180 files
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SF2 SAMs Pack
By eburger68
--------------------------------------------
SF2 SAMs Pack
--------------------------------------------
This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
- added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
- added new skins (Green or Tan) to objects that lacked one or the other
- added missing Freq data to a number of radars
- implemented numerous tweaks to launchers & radars to standardize data and improve performance
- overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
- added RadarFamily data w/ associated TEWs entries and TGAs
Please review the following section for notes on what's included in this package and how to install the various components.
~~~~~~~~~~~~~~~~
Package Contents
~~~~~~~~~~~~~~~~
In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
- MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
- SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
- RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
http://thirdwire.com/downloads_tools.htm
* * *
You will also find the following directories, which include the main installation files:
\EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
\FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
\SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
\OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
\OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
\OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
\_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
KB for SF2
http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
KB for SF1
http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
~~~~~~~~~~~~~~~~~~~~~
Credits
~~~~~~~~~~~~~~~~~~~~~
This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
bigal1 ........................................ Bloodhound SAM
Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
Fubar512 & Wrench ............................. Hawk INI tweaks
Florian ....................................... Roland Rad
CrazyhorseB34 ................................. Roland Rad desert skin
FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
Monty CZ....................................... SA-10 & Flaplid, Stinger site
Fubar512 ...................................... SA-10 INI tweaks
EricJ ......................................... SA-11 & SA-17
EricJ & winterhunter .......................... Starstreak Stormer
Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
Gerald14 & Kesselbrut ......................... M6 Linebacker
BANIDOS Team .................................. TAM VCLM
rebel ryder ................................... BRDM-SA9
Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
WhiteBoySamurai ............................... R440/FM-80
Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
Wrench ........................................ Hawk Site upgrades/layout
Fubar512 ...................................... NIKE-Hercules sites layout/placement
OldDiego ...................................... SAMSite01
If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
---------------
Eric Howes
eburger68
16 August 2012
2,124 downloads
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JGSDF Vehicle Pack 1
This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included.
Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
Featured JGSDF vehicles include:
Type 74 MBT: Cold war era tank armed with a 105mm L7 gun
Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics
Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun
Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles
Type 73 APC: Cold war era tracked APC
Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher)
Type 96 APC B: Modern 8-wheeled APC (heavy machine gun)
Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns
Type 93 SAM: Mobile short-range SAM
Type 75 MRL: Cold war era 130mm rocket launcher
Type 75 SPA: Cold war era 155mm mobile howitzer
Type 99 SPA: Modern 155mm mobile howitzer
Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft
M110 SPA: License-built version of cold war era 203mm howitzer
M270J MLRS: License-built version of the US 227mm rocket launcher
L-90 AAA: License-built variant of the Swiss 35mm towed AAA system
Komatsu LAV: Modern light armored truck
Komatsu LAV-AT: LAV equipped with anti-tank missile launcher
International vehicles include:
GDF-001: Popular Swiss 35mm towed AAA system; used by many countries
GDF-002: Upgraded 35mm towed AAA system; used by many countries
M270 MLRS: US 227mm rocket launcher
M270A1 GMLRS: US 227mm GPS-guided rocket launcher
Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.)
Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.)
These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!
564 downloads
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Realistic SA-6 Gainful / 2K12 Kub SAM Pack
By tiopilotos
SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0
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This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense
system, designed to protect ground forces from air attacks. Following variants are included:
2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other
Third World countries.
2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries.
2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some
other countries.
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New features:
- More realistic search/track ranges along with search/track times for StraightFlush radar
- Launchers can perform 360 degree rotation and now all battery launchers can point at the
target
- Corrected missile parameters
- Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on
the near pass with no detonation situation. With longer fuze distances, missiles will detonate
sooner and there will be at least some damage if not a kill
- Repainted missile skins
- New launch effect and sound
- Dramatically improved performance
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Known issues:
- Due to game engine limitations mobile SAM batteries can not move with other ground units
and thus offensive ground forces will be exposed to enemy air attacks.
- Fire control radar can guide only one missile against a single target. Real SA-6 system
could guide two missiles against a single target.
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time.
----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed any SF2 title which will feature the stock SA-6 system.
I think that SF2, SF2E and SF2I have it.
------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
501 downloads
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SA-2 Guideline pack for Strike Fighters2
By Spillone104
SA-2 Guideline pack for Strike Fighters2
This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2
Inside there are updated Fan Song radars and launcher data files.
Plus all new models of 4 missile variants:
11DU Dvina (2 skin variation)
15D Volkhov (with nuke or conventional warhead)
20D Volkhov
5Ya23 Volkhov
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Installation:
Simply copy all the files in the respective directory of your game folder.
C\Programm Files\ThirdWire\StrikeFighters
Then open your SOUNDLIST.INI file inside the Flight folder and add these lines:
(REPLACE THE XXX WITH THE SEQUENTIAL NUMBER)
SoundFileXXX=Nuclear
SoundFileXXX=S-125
And add these to the bottom
[Nuclear]
Priority=HIGH
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=2
MaxDist=30000.000000
MinDist=500.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
[s-125]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=6000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
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Credits:
Thirdwire: Default launchers, radars and the sim itself!
3D model, Texture, Data, Effects and Sounds: Spillone104
Nuke effects: Lexx_Luthor
Beta testers : Flogger23
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
December 2012
Spillone104
458 downloads
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SA-3 Goa / S-125 Neva SAM Pack
By tiopilotos
SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
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The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
was designed to provide medium to high altitude air defence coverage, primarily against
bomber aircraft. As such it was not well suited to the engagement of low flying targets,
especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
lower engagement altitude than its predecessor and also flies slower but due to its two-stage
design it is more effective against more maneuverable targets. It is also able to engage
lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
The system was widely exported and has been used in a number of conflicts, most notably:
War of Attrition
Yom Kippur War
South African Border War
Iran - Iraq War
Lebanon War
Gulf War
Kosovo War
------------------------------------------------------------------------------
This is the first version of the complete system pack. The following variants are featured:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
improvements over the first variant. Widely exported.
Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
received this modernization in the '80s.
Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
capability, improved performance against heavy jamming and new missiles with
extended range.
* Since the early 2000s a number of manufacturers have built upgraded versions of the
system to make it more attractive to operators which used the cold war versions.
These upgraded versions have different characteristics in terms of mobility, jamming
resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
version (Pechora-2M) is included.
--------------------------------------------------------------------------------
New features:
- Fire control radars have been set to their instrumented ranges
- PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
was a height finder radar but since we lack Low Blow, Flat Face is being used as the
fire control radar and Side Net as early warning radar
- Launchers can perform 360 degree rotation and now all battery launchers can point
at the target
- More realistic missile ballistics
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
when launched, the missile flies to a pre-calculated impact point, receiving signals from
the fire control radar. This type is similar to Semi Active Radar Homing
- Dramatically improved performance especially in low altitude
----------------------------------------------------------------------------------
Things that need to be done:
- High resolution missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
----------------------------------------------------------------------------------
Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system
could guide two missiles against a single target.
- Fire control radar of Pechora-2M can track only one target during each engagement.
Real Pechora-2M fire control radar could track and engage two targets at the same time.
- Due to game engine limitations concerning the structure of enemy SAM sites,
each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
- Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
-----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise
you need to use the 3rd party models (included here).
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As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
485 downloads
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SF2 Tanks Pack
By eburger68
------------------------------------------
SF2 Tanks Pack
--------------------------------------------
This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
- added new skins (Green or Tan) to objects that lacked one or the other
- implemented numerous tweaks to guns and weapons to standardize data and improve performance
- tweaked gun data to standardize data, implement new effects, & improve performance
- tweaked other vehicle performance aspects to standardize data & fix minor issues
Please review the following section for notes on what's included in this package and how to install the various components.
~~~~~~~~~~~~~~~~
Package Contents
~~~~~~~~~~~~~~~~
In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
- BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
- SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
http://thirdwire.com/downloads_tools.htm
* * *
You will also find the following directories, which include the main installation files:
\EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
\SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
\OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
\OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder.
\OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
\OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
\OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder.
NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com:
KB for SF2
http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
KB for SF1
http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
~~~~~~~~~~~~~~~~~~~~~
Credits
~~~~~~~~~~~~~~~~~~~~~
Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert"
Kesselbrut ...................................."US Armor Pack"
SFP1Ace ......................................."Alternative ArmorPack"
Gepard ........................................"Tiran Pack"
Gepard ........................................"WOI Panzer Pack"
Geo............................................"WWII Ground Object Pack"
Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams
Gepard ........................................ T-64s, Tirans
Florian ....................................... Leopard2A6
Gerald14 & Kesselbrut ......................... M3A1 Bradley
BANIDOS TEAM .................................. BTR-60
Razvan Stanciu & EricJ ........................ BTR-80
SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA
Grumpapotamus ................................. LynxAPC, M113 UN skin
BPAo, Fubar512, 331KillerBee .................. T-80BV
BANIDOS TEAM .................................. Churchill Tank
SUICIDAL & Zonda .............................. SK-105
SUICIDAL & Torno .............................. TAM
101tfs ........................................ Type-99/ZTZ-99
Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2
Wrench ........................................ M-59 (based on M-113)
Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36
rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans
Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41
Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava
Pasko & Kesselbrut ............................ M60A3
SFP1Ace ....................................... Chieftains (based on TW Centurions)
Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA
ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman
SUICIDAL ...................................... New Destroyed Tank LODs
If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
---------------
eburger68
28 August 2012
1,686 downloads
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Realistic AAA (ex Realistic AAA Sounds)
By tiopilotos
This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds!
Package includes sounds for the following Ground Objects:
HS.820/HS.831
Oerlikon/Gepard
Rh-202
ZPU-2
ZPU-4
ZU-23-2
ZSU-23-4
Check Read me file for installation instructions.
--------------------------------------------------------------------------------
ATTENTION !!!
This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.
717 downloads
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Ural-375 Trucks For SF2 Series
By Spectre8750
31 Dec 2011
Version 1.02
Converted MAX to LOD by Suicide and Spectre8750
Additional Model and Skin Fixes by Spectre8750
Original Model by unknown
Supplied:
U375_ZPU-2 Bed mounted ZPU-2 Gun
Ural-375D Covered Bed version and
Ural-375D-C Crates Loaded
Ural-375D-U Open Bed
Ural375wT with Troops
-------------------------------------------------------------------------------------------------------------
Updated 31 Dec 2011:
Fixed Vehicle not showing up on Missions. Thanks to Crusader.
Updated 30 Oct 2010:
Added Tan Skins
Added Low Poly Distance file for each Truck
Fixed spelling Error
Thanks christian59 and Wrench
-------------------------------------------------------------------------------------------------------------
Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
Very similar. Main noticeable difference being the front Grill.
Varieties
The Ural-375D came in a variety of forms:
Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
Ural-375D Most produced 375.
Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
Specification
The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
Hood design, 3 seats cab.
Payload: 9,920 lb (plus trailer: 22,050 lb)
Full weight: (off road - 11,020 lb),
Loading height: 4'7.9"
Suspension: solid axles, leaf springs, rear wheels at balance-cart.
Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
Gearbox: 5x2 steps,
Max. Speed 47 mph (76 km/h).
Brakes: drums, with pneumatic control.
Stopping distance from 20 mph (32 km/h) - 36'.
Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
Maneuverability: turning circle 69',
Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
-------------------------------------------------------------------------------------------------------------
Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
Drop the files in the Skins Folder into each Truck Folder.
This was done to save space for the release.
And add these entries to the ???Types.INI in the Terrain
Of your choice and change TargetTypexxx sequence respectively:
[TargetTypexxx]
Name=Ural-375D
FullName=Ural-375D Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=Ural-375D
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural-375D-U
FullName=Ural-375D UC Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=Ural-375D-U
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural-375D-C
FullName=Ural-375D W/Cargo Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Ural-375D-C
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural375wT
FullName=Ural-375D w/Troops Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Ural375wT
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=U375_ZPU-2
FullName=U375 ZPU-2 AAA
TargetType=AAA
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=U375_ZPU-2
RepairRate=0.155
StartDetectChance=80
StartIdentifiedChance=80
IncreaseDetectChanceKey=20
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
Happy New Year
Spectre8750
729 downloads
0 comments
Updated
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RSS SA-2 Guideline Pack Beta 0.41
By Snailman
RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models
Important changes:
------------------
- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
- Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
- Now all missiles have new 3D models and new skins, thanks to Spillone104
Credits:
--------
Ground objects: TW
SA-2 missile family: Spillone104
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
--------
New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
342 downloads
-
Cold East Ground Objects Bonanza Vol.1
By yakarov79
The first part of Cold East Ground Objects Bonanza mods for the SF2 series game.
First of all. This is not entirely a 'Plug and Play' mod.
Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor.
In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you.
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
5 new weapons for some of the objects.
9M14M, 9M14P, 9M111, 9M113, 9M114
Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects.
All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
Userlist ini files are just there but they might need editing for your own use.
Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
Inside
2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini
BMP-1
BMP-1P + 9K113 Konkurs (9M113 Gaboy missile)
BMP-2 + 9K113 Konkurs (9M113 Gaboy missile)
BRDM-2
BTR-50PK
BTR-60PB
BTR-60R-145BM radio and command vehicle
9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile)
9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile)
9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile)
9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy)
9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile)
MT-LB
MT-LB SNAR-10 Leopard artillery radar
MT-LBu 1V14 artillery command and recon vehicle
MT-LBu 9S80 (PPRU-1) air defense command vehicle
MTU-55 bridge layer
OT-62B
OT-64A
PT-76
T-54
T-55 obr59
T-55 obr71
T-55AM
T-55AM2 (Czechoslovakia production)
T-55AMV
T-62 obr61
T-62 obr72
T-62M
T-62MV
T-72 Ural
T-72 Ural-1
T-72A
T-72M
T-72M1
ZSU-23-4V
ZSU-23-4V1
ZSU-23-4M
ZSU-57-2
Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
Do not blindly copy-paste files.
Pick a mod, make a backup if needed - test the file - decide - to keep it or not.
Just in case - enjoy.
Jarek.
questions - suggestions - go to the designated area here
388 downloads
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SF2 AAA Pack (Redux)
By eburger68
--------------------------------------------
SF2 AAA Pack
--------------------------------------------
This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
- added new skins (Green or Tan) to objects that lacked one or the other
- added missing Freq data to some fire control radars
- implemented numerous tweaks to guns and radars to standardize data and improve performance
- tweaked gun data to standardize data, implement new effects, & improve performance
- added RadarFamily data w/ associated TEWs entries and TGAs
Please review the following section for notes on what's included in this package and how to install the various components.
~~~~~~~~~~~~~~~~
Package Contents
~~~~~~~~~~~~~~~~
In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
- BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
- SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
- RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
http://thirdwire.com/downloads_tools.htm
* * *
You will also find the following directories, which include the main installation files:
\EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
\FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
\SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
\OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
\OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
\OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
KB for SF2
http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
KB for SF1
http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
~~~~~~~~~~~~~~~~~~~~~
Credits
~~~~~~~~~~~~~~~~~~~~~
This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods:
Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert"
Nicholas Bell ..................... "WOE 1950's AAA Mod"
Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack"
Monty CZ .......................... "SF2 WWII Flak Pack"
Geo................................ "WWII Ground Object Pack"
Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42
Nicholas Bell ..................... Bofors L60/L70
rebel ryder & Nicholas Bell........ M1939 flak guns
Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50
SUICIDAL-ART ...................... Bofors L60 AAA
Geo ............................... 20mmAAA & M16_Quad
Monty CZ .......................... HS-820 & HS-831
ODS Team .......................... Firecan radar
BANIDOS Team ...................... M167 VADS
Gabilon ........................... Gepard
Old Diego ......................... 51CalPit
rebel ryder ....................... NV DShK
EricJ ............................. Arab_DShK
Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19)
Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37
Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P)
Spectre8750 ....................... GAZ-66_ZPU23
Fubar512 .......................... ZSU-23 AAA tweaks
ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP.
---------------
malibu43 &
eburger68
18 August 2012
1,367 downloads
-
USN SAM pack
This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
526 downloads
-
Republic of Korea Army Vehicle Pack
This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included.
Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
Featured South Korean vehicles include:
M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun
K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun
K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun
K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun
KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614
K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV
K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles
K9 Thunder SPA: Modern 155mm mobile howitzer
K136 Kooryong MRL: Modern wheeled 130mm rocket launcher
K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System
K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns
K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system
These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!
429 downloads
0 comments
Submitted
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Cold East Ground Objects Bonanza Vol.2
By yakarov79
The second part of Cold East Ground Objects Bonanza mods for the SF2 series game.
First of all. This is not entirely a 'Plug and Play' mod.
Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor.
In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you.
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
Part two contains mostly air-to-air defenses.
SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7.
Again those SAMs are not really plug-and-play mods.
I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER.
It is up to the player to pick and choose the desired system for a specific mod, terrain, etc.
all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models)
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
Userlist ini files are just there but they might need editing for your own use.
If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models.
Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
SA-2A (SA-75):
P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket
SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users)
P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket
SA-2C(S-75):
P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket
SA-2E (S-75V):
P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket
SA-2E1 (S-75M1):
P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket
SA-2E2 (S-75M2):
P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
SA-2E3 (S-75M3):
P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
SA-2F (S-75MK):
P-12M + PRV-11 Station
P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket
SA-3 (S-125):
P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket
SA-3B (S-125M):
P-15 + PRV-11
P-15M + PRV-13 + 1L22
P-15M2 + PRV-13 + 1L22
P-19 + PRV-13
SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket
SA-7 (9K32M)
BTR-60PB equipped with 9K32M Strela-2M system
SA-8B
P-40 radar and 9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis.
SA-9/SA-9B
9K31 Strela-1 on BRDM-2 chassis
SA-13
9K35 Strela-10 on MT-LB chassis
Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
Do not blindly copy-paste files.
Pick a mod, make a backup if needed - test the file - decide - to keep it or not.
Just in case - enjoy.
Jarek.
questions - suggestions - go to the designated area here
323 downloads
-
SF2 AAA Pack
By malibu43
SF2 AAA Pack.
This is a small stand alone pack that will increase the quantity and deadliness of small AAA and Flak. This mod is based on files from the SF2V Air and Ground Expansion Pack and NF4+. This pack can be used with any SF2 install
To install: Just drag and drop the folders to your mod folder.
Enjoy!
Malibu43
834 downloads
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New Soviet MANPADS models
By Stary
this is set of new models for Crusader's "Soviet Manpads" pack for Strike Fighters 2 series
Created with the aid of freeware "soldier02" model by ? available at free3dmodels.com, rebuild and tweaked by me
Sa-7, Sa-16, Sa-18, Sa-24 models by me*
This pack updates the visuals of all units from Crusader's mod, namely:
SA-7 "Grail" - GRAU 9K32 Strela-2
SA-7b "Grail" - GRAU 9K32M Strela-2M
SA-14 "Gremlin" - GRAU 9K34 Strela-3
SA-16 "Gimlet" - GRAU 9K310 Igla-1
SA-18 "Grouse" - GRAU 9K38 Igla
Sa-24 "Grinch" - GRAU 9K338 Igla-S
I tried to give the models some variety in look, so some are standing and some are firing from keeling positions. Some have ugly box with additional missiles near them.
The models are "generic" enough to possibly serve for various armies and time periods.
Also slightly tweaked, more visible effect for launched missiles is included. Use at own risk ;)
398 downloads
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T-34-85-2.7z
By russouk2004
T34-85 Russian Tank
Model adapted from freeware model...not found creator name yet...
adapted and a lot of restoring the model to max format....and some minor new meshes and some mapping...
all inis are basically TW but adapted by me.
copied stock data etc but renamed to avoid conflict.......works ok in game...after having a few mesh probs...(high poly count) fixed.
I think its far better than stock...
feel free to alter ini`s as desired...
Usual CA Rulez apply...
have fun blowing it up....
Russouk
137 downloads
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RSS SA-2 Guideline Pack Public Test Beta
By Snailman
RED SIDE STANDARD SA-2 Guideline Pack 0.30 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models
Important changes:
------------------
- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
Credits:
--------
Ground objects: TW
SA-2 missile family: Spillone104
Work in progress:
--------
More new 3D missile objects for all variants.
New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google.com/site/samsimulator1972/home
258 downloads
-
RSS SA-8/SA-N-4 Gecko Pack Beta
By Snailman
RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Ground objects use the stock TW 3D models
- Osa Launch sound. Modify soundlist.ini to use this wav file
Important changes:
------------------
- Missile ballistic data
- Radar search and track ranges and altitudes
- Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
- Corrected SA-N-4 reload times.
Credits:
--------
Ground objects: TW
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
--------
New launcher vehicle corrected 3D models (Early Osa)
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Vasilin: Zenitniye Raketniye Kompleksi (SAM)
- Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
266 downloads
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SA-7 Grail / 9K32 Strela-2 MANPADS Pack
By tiopilotos
SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
-----------------------------------------------------------------------------------------
This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS). It is widely exported and has
been in use in nearly every regional conflict since 1969. Despite its operational limitations,
it has been proved quite effective in the hands of tactical armies and rebel groups.
During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H
Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources
this might have been the first successful combat use of any MANPADS in history!
Following variants are included:
9K32 Strela-2 (SA-7A, 1968) - First variant.
9K32M Strela-2M (SA-7B, 1970) - Improved variant.
------------------------------------------------------------------------------------------
New features:
- Updated missiles data which offer more realistic performance
- Fuze distances have been increased since the SA-7 had lethality limitations after hitting
a target. Now a target can be hit but it may return back home safely
- New launch effect and sound
------------------------------------------------------------------------------------------
Known issues:
- Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target
aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear.
After massive failed launches it became clear that it was extremely difficult to achieve a single
hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had
been increased.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 600-800m) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
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As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
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License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
352 downloads
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Toyota tactical with UB-16 rockets
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Toyota tactical with UB-16 rockets comes with 3textures and a new sound file
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
add this to your soundlist under the Flight folder if you don't have it listed there.
[SoundList]
SoundFilexxx=Toyota
[Toyota]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
Note Change the XXX with the last number in your soundlist
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
lindr2 for using his UB-16 texture
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
91 downloads
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Cold East Ground Objects Bonanza Vol.3
By yakarov79
The third part of Cold East Ground Objects Bonanza mods for the SF2 series game.
First of all. This is not entirely a 'Plug and Play' mod.
Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. Especially in Vol. 3, you will find many 'eye candy' objects but you will find also basic trucks, fuel tankers, and artillery support objects
In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS.
Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you.
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
Part three contains mostly trucks cars and airfield objects in general, some artillery units.
All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
Some trucks have light emitters made by guuruu - made to work at night and be 'invisible' during the day - well effect ended up somewhere in the middle.. You decide - it is easily removable in data.ini.
Userlist ini files are just in a few objects but they might need editing for your own use.
If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models.
Under any circumstances DO NOT mix these objects with any ODS 30Aniversary Edition mod. Even in the future. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
D-30 122mm Howitzer
ZPU-4 14.5mm quadruple anti-aircraft gun
ZU-23-2 23mm double anti-aircraft gun
GAZ-66
GAZ-66 AP-2 mobile Army hospital
GAZ-66 PU-2 mobile command post for Luna-M rocket battery with RWZ-1 Proba - weather station and AB-4-0-230 generator
GAZ-66 with ZU-23-2 anti-aircraft gun
GAZ-66B R-142D airborne troops radio & command vehicle
GAZ-66B 9P125 /9K54 Grad-V airborne troops rocket artillery vehicle (with 9M28F rocket)
UAZ-469 just Bobik
Ural-375D
Ural-375D with open
Ural-375D BM-21 /9K51 Grad (with 9M22U rocket)
ZIL-130 APM-90 airfield searchlight
ZIL-130 KNS-1PM-2 navigational light beacon
ZIL-130 SKP-11 mobile air traffic control
ZIL-131 ATZ-4 fuel tanker
ZIL-131 PR-11B missile trailer for S-75 SAM system
ZIL-131 PR-14A missile cargo truck for S-125 SAM system
ZIL-131 R-140M radio & command vehicle
ZIL-131 R-161A-2M radio & command vehicle with ESB-12 T400 generator
ZIL-131 9P138 /9K55 Grad-1 (with 9M28S rocket)
ZIL-131 9P138 BM-21b Grad-1 in transport position (groundobjectrole=TRANSPORT)
ZIL-131 AA-40 airfield fire engine
ZIL-135 9P113 /9K52 Luna-M (with 9M21F rocket)
ZIL-135 9T29 rocket transport vehicle for Luna-M system
ZIL-157
ZIL-157 ATZ-4 fuel tanker
ZIL-157 PR-11B missile trailer for S-75 SAM system
ZIL-157 PR-14A missile cargo truck for S-125 SAM system
ZIL-157 R-140 radio & command vehicle
ZIL-157 D-470 airfield snow plow
ZIS-151
ZIS-151 ATZ-3 fuel tanker
RSBN-4N Radio Engineering System of short Range Navigation
IFA W50L
IFA W50L LAK-2 command vehicle
Four new weapons to the weapon folder
9M21F for Luna-M
9M22U for Grad
9M28F for Grad-V
9M28S for Grad-1
Of course, you can change any weapon for Grad rockets. But technically 9K54 and 9K55 can not fire heavier 9M22U rockets
Most of the skins are 1024x1024. If needed it is recommended to resize to desired (lower) size format.
Do not blindly copy-paste files.
Pick a mod, make a backup if needed - test the file - decide - to keep it or not.
Just in case - enjoy.
Jarek.
questions - suggestions - go to the designated area here
266 downloads
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working HAWK for -SF2-
this are the working HAWK for the SF2 series , original HAWK by Pasko
JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
have fun
ravenclaw_007
992 downloads
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GAZ-66 6x6 Trucks for SF2 series
By Spectre8750
29 Apr 2013
Version 1.03
Supplied:
GAZ-66 6x6 with ZU-23 mounted AAA
GAZ-66 6x6 W/Cargo
GAZ-66 6x6 Covered
GAZ-66 6x6 UnCovered
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The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
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Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
Drop the contents of the Skin Folder into each Truck Folder in the Mods dir.
And add these entries to the ???Types.INI in the Terrain
Of your choice and change TargetTypexxx sequence respectively:
[TargetTypexxx]
Name=GAZ-66_Cargo
FullName=GAZ-66 W/Cargo
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ-66_Cargo
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ-66_UNCVRD
FullName=GAZ-66 UnCovered
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ-66_UNCVRD
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ66COVRD
FullName=GAZ-66 Covered
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ66COVRD
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ66ZPU23
FullName=GAZ66 ZU-23 AAA
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GAZ66ZPU23
ActiveYear=1966
TargetValue=100
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
Enjoy!
Spectre8750
694 downloads
- trucks
- spectre8750
- (and 3 more)
0 comments
Updated
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3 More Airbase "Equipments"
By Wrench
More Airbase Goodies
= SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
Road Grader
Steamroller (these 2 by Sundowner)
It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
*note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
With special thanks to Sundowner!!
Enjoy!
wrench
kevin stein
292 downloads
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