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Showing most liked content on 10/22/2020 in Posts
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10 pointsNot only the US used the F-16A Blk 10 Still some squadrons for ANG, AFRS & NATO Partners to paint IDF F-16A Peace Marble IV, delivered 1994
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8 points
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8 pointsOnly two to three buildings left and I think, I will say it's completed.
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4 points
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3 pointsI think the office buildings are the only things left. Big thank you to swambast, helping me with making the Main Hangar.
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3 points
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2 pointsFor now, I am focusing on the regular armies of the Warsaw Pact and then a few countries that fit into my over Israel, over Iran mod. But also regular armies. Such inferior formations like ISIL and similar have absolutely my disrespect as groups not lead by any code, morals, principals, etc - meaning I am not gonna waste my time for those (even if it is just a game). Meanwhile... finally finished OSA-AKM. and some missiles for it.
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1 pointAs most of you know spotting other aircraft in SF2 is quite difficult. I think most are using the red targeting box to engage enemy aircraft. But only the currently targeted aircraft is marked with the red box and not the other aircrafts. Another option would be to turn labels on (HUD Display option set to "Easy"). Unfortunately the label text is too verbose and is also shown at too long distances. Some people already had the idea to change the label text into a single dot but AFAIK nobody has accomplished it yet...until now... I proudly present the "dot label mod": dot_label_mod.zip With this mod labels are shown as a dot and only within a distance of 10 nm. This mod uses a modified text drawing shader that hides all characters and digits of the label text and only draws the "dot" character. Unfortunately there is a negative side effect: the text in the target info box is also "filtered" by this shader and therefore not correctly displayed. So I disabled the target info box. Furthermore to get rid of the way point label text (which shows up if the HUD Display option is set to "Easy") the shader also completely hides all text that is drawn with NormalColor. This means that also the text in the top info box and in the bottom left info box is hidden. But the afterburner message is still shown. To install this mod just put the contents of the zip file (huddata.ini and twfont.fx) into your Flight folder and set the HUD Display option to "Easy". The enemies are shown with red dots, and friendlies are shown with blue dots. But you can change the colors to your liking by changing the values of EnemyTargetColor and/or FriendlyTargetColor in the huddata.ini AND setting exactly the same values (without the alpha compononent) in the twfont.fx files: e.g: if you set in huddata.ini EnemyTargetColor=0.1,0.2,0.3,0.4 you must set in twfont.fx float3 EnemyTargetColor = float3(0.1,0.2,0.3);
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1 pointFor the last 3 months, I was out of town working quite far from home so was not able to work on my main projects. But i had my crappy laptop with me...and evenings were quite productive. As you may know (or may not) i was working on a few ground objects.. and even the first batch (S-125 SAM) system was uploaded. I am currently working on new S-75 and S-200 SAMs . And of course many others. (generally trying to cover all east cold war SAMs). Also, some other big projects came up..and I am in the middle of something. So those ground objects will find a way to be on the virtual frontline one day. But back to the topic. I have made a few (and few more to come) replacements for stock TW objects from the red side. The list is not long so far. Idea was....and still is in my mind to create objects and edit targets.ini and types.ini so airfields for example in East Germany or Czechoslovakia will have specific national background objects etc. But I am generally lazy to do ini work (which is bloody important - but I am prioritizing models for now. Also, I think we disused this already ( but i can not find that thread) I am interested in making 'era' ground objects appearance. So for example old Zil-157 wil not appear as fuel truck let say in 1995 anymore. And in 1954 it place will be taken by some older soviet truck etc, etc. Someone said it is possible to edit this...but i do not remember how..or I am doing something wrong. Anyway, my priority is models..hope someone will solve this ini issue for me. So far i've made the following objects: ATZ-4-131 and ATZ-157 - or simply Soviet Fuel truck. Also, have pre-1958 ATZ-3-151 - but ZIS-151 is not painted yet....so. not for showing yet. Standard trucks for different era and situations (also some more specific eyecandish for few countries ) GAZ-66, Zil-157, Ural 375D, IFA W50L, (Praga and Star - wips) Some command truck replacements...these are actually radios but It gives nice touch now. R-140M on Zil-131 and Zil-157 and few other models that are in wip stage still (R-160 on Zil-131, R-142 on GAZ-66) And there are also other ground objects, mean fighting machines. BTR-60PB (plus maybe 2-3 variants in future) BRDM-2 and few variants based on that chassis. 9P122 Malyutka-M and 9P133 Malyutka-P and new 9M14 Malyutka to add to the weapon folder and Strela-1 9K31 with new 9M31 Strela-1 venerable ZU-23-2 also mounted on some trucks and APCs BMP-1 BMP-2 BTR-50PK and its Czechoslovakian copy OT-62 TOPAS with few variants and some middle eastern mods for use with specific terrains. and Czechoslovakian- Polish OT-64 SKOT also, new PT-76 found its way here... More to come. I have more than 20 wips in this project. some East Germany and Czechoslovakian builds too. More soviet tanks (54,55,62,72,) APCs, some heavy haulers and FROGs. Of course, this still needs a lot of work. lIke double-checking data, adjusting hitboxes, userlist, and generally ini-ini mambo jumbo. So one day hope it will be ready. Definitely not two weeks. Regards. J.
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1 pointYou can try the dot label mod: http://combatace.com/topic/86215-showing-label-as-a-dot-mod/ This mod overlays all friendly/enemy objects within a 10 nm radius with a blue/red dot. The disadvantage of this mod is, you lose the target info box.
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1 pointYou must extract VIEWLIST.INI from FlightData.CAT (located somewhere in the game install directory tree, I think in the Flight folder). To extract the file you need a cat extractor program. You can use the cat extractor from the 3W toolkit or the one from Mues Toolbox. VIEWLIST.INI must be extracted into <mod folder>/Flight/ Neither SF2 games support multiplayer. The multiplayer entries you found are legacy from the SF1 games.
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1 pointI usually press T and padlock the enemy jet. Unrealistic in a way but it helps with keeping focused on the bogey
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1 point
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1 pointThat's a shame as there are some lovely looking items ...but as ever,I respect the efforts of all our super talented modders that we mere mortals are able to benefit from.
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1 pointAnd it's not the biggest problem ;-) Main one is .. how many publications, so many blueprints ;-) I finally compiled one using 'compare to photos' method ;-)
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1 pointwhy I never did a tonka...its a busy model...lots to make etc...lol...looking good G
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1 pointnew bits in red...new gears...new mg`s....and various....just got to do starboard stuff,then cockpit area....then link em up and its not far off done...ahh also fix mapping \ texture up... also some other things to wrap up and release.... ;)
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1 pointBits in red new.... TBF = to be fixed... gaps in slats...fixed....fuselage mapped in 8 bits....fixed...now left \ right \ middlowerwing... antennaes...replaced \moved to correct place.. tail section meshes were squiffy....fixed.... canopy front for the zestrorer...TBF cannon ports....redone...had lumpy surrounding meshes...fixed... whole a\c apart from pilot and glass on one texture...fuse will have seperate...allowing for better mapping \ texture. will post as gets along.
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1 pointThe Airbase is almost completed except for some ground structures
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1 pointRemapped...was left right top and bottom...now its left,Right.(.like they map fsx a\c...usually,but here hopefully no stretching :)....)..as too many areas to try to match up...easier to edit top and bottom only....remapped intake but forgot to export b4 pics...bit more to do on fuse camo then wing colours to do... click to enlarge.
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1 pointWork in progress. Just deleted the screenshot as I needed to fix the taxiway lines and make them smaller and changed the texture color.
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1 point109 G-10 new model... this is my relaxing wip..ie...do bits when need change from other stuff...so when its done who knows lol... rivets seem to relax you dunno why lol.
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1 pointanother update Airbase is completed needs to work on the data.ini for it and the ground structure that goes with it.
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1 pointfor my own use, I have all the time. For the public release, I will not do that - as my terrains for sure differs from public releases...and I do not want to screw someone's terrains. Making updated public targets/types ini is not my intention I simply do not have time for that.
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1 pointTo do what Wrench says manually, for hundreds of target areas, is too time consuming. TFDtool by gerwin automatizes the process, it's very easy to use. Just read the included documentation on how to use it.
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1 pointFirst day of WW3, full squadron strike on Soviet AB in East Germany... Our escort tangling with the interceptors Another interceptor, an strange one... Rare view indeed Rolling in, I configured the bombs badly and two get hanging out, they served to destroy a AAA Target aflame But the soviets bombed my home base, I landed avoiding craters, but my squadron had to divert, and the enemy tanks keep advancing...
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