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Ground Object Mods

194 files

  1. This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
    I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
     
    The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
     
    Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
     
    Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
     
    Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
    538 4
  2. this are the working HAWK for the SF2 series , original HAWK by Pasko
     
    JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
     
     
    have fun
     
    ravenclaw_007
    996 3
  3. SA-2 Guideline pack for Strike Fighters2
     
    This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2
     
    Inside there are updated Fan Song radars and launcher data files.
    Plus all new models of 4 missile variants:
     
    11DU Dvina (2 skin variation)
    15D Volkhov (with nuke or conventional warhead)
    20D Volkhov
    5Ya23 Volkhov
     
    -------------------------------------------------------------------------------------------------------------------
     
    Installation:
     
    Simply copy all the files in the respective directory of your game folder.
    C\Programm Files\ThirdWire\StrikeFighters
     
    Then open your SOUNDLIST.INI file inside the Flight folder and add these lines:
     
    (REPLACE THE XXX WITH THE SEQUENTIAL NUMBER)
    SoundFileXXX=Nuclear
    SoundFileXXX=S-125
     
    And add these to the bottom
     
    [Nuclear]
    Priority=HIGH
    3DSound=TRUE
    DopplerEffect=TRUE
    NumBuffers=2
    MaxDist=30000.000000
    MinDist=500.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=0
     
    [s-125]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=TRUE
    NumBuffers=4
    MaxDist=6000.000000
    MinDist=100.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=0
     
    -------------------------------------------------------------------------------------------------------------------
     
    Credits:
     
    Thirdwire: Default launchers, radars and the sim itself!
     
    3D model, Texture, Data, Effects and Sounds: Spillone104
     
    Nuke effects: Lexx_Luthor
     
    Beta testers : Flogger23
    -------------------------------------------------------------------------------------------------------------------
     
    Legal stuff:
     
    This mod is freeware. Commercial use is not allowed.
     
    ------------------------------------------------------------------------------------------------------------------
     
     
    Enjoy and good flight. :)
     
    December 2012
     
    Spillone104
    465 1
  4. This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included.
     
    Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
     
     
    Featured JGSDF vehicles include:
    Type 74 MBT: Cold war era tank armed with a 105mm L7 gun
    Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics
    Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun
    Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles
    Type 73 APC: Cold war era tracked APC
    Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher)
    Type 96 APC B: Modern 8-wheeled APC (heavy machine gun)
    Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns
    Type 93 SAM: Mobile short-range SAM
    Type 75 MRL: Cold war era 130mm rocket launcher
    Type 75 SPA: Cold war era 155mm mobile howitzer
    Type 99 SPA: Modern 155mm mobile howitzer
    Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft
    M110 SPA: License-built version of cold war era 203mm howitzer
    M270J MLRS: License-built version of the US 227mm rocket launcher
    L-90 AAA: License-built variant of the Swiss 35mm towed AAA system
    Komatsu LAV: Modern light armored truck
    Komatsu LAV-AT: LAV equipped with anti-tank missile launcher

    International vehicles include:
    GDF-001: Popular Swiss 35mm towed AAA system; used by many countries
    GDF-002: Upgraded 35mm towed AAA system; used by many countries
    M270 MLRS: US 227mm rocket launcher
    M270A1 GMLRS: US 227mm GPS-guided rocket launcher

    Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.)
     
    Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.)
     
    These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!
    574 1
  5. More Airbase Goodies
    = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
     
    A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
     
    Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
    Road Grader
    Steamroller (these 2 by Sundowner)
     
    It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
     
    As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
     
    *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
     
    With special thanks to Sundowner!!
     
    Enjoy!
     
    wrench
    kevin stein
    296 1
  6. Yellow US Fuel Truck
    = SF/Wo* & SF2 series Games (Any and All!) =
     
    A simple repaint of the stock OD US Fuel truck into a more 'easily' seen and sometimes period correct bright Yellow color. As used by the USAF through the 1950s and 60s; later models did seem to revert to OD and/or Theartre Camo patterns. To that end, the PSD templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins.
     
    Designed as a 'stand alone' vehicle, the skin can also be added to the existing (US) FuelTruck (NOT the Zil for Red Side!!) and hopefully, the Game Engine ™ will randomly select it for use in/on the various terrains.
    The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
     
    See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them! This is a perfect addition for use alongside BadFrank's Yellow and Red "Follow Me" jeeps! They'll all add a little color to an otherwise drab setting.
     
    Happy Gassing!
     
    wrench
    kevin stein
    192 2
  7. a hmmwv with 40mm MK19 Automatic Grenade Launcher,(original 3D model from GoogleSketchup)
     
     
    202 2
  8. this is set of new models for Crusader's "Soviet Manpads" pack for Strike Fighters 2 series
     
    Created with the aid of freeware "soldier02" model by ? available at free3dmodels.com, rebuild and tweaked by me
    Sa-7, Sa-16, Sa-18, Sa-24 models by me*
     
    This pack updates the visuals of all units from Crusader's mod, namely:
     
    SA-7 "Grail" - GRAU 9K32 Strela-2
    SA-7b "Grail" - GRAU 9K32M Strela-2M
    SA-14 "Gremlin" - GRAU 9K34 Strela-3
    SA-16 "Gimlet" - GRAU 9K310 Igla-1
    SA-18 "Grouse" - GRAU 9K38 Igla
    Sa-24 "Grinch" - GRAU 9K338 Igla-S
     
    I tried to give the models some variety in look, so some are standing and some are firing from keeling positions. Some have ugly box with additional missiles near them.
    The models are "generic" enough to possibly serve for various armies and time periods.
     
    Also slightly tweaked, more visible effect for launched missiles is included. Use at own risk ;)
     
     
     
    402 3
  9. This mod adds ini-updated SA-7 MANPADS and several new variants :
     
    SA-7 "Grail" - GRAU 9K32 Strela-2
    SA-7b "Grail" - GRAU 9K32M Strela-2M
    SA-14 "Gremlin" - GRAU 9K34 Strela-3
    SA-16 "Gimlet" - GRAU 9K310 Igla-1
    SA-18 "Grouse" - GRAU 9K38 Igla
    Sa-24 "Grinch" - GRAU 9K338 Igla-S
     
    Set up as GroundObjectRole=Mobile_AAA, they can show up on existing AAA positions
    and during Tank Battles (in campaigns only I think)
    379 2
  10. SF2 AAA Pack.
     
    This is a small stand alone pack that will increase the quantity and deadliness of small AAA and Flak. This mod is based on files from the SF2V Air and Ground Expansion Pack and NF4+. This pack can be used with any SF2 install
     
    To install: Just drag and drop the folders to your mod folder.
     
    Enjoy!
     
    Malibu43
    844 3
  11. Tanque Argentino Mediano ( Update SF-2 Gen)
     
     
    3D Model: SUICIDAL
     
    Skins:TORNO
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the GunData in the corresponding INI.
     
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    237 3
  12. This is a new Hawk site SAM with desert
    skin, I hope you like it.
     
    there are five new models included
     
    1. HAWK_CWAR (Pulse Acquisition Radar)
     
    2. HAWK_HIPIR (Hight Power IIIuminator)
     
    3. HAWK_CCWAR (CW Acquisition radar)
     
    4. HAWKL (Missiles and Launches)
     
    5. destroyed site for all the above
     
    All the credit goes to everyone who helped me and If we forget anyone to credit in the read me please forgive me.
     
    last please accept my first contribution to thiscommunity and to this excellent game.
     
    Take care,
     
    umm
    496 2
  13. ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------
     
    sorry to everyone who's download it.
     
    this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game
     
    But now,we rework this model,it is ok now........................
     
    If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game
     
    ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------
     
    Soviet Army BTR-70 APC (Armor Person Carrier)
    BTR-80/90 is making
     
    this model work for SF2,maybe can used into SF1,you can try it by yourself...................
     
    with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks:
     
    put the BTR-70 folder into your "Objects/GroundObjects..................."
     
    If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder
    Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini
     
     
    GunData:
     
    [GunDataXXXX]
    TypeName=7.62MM_PKB
    FullName=7.62mm PKB/PKMB Machinegun
    Caliber=7.620000
    ROF=900.000000
    MuzzleVel=935.000000
    AmmoWt=0.012500
    WarheadWt=0.000000
    Reliability=97.000000
    Accuracy=70.000000
    AddLight=TRUE
    MaxLightRange=1000.000000
    FireColor=0.150000,0.150000,0.150000
    GunFireEffect=LmgFireEffect
    GunFireSound=50cal
    EffectClassName=LmgEffects
    EffectTime=0.100000
    TracerTexture=Tracer2.tga
    TracerSize=0.150000
    TracerDistFactor=0.002000
    TracerLength=0.015000
    MaxVisibleDist=4000.000000
    MaxStreakVisibleDist=1000.000000
    TimeFuzed=FALSE
     
    [GunDataXXXX]
    TypeName=14MM_KPV
    FullName=14.5mm KPV Machinegun
    Caliber=14.500000
    ROF=600.000000
    MuzzleVel=976.000000
    AmmoWt=0.064000
    WarheadWt=0.000000
    Reliability=95.000000
    Accuracy=66.000000
    AddLight=FALSE
    MaxLightRange=1000.000000
    FireColor=0.150000,0.150000,0.150000
    GunFireEffect=HmgFireEffect
    GunFireSound=50cal
    EffectClassName=HmgEffects
    EffectTime=0.100000
    TracerTexture=Tracer2.tga
    TracerSize=0.150000
    TracerDistFactor=0.002000
    TracerLength=0.015000
    MaxVisibleDist=4000.000000
    MaxStreakVisibleDist=1000.000000
    TimeFuzed=FALSE
     
    (original 3D model from "wsly936880205")
    283 2
  14. SAM System "Roland Rad"
    -----------------------
     
    This model shows the air defence system "Roland Rad" as used by the german air force till 2005.
    It is in fact the same weapon system as the "Marder Roland" allready availlable, but the Luftwaffe version is mounted on a 8x8 truck.
     
    Installation
    ------------
    - Drop the folder "RolandRad" into your "Groundobject" folder
    - Drop the folder "Roland2" into your "Weapons" folder, you might allready have this missile from the "Marder Roland" Mod or a weapons pack!
    - I use this in SF2 Europe, but it should work with all other Generation 2 Games also!
     
    Credits
    -------
    Thanks to Gabilon and Mig Master for creating/upgrading the "Marder Roland" Mod, from wich i used the missile and some DATA!
     
    This mod is freeware! Use at own risk!
    516 2
  15. Since I'm not good with vehicle skins I did a cheapie and went with what I have. Template .bmp included.
     
    For SF2 but readme has instructions for adapting for SF1 series.
     
    Model by Razvan Stanciu
    cheap texture by EricJ.
    307 1
  16. Read the Readme.
    527 0
  17. Weapons from MGunny 331Killerbee's Weapons Pack:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=8921
     
    Main changes is the USERLIST, and the removal of the radar. The actual SA-9 does not have a radar (or an active one, purely passive only), and it will fire at you still (from the rear). It's just been tweaked and changed slightly to reflect the fact it has no radar.
     
    Original here:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=8921
    199 0
  18. Original done by winterhunter
     
    Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
    (Source: http://en.wikipedia.org/wiki/Starstreak_missile)
     
    Now in version V1.1 with some small corrections (SF1/WoX):
    + The optronics turret does not "crash" into the missile turret anymore.
    + The visual detection range has been somewhat bettered.
    + The thrust curve of the missile has been tweaked to improve the Pk.
    + The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
     
    SF2 adaptations:
     
    -Had to redo the whole missile system, which works.
    -Edited for SF2
     
    EricJ
    374 0
  19. Original download:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=7838
     
    Not much just added a USER_LIST for Afghanistan
     
    EricJ
    191 0
  20. T-80BV Main Battle Tank:
     
    Original Google Sketchup Model by SWS
    Ported to SF2 format by BPAo and Fubar512
    INI files by Fubar512
    Textures by 331Killerbee
     
    Beta testers: USAFMTL, Crusader, Private (please don't feel left out if I've forgotten you).
     
    to quote from SWS's write up:
     
    "The T-80 is a main battle tank (MBT) designed and manufactured in the former Soviet Union. A development of the T-64, it entered service in 1976 and was the first production tank to be equipped with a gas turbine engine for main propulsion (the Stridsvagn 103 only used a supplementary gas turbine by 1971). The T-80U was last produced in a factory in Omsk, Russia, while the T-80UD and further-developed T-84 continue to be produced in Ukraine. The T-80 and its variants are in service in Belarus, Cyprus, Kazakhstan,Pakistan, Russia, South Korea, and Ukraine. The chief designer of the T-80 was the Russian engineer Nikolay Popov"
     
    Installation:
     
    Simply extract the contents of the zip archive into your SF2 Mod folder. Please back up your default TankGun.wav and TankTrack.wav, as they will otherwise be overwritten.
     
    If you wish to use the TankTurbine.wav, you will need to create an entry for it in your soundlist.ini
    749 0
  21. ***Marder Roland and Gepard AAA for SF2E, version 1.0 - by MiG Master***
     
    Original vehicle and missile models, .inis, and skins by Gablion
    Conversion to SF2 format, vehicle, gun, and missile .ini modifications, and Roland RWR symbol by MiG Master
     
     
    -To install the vehicles and weapons, simply merge the Objects folder from the .rar file to your Mod Folder's Objects folder. The Rolands and Gepards will appear randomly on the battlefield. The Rolands are set to Mobile_AAA instead of Mobile_SAM because the game favors AAA over SAMs.
     
     
    -To install the Roland RWR symbol, merge the Flight folder with your Mod Folder's Flight folder. To get the Roland RWR symbol to appear on your TEWS RWR-equipped aircraft, add the following line to each aircraft's <plane name>_RWR.LST file:
     
    Roland=RWR_Roland
     
    You should see an "RO" on your TEWS display. The Gepard's Super Fledermaus radar is also used with static Oerlikon AAA batteries, so I set it to use the stock ThirdWire AAA symbol ("A").
     
     
    -The Gepard's Oerlikon cannon should install automatically. If not, I've included a backup "add in GUNDATA.INI" file that you can import into the game with the SF2 Gun Editor.
     
     
    -The vehicle .ini edits include adding radar frequency information and converting the skins to ObjectData format. The Marder Roland's capacity has been increased to six missiles to simulate it being reloaded. The Roland missile .ini edits are meant to reflect the Roland II missile's stats and capabilities as it was used in the West German Army (within the limitations of the game). The Oerlikon cannon's edits are to try to simulate the cannon's warhead-less sabot ammunition (also within the limitations of the game).
     
     
    -These have been tested and work with SF2E Dec.2009 patch, and SF2E with NATO Fighters 4+ Jun.2009b patch, including in the middle of an SF2E NF4+ campaign. I have not tested these in SF2/V/I- use at your own risk!
     
     
    -If you want these for SFP1/WoX, Gablion's original Gepard and Marder Roland are available at the CombatAce website's download page.
     
     
    -If you have any questions or concerns, you may reach me at the CombatAce forums.
     
     
    -These mods are not for use in any payware.
     
     
    -Version History:
    v1.0 released 02/10/2010. Initial version
    441 0
  22. Here is the AMx-13 in a "hi-res" (1024X1024) skin.
     
    Often called Israel's "first modern tank", also used by the French 7th Division at Suez.
     
     
    Model I believe made by Pasko (?) years ago. Low poly with weird mapping, I have done the best I can with it.
     
    Drop the contents of the AMX-13 folder in the GroundObject folder in your Mod directory.
     
    Also includes an A2G mission (place in your Missions folder in your Mod directory) to see the AMX easily.
     
     
    -This file is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
     
    JB5
    221 0
  23. Repaints of the Stock Skins for the Bombtrailer (in Yellow) and M38Jeep (Yellow + Red)
     
    Use at own Risk, should work with all Versions of the Games
     
     
    By Badfrank
     
    Made in Germany 2010
    99 0
  24. 31 Dec 2011
     
    Version 1.02
     
    Converted MAX to LOD by Suicide and Spectre8750
    Additional Model and Skin Fixes by Spectre8750
    Original Model by unknown
     
    Supplied:
    U375_ZPU-2 Bed mounted ZPU-2 Gun
    Ural-375D Covered Bed version and
    Ural-375D-C Crates Loaded
    Ural-375D-U Open Bed
    Ural375wT with Troops
     
    -------------------------------------------------------------------------------------------------------------
    Updated 31 Dec 2011:
    Fixed Vehicle not showing up on Missions. Thanks to Crusader.
     
    Updated 30 Oct 2010:
    Added Tan Skins
    Added Low Poly Distance file for each Truck
     
    Fixed spelling Error
    Thanks christian59 and Wrench
    -------------------------------------------------------------------------------------------------------------
     
    Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
    Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
    Very similar. Main noticeable difference being the front Grill.
     
    Varieties
    The Ural-375D came in a variety of forms:
     
    Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
    Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
    Ural-375D Most produced 375.
    Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
     
    Specification
    The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
    Hood design, 3 seats cab.
    Payload: 9,920 lb (plus trailer: 22,050 lb)
    Full weight: (off road - 11,020 lb),
    Loading height: 4'7.9"
    Suspension: solid axles, leaf springs, rear wheels at balance-cart.
    Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
    Gearbox: 5x2 steps,
    Max. Speed 47 mph (76 km/h).
    Brakes: drums, with pneumatic control.
    Stopping distance from 20 mph (32 km/h) - 36'.
    Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
    Maneuverability: turning circle 69',
    Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
    Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
    Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop Sounds in the Sounds Dir.
    Drop the GroundObject contents in the GroundObject Dir.
     
    Drop the files in the Skins Folder into each Truck Folder.
    This was done to save space for the release.
     
    And add these entries to the ???Types.INI in the Terrain
    Of your choice and change TargetTypexxx sequence respectively:
     
    [TargetTypexxx]
    Name=Ural-375D
    FullName=Ural-375D Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural-375D-U
    FullName=Ural-375D UC Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D-U
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural-375D-C
    FullName=Ural-375D W/Cargo Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D-C
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural375wT
    FullName=Ural-375D w/Troops Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Ural375wT
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=U375_ZPU-2
    FullName=U375 ZPU-2 AAA
    TargetType=AAA
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=U375_ZPU-2
    RepairRate=0.155
    StartDetectChance=80
    StartIdentifiedChance=80
    IncreaseDetectChanceKey=20
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    Happy New Year
    Spectre8750
    736 0
  25. this is my first time to upload File into the CombatACE.com,I make a hmmwv M1045,it maybe have some problems.So.I put the Original 3D model into this File,If something wrong with it.you can repair it by yourself,(the original 3Dmodel creat by "wsly936880205" ,the Tow Missile was creat by TerceraEscuadrilla ,the version of 3dmax is 3dmax2009)
     
    Have fun.
    256 0

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