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Showing most liked content on 04/20/2018 in Posts
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5 pointsThat'll need tweaking if the game allows it as the JP233 is a two part arrangement, the front part latches to the forward LDERU station on the shoulder pylon and the rear part to the middle HDERU station. Illustrated by the photo below, you can see the pair of forward MACE lugs at 14 inch separation to fit the LDERU and the rear MACE lugs at 30 inch separation to fit the HDERU. You'll have to forgive me, I'm an armourer and had the misfortune to help fit JP233 once to ZA354. LDERU - Light Duty Ejector Release Unit HDERU - Heavy Duty Ejector Release Unit MACE - Minimum Area Crutchless Ejector (i.e. the ERU has no crutch arms (sway braces) sticking out to cause drag)
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4 pointsWIPs of the Pfalz and Nieuport are posted on the previous page. Mike Dora, VonS, and several other guys are carefully revising and testing new files for these aircraft, eliminating a lot of rough edges that have accumulated over the years. The goal is to produce a unified series of aircraft and file mods that live up to FE2's potential.
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3 pointsI've just done some data file tinkering for the first time and with some success after a little head scratching at times. I noticed when I'd fired up a CAS mission with a Jaguar GR1 that the loadout options needed some tweaking as it wouldn't let me fit twin 1000lb GP bombs to the inboard wing and centreline pylons something I know it should do as I used to carry out 2nd line bay maintenance on Jaguar pylons, tandem beams and No.119 and No.120 Ejector Release Units back in the good old days. I'm such a nerd!
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2 pointsthat's just the kind of information that makes this game the best! From the Real People (tm) that did it in Real Life (tm)
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1 pointRear cockpit functional moving map display and TV Tabs! Guuru, you sir are a god!
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1 pointTo my knowledge, that Su-34 model comes from Ubisoft's HAWX video game series. I downloaded the skins to find some clues, and I can confirm that they have the same mapping of HAWX 2's Su-34. Ripped 3d models from other video games are not allowed, AFAIK.
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1 pointAnd example. I turned off HUD and used only radar. It was non-retarded 10kT WE-177A. Initial speed/alt were over 1Ma/1000 ft. LOFT angle over 35 deg and distance of drop around 5.5-6 NM. I should turn back earlier, but was watching bomb ;-) Accuracy for this method is far, far enought . And I feel bad .... it was friendly air base ...
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1 pointFinished radar bombing for 1000lb irons (it will be separate for nuke). It isn't ofc exactly Tonka avionics, but at least looks similar ;-) Ofc radar default mode is GM, 10 NM :-)
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1 pointLOFT radar bombing ... prepare .. drop ... fly my bomb, fly ... ... and miss, but not much ;-)
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1 pointYup, max up to 7 ALARMS on official RAF site. (And it's 3 on centerlines, 2 on inner tank pylons and 2 instead of tanks). So in practice, with tanks and without AIM-9 ... 5 ;-) So, what I did ... it's possible to load ALARMS on every pylon I saw on pics, but ... in loadouts I used them only 3 on centerlines for SEAD missions. You can add them for load, but they are not auto-loaded. Compromises ... ;-) ==================================== BTW, right navigator screen in bombing mode. Yup we'll have bombing radar. Not hi-precision device, but should be enought for dropping nukes, or 8 bombs salvo ;-)
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1 pointA real pity we don't have a proper mission planner, cause this plane really deserves it!
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1 pointEngines fans test version. Yeah I know, I must scale it, move to correct position and finish intake tunnels ;-) Just a test .
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1 pointI like this movie the most. These guyz are scared, but doing their duty. Respect!
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