Ethiopia, African Horn (1993-2028) Terrain
December 13th, 2021 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities.
Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.
>Credits (in no particular order):
-Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
-Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
-tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
-Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Ethiopia, African Horn (1977-1990) Terrain
December 13th, 2021 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen.
Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.
>Credits (in no particular order):
-Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
-Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
-tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
-Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Hawaii, Central Pacific (1959-2028) Terrain
December 13th, 2020 (1st Release)
by Menrva
>For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
This is a complete remake of the Hawaii terrain. Unlike the original one released by Wrench, which is not in full Real World scale, this new terrain was made and tiled from scratch, and it features all the main Hawaiian islands in full scale, with more cities and pretty accurate elevation details.
A better looking and more complete tileset has been added. Numerous target areas, such as small civilian airports, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from August 21, 1959 (when Hawaii officially became the 50th American State) to December 31, 2028; it is designed for fictional clashes between Red forces (namely Russia and China) and all of the American services (USAF, USN and USMC). The island of Kauai is added to Red Side for better gameplay; imagine it as the first step of a hostile invasion of Hawaii. All mission types are available, including CAS and Armed Recon.
Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets will spawn in the Pacific Ocean. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. You can obtain the most needed from Wrench's original Hawaii terrain release.
>Credits (in no particular order):
-Wrench, for his permission to use his target areas from the original, smaller scale Hawaii terrain.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs, and for allowing me to include his exclusive Pearl Harbor Memorial 3d model (which you cannot redistribute).
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included.
-Stary, for the hi-res Okinawa tileset he made, which I have reworked and expanded.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Because this terrain re-uses some of the original target area layouts by Wrench from his previously released Hawaii terrain, I included the ReadMe files from his original package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Timor, North Oceania (1950-2018) Terrain
August 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
This is a complete remake of the Modern Darwin terrain made by Wrench.
A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China).
Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release.
>Credits (in no particular order):
-Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the hi-res PTO tileset he made, which I have reworked and expanded.
-Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles.
-Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Ecuador, Northwest South America (1981-1998) Terrain
August 13th, 2018 (1st Release)
by Menrva, tiopilotos and Stratos
>For Strike Fighters 2, Recommended Full-5 Merged
I am proud to present a new scratch-made terrain, the result of a joint effort of modders! Initially conceived by Centurion-1, the terrain was later salvaged by Stratos, who offered to help in its development together with tiopilotos. Stratos helped by hand-tiling most if not all the incredibly long rivers in the Amazon rainforest. The terrain later received an impressive tileset produced by tiopilotos! You guys have my deepest gratitude!
The terrain completely covers Ecuador, a great portion of Peru, and even touches Colombia and Brasil. However, only Peru and Ecuador have been targetized at this stage. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from January 28, 1981 (the beginning of the Paquisha Incident) to October 26, 1998 (when a resolution of the Ecuadorian-Peruvian territorial dispute was agreed upon through the Brasilia Presidential Act); it is designed for the Paquisha War of 1981 and the Cenepa War of 1995. Most air-to-ground missions (armed recon, close air support, etc.) take place at the border between Peru and Ecuador, to provide an even more realistic scenario. As in reality, there are few SAM sites placed at their precise Real World locations.
Targets reflect Real World events as accurately as possible; for instance, some border outposts will appear only after a certain year, according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA.
Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.
>Credits (in no particular order):
-Centurion-1, for his interest in recreating such scenario in the Strike Fighters world. I heard RL got in your way, so... best of luck, mate!
-tiopilotos, for the massive tileset he produced, and for his continuous support in all my terrain modding efforts. Thank you very much!
-Stratos, for he brought to attention Centurion-1's unfinished terrain and offered to help realize it.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the various hi-res tilesets and TODs he made, which have been re-used in this tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Panama terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Texas, American South Central (1968-2018) Terrain
August 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.
>Credits (in no particular order):
-krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-Wrench, for he reworked the original ASW terrain with additional targets.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the hi-res tileset he made for the original ASW terrain.
-Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Sweden, Baltic Rim (2004-2018) Terrain
March 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2: Europe, Recommended Full-5 Merged
This is a complete remake of the Sweden terrain made by gillg, but set after the Cold War era.
What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from March 30, 2004 (the beginning of NATO's Baltic Air Policing) to December 31, 2018; it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place after the Cold War era.
This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.
>Credits (in no particular order):
-gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
-JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
-Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Sweden, Baltic Rim (1952-1994) Terrain
March 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2: Europe, Recommended Full-5 Merged
This is a complete remake of the Sweden terrain made by gillg.
What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from June 13, 1952 (the beginning of the Catalina Affair) to September 1, 1994 (the main withdrawal of Russian forces from the Baltic states); it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place in the Cold War era.
This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.
>Credits (in no particular order):
-gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
-JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
-Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.