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Going by the 15 yrs of my life spent/wasted in the M.East I'd have to go with 2, looks more natural like dunes that I've seen either flying over or driving on (weeee) :biggrin:

Edited by Atreides

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The darker shader looks better to me!

 

Very cool!

 

Wrench

kevin stein

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#2

 

A funny thing happened in TE (as always). I *think* I found large sand dunes in GTOPO30 data using TerrainEditor to develop "small" 1500km Siberia terrain, I stumbled over large areas in Mongolia with sheets of 3D terrain logg rolls in otherwise vast flat terrain areas: Example below. This is real 3D elevation in the terrain HFD file, showing correct sunlight shading. The areas where I found these rolls I think pretty much corresponded to larger desert Mongolian regions according to GoogleEarth.

 

F-5A-1.jpg

 

However, in the 6 Million Meter Map, using double Height Field Resolution to save on map memory size (4x worth), I lost all except a hint of these rolling loggs.

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OMG. It was hard, but I choose the #2. The first it's too waved. Looks like somebody wrinkled (?) it too much... :buba:

Edited by pablitoVPT

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