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Showing most liked content on 10/23/2022 in Posts
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9 points
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5 pointsSpectrum Industries Valkyrie Mk.3 - Angel Interceptor Squadron, 2067 Torno's recent Valkyrie from the Macross / Robotech series with some Spectrum markings, the face of Harmony Angel and the stealthy Phoenix missiles from the F-14Z by the 1 25 STUDIO (payware).
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4 pointsif DUCAT were to succeed me the max of the SU 27 carcass model we could have a complete family shortly since it even textures it, but it always finds an excuse not to give it to me and they would not have to pay for a model to anyone
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3 pointsI was thinking of making the Shahed-136 drone what do you think? So we can shoot it down by jet or SAM
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2 pointsThat's fine anyways, as I would probably shoot at it more than fly it, but good to know.
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1 pointDear Friends, The work continues. At the moment we're working on the schedule of the new project, new techs, compiling design documents for the new aircraft and other objects - and along with all that we're developing the six Collector Planes, some of which will be released before the end of this year and some in the beginning of the next one. One of them is the British fighter Supermarine Spitfire Mk.XIVe "Bubbletop". Unlike the Spitfire Mk.XIV already existing in the sim, this one has a bubble canopy without the dorsal fuselage spine. Many WWII fighters had such modification - the goal was the improved backward field of view. However, the dorsal spine wasn't there for nothing - it provided better aerodynamics via better airflow behind the canopy, reducing total drag of the aircraft. Nearly all pre-war aircraft designs had it because of a bit higher speed, but the actual war, as it usually does in human history, set the priorities differently. In the beginning of the war two Axis design bureaus tried a different canopy and rear fuselage design: there were Focke-Wulf Fw 190 designed by Kurt Tank and Mitsubishi A6M Zero designed by Jiro Horikoshi. They weren't the first fighters with bubble canopies and without a dorsal spine behind, but they were the fighters that were quite numerous and affected the air battles on either side of the Earth. The bubble canopy without the dorsal spine affected the aerodynamics negatively, but it gave the pilots much better view backwards - this was noted not only by them, but by their adversaries as well, since an air engagement was usually initiated by a sudden attack from a blind zone. Soviet engineers created bubble canopy modifications of the existing aircraft in the end of 1942 and in 1943 these models were produced on a massive scale. Their Western colleagues adopted it later and bubble canopy modifications began to emerge in 1944. Bubbletop Spitfire Mk.XIV appeared a year after the initial design, in April 1945. In Great Battles, Spitfire Mk.XIVe "bubbletop" will have two wing variations - with long (fighter) and short (photo recon) wingtips. As we always do, there will be other modifications included. Spitfire Mk.XIVe bubbletop will be released in the beginning of the next Spring, which is a bit symbolic, since, as we mentioned above, the real fighter appeared on the front during Spring 1945.
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1 pointView File Valkyrie VF3 This package represents an vf1 Valkyrie from the macross / robotech series contains the plane with 6 skins, the pilot, weapons and some sounds I did not homologate the simulator's common weapons, only the specific weapons that I created for the model were tested we have the missiles: AMM-1-ARROW air air all aspect RMS-1 nuclear warhead air to destroy zentraedi cruisers RMS-2 ground air with nuclear warhead the GU-11-55 cannon has a caliber of 55mm (if you read correctly) It has a great range but it also has a great kick the plane is a plane, it is not a robot it cannot be transformed into a guardian el piloto es el modelo de la pelicula macroos recuerdas el amor. I had planned to create the characters of the series but unfortunately every day it becomes more difficult for me to finish projects to be able to share them with you, it would be a great help if you followed me on my youtube channel https://www.youtube.com/channel/UC8BqDDMdd -Xv4nvCnU2rXyw So I could justify the time invested to my wife hahahaha. excuse my bad english the text is translated by google translator Submitter torno Submitted 09/01/2022 Category What If Hangar
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1 pointJust now... fast flight test with the NF-104 mod ! Around 82000 ft from my SF2 instal.
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1 pointShahed-136 drone It's a good model, but I don't think it's good for the game, since it's a kamikase drone, it's practically a rocking ammunition
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1 pointI think FastCargo already did something like that years ago if I remember correctly. You may want to ask him what it is.
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1 pointOhhh so cool I once modelled a super basic version of a generic Empire AA turret if you want to add it to them I can try look for it in my dusty archive xD
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1 pointWhat more of a sign do you need? After years of silence and ignoring the SF2 community TK came out of nowhere and wanted money. He found a few guys, that had enough hope, that this move was not just some sort of fake. And after not getting enough, he decided to go back into silence again... In my opinion, maybe at one time for a very short time he really had the idea of doing an up-to-date version, but this moment is gone for a long time. I know what not to expect.
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1 pointI am fine-tuning this beast, but there is always some data to adjust, I never got a photo of its cockpit, they will have to settle for the mig 21 PF with some panels deleted from the data, here is a new skin and I can not invest anymore time on this project.
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1 pointI played a little bit with the Flightmodel an i was able to reduce the wobbling of the Tejas. Open file: Tejas_data.ini. Look for line: ReferenceArea=38.4 and change it into ReferenceArea=35.5 Then look for the entries of the [Left_Flaperon], [Left_Flap], [Right_Flap] and [Right_Flaperon] chapters in each of this chapters you find a line: ControlRate=1.0 change it into ControlRate=2.0 This changes help to reduce the wobbling effect. They will not eliminate it.
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