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Showing most liked content on 05/19/2018 in Posts
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12 points
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2 pointsIts been four or five years at least since I fired up FE. I had the good sense to save everything to disks I recently uncovered in sealed boxes and which I have been slowly sorting through the past couple of weeks and reading bits and pieces here and at Skunkworks and trying to recall how the whole game fits together. I realise I have forgotten more than I knew when I have to ask myself "how the hell did I convert Ojcar's campaign for FE1?"...I simply did not remember...but its coming back, bit by bit. I am actually chuffed that people are still using them. The first thing I did was get out Stehphen1918's DH5 for a fly, what a treat. Then lead a squadron of AEGs to bomb an airfield, superb. So, I have some questions, quite a lot actually. I have answered many myself reviewing stuff. I am staring wistfully at Jan Tuma's Seasonal files...I recall having that on FE1 at least, but cant recall if I had it on FE2. So far I have failed to get it to work in FE2. I have Panama Red's Realistic Weather mod running ok. So my first question is, does Jan's seasonal files work with FE2 on Windows 10? One question will do for now...so much more to explore..its sort of like finding FE for the first time again and like all things its actually fun to rediscover for yourself.
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1 pointSounds like what the US Navy has been doing since they bone yarded their A-6s, A-7s, and F-14s CL
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1 pointView File WW2 Allied Bombing Range - Final- WW2 Allied Bombing Range - Final- 5/1/2018 - For SF2, Any & All (Full-4/5 Merged Reccomended) **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version. It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have. Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Happy Hunting! Wrench Kevin Stein Submitter Wrench Submitted 05/18/2018 Category Full Terrains
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1 pointHello everybody, The time has come to tell you more about the historical timeframe of Battle of Bodenplatte. As we said in our previous Dev Blog #192, we're making all four different seasons for this map. Some might think that we'll model only 1-2 days of the actual Bodenplatte operation when the Luftwaffe made the all-out attack on the Allied airfields near Brussels and Antwerp. However, our “Battle of” series is much more than that! The Career mode for this new theatre of war will last from September 17th, 1944 to March 28th, 1945 – 188 days of war in total. Historically, 11 significant engagements took place in this area during the given timeframe. In the Career mode, you'll see your area of operations, mission types, acting air force units, their home airfields and other details that correspond to the historical data. You'll be flying in and around many famous operations and battles. Of course, we can’t model every skirmish or battle on the ground, but we will have an exciting Career spanning this later stage of the war when the Allies were fighting their way into Germany. Operation Market Garden (September 17 – 26, 1944) Battle of Aachen (October 2 – 21, 1944) Battle of the Scheldt (October 2 – November 8, 1944) Operation Queen (November 16 – December 15, 1944) Operation Watch on the Rhine (December 16 – 25, 1944) Allied Counter-Offensive (December 26, 1944 – January 25, 1945) Operation Bodenplatte (January 1, 1945) Operation Veritable (February 8 – March 10, 1945) Operation Clarion (February 22 – 23, 1945) Operation Grenade (February 23 – March 10, 1945) Operation Plunder (March 23 – 28, 1945) As said above, we won't be able to recreate these ground operations in super detail, but the overall situation, mission tasks, home airfields and mission targets will change as they should historically just as you experience with Stalingrad, Moscow and Kuban. This, along with the corresponding features of the Career mode like pilot biographies, squadron histories, newspaper articles, videos, squadron rosters, medals and rank progression will create an authentic experience of flying on the Western Front during the late war period. The whole timeframe will be divided into 5 chapters: Chapter 1: Fighting in Holland (September 17 – October 1, 1944) Chapter 2: Autumn Offensive (October 2 – December 15, 1944) Chapter 3: Battle of the Bulge (December 16 – 25, 1944) Chapter 4: Allied Counter-Offensive (December 26, 1944 – February 7, 1945) Chapter 5: Battle of the Rhine (February 8 – March 28, 1945) To create this new theatre of war, a thorough research will be done on where the units of both sides were based, their tasks and what aircraft they used day by day. Two new award systems for the US and Great Britain are to be created from scratch, as well as the late war pilot models for Luftwaffe, RAF and USAAF along with their chutes. The Newspaper articles is a huge task on their own and takes several months to complete. If you’d like to help with this contact Jason. We also plan on making additional mission types for this unique location and timeframe. All in all, this will be a lot of work for us, but progress is already being made. For example, we have finalized the map boundaries and the airfield locations. This map is bigger than we initially planned (flyable area is 401 x 324 km - it is 129.900 sq.km) and several compromises will have to be made to make it a reality. It will stretch us to the limit of what is possible in our development schedule, but as with our other maps it will be really cool when it’s done. You can discuss the news in this thread
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1 pointAnd they are back....sorta. Ok, the people certainly aren't flooding back to the forum, but the devs are going to make an official patch release version of a mod AnKor developed to kill the blue triangles and simultaneously speed up FPS. I've been using the mod a couple days now, as has Stache and a few others. The general opinion is that it is outstanding. The sim feels more rock solid flying now than ever before. Oh...and AnKor let slip he is working on DX11 for WOTR. One can only hope that he will succeed and they can port it back into WOFF UE at some point. It looks like WOFFs best days are indeed still ahead of it. How cool is that?
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1 pointSomewhere.... I have at least 2 skins done for EVERY ANG unit, it's something I did a few years ago now, I wanted to try to do every F-4 unit in every camo scheme they'd used. I don't think they all ever got released as there was just too many plus I thought it was just me that was that much of a Phantom Phanitic.
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