Hi,
I am an avid Strike Fighters player, and the game inspired me so much that I had the idea to create my own flight game.
It is in pretty poor state so far, but I managed to squeeze out 1 release every month since January, and I added new features at every new release.
So this is SkyHussars R5:
By now I have the most basic things: I create a poor model of a P80, I read about flight physics, and implemented a very very simple physics model. Then I added terrain, some simple particle effects, enemies, shooting and positional audio, then I created simple text configs for the game and simple menus. And now I have sea and some self shadowing. The framerate as of now is quite abysmal though, that's something I should improve immediately.
The game s built on top of the jMonkeyEngine. I am a Java enterprise developer by profession, so this engine suited me the best. It was an exciting experiment so far, but because I work on it during late night coding sessions, I don't know how long I can keep this up. So I felt it is time to show this to others, despite the abysmal framerates and the poor gameplay:
https://github.com/ZoltanTheHun/SkyHussars/releases/tag/R5
The main platform is Windows, but It should work on Linux and BSD too, but I haven't tested those platforms for a while.
Regards,
ZoltanTheHun