Leaderboard
Popular Content
Showing most liked content on 11/14/2017 in Posts
-
3 pointsLovely! I've often read of WW1 pilots having to crash land because their aux fuel tank had not been filled by their mechanics. The N28 aux fuel tank wasn't usually filled because it was located on the right side of the pilot, guaranteeing a horrible death if it was hit by gunfire. A really minor embellishment, but would add even more uncertainty to completion of a mission?
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
2 pointsstill working on SweetFX Tre Cime die Lavaredo Somadida towards Cortina d'Ampezo Monte Cristallo Monte Antelao
-
2 points
-
2 points
-
2 pointsWas always bothered by some of the oddities of the Nieu. 28 data ini...even though I had tweaked it a couple of times already. Finally I realized where the problem was, today (drag values were too high for the wings in the unmodified sections of the data ini). Also corrected now are stall moment values (with the type dropping tail first, slightly, in a stall, as is correct for such a thin-winged fighter). Most of the data from this post is still relevant: https://combatace.com/forums/topic/90447-fm-numbers-4-fes-nieuport-28/?do=findComment&comment=731547 But it is now much improved in turns...bleeds energy slightly more slowly - tight turns are possible with the sensitive rudder now, but apply opposite aileron (and try not to drop much below about 100-110kph in tight turns). The type also does well in faster turns above about 150kph. If encountering a stall, put the nose down and use rudder to correct. The AI has also been slightly tweaked now to avoid tail "porpoising" because of the new stall moment values that make it slightly "tail heavy." Also, I recommend using about 30% throttle when landing, as with the SPADs - otherwise the type may stall and spin in. Throttle values are also now improved, giving smoother acceleration. (Will roll this into a ver. 9.1 update of the FM pack, but I'm posting it below, already.) Happy flying, Von S Edit: Added the 24bis data ini file too with drag reduction values and proper stall moment characteristics (it had similar problems to the Nieu.28, with high drag values); now it stalls tail first as correct for thin-winged aircraft; also possible now are flat spins in it.
-
2 pointsHi Don, Lack of gun flash and plane sounds means that some of the effects and sounds are missing. I've compiled a long list of helpful links below, taken from the Read Me files in my FM update pack, also from CombatAce - this should be convenient for a quick install of proper mods/effects/sounds if anyone suffers a HD crash and loses lots of FE2 files: My Install Order for Effects (this should bring back the "big" gun flashes...there is a short muzzle flash also available somewhere here in the downloads section, but I can't find the link now) https://combatace.com/forums/topic/88700-fe2-bad-framerates/?do=findComment&comment=716531 Good Skins for the 135hp Fokk. Dr.1 "gaskammer" variant (particularly good are the generic Jasta 15 skins) https://combatace.com/files/file/8994-jasta-15-fokker-dr1-4-pack/ Good Skins for the 150hp Josef Jacobs Dr.1 (or extract Jasta 7 skins from the relevant cat folder in FE2) https://combatace.com/files/file/10081-josef-jacobs-3-pack-dr1s/ Tutorial for Pilot Folder Organization for FE2 https://combatace.com/forums/topic/88951-some-newbie-questions/?page=2&tab=comments#comment-720051 Stephen 1918's Pilots https://combatace.com/files/file/15832-pilots-with-helmets-for-first-eagles/ Stephen 1918's Armed Observers https://combatace.com/files/file/16424-armed-observers-for-first-eagles/ Tweaked Smoke and Balloon Explosion Effects (for better framerates) https://combatace.com/forums/topic/88700-fe2-bad-framerates/?tab=comments#comment-716980 List of My Engine Sound Names and Original Engine Sound Names https://combatace.com/forums/topic/87403-tweaked-flight-models-and-realism-pack-for-fe2/?page=5&tab=comments#comment-727507 Engine Sounds Pack (any sounds not available here, for engines or guns, are located in the relevant folders of my FM update pack, see both ver. 8.9 and 9.0 folders) https://combatace.com/files/file/13385-realistic-engine-sounds/ Green or White Parachute (to be used with aircraft fire or balloon explosion effects, see Effects folder in my ver. 8.9 folder of the FM update pack for the relevant ini files) https://combatace.com/files/file/8008-ejecting-pilots-mod-v10-update/ Albatros Serial Numbers https://combatace.com/files/file/10904-serial-s-for-diii-diiioaw-dv-dva/ Albatros Skin Pack https://combatace.com/files/file/10905-17-pack-of-albatros-models/ Stephen's AEG G.IV Cockpit https://combatace.com/files/file/16589-new-cockpit-for-aeg-giv/ A-Team Website (HP 0/400, Gothas, etc. are located there, also the SPAD 7 cockpit folder and cockpit ini file) http://cplengineeringllc.com/SFP1/ Flyable SPAD 7 Skins (contains a cockpit.ini file that makes the types flyable using the SPAD 13 cockpit, use the A-Team cockpit if you prefer a sparse SPAD 7 version; I recommend the cockpit.ini available in the skins folder instead of the A-Team cockpit, since it sits better and gives a more realistic view from the SPAD 7) https://combatace.com/files/file/13215-flyable-spad-7-iras-skin-set/ (I have my cockpit.ini files and data.inis in the relevant plane folders, not in the "Objects" folder by the way.) Happy flying, Von S
-
1 pointBack in 2012, Thirdwire fans awaited with baited breath the latest release of the Strike Fighters 2 series and what new goodies it would bring to everyone. As it turned out the game was quite a departure from the previous four titles and wasn’t just the old engine with a new terrain and new objects. For most, many of the new features and changes added to the series and bought some hope for the future, whereas some features were less promising. Starting off with the good points then.......... The Setting The game takes place primarily over Iceland with its cold war airbases such as Keflavik NAS and perhaps gives us a bit more options for Cold War scenarios than doing the South Atlantic (Falklands) which some may have thought the obvious choice. The real Keflavik in real Iceland! (Wikipedia) New Terrain New with SF2NA came a bold new attempt at a more modern LOD based terrain engine utilising DX10 instead of the older DX9. The water looked amazing: Iceland's man made shoreline! And the runways are even shaped like the actual ones on Iceland instead of the generic bases from the previous four titles. More on this later…….. Fed up with the hot weather the RAAF decide to holiday in Iceland New music For a fresh new start, new menu music, that wasn’t too bad actually – I never replaced it! Yes I realise that is a post cold war shot! Fleet Defender With this release we got the first F-14A from Thirdwire, although this in itself was not ground breaking because there was a very good Mirage Factory F-14 set available as well. It was the Avionics this brought that was the big plus, including support for Active Radar missiles, and a TWS mode that could support multiple simultaneous shots. On the other hand Soviet bombers now came with a ton of anti-ship cruise missiles, jammers and countermeasures. Catch us if you can! Join the Navy Okay so a load of new ships and weapons in this release………and not just a set of new objects, but new ways they could be used in game: · Carrier groups and support groups in campaigns and single missions · Static aircraft on decks · Ships firing missiles and guns to shoot down cruise missiles and aircraft · More roles for aircraft including AWACs and Naval recon If you liked flying the TW A-4 then the TW F-14 is rather less agile and more difficult to fly in comparison Here is a list of the new objects the games came with: Ships: · CGN-36 California class Cruiser · CVN-68 Nimitz Class Aircraft Carrier · Gearing FRAM IB class Destroyer · Kashin class Destroyer · Kiev class Aircraft Carrier · Knox class Frigate · Krivak I class Frigate · Krivak II class Frigate · LCC-19 Blue Ridge class Amphibious Command Ship · LHA-1 Tarawa class Amphibious Assault Ship · LPD-4 Austin class Amphibious Transport Dock · Oliver Hazard Perry class Frigate · Oliver Hazard Perry (82) class Frigate · Spruance class Destroyer · Spruance (82) class Destroyer Weapons · AIM-54A Phoenix · SA-N-3 Goblet (M-11 Shtorm) SAM · SA-N-1B Goa SAM · SA-N-4 Gecko SAM · RIM-2F Terrier SAM · RIM-7E/H Sea Sparrow SAM · RIM-66B Standard SAM · K10S (AS-2 Kipper) Cruise Missile · KH22 (AS-4 Kitchen) Cruise Missile · KSR5 (AS-6 Kingfish) Cruise Missile Bears with Flares! The Campaign and missions A big change from the previous titles and perhaps more game like in some respects in the way it was essentially fleet verses fleet. The single missions were more limited due to engine changes and lack of relevant land based targets. If you like Naval intercept missions or ones where you attack the Soviet fleet then it should be right up your street. F-4K - More challenging in the intercept role than the F-14 A-4G - Even more challenging! New Aircraft with SF2 NA (Drool) Grumman F-14A Tomcat Grumman F-14A_77 Tomcat Vought A-7E_74 Corsair II Grumman A-6E Intruder (No Pit) Grumman A-6E_79 Intruder (No Pit) Grumman E-2C Hawkeye (No Pit) Grumman EA-6B Prowler (No Pit) Tu-16K-10-26 Badger C (No Pit) Tu-16K-26 Badger G (No Pit) Tu-16K-26_73 Badger G (No Pit) Tu-16P Badger J (No Pit) Tu-16P_72 Badger J (No Pit) Tu-16RM-1 Badger D (No Pit) Tu-22KD Blinder B (No Pit) Tu-22M2 Backfire B (No Pit) Tu-22M3 Backfire C (No Pit) Tu-22PD Blinder E (No Pit) Tu-22RD Blinder C (No Pit) Tu-95RT Bear D (No Pit) Yak-38 Forger A (No Pit Merging Yes the game can still be merged with the other 4 titles, expansion packs and DLCs! You may also find that a lot of my DLCs live in Iceland exclusively. That is a Yak-38 Forger landing on the Kiev don't you know Now lets look at some of the more controversial additions. Mr AWACs controller Rejoice for Red Crown woman has been replaced by Mr AWACs controller guy! I don’t know how many were pleased to see the E-2 AWACs get blown out of the sky on a regular basis (or even shot it down yourselves) – if they were it was probably down to the guys somewhat laid back voice. How exactly Thirdwire managed to find or even consider using this guys voice for this role is known only to them but it was not on any kind of professional level. Luckily there is a set of modded voice files to replace this blight on the series. We really don't care about your situation..... The Terrain Engine Despite DX10 and gorgeous sea there were a few issues with the terrain which you could surmise were due to having to release the game earlier than expected. · The frame rate was considerably worse. · You needed DX10 capability to run it. · The land was a barren wasteland with unrealistic looking terrain and coastlines – not befitting a sim or a game. · The files for modding it were locked away so potentially no more 3rd party terrains. Whether Thirdwire intended to sell us future Terrain DLCs is still an unknown. But the sea was nice. Luckily the game still supported the older terrain format so Gerwin did put out an old format Iceland terrain and Stary put out some enhanced tiles that I use to this day without the new sea. This mod worked in DX9 and had far better frame rates all round. Some related Mods:
-
1 pointThanks fella's I am trying to make some decals. Just learning and maybe these will help...Cheers
-
1 pointand so begin the As.... this one was a PITA to get reference pics for. big thanks to the Plattsburgh AFB FB page!
-
1 point
-
1 pointIt would be lovely if random engine failure could be modelled on some of the geared engines such as the lower-hp Hissos, also for earlier variants of the SE5a (should models for an SE5 pop up eventually in FE2). Have studied the engine section of the data inis very carefully over the last couple of days, experimenting with manifold pressure values, also oil pressure numbers, etc., including introduction of WEP values and separate delta number lists for WEP power values (as on many of the WW2 data inis available for StrikeFighters2) - and there are no changes. It's likely that FE2 does not recognize WEP entry calls (I realize that WEP was not available in WW1 but wanted to try "behind the scenes tricks" to see if this would give random engine damage...so far no results but will keep trying with other things...although I am very happy with the current state of things in FE2 when it's modded up). Also have tried negative numbers under the BaseWindSection of the environsys.ini file, to test for evidence of turbulence (so far not possible...only implemented are horizontal winds...although there is some vertical "rumble"/buffeting in aircraft when they are close to stalling). Also tested arbitrary entries such as "BaseVerticalWindSection" and "BaseTurbulenceSection," but none of this "connects" with the game engine - I will try tweaking the "StallModel" entry in the aircraftobject.ini to see if more consistent buffeting can be exploited across aircraft types - this might help to create the illusion of turbulence in game. Beautiful work on that Nieup. 28 Geezer! I see that we have a whole factory of WW1 types now up and running. Happy flying, Von S
-
1 pointYes, we should be cautious when drawing conclusions from incomplete data. The N28 book says American mechanics had trouble with brittle SPAD fuel lines that fractured with vibration, and the troublesome reduction gears of the 200 hp Hisso. This resulted in American squadrons having lower operational readiness with SPADs than with N28s, whose 160hp Gnome appeared to be extremely reliable. This could be attributable to the inexperience of American mechanics, most of whom had been in the military for only a year, sometimes less. Interestingly, the 300hp Hisso - that powered the Nieuport29 - was extremely reliable because it dispensed with the unreliable reduction gears.
-
1 pointNice review with usefull links Wish for new SF2 support by TW :(
-
1 pointI have commitments in the real world, so I don't know when I'll be able to upload planes again. So, Geezer, whatever you want. Crawford, there's a DH 4 from a few years ago in the download area.
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..