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Showing most liked content on 08/23/2019 in Posts

  1. 6 points
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    I have gotten Track IR (TIR) running on various older versions of EAW, as well as the latest version of EAWPRO. I have not yet had the time to downlead the latest iteration of v1.60, and so cannot make any comments there, although I expect V1.60 to be TIR-friendly. The only important thing is, within EAW, to invert "Y" axis within the in-game selections (not the Ini). I have been using a "mouse emulator" sub-program within the main TIR game folder, but some say this is not necessary. It was a pleasant surprise to get various versions of EAW running with TIR; Some sims of similar vintage were not constructed to enable TIR, unfortunately. While certainly a newbie with regards Track IR, and with much to learn about the feature, I have come to feel it is an indispensable aid to player immersion, and to one's situational awareness once in the game. It's very nice, and entirely NATURAL to look around, when within the cockpit, and SEE things like a real pilot would see them. Be advised, that the system takes some getting-used-to. That is to be expected. Let's put it this way: Previous to TIR, and being an EAW newbie, I got, at most two enemy A/C before I either got shot down, or ran out of bullets, in the "instant combat" scenario . Not terribly impressive, to be sure. With same level of experience, can now down usually 4 enemy A/C, without any risk of being shot down, since Situational Awareness (SA) is so much enhanced. A pleasing increase in effectiveness, particularly since the TIR feature mimics the natural view/action of the pilot. No more hat switch for me. YMMV. I don't need a mapped button to return to front/cockpit view. Just get used to the feature, get used to "finding" the cockpit dashboard again--like a real pilot would, and you are GTG. YMMV. Some prefer this feature. I defer to SkyHigh for more detailed info, since he has been using such for far longer. Perhaps other people will chime in. TheTrackIR feature is available from other vendors, usually at lesser cost. Your call, and read the reviews, by all means. Disclaimer: no financial interest. The most complaints about TIR, specifically, concern the older, reflective clip that was mounted on the brim of one's baseball cap. Newer iterations from TIR, and other vendors, to be fair, have a rig with IR-illuminated LEDs that attaches to the side of one's earphone headset, or other head-rig. By all accounts, such IR-illuminated headset-mounted rigs have overcome the problems encountered with the reflective rigs. To sum: TIR is a far more natural, far more immersive, far more intuitive means of playing any sim for which it is suited. lt is VASTLY better than using the conventional hat switch, and incomparably better than using complicated key combinations to achieve similar views, then switching back. Like Night and Day, my friends. Flying without it now seems like I'm being deliberately put at a serious disadvantage. I don't fancy being a sitting bird, and I reckon you don't either. Read the reviews, decide on the various products offered, and give it a long-term tryout. It WILL take some experience for some folks, but others will take to it immediately. That's all.
  7. 1 point
    Thank you guys, I very much appreciate it.
  8. 1 point
    Outstanding Yak cockpit, thanks a lot Starfighter!
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    Red Ten is the spare, it always goes with the team on overseas deployments. It also acts as a camera ship for occasions like this. But - what happened to the Blue Angels? Over here in NY we were told that it was going to be a combined Reds/Blues/Thunderbirds/F-35 flypast. Sadly I missed it anyway, was down at the Jersey shore, though I did see the Reds when they were over here about 10 years ago. Mike
  10. 1 point
    Lot of flights to update flight model ;-)
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    April 2020: VFA-14 Tophatters: Based on the USS John C. Stennis (CVN-74) navigating Gulf of Dhimar in multinational "Operation Dragonbreath". Our mission is to help Dhimar counter the increassing terrorist attacks, neighbouring Paran is in deep turmoil and there have been repeated attacks against border cities, some of them even including APC and targetting our troops in the ground. During early morning we got a call from USMC troops, codename Ravagers, while on foot patrol they got ambushed by enemy APC's and infantry squads in the market of the town.As QRA aircraft we are sent to deal with the threat and help the marines in the close quarters of the city. The bad guys... At the carrier deck We were launched with a heavy load, so we need to refuel on the way to the coast. After the refuel, we head to the coast, apporaching Moshak Marines are heavy pressed, and we start picking our targets in the streets of the city JDAM away. The USAF boys are heavy at work as well. Rifle: Shack! Our job is paying in gold, but we're getting fired as well. But now the enemy is in full retreat, the marines were able to disengage, and the help is on the way... Is now time to get back to the carrier. Circling... busy deck. And parked, time for some late breakfast. The mission was a total succes, killed 3 BTR60 and 2 BTR 152, the USAF killed some guys on the ground, so I got this... The mission was really fun, had to spend sometime designing it to have everything in place, but it was both fun and entertaining, and above all I felt like a real pilot in a close quarter situation. I aligned each shot to avoid hitting buildings in the ground, and tried to follow all the procedures I read on real operations books. SF2 still has some great potential! During the flight I palyed a real firefight between US troops and talibans, so it was more realistic trying to save those guys on the ground. Sorry for so much pics, hope you enjoyed.
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    Hi! As long as UllyB is "on station", I'll take the liberty to answer for him. So, here are the screenshots that were attached. Apparently, the model Tu-160 is expected to be very good. Perhaps, it even more closely matches the prototype than the model by Veltro2k (in the Download section he recently published his version of the Blackjack, but with a B-1B cockpit).
  14. 1 point
    or mosquito pit.. generally it is also a fast bomber. @UllyB keep it going. Thing is just a few modders here...and mostly lazzy ones. But seriously all of them are occupied by own projects....so convincing can be a challenge. I know someone who would do such a thing because it's fun but he is mostly into silly choppers and strange stuff...and for sure not on the red side of the game.


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