tn_prvteye Posted March 18, 2017 Posted March 18, 2017 https://store.thirdwire.com/project_sfmc.htm I wonder if any assets are transferable to SF2? Seriously doubt it. :( Quote
+Wrench Posted March 18, 2017 Posted March 18, 2017 doesn't look like it would. looks (to me) like a direct port from the mobile to PC, with the arcade style "outside only view". OTH, it does look interesting! Quote
+yakarov79 Posted March 18, 2017 Posted March 18, 2017 CA community have better assests "library" than thirdwire anyway thirdwire can't offer anything useful anymore for SF2 players...exept source code.. 4 Quote
+Stary Posted March 18, 2017 Posted March 18, 2017 CA community have better assests "library" than thirdwire anyway sorry have to disagree with few exceptions, TWs models STILL are looking very good, suprisingly even considering their mileage 6 Quote
+yakarov79 Posted March 18, 2017 Posted March 18, 2017 sorry have to disagree with few exceptions, TWs models STILL are looking very good, suprisingly even considering their mileage I agree...some are even better still ... but I was generaly speaking about variety of mods... Am not saying thirdwire is crap.. because its not. 3 Quote
Skyviper Posted March 18, 2017 Posted March 18, 2017 I was told it costs him 10K to make a model. He told me a long time ago they would be focusing on the app market a bit more. Quote
+Stary Posted March 19, 2017 Posted March 19, 2017 He told me a long time ago they would be focusing on the app market a bit more. they are back releasing on PC though Quote
+daddyairplanes Posted March 20, 2017 Posted March 20, 2017 I was told it costs him 10K to make a model. He told me a long time ago they would be focusing on the app market a bit more. bull. someone tell him a passable MiG29 costs but a mere dollar... 14 Quote
+Stary Posted March 20, 2017 Posted March 20, 2017 bull. someone tell him a passable MiG29 costs but a mere dollar... 10K for Thirdwire per plane is pretty sane and plausible number -remember that single plane (module) for DCS is around 80K-100K to develop Quote
amariani Posted March 20, 2017 Posted March 20, 2017 Maybe release the plane set as DLC package for SF2?! Quote
+Coupi Posted March 20, 2017 Posted March 20, 2017 Maybe release the plane set as DLC package for SF2?! This would be interesting idea... but I think the aircraft need several updates for SF2. This anouncement @ Thirdwire could be the first step to a "comeback"... 1 Quote
+Stary Posted March 20, 2017 Posted March 20, 2017 (edited) It's an indie game, and I'm glad he's still in business. But that doesn't excuse him leaving his previous products in the state they're in. Clearly you never bought a game with actually zero support post launch from developers, talking AAA studios, there are too many a examplesif by "state they are in" you mean lack of aerial refuelling, yeah dream on edit: typo. Supoort is a gravitational phenomena in Oort cloud Edited March 20, 2017 by Stary Quote
Stick Posted March 21, 2017 Posted March 21, 2017 10K for Thirdwire per plane is pretty sane and plausible number -remember that single plane (module) for DCS is around 80K-100K to develop That's staggering-an interior designer (construction and fit out work) charges about 22K for full design related work in SEA for small to medium scale projects; no doubt a different discipline, but I presume the fundamentals are the same. i suppose when you count the time involved for refining the model, skinning work and the FM, it adds up. If that is the kind of money needed for game development, he really should be looking at investors to support him. Quote
+Julhelm Posted March 21, 2017 Posted March 21, 2017 That's in SEA. TK is in Texas which I assume is a fair bit more expensive. What it really comes down to is time. If you factor in the time it takes to build a quality plane with exterior models and virtual cockpit, to modern standards, 10k is a totally feasible sum. A single ship model for Cold Waters probably ends up around 3k, and then you can multiply that by some 40 classes of ship in the game. 3 Quote
+Wrench Posted March 21, 2017 Posted March 21, 2017 well, looks like he's been reading the CA boards! 2 Quote
Icarus999 Posted March 22, 2017 Posted March 22, 2017 Meh he put the Kiev and AHM'S in SF2NA. It is problematic to me that he blames the modders .... seriously they have done more to put money in his pocket than he is willing to give them credit for.... and they do it out of love for the sim. It comes down to standards and pride in your work and that is the bottom line. He was really on to something with SF2NA if he had taken a bit more time to refine it and promote it he would have had a lot more sales. There are a lot of great and talented people here that would have helped him to achieve greatness with his games at a moderate compensation, out of love of the sim. In my opinion the gentleman is trapped in a limiting belief system. 2 Quote
stuntman Posted March 22, 2017 Posted March 22, 2017 My 2 cents is he is not wrong about that. A mod is used at the users risk, and it's not tk's job to fix this. But adding features is. One way or another, that won't stop me playing his games or his apps 1 Quote
+yakarov79 Posted March 22, 2017 Posted March 22, 2017 Well on one point he is right..he released game as is.. and its only his will to do more or not...In this case he dump tis project long time ago. But looks like the main fault is on other side - modders are responsible for making it too complicated ... well open source could be a cure... As we are free to mod... Wonder if one day "ever" someone will pass for free "exe" patch file that improves few things... will it be illegal cracking or just anoher free mod...as he said "free to mod how ever you want". Quote
Spudknocker Posted March 22, 2017 Posted March 22, 2017 Well I would say the fact that thirdwire is releasing ANYthing for windows is a good sign that he might be coming around back to SF2... I personally dont totally understand the price and cost numbers he comes up with cause people here at CA do AMAZING work for free... but I could just not understand this stuff but i completely understand how DCS modules can cost a lot and I do not know how being a developer for DCS could be profitable but thats why I dont mind spending money on the wonderful things they release. I wish TK embraced the SF2 community a bit more because I see the potentual for a strike fighters type "lite" flight sim taking off as a very enjoyable experience between the anime of Ace Combat and the huge complexity of DCS Another interesting thing is that I believe the SF universe has been a stepping stone for a lot of people before going to the intense complexity of DCS and that is a very interesting Niche in the market... anyway there's a girl's two cents haha 2 Quote
Do335 Posted March 22, 2017 Posted March 22, 2017 (edited) In case any of you were curious. Pfunk: WTF. You do realize you just requested mod tech support... from the game dev? This is the stereotypical reason used by the non-modding devs and communities: "why we don't allow modding? because for one we wouldn't be able to provide quality support due to mods." Your question just falls straight into their reasoning. No wonder TK replies "remove modding and there won't be any of these problems". I can't be helped but be pushed to the same thought after reading this! you then capture the excerpt, post it here and piss off the modders. wha..? if this was a question by a newbie nobody then might as well, he probably doesn't know better or maybe just out for a troll. but you have been around SF for how many years now. And you still don't know this. i mean WTF. Edited March 22, 2017 by Do335 Quote
PFunk Posted March 22, 2017 Posted March 22, 2017 (edited) I have removed my posts from this thread so as not to offend anyone's sensibilities and I have also apologized for my behavior to ThirdWire via FB. Have a good day. Edited March 22, 2017 by PFunk Quote
+Stary Posted March 22, 2017 Posted March 22, 2017 (edited) hmmm much drama missed I edit: ok not a biggie;what is nice is that TK wrote there that he is open to making more PC games -which, even is similar to these is always welcomed, amirite? Edited March 22, 2017 by Stary Quote
+EMCON360 Posted March 23, 2017 Posted March 23, 2017 I For One Am Totaly Satisfied With TK's Work To Date, But Better Yet If He Gets An Itch ToScratch He Will Find Me Ready With The Rent Money If Its DLC Expansion Or A Full Blown SF3Environment. First Thing I Learned From My Dad Was Ground Up When He Decided To Do AArticle For RC Modeler The First Thing He Broke Out Was Drafting Paper To Ink His PlansAnd Submit Them For Publishment. AOM Second Class Weapons Mechanic 43-46 Then Naval ReserveFollowed By Air National Guard Well Into Mid To Late Fifties. I Myself Have OverhauledEquiptment For Over Two Decades For Civilian And Military Establishments 143 Aerial ResupplyNewport Naval Center McGuire Air Base As A Hydraulic Heavy Lift Mechanic Also Heavy Support ForElectric Boat. Modeling And Gaming Is So Much Rewarding For Those Veterans Out There Who HaveSupported And Dearly Miss Their Professions. Quote
Do335 Posted March 23, 2017 Posted March 23, 2017 I have removed my posts from this thread oh come on dude... i sound harsh nowadayz with the sole purpose of being heard. take a look around and find another current flight sim that supports open modding. all there's left is the old off the shelf ones. we've all heard of or been thru the hoops of red tape that surrounds some of the other titles that is even if they have some limited ability to be modded. yet within the modding circle the community doesn't even support the developer from time to time. ppl should know better like what kinda stuff to ask and how to ask 'em... otherwise what's the point of CA and modding if there isn't stuff to mod? the devs that take a pro stance to modding, like killerfish games, and some others i know like Xcom, Homeworld, X series, KSP, they're the ones that's worth supporting i say. -> ok the latter are the big studios but still.. yet it should show how rare it is to find an indie dev that's pro modding within or close to our genre of interest. given how few buy combat sims nowadayz.. probably only indie studios take on these games now. just one of the examples from the other side here's what BoS thinks about modding https://forum.il2sturmovik.com/topic/24559-there-modding-support/?p=378433 read between the lines. and he is somewhat open-minded still and probably due to public (a part of it anywayz) opinion given flight sims have a long history of modding. now @pfunk you can hate me for lashing out you have every right. but if it gives a slightest chance for more devs willing to support modding (probably not tk i reckon at this point.. but maybe some others) i rest in peace:| 1 Quote
PFunk Posted March 27, 2017 Posted March 27, 2017 (edited) now @pfunk you can hate me for lashing out you have every right. but if it gives a slightest chance for more devs willing to support modding (probably not tk i reckon at this point.. but maybe some others) i rest in peace:| I don't hate anyone and certainly not someone I've never met personally. The topic seemed important, and rather than cause a stir, I simply removed the post and apologized. If nothing else, this has served to remind me of something very simple. This is just a video game. So, no worries. I'm not angry or anything. Edited March 27, 2017 by PFunk Quote
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