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Showing most liked content on 05/08/2022 in Posts

  1. 11 points
    Weapons testing... 2 A-4´s less to worry about...
  2. 7 points
    Near Sewastopol Harbor and over Sewastopol West Airfield (WIP terrain)
  3. 6 points
    The rocky southcoast of the Crimean Peninsula. The rock tiles are taken from Angola terrain and merged with existing woodland and coast tiles. The coastline still need some corrections. Water climbing the hill is not intended.
  4. 4 points
  5. 4 points
  6. 3 points
  7. 3 points
    One of the legends is the Russin Mig-21 FM.
  8. 2 points
    Updated. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.
  9. 2 points
    I try to update the skinning of the top of the tails...
  10. 2 points
  11. 2 points
  12. 1 point
    View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan. Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar  
  13. 1 point
  14. 1 point
    We sunk 3 russian boats by Bayraktar and hit Makarov the corvette with Neptune but it doesnt sunk.
  15. 1 point
    Okay, then it will be no NavalMap. WIP Screenshot: Sewastopol seen from high altitudes.
  16. 1 point
    Hi all, We have released a new update for WOTR which brings it to V1.23 Contents and Improvements WOTR V1.23 8 May 2022. This release is to fix an incorrect version number that was reported in Workshops menu (in V1.22) 1) Improved Roll-Rate on Spitfire MkI and Hurricane MkI 2) Keyboard and Joystick Bindings Revised 2.0: (WOTRKeys program). 1) User is prompted to save if 'exiting after changes' without having pressed the save button. 2) Simplified the editing of assigned joystick functions, all editing functions are available on clicking the bound item. 3) Fixed an issue in Win10 and Win11 where the Joystick Button 'repeat value' was sometimes no longer valid. 4) Implemented ability to assign controller axes to Gunner station 5) Generally improved all round for ease of use.
  17. 1 point
    Hi all, WOFF BH&H II V1.27 UPDATE is now available. Version 1.27 6 May 2022 changes; 1) Fixed an issue that would sometimes result in Ace AC in A flight not always having bomb loadouts when required. 2) When a Ground Battle exists in your region, or is about to start in the next few days in your region, then time always advances by 1 day only. 3) When a battle is in progress in your region, time always advances by 1 day only. 4) Current Weather conditions now included in the 'Historical Weather Cancels all Flights' 'player decides' pop up message. 5) Keyboard and Joystick Bindings Revised to 2.0: 1) User is prompted to save if 'exiting after changes' without having pressed the save button. 2) Simplified the editing of assigned joystick functions, all editing functions are available on clicking the bound item. 3) Fixed an issue in Win10 and Win11 where the Joystick Button 'repeat value' was sometimes no longer valid. 4) Implemented ability to assign Axis to Gunner station 5) Generally improved all round for ease of use. Of course this includes all previous updates for BH&H II, including the fabulous 'Recon Wars' free expansion recently released in V1.21. Please see the WOFF website for more info. Remember to use Ctrl+F5 in your browser if you do not see an update page on the web site yet.
  18. 1 point
  19. 1 point
    SitRep: I created the lakes in the north and east of the Crimean Peninsula all by hand. It was a time consuming job, but neccessary, because the raw data were wrong at this area. Now i'm laying the tiles for the road network of the Crimean Peninsula. An other boring and time consuming task. But so is terrain making!
  20. 1 point
  21. 1 point
    F-31GN German Navy, Bundesmarine.
  22. 1 point
  23. 1 point
  24. 1 point
  25. 1 point
  26. 1 point
  27. 1 point
    Junkers Ju-87T 'Fischadler' - Marineflieger 2, Kreigsmarine, 1942
  28. 1 point
  29. 1 point
    I solved the issue, sort of speak. It seems that game's engine has a "build-in" timer so the target is expected to show up at a specific time taking into account the longest route (autopilot waypoints and a lower speed). Long story short, if you just rush up to the waypoint 5 with max speed you won't see them , because you are too early to see them in that spot, where they were suppose to be. lol Well in a way it makes sense, in real life a ship is on the move in open sea.


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