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  1. Hurc's Nellis Range Mod

    ***This is a replacement for the previous version 1.0***
     
    This is a modification to the original bombing range to make the home base airfield a likeness of Nellis AFB and take advantage of some of the new Hi-Res Desert textures now available. It also includes some of the objects from the Mescalero Proving Grounds range made By ChampionsVA56.
    Nellis AFB is located alot farther South on the map that the original base was. This should eliminate getting aggressor A/C right over Nellis as you take off.
     
    A few drone and aggressor Aircraft are included in this download. You'll see these flying around the range, and parked at the Range Airfield. All weapons have been removed, or they are equiped with training missles
    so they won't hurt you.
     
    Only hostile aircraft with a "NationName=RANGE" or "AGRS" will show up on this terrain.
    A modified version of the NATIONS.INI file has been included. It is the stock file with the "RANGE" and "AGRS" nations added. You need the "RANGE" nation defined if you want the drone's showing up and need the AGRS nation for the Aggressor A/C.
     
    Provided your other terrains have their "LimitedNations" setup, you won't see the drones's or Aggressor A/C anywhere except the Range. A modified version of the SQUADRONLIST.INI is included with the USAF Thunderbirds squadron added.
     
    The bombing range targets use the layout of the Mescalero Proving Grounds range and the drones and Aggressor A/C use its runway to launch and recover. Note: the target area that was known as the
    Warehouse Targets is now Friendly and is a called the Range Control Facility. When you choose to do a Close Support mission, your tanks will be lined up defending it from the enemy tanks.
     
    One thing that is a "feature" not a bug, is that you will have Friendly A/C spawning from Nellis, sometimes right when you are, as Escort or SEAD flights. You cannot collide with them and they will go right thru you as applicable.
     
    Good Hunting!
    Steve "Hurc" Crane

    1,307 downloads

       (7 reviews)

    5 comments

    Updated

  2. Libya, Central Mediterranean (1980-2011)

    Libya, Central Mediterranean (1980-2011) Terrain
    February 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
    The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,382 downloads

       (7 reviews)

    4 comments

    Updated

  3. Angola/South West Afrika Full terrain With REDONE Campaigns

    Campaigns Updated! Units updated and fictional campaign issues fixed... A few sample Angolan MiG skins added! More available here at CA!
     
    Full and Final Angola and South West Afrika terrain! Also includes a few different campaigns set throughout the border war period and after.
    Menu screens to fit the SAAF Theme they make the name of the Sim, Strike Fighters 2 The Last Domino, after the famous SADF documentary...
    Also includes working FAPLA Mi-8 and Mi-24, as well as an Impalla Mk2 Stand in and Alouette III for the SAAF.
     
    Ground objects from Tiospilotos have also been included so that AAA and SAMs will show up on your install.
     
    This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
     
    Credits: Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos.
     
    Here are links to all required aircraft thanks to Emp_Palpatine...
     
    Cheetah_E, Cheetah_C, Mirage3R2Z, Mirage3EZ, Mirage3CZ : http://combatace.com...-d-e-superpack/
     
    MF-1AZ http://combatace.com...6-mirage-f-1az/
     
    MF-1CZ http://combatace.com...8-mirage-f-1cz/
    MF-1CZ Late http://combatace.com...age-f-1cz-late/
     
    Buccaneer-Mk50_1980 http://combatace.com...0-saaf-for-sf2/
     
    CanberraBI12_Late http://combatace.com...saaf-canberras/
     
    Angolan Flogger skins in Flogger super package
     
    A note on campaigns- You may want to fly in Medium flight model mode due to the high altitude of the terrains and the limits of the SF2 AI system
     
    Happy Terrorist Hunting!!

    3,203 downloads

       (15 reviews)

    18 comments

    Updated

  4. Iraq, Western Asia (1980-2003)

    Iraq, Western Asia (1980-2003) Terrain
    February 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the DS/IR terrain released long time ago by Wrench.
    The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
    Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
    All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
    Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

    >Credits (in no particular order):
    -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
    -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
    -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
    -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
    -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -MigBuster, I have included some of his great hi-res textures for runways.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
    -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
    -7eleven, who directed me to a website filled with Desert Storm related info.
    -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
    -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -Stratos, who supported me support during the terrain's development.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,509 downloads

       (10 reviews)

    12 comments

    Updated

  5. SF2 The Forest Bowl Terrain, V.2

    SF2 Forest Bowl Terrain, V.2                4/5/2020
    - For SF2, Any & All (Full-4/5 Merged, + Expansion Packs Reccomended)
    This is a (mostly) complete revamp of "The Forest Bowl" terrain that was included in the (uncompleted) SF2 Civil/Firefighter Mod. It has been completely retargeted to make it a useful 'combat' terrain. All new movement inis, targets, types, etc. Also, now all 4 seasons are working. This terrain takes place in the fictional world of the Alliance vs the Global Sedition. The map is fully functional for ALL mission types with year spans from the 1940s through the far future (well, at least 2050) ie: There are NO mission type or time limitations.
    Many and Lots (tm) of new terrain objects have been added, all cities are now valid targets. Shipping, Ground Attack and Armed Recon missions have a good number of routes for both sides to utlize. As is my habit, the terrain is covered with Easter Eggs; you shouldn't have any problems finding them. In short, the terrain is a myth-mash.
    You may experience longer than normal loading times due to the number of terrain objects and seasonal tiles. 
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Good Hunting!
    Wrench
    Kevin Stein

    256 downloads

       (1 review)

    2 comments

    Submitted

  6. WW2 Allied Bombing Range - Final-

    WW2 Allied Bombing Range - Final-                5/1/2018
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
    **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** 
    This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version.
    It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have.
    Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading. 
    Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Happy Hunting!
    Wrench
    Kevin Stein

    120 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Bombing Range Revamp/Update for SF2

    Bombing Range Revamp/Update for SF2 5/6/2016
     
    = For SF2, any and all (Full 4/5 Merged Reccomended)
     
    This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages.
     
    ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. **
     
    I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy.
    This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups.
     
    Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    677 downloads

       (4 reviews)

    1 comment

    Submitted

  8. Faroe Islands terrain

    Faroe islands 1.0
    *****************************************************
    This terrain is written for SF2NA.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    North of Scotland you will find small groups of islands, the Shetlands and the Faroe. They are nothing more than tiny rocks, surrounded by the icy waters of the Atlantic Ocean. On the first view completly unimportant rocks somewhere in the nowhere. But a second view shows high economical values. The islands sitting in the middle of rich fishing grounds, and then, even more, there is oil. North Sea oil.
    But not enough. A powerfull nation, that is able to install a base at the Faroe, rules all the waters between Iceland and the british islands. A hostile nation might be even able to raise a blockade over Great Britain.
    This makes some scenarios possible:
    First the classical what if the Soviets would had captured the Faroe and the US Navy starts an attempt to push them out.
    Second, what if America sends the Marines?
    Third, what if Britain tries to defeat the Soviets with own power?
    Forth, what if Hitler-Germany would have captured the Faroe?
    Fifth, what if the EU raise a blockade over a Brexit UK?
    Sixth, what if Britain was bought by President Trump instead Greenland and John Bull stand up to fight fort the british independence?
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    To run this terrain you need SF2NorthAtlantic.

    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.

    Thats it.
    ++++++++++++++++++++++++++++++++++++++++++++++++
    III. Modifications
    Faroe islands terrain is made so, that you can play it out of the box. You will find a classic Cold war scenario US Navy vs Soviet forces.
    Other possible scenarios are prepared.
    Open the folder Goodies and you will find the folder Nation ini
    In this folder you find 6 subfolders, one for each scenarios i have descriped above.
    Choose the one you like.
    In this subfolders you find the file FAEROER_NATION.ini.
    Copy this file to the Faeroer folder and let overwrite the existing file and enjoy the other scenario. (BTW personaly i prefer Brexit scenario. Flying Hunters vs Hunters is really fun.)
     
    Faroe islands terrain is made so, that you has 2 fixed carrer stations. For the red side a station north of the Shetlands. For the blue side south of the Faroes.
    If you want to have multible carrier stations, than you must open the Subfolder "multible carrier stations" and copy the file FAROE_WATER.bmp to the Faroe folder.

    When i started to make Faroe islands terrain i used TOD files made by M.Broers for the IcelandNA HFD terrain. Later i found out, that on the Faroes no trees exist. So i decided to remove the TOD files. If you want trees and TOD buildings, the copy the tod files in the Faroe folder. But be aware, there are not all tiles fitted with tods. It looks a little bit strange.

    ++++++++++++++++++++++++++++++++++++++++++++++++++
    IV. Credits.
    The basic Tileset i took from M.Breors terrain IcelandNA HFD.
    The basic files for the emergency runways, parking areas and quais are made by ErikGen.
    The OilRig was made by RussoUK for my PersianGulf terrain.
    I hope i have not forgotten someone.
    .
    ++++++++++++++++++++++++++++++++++++++++++++++++
    V. This Terrain is Freeware. Commercial use is not allowed.
    And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of  the terrain for commercial use is not allowed.
    +++++++++++++++++++++++++++++++++++++++++++++++++
    VI.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    31. August 2019
     
     
     

    311 downloads

       (2 reviews)

    8 comments

    Submitted

  9. Desert Terrain V.4

    This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
    So thus I've decided to just release it to the masses and see how it goes....
     
    Desert 4 is similar to Desert V.3 albeit with a few important differences:
    1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
    As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
    2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
    along the coast will be totally messed up.
    3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
    into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
    for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
    well as his work on the islands.
    4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
    resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
    download section here:
    http://combatace.com/files/file/12368-hi-res-desert-tiles/
    5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
    regions, with more realistic buildings and trees.
    6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!

    2,405 downloads

       (13 reviews)

    14 comments

    Submitted

  10. Eritrea/Ethiopia Terrain for SF2

    Eritrea/Ethiopia Terrain for SF2
    = For SF2, Any and All (Full-4 Merged Reccomended)
     
    This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up.
     
    This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum.
     
    The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed.
     
    Limited Nations, Limited Missions and Operations years do NOT reflect the Real World ™. Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have
    all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
     
    This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
    Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    wrench
    kevin stein

    849 downloads

       (6 reviews)

    8 comments

    Updated

  11. Ecuador, Northwest South America (1981-1998)

    Ecuador, Northwest South America (1981-1998) Terrain
    August 13th, 2018 (1st Release)
    by Menrva, tiopilotos and Stratos

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am proud to present a new scratch-made terrain, the result of a joint effort of modders! Initially conceived by Centurion-1, the terrain was later salvaged by Stratos, who offered to help in its development together with tiopilotos. Stratos helped by hand-tiling most if not all the incredibly long rivers in the Amazon rainforest. The terrain later received an impressive tileset produced by tiopilotos! You guys have my deepest gratitude!
    The terrain completely covers Ecuador, a great portion of Peru, and even touches Colombia and Brasil. However, only Peru and Ecuador have been targetized at this stage. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from January 28, 1981 (the beginning of the Paquisha Incident) to October 26, 1998 (when a resolution of the Ecuadorian-Peruvian territorial dispute was agreed upon through the Brasilia Presidential Act); it is designed for the Paquisha War of 1981 and the Cenepa War of 1995. Most air-to-ground missions (armed recon, close air support, etc.) take place at the border between Peru and Ecuador, to provide an even more realistic scenario. As in reality, there are few SAM sites placed at their precise Real World locations.
    Targets reflect Real World events as accurately as possible; for instance, some border outposts will appear only after a certain year, according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA.
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -Centurion-1, for his interest in recreating such scenario in the Strike Fighters world. I heard RL got in your way, so... best of luck, mate!
    -tiopilotos, for the massive tileset he produced, and for his continuous support in all my terrain modding efforts. Thank you very much!
    -Stratos, for he brought to attention Centurion-1's unfinished terrain and offered to help realize it.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the various hi-res tilesets and TODs he made, which have been re-used in this tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Panama terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    711 downloads

       (2 reviews)

    5 comments

    Updated

  12. Persian Gulf Terrain - For SF2

    Persian Gulf Terrain for SF2 (Original Beta by Gepard)
    == For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level ==
     
    *Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this*
     
    This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety.
     
    A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the
    planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage.
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no
    strategic or tactical values. Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses).
     
    Good Hunting!
    Wrench
    kevin stein

    1,578 downloads

       (11 reviews)

    2 comments

    Updated

  13. Afghanistan Terrain (Modern -2003 & Later)


    Afghanistan (Modern - 2003 & Later) Terrain


     

    == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==


     
    MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
    tiles are NOT included. However, during the rebuild process I did test it with
    Stary's enhanced IME tile set. Several new tiles have been added for his specific
    tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
    there are 'matching tiles' for the stock set, already set up to be used. See the
    "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
     
    This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
    up-to-date "Modernish", with regards to Allied Operations against the Taliban and
    other various Bad Guys ™. All airfields have been replaced with 'stock', more
    Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
    (unfortunately, when matching the airfiled types to 'real world' types, you now
    lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
     
    You =MUST= have the Gepard's original terrain to install this to. You can
     
    download it from the following URL:
     
    http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
     
    It will be needed for the various theatre-specific GroundObjects, and Nation.ini
    modifications.
     
    It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
    into this mod. Due to changes in the types of runways used now, that mod is,
    unfortunately, NO LONGER COMPATIBLE with this one.
     
    The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
    reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
    please feel free to add whichever country I've missed! And let me know which
    ones!)
     
    Remember -- this is just a small, minor overhauling. No real major changes.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.

    1,408 downloads

       (2 reviews)

    3 comments

    Updated

  14. Korea MiG-Alley terrain

    Korea MiG-Alley 1.0
    *****************************************************
    This terrain is written for SF2.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain.
    Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China.
    The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases.
    MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955.
    Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys.
    You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley.
    There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it!
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 .
    To run this terrain properly you need to link it to an terrains CAT file.
    From stock the terrain is prepared to link with SF2 Israel
    If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor.
    Look for the lines:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat
    //CatFile=..\VIETNAMSEA\VietnamSEA.cat
    //CatFile=..\Desert\Desert.cat
    Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
    Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed.
    Save it.

    Thats it.
     
     

    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
    The dam files were made by Swambast.
    The basic files for the taxiways, parking areas and quais are made by ErikGen.
    I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files.
    Please contact me, that i can give you the proper credit.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    25 Dezember 2018
     
     
     

    573 downloads

       (3 reviews)

    3 comments

    Submitted

  15. Kurilen.7z

    Kuril Islands 1.0
    *****************************************************
    This terrain is written for SF2.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido.
    This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields.
    The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup.
    To run this terrain you need SF2NA and one of these: SF2I or SF2E.
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.
    Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file.
    From stock the terrain is prepared to link with SF2 Israel
    If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor.
    Look for the lines:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat
    //CatFile=..\VIETNAMSEA\VietnamSEA.cat
    //CatFile=..\Desert\Desert.cat
    Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
    Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic.
    Save it.

    Thats it.
     
     

    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
    The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner.
    The basic files for the taxiways, parking areas and quais are made by ErikGen.
    I hope i have not forgotten someone.
    .

    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    18 November 2018
     
     
     

    379 downloads

       (6 reviews)

    1 comment

    Submitted

  16. Texas, American South Central (1968-2018)

    Texas, American South Central (1968-2018) Terrain
    August 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
    The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
    Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -Wrench, for he reworked the original ASW terrain with additional targets.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the hi-res tileset he made for the original ASW terrain.
    -Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    707 downloads

       (0 reviews)

    0 comments

    Updated

  17. Southwest United States for SF2

    *******************************************************************************
    ********************** Southwest United States Terrain ************************
    *******************************************************************************
     
    This is a remake of Dave's & Deuces SCal terrain, as included in the TopGun
    campaign from 2003.
     
    The following are the biggies:
    - Previous target areas moved to their correct locations
    - Several new target areas added
    - The HeightMap has been regenerated as previous was 3x reality
    - Completely retiled with 1024x1024 tiles, via gerwin's TFDTool
    - Custom Nellis AFB and Edwards AFB layouts
    - Bombing/Gunnery range just east of China Lake
     
    Yuma and Tonopah are hostile airfields.
     
    Currently, the enemy is set to be the Soviets. This is temporary, as I am
    currently working several TopGun campaigns and updated, Hi-Res skins, for the
    A-4 aggressors. You can change this if you like, in the SWUS_NATIONS.INI file.
     
    After the campaigns are complete, I plan to work to add city tiles and trees.
     
    *******************************************************************************
    *********************** INSTALLATION INSTRUCTIONS *****************************
    *******************************************************************************
     
    1. Copy the SWUS folder into "ModFolder"/Terrains/
     
    2. Edit "ModFolder"/Terrains/SWUS.ini to point to a stock terrain.cat file that
    you have installed:
     
    CatFile=Desert.cat
     
    3. (Optional) Edit "ModFolder"/Terrains/SWUS.ini to point to an
    EnvironmentSystem.INI file of your choosing:
     
    EnvironmentFile=SWUS_ENVSYS_STOCK.INI
    ;EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI
    ;EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI
     
    I needed to raise the altitude of the clouds, to prevent them from colliding
    with the high mountains of the terrain. Included are three Environment
    files whose only edits are the cloud height. If you are using one of
    Stary's SARCASM mods (recommended), comment out the stock file, and
    uncomment out the file for the version of SARCSM you're running. Files for
    versions 1.4 & 1.5 are included.
     
    *******************************************************************************
    ********************************* CREDITS *************************************
    *******************************************************************************
     
    Original SCAL terrain....................Dave & Deuces
    Static SU-9 Model........................russouk2004
    Hangars "str_han"........................Stary
    Hangars "halle"..........................Mitch
    TowerComplex & FireExtinguisher..........Amokfloo
    FloodLight, SunShelter & HeliPad.........Pureblue
    RAF_Cart & PT_Y..........................Sundowner
    Fire Trucks..............................Ravenclaw
    Runways & Taxiways.......................Gepard & Sundowner
    Camp.....................................FirstFlight
    D-20.....................................Pasko
    Radars r4 & r5...........................Polak
    Barbwire.................................Monty CZ
    Nellis AFB object layout.................Hurc
     
    Special thanks to gerwin, for without his TFDTool, I would not have been able
    to make this.
     
    If I left anyone out, it was unintentional. Please let me know and I will
    update the README.
     
    *******************************************************************************
    ******************************* LEGAL STUFF ***********************************
    *******************************************************************************
     
    Since this is still a work in progress for me, I request that you don't upload
    modifications to this terrain. I would like the chance to finish it first.
     
    Feel free to reuse the tiles for anything that is FREEWARE, but be aware, I did
    not make all possible transition tiles, just the ones I needed for this
    terrain.
     
    Do not include any of this in PAYWARE.

    1,979 downloads

       (13 reviews)

    8 comments

    Updated

  18. WW2 PTO New Guinea Terrain for SF2

    New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
     
    = For Adventures in the South West Pacific =
     
    **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions.
    If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.**
     
    Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2".
     
    There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'.
     
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Good Hunting!
    wrench
    Kevin Stein
     
     
    ---
    Changes:
     
    Version 3.5 uploaded 8/13/2014

    586 downloads

       (10 reviews)

    3 comments

    Updated

  19. Sweden, Baltic Rim (2004-2018)

    Sweden, Baltic Rim (2004-2018) Terrain
    March 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the Sweden terrain made by gillg, but set after the Cold War era.
    What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from March 30, 2004 (the beginning of NATO's Baltic Air Policing) to December 31, 2018; it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place after the Cold War era.
    This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
    Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.

    >Credits (in no particular order):
    -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
    -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
    -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    808 downloads

       (3 reviews)

    2 comments

    Updated

  20. Sweden, Baltic Rim (1952-1994)

    Sweden, Baltic Rim (1952-1994) Terrain
    March 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the Sweden terrain made by gillg.
    What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 13, 1952 (the beginning of the Catalina Affair) to September 1, 1994 (the main withdrawal of Russian forces from the Baltic states); it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place in the Cold War era.
    This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
    Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.

    >Credits (in no particular order):
    -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
    -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
    -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    679 downloads

       (3 reviews)

    0 comments

    Updated

  21. Coastal Range

    Hi!! Well, here it goes: This is my firs attempt to creat a terrain. The idea is to
    have a "realistic" terrain, with army bases, docks, shipping and truck routes, etc. to practice A2G missions, anti-ship, carrier take off and landing, you name it
     
    I have included many ground objects and 3rd party mods, and I would like to thank the following:
     
    Wrench, for I have borrowed ground objects from his great Libya Terrain (barbed wire, Soviet Freighter, factory building, helicopters, pillbox) and for his airbase goodies.
    Stary, for his realistic and gorgeous GermanyCE tiles. They look great!!!
    Piecemeal, I borrowed some layouts from his awesome DesertV4 terrain.
    Rends, I borrowed some ground objects from his Germany CE terrain.
    Krfrge, I took a look at his combat outpost and artillery firebase, and used them as a basis to create some.
    Kesselbrut, I have included some ships he has created (trawler, tug)
    Rover and Gepard for your terrain building tutorials, they have been very valuable to me!!!
    PureBlue for his Airfield Development kit and those who worke to contribute to it: Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
     
    Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw: Fire Trucks
    Stary: str_hangars 1 thru 8
    Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
    Polak: tools
    Polak and the CFS Midway Group for their object Library 1.
    Julhelm for his Factory Buildings.
    Sundowner, for his Airfield objects.
    Wingwiner for his gas station and control tower.
    Mue for his great Target Area Editor, I have used it extensively.
    Gerwin for his TFD Tool, very useful, specially for last-minute terrain modifications
    Gepard, for his Marxwalde Air Base, included in his 10 new air base mod.
    And finally, many many thanks to the CombatAce Community, you guys have always helped me in time of need!
    If I there's anyone that was no tincluded and needs to, please let me know!!
     
    You'll need to download the following:
     
     
     
    http://http://combatace.com/files/file/3667-false/
     
    http://combatace.com/files/file/6043-false
     
    http://combatace.com/files/file/12751-lha-mod-for-stock-sf2na-version/
     
    http://combatace.com/files/file/11448-gaz-66-6x6-trucks-for-sf2-series/
     
    It was tested on a full-merged SF2 install, including SF2 NA. Although it may work on non-NA installs,
    it is required for the missions tht I'll upload soon.
     
    I hope you like it!!!
     
    Ignacioc91

    400 downloads

       (2 reviews)

    8 comments

    Updated

  22. Madagascar, Southeast Africa (1977-2018)

    Madagascar, Southeast Africa (1977-2018) Terrain
    December 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the AE terrain made by Deuces and Dave, further tweaked by Wrench.
    The entire map has been retargetized and extensively retiled; Mozambique is now a lush green jungle, not a barren desert as seen in the original. The Comoros and Mayotte islands now properly exist and are carefully populated by towns and airports. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from May 30, 1977 (the beginning of the Mozambican Civil War) to December 31, 2018. Despite the given time frame, this terrain is not right for reproducing the Mozambican Civil War. Instead, the terrain is meant to pit the French Navy against the combined forces of Mozambique and Madagascar in a what if scenario where the Comoros and Mayotte islands are being threatened by the two Soviet-aligned countries.
    The French (Blue Side) only have four flyable airfields. Don't even try to fly Blue Side long-range bombers from said small airfields; I am providing a rather realistic representation of the area, where the French are tasked with the defence and patrol of the skies above the Comoros and Mayotte islands.
    Having SF2NA is a must, as I have enabled naval ops. If your mod's folder contains French ships and carriers, you'll see fleets being generated during single missions.
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario.

    >Credits (in no particular order):
    -Deuces and Dave, who had the idea of recreating such a gorgeous environment in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the old .TOD mod which adds trees on this terrain's tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Deuces and Dave, and was later tweaked by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    819 downloads

       (3 reviews)

    2 comments

    Updated

  23. South China Sea 250m v 0.1 BETA

    ===================================================================
    South China Sea 250m v 0.1 BETA                December 2017
    ===================================================================
    This is a work-in-progress (BETA project) developed as a stand-alone for a merged Strike Fighters 2: Vietnam and North Atlantic.
    Included are 2x 7z files; Project South China Sea-pt1.7z (contains the menu and objects) and Project South China Sea-pt2 (contains the terrain).
    This project has been underway for over two years and started as a Strike Fighters Project One terrain add-on. Initially I used a standard resolution terrain but thanks to Stary's terrain tests I have managed to develop this terrain at the 250m scale. Not all locations are accurate due to game engine limitations.
    This terrain is massive and covers an area 3000x3000km. Currently there are 511 tiles, which is a byproduct of building custom local/islands tiles for the region. I am not able to build all islands due to game engine limitations. Some Island tiles are very simplistic while others are pulled from Wikimapia and reworked.
    Due to the large area coupled with 250m resolution you will need a strong system to run the game.
    Please send me feedback if you find issues with the terrain.
    ===================================================================
    REQUIRED for this terrain.
    1. A merged copy of SF2V and SF2NA.
    2. Terrain: Stary's Green Hell 3.5  
    You sir are truly a master!
    My customized special tiles compliment Stary's work.
    These include additional terrain, river, stream, mountain and Island tiles (some fictional).
    ===================================================================
    Optional
    I used a lot of helicopters for this project (AH-1 series, AH/OH-6, CH-47, CH/HH-53, UH-1, UH-60).  If you have Yakarov79's AH-1F, I added an Australian skin to the basic AH-1F model.  Yakarow79 was gracious enough to provide 2x regional specific cobras; AH-1J_PinoyCobra & AH-1J_TOW_PinoyCobra.  Jarek thank you for taking the time to customize these cobra's for the South China Sea project!
        
    The OV-10D - I took the OV-10 and modified the DATA.INI into an OV-10D NODS platform. I know the Philippine Air Force is still using the OV-10 airframe. Its not perfect but it is the best I can do currently. All I did was some .INI work and skinning (my skinning skills for this a/c aren't so good).
    The PC-9A - I created a Philippine Air Force skin for DELS PC-9A using existing templates.
    As an added option, I created 2 new screens; Main Screen and Single Mission. Drop the JPGs into your Menu folder.
    ===========================================================
    License:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    This terrain may NOT in any way, shape or form be used in any payware additions.
    ===========================================================
    Final Words.
    A lot of thanks to Menrva and Stratos for their continuous support during this process.
    Stary, thank you for the superb GH tiles and allowing me to take some artistic license with your excellent work.
    Erik, Wrench and the other administrators at Combat Ace. If it weren't for this site, no one would be reading this.
    I am solely responsible for this project. I hope you enjoy it.
    Krfrge - December 2017.
     

    1,217 downloads

       (3 reviews)

    2 comments

    Submitted

  24. WW2 Europe Terrain for SF2 (aka: EAW Euro)

    WW2 Europe Terrain for SF2 (aka: EAW Euro)
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion.
     
    It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users ™ are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft.
     
    If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail...
     
    This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life ™ locations due to tiling constraints.*
     
    When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window.
    Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite.
     
    It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein

    788 downloads

       (6 reviews)

    4 comments

    Updated

  25. SF2 Korea Terrain (V3)

    Korea Terrain (V3) for SF2
     
    == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
     
    * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
     
    This is the terrain you've all been waiting for --
     
    This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
    While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
     
    However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
     
    When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
     
    GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
     
    Happy Landings, and Good Hunting!
    wrench
    kevin stein
    -for the KAW Team

    3,953 downloads

       (16 reviews)

    9 comments

    Updated

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