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Showing most liked content on 06/07/2022 in Posts
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6 points
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6 pointsNext report for today: All A-6A and A-6Es have pilot and co-pilot posiiton and seat position adjusted so they are in align with each other when being in cockpit view: HomeFries' excellent A-6 and EA-6 pack also includes .ini for the night lights, navigation lights, and canopy (A-6s only) and wing folding animations. Eagle114th
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6 points
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5 pointsHello, Last week with a 300mm camera I took a photo of a MQ-9 Reaper in flight over my parent's home. They live in the south of Bordeaux city between the Cazaux and Mont-de-Marsan Air Bases. There’s a shooting range nearby. I was in vacation and this little event was a surprise to me. This UAV was flying at medium altitude around 18h00 on 05.31.2022. I think this is one of the 12 Reapers belonging to the Armée de l'Air... Below several photos. Best regards, P.
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5 points
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3 pointsHello everyone! Today report: A-6s and EA-6s are being worked on. Almost everything is completed, along with cockpit. I owe a big thank to HomeFries for his excellent A-6s and EA-6s superpack. He poured a lot of passions into this. Being a big fan of his mods, I am implementing the ini files from his pack. A-6s and EA-6s cockpit are from SF2V Air & Ground War Expansion Packn (Malibu43 & Eburger68) and A-6 "Flight of the Intruder" Editional (allenjb42 & Monty CZ & Column5). So far, EA-6B pilot's seat position are being tweaked and adjusted. It is looking good so far It turns out that EA-6B from SF2 does not have canopy opening/closing animation. At least, the wing folding animation are still available! Eagle114th
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3 pointsits 924th FW. but it and the 301st are work in progress. likely eta in july. also, next time when quoting you can delete the pic and just do the words mandatory screenie, this time with the 457th FS 1997 next will have a spot the differences contest
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3 pointswelcome! i sense a theme there... mandatory screenie, or "huh, they let them paint those on Herks?" 704th FS, 1994
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3 points
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2 pointsHey Hey I've seen many people having issues with ODS30AE mod about CTDs Black textures and cockpits overall bad FPS and long load times Heres somethings i did to sort of improve my FPS so far and I've not had any CTDs or black textures since and loading times seem a bit faster :D This here can be found in FlightEngine.ini in the flight folder change these settings so they're similar to mine and or do your own tweaks see what works best next up go to your Options ini in mod folder and change stuff as such hopefully this will improve your FPS fix the black textures and possibly fix most of your issues :PPPPPPPP (bonus tip:) If you want crispier PNG screenies scroll to the bottom of your options ini and change from JPG to PNG as such remember to not always go for ultimate settings, ODS30AE looks just as pretty on lower settings ;)
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2 points
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2 pointsHello everyone! Report for today: J79 exhaust is being improved to become more realistic looking smoke. I am doing my best and the feedback are always welcomed. F-4 Phantom II J79 engine exhaust smoke and note how the smoke now match the actual size of jet nozzle:
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2 points
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1 pointHello WOFF pilots, WOFF BH&H II V1.30 update is now available. Version 1.30 'Recon Wars' 6 June 2022 1) Addressed loadout issues with F.E.2b and B.E.12 HD Aircraft, Aviatik BI, BII, CI, and the Rumpler C.IV. 2) Addressed an issue that caused 'AI Weather' to be generated more than once per day Addressed a Missing Winter Texture Overlay for Autumn Light, Winter Light, and Winter Full. This of course also includes our 'Recon Wars' expansion (FREE to those who purchased WOFF BH&H II) and it includes all other updates released for BH&H II. Please see website download page for full details.
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1 pointHello everyone! The new version of SFCE v1.1d is now released which includes updated F-4Ks and F-4Ms, J-6s / F-6s, and MiG-15s / 17s / 19s. Let me know if you see any errors or inaccurates with any aspect of aircraft in SFCE. I will fix them. As always, the feedback are appreciated. They are what makes mod better. ENJOY! Eagle114th
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1 pointlast Block 42 skin done. this heffer was a pain, even with 90% of the tail on skin... startin on block 30s
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1 point
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1 pointHello everyone! The project with MiG-19s and J-6s / F-6s has taken me longer than I thought. All of them are updated with new effects and changes to the weapons and other items in data ini files. An exported version of J-6C "Farmer-C" is renamed to F-6C "Farmer-C" for Egypt. The next version with updated MiG-15s / 17s / 19s and J-6s / F-6s will be released soon. Eagle114th
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1 pointThe miG-19 engine is another tricky challenge to work on. One of the most challenging parts was looking for the pictures and videos of the MiG-19 afterburner. I kept wondering why there is no visible afterburner in old MiG-19 videos. The journey led me to MiG-19 book and DCS MiG-19P Manual. Then I saw this: I was surprised and I realized something. This engine is so unique and it does not show the afterburner because it is barely visible! Notice dark red glowing flame from the top picture? This led me to work on MiG-19 afterburner tga SF2 provided. This is the result for engine node (military thrust): Afterburner have intense red glowing for inner afterburner. As it exit engine nozzle, it becomes more orange color. MiG-19 is one of aircraft that actually uses afterburner TGA. And this time, 2D texture is tweaked to become more intense red in color. Now next step is to work on the wing vortex effects when doing hard turning. Eagle114th
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1 pointHello everyone! Process report: MiG-15s and MIG-17s are completed. I am now working on MiG-19 before moving on to A-6s. MiG-17 effect is the most challenging project, especially when working on "flashing" afterburner effect as shown in this video: The afterburner effect is not exactly perfect but it is the best I could do after many hours of experimenting with effect. The effect with SF2 can be very frustrating, especially with transparent (alpha) background not working properly. From time to time, I usually see edge showing up non-alpha when it is supposed to have alpha (invisiblke color). Now with that behind me, as soon MiG-19 is done, the next version of beta wil be released. Please note, it is difficult to find the pictures of MiG-17 wing vortex and afterburner sound file. I am not giving up looking for it. It also appear there is no landing light featured in MiG15s, 17s and 19s. Please correct me if I am wrong though. Anyway, here is screenshots:
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1 pointHello everyone! I have the next screenshots to share. While I was working on A-6, decided to give MiG a try first. This time, it is MiG-15. I had a lot of fun working on it. She is flyable now with new sounds, updated .ini, along with a new flight model from KAW campaign mod. After doing research on MiG-15, I am unable to find any information about MiG-15 landing lights. Turn out MiG-15 may not have landing gear. Please correct me if I am wrong though. MiG-15 is looking good so far. I am moving on to MiG-15bis and MiG-17s next before working on A-6s. MiG-17 afterburner is unique. it will be interesting to see how MiG-17 afterburner going on/off rapidly can be simulated in SF2.
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1 point
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1 pointThe only "Celebrity" Pilot he did was that of Bruno Statchel. Or at least the only one I am aware of.
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1 pointI am improving the afterburner further with more tweaks and managed to get the afterburner to have more realistic light effects at night. No more afterburner acting like a flashlight anymore.
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