having wichever SF2I Expansion Pak that gave us the Meteor 8 is =REQURIED=. As this mod makes use of that stock 3W Lod, you =MUST= have said Expansion Pak as part of you merged installs. Otherwise, this mod does you no good, and you shouldn't download it.**
A reskinning and redecaling of the stock 3W Meteor F8 to create a "Stand-In" WW2 era Meteor 3. Yes, we all know there are =SUBSTANTIAL= physical differences between the early and later production marks, but this WILL allow you an RAF jet for anti-diver patrols and causing general mayhem in the closing months of the War. And possibly against some of the Luftwaffe jets recently released, and those still to come.
The markings are all decals, representing No. 616 Squadron "South Yorkshire" circa late 1944 thru 1945. These are reused from an old 1stGen mod of mine. The serial numbers are historically correct as they ARE for the F.3 variant. Decal randomization is TRUE. Serials and Plane-in-Group letters for 26 aircraft are supplied.
The canopy opens with the Standard Animations Keystroke (Shift/0). The pilot figure is included, but weapons are NOT, as they reference ALL stock 3W in-game items, with the exception of the RAF500 pound ww2 era bomb. You should already have this in you game via various WW2 weapons packs.
My 1stGen 'box art' hangar screen is included, now revamped for SF2.
When In Game you'll see:
Meteor F.3 (SI-3W)
on the aircraft selection drop down menu. This will diferentiate it for those that may (or may not) have the DAT F.3.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!!
Wrench
Kevin Stein
215 downloads
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[Fictional] Mikoyan-Gurevich-Hawker Falchion F.Mk1 for SF2
By Spinners
Mikoyan-Gurevich-Hawker Falchion F.Mk1 for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire MiG-15 to create a fictional licence-built MiG-15 in service with the British Peoples' Republic Air Force as the Falchion F.Mk1. I'm delighted to use Stary's new MiG-15 cockpit in this little bit of fluff and nonsense. Please note that this mod requires you to have Expansion Packs 1 and 2 as the MiG-15 was 'bonus content' if you had both but you could quickly juggle things around to use the MiG-15bis if you've only got Expansion Pack 1.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Falchion folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Falchion folder into your main Decals folder.
CREDITS
Thanks to Third Wire for the continuous improvement of a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 14/09/13
Version 1 - 07/03/09
87 downloads
0 comments
Updated
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SF2 WW2 PTO J2M Jack Number List Fix
By Wrench
SF2 WW2 PTO J2M Jack Number List Fix 9/13/2013
Herein are replacement numberlst.inis for the J2M1 & J2M3 "Jack" recently released.
For some reason, I'd forgotten to extend the numberation to it's full extent.
You can find the aircraft here:
http://combatace.com/files/file/14251-sf2-ww2-pto-mitsubishi-j2m-raiden-jack-pak/
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-Install Instructions:
unzip as usual, and drop the /Objects folder directly over your existing one. Allow the overwrite.
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sorry about that people!
Wrench
Kevin Stein
180 downloads
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SF2 WW2 PTO Mitsubishi J2M Raiden (Jack) Pak
By Veltro2k
The Mitsubishi J2M Raiden "Thunderbolt" was a single-engined land-based Fighter used by the Japanese naval Air Services World War II. The Aliied reporting name was "Jack".
While this release is similiar to the Jack as used in the A-Team Skunkworks PTO AIMP, it has been slightly reworked for General Release . This is the full aircraft package, with everything needed.
Important Note: DO NOT use this mod within the Dev A-Team PTO All Inclusive Mod Pak!! You =WILL= break their campaigns . It is for use ONLY in a 'regular' PTO-centric mods folder.
Credits:
Veltro2k for the aircraft (and A-Team Skunkworks for finalization work)
Charles for the FM and base skins
GregoryP for the AvHistory sounds
The Great Wrench for a WHOLE bunch of stuff!! and decals and screens such like
356 downloads
0 comments
Updated
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SF2 WW2 Curtiss A-25A Shrike Pak
By Wrench
SF2 WW2 Curtiss A-25A Shrike Pak
-- Something for the WW2 players (and What Ifers, too, maybe?...) --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
US Army Air Force version of the USN's SB2C-1C Helldiver dive bomber.
The aircraft has been 'de-navalized', with the removal of the hook, and has non-folding wings.
Skins are in jpg format, and decal randomization is set to TRUE. Serial numbers are historically accurate for this aircraft.
All markings on this aircraft are decals. This'll give the "What Ifers" a fairly blank canvas to create other fictional land-based users.
It should be noted, this aircraft NEVER served in a combat capacity, and never left the Continental US. They were regulated to training and target-tow duties. Don't know what you're going to do with it, but here it is.
This package is complete, with the aircraft, engine sound (AvHistory). Pilot figure and weapons (including guns) are NOT included. These are reused from the various USN SB2C paks.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Happy Landings!
Wrench
Kevin Stein
162 downloads
0 comments
Submitted
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SF2 WW2 ETO B-17G Flying Fortress Pak
By Wrench
SF2 WW2 ETO B-17G Flying Fortress Pak 9/1/2013
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, and LOD exportation coding (Unicode) this mod will -NOT- work in1stGen games installs at ANY patch level.**
This is the release of Veltro2K's B-17G Flying Fortress Heavy Bomber. This mod ONLY represents Forts used in the ETO.
To eliminate any confusion with any other B-17Gs you may (or may not) have, your in-game displayed name will read "B-17G Flying Fortress (V2K)"
There are 2 skins/decal sets in this pak. These represent 2 squadrons fron the 91st Bomb Group (of the 4), based in England...
322nd BS - in standard OD over Grey (folder is called "OD43")
323rd BS - in overall natural metal (folder is called "NM44")
The skins make use of the "Start Date" statement, and will change accordingly in June, 44 from OD to NM. Although, historically, OD aircraft were seen up until VE-Day.
All skins are in jpg format. All new Squadron Codes, plane-in-group and serial number decals were created. One may consider the serials as 'generic' in nature, but ARE correct for the model depicted, AND are actual serials for 17G's as used by both squadrons. It was impossible, however, to match serials to plane-in-group letters.
All markings are decals, making in easier for skinners to recrate other ETO units (and by inference, MTO units). All lighting is historically correct.
There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art, plane-in-group letter and serial number.
The Skin templates ARE included. Look for the seperate folder "B17G templates -v2k", inside this zip.
It should be noted, do =NOT= use this mod in a PTO-centric mods folder; these aircraft were NEVER used in the Pacific. Those wishing to recreate 15th AF (MTO) units are encouraged to do so.
Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs and guns are not included; you should have them already. Operational service dates are rounded to 'whole months'.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other EXCEEDINGLY!!!! important notations. The last round of patching (May/June/July 2013) seems to have induced some "issues" with Player Flown Heavies
Happy Landings!!
Wrench
Kevin Stein
714 downloads
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[Fictional] Republic Thunderchief S.1 (RAF & RAAF bonus skin)
By Spinners
Republic Thunderchief S.1 for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-105D to create a fictional Thunderchief in service with the Royal Air Force in the 1964 to 1973 timeline. In addition, a bonus RAAF 'anti-flash' white skin is included together with an RAF SEAC skin.
BACKSTORY
At the onset of the fatigue problems suffered by the Vickers Valiant in 1964 it wasn't only the RAF that urgently looked for a quick replacement. With the October 1962 Cuban Missile crisis relatively fresh in their minds, the American administration led by LBJ realised that a quick infusion of European striking power was required and authorised the transfer of a batch of 39 F-105D-25's from US stocks to the RAF and these arrived in December 1964 under "Operation Hastings" (later discovered to be an American jibe at the incoming British Prime Minister Harold Wilson).
Entering service with No.207 squadron at RAF Marham in February 1965 the Thunderchief S.1 soon also re-equipped No.49 and No.148 squadrons (also based at RAF Marham) and were initially armed with American Mk28 (B-61) free-fall tactical nuclear bombs before switching to the UK WE.177B in late 1966. Due to their relative short range the Thunderchief S.1's were regularly deployed to RAF Germany until the Victor K.1 tanker force had built up in sufficient numbers. In RAF service the Thunderchief suffered from a high attrition rate and the type was never popular with pilots and began to be supplanted in RAF service by Blackburn Buccaneer S.2's in 1968 with the remaining Thunderchiefs being transferred to RAF South East Asia Command before being retired in 1973.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the ThunderchiefS1 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the ThunderchiefS1 folder into your main Decals folder.
CREDITS
Thanks to Third Wire for the continuous improvement of a great little game/sim.
Thanks to Daddyairplanes for the 'Euro 1' skin and also to Centurion for the tweaks to this skin and ludo.m54 for the F-105D templates.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 08/09/13
241 downloads
0 comments
Updated
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SF2 Antonov An-2 "Colt" by Pasko
By Wrench
SF2 Antonov An-2 "Colt" by Pasko 9/1/2013
= For SF2 (Any/All; Full5 Merged Reccomended)
*Note: this mod will probably NOT work in SF/Wo* 1stGens at any patch Level*
Modifications, tweeks, partial reskinning and redecaling for Pasko's An-2, bring it (more in line) with SF2 levels.
Included are the 4 skins, most still in their 1stGen tiny sized bmp format:
Aeroflot
Soviet Green
North Korean Black
Polish Camo
The Aeroflot skin was partly redone, to remove the painted on registration number; 17 new historically accurate number decals were created for it. Decal randomization is TRUE for all skins.
See "Change List" below for more details.
This aircraft includes the data ini posted by Dave on the CA boards; I don't know who built the FM, but it's MUCH better now!! However, further fine tuning MAY be requried, as during testing, I experienced wingman crashings on take off. Be Advised!
Control/O (Oh, not Zero) opens the cargo door on the side. Weapons are NOT included.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list.
For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. For those having this aircraft from other "all inclusive" mods pack, you may wish to review this pak before installing it over your existing aircraft. For saftey's sake, and all that kind of stuff.
**The aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
Happy Landings!
Wrench
Kevin Stein
430 downloads
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Lockheed F-117A Nighthawk for SF2
By Dels
This is the Lockheed F-117A Nighthawk, need I say more?
Please read the readme.txt
Credits:
Aircraft, Cockpit, Skins, Decals and .ini work - Me
FM - Fubar512 (with some modifications by me)
ACESII Ejection seat - ravenclaw
Pilot skin - Old Diego
Testing - The ODS team
A MASSIVE thanks to Crusader for all his very useful
reference material and support without which this package
could not exist!
Dels
2,780 downloads
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Dassault Mirage IIIV
By Veltro2k
The Dassault Mirage IIIV was a French vertical take-off and landing (VTOL) prototype fighter aircraft of the mid-1960s. The Mirage IIIV model followed the Dassault Mirage III and featured eight small vertical lift jets straddling the main engine. The design was in response to a NATO specification for a VTOL strike fighter. One of the two aircraft built was destroyed in an accident and the project was abandoned; the surviving aircraft is on public display.
Some of the features, do to no Info where inprovised by me. Due to my poor paint skills Template included ,Modders feel free to add skins ,decals and numbers
Cockpit: Mirage IIIE..All credit goes to its creator
Best Sim : Thirdwire
unzip ad folders to their appropiate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
304 downloads
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[Fictional] Mirage 2000Bx Megapack for SF2
By ValAstur
A Mod of the Mirage 2000B from Amokfloo and JAT81500 to create a fictional mass export version.
IT IS STRONGLY RECOMMENDED THAT YOU HAVE ALL SF2-GAMES INSTALLED!
YOU ALSO NEED THE SOUNDFILES INCLUDED IN THIS PACKAGE TO HEAR THE ENGINESOUNDS:
http://combatace.com/files/file/11770-mirage-2000b-ada/
This pack consists of 7 planes (and 24 skins):
- F-26 Guardian: USMC Version of the 2000B
- Shenyang JH-11B: Licensed version for China and Albania
- FG.3: UK-adapted 2000B
- Mirage 2000BI Sa'dan (Anvil): Israeli version
- Mirage 2000BJ: Japanese Version
- Mirage 2000Bx: Basic export version for 11 countries with english armament
- Mirage 2000BxF: Export version for 6 countries with french armament
Note: Both the 2000Bx and BxF have country setting "France". If you want to fly for another country, you'll have to choose it from either the loadout or the mission selection menu.
BACKGROUND
Dassault Aviation, creator of flying legends like the Mirage III and V, suffers from the lacking interest in the Rafale. In a meeting, the CEO and top managers from Dassault decided to enable a program to make Dassault more profitable. Spare part sales run well, but rely only on the current operators of the actual planes. The attempt to offer the Rafale at a far lower price would bring Dassault deep into the red numbers from where a recovery was practically not makeable and would lead to the ruin of Dassault.
Instead of that, it was thought of offering the Mirage 2000C and F to a lower price. But the idea was given up because of the numbers of different types of planes potential new clients can switch to, which are much newer, e.g. the Typhoon.
Next thought was of the 2000B, allowing countries with lower military budget to have their own fighters with decent bombing and interception capabilities. The 2000B could also be used to replace older planes or planes with reduced combat capabilities.
A huge marketing campaign was launched and Dassault was able to add more than a dozen new countries to their Mirage 2000 client list.
The plane's most noticeable change was the addition of one or two guns (depending on operators wish) which got positioned at the same position as in the single-seated Mirage 2000, reducing this way the effective range of the plane.
No details got published by Dassault, but experts speak of more than 400 units sold all over the world, with options for more planes. Some of the countries the Mirage 2000Bx was offered to haven't decided yet, but it's more than probable that they will buy it.
The first tranche of planes will be delivered to their new owners by the end of 2013.
INSTRUCTIONS
1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.
CREDITS
I want to, first of all, thank the guys that created this plane!
Then to Florian for creating these great templates!
Next to dtmdragon for allowing me use his decals for the RNZAF skins.
And of course to Spinners for the chinese serials.
Big, big thanks to Ludo for the belgian skin and to Svetlin for the decals for the bulgarian skin.
IN CASE I FORGOT SOMEBODY, PLEASE PM ME AND I FIX IT ASAP!
ORIGINAL CREDITS
3D model: Amokfloo, reworked by JAT81500.
Templates: Amokfloo.
Cockpit, pilots and fuel tanks: The Mirage Factory.
Skins: ludo.m54
Decals: ludo.m54 and Ghostrider883.
Sounds: Couby, Oxyd, Dassault Aviation.
Testing, ini tuning (mostly based on TMF's Mirage 2000 pack) and sounds importation: FDokal.
Hangar and loading screens : Gustav.
If I forgot anyone, let me know and I'll correct it asap.
Thanks to everyone on C6 and Combatace forums whom helped with this project.
Original readme is included.
Kindest regards
ValAstur
347 downloads
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