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Showing most liked content on 10/29/2022 in Posts

  1. 11 points
    some of the work i did in the past year , just a small update F-104G Twin Store Carriage Rack Orpheus IV recce pod used at the Dutch F-104G , F-16 and Belgium F-16 Orpheus IV used by the Italian Air Force Matra 116 rocket pod Matra-116MA used at the Harrier GR1 , Vautour and Canberra SUU-42A flare dispenser LUU-2B flare for SUU-42A , 2 flares per tube 2.75i nch FFAR launcher used on many aircrafts like F-86 , F-84 and Fiat G-91 triple assembly of 2.75 inch FFAR launcher more to come
  2. 9 points
    To be or not to be... the Raptor !
  3. 4 points
    I have uploaded Beta 0.40 some minutes ago. If an admin gives his okay you can download it and enjoy Energodar and the other improvements on the map.
  4. 4 points
    solo 3 noches junto con Ale Ducat de aprendizaje acelerado, pero 10 años o mas insistiendo para que aprenda.
  5. 3 points
  6. 3 points
    USS Pueblo incident, Korea, January 1968 12th TFS Foxy Few: 4537 FWS (Fighter Weapons Squadron): 356th TFS Green Demons: 334th TFS Eagles: 335th TFS Chiefs: 336th TFS Rocketeers: 318th FIS Green Dragons: VF-191 Satan's Kittens, USS Ticonderoga:
  7. 2 points
    I wasted a lot of time with making a coastal defence missile system, and finaly i was unable to bring that thing to fire at ships. A pure waste of time. Thatswhy i was not able to hold my deadline to release the next Beta in this week. Back to the roots, terrain making. For the guys that use SF2NA as basic game i added the ukrainian flagship to the map. It acts as southern missile defence unit of the town of Nikolajew. I created a lot of streets and some more small villages. At the isthmus of the Crimean Peninsula now ground combat areas are set, so that CAS missions are possible. My idea to make a lot of CAS fields between Cherson and Nikolajew was not successfull. For that i would had to move the frontline in that area, but i cant bring myself to do that. For me the area of both sides of the river Dnepr is always Ukraine, not Russia. But CAS is only possible in game if one side of the combat line is on the red side and the other on the blue side. With both points at blue sides the game engine cant work properly. Sorry guys. As a small easter egg i placed the old fortress near the village of Perekop on the map. It was created in the time of the russian Czars, but still usefull in WW2. Even today you can find it at sat photos. So it looks in game:
  8. 1 point
    North American Mustang Mk.V - No.601 Squadron, RAF Mediterranean and Middle East, 1946 Skin Credit: amariani Mustang Wingtip Tanks: Coupi
  9. 1 point
    What if the soviets would not have sold the technology for the project 33 to China and would have built the plane themself as MiG-33.
  10. 1 point
    You can download the file from her https://xnormal.net/
  11. 1 point
    Will there be any templates available? Mandatory screens: numbers for the F/A-18EA
  12. 1 point
    I disliked the north coastline of Energodar. Thatswhy i made two additionaly tiles. Now it looks so:
  13. 1 point
    For those who are painting honorable old models, others hacked, before Christmas there would be this SU-27, for now very beta.
  14. 1 point
    Topping up the tanks somewhere over the Med...
  15. 1 point
    El caza ala delta sin cola, una propuesta del Dr Reimar Horten a la FMA, como alternativa al FMA IAe.33 Pulqui II. Ilustraciones de Mario Merino Alegre para la monografía de este caza realizada por David Myhra.
  16. 1 point
    That is really strange! I don't know what did go wrong. Try to run the same mission and if that happens again then it's something to do with the missile data.
  17. 1 point
    I added some small islands east of Energodar. Perhaps i will do some work on the north coast of Energodar. Finally all trees are "planted". Ground combat at the bottle neck of the Crimean Peninsula added. So CAS missions are possible now. My attempt to make battlegrounds between Cherson and Nikolajew, which are relevant today, failed. I got strange results. The game was doing what it wanted, not what it should do. I'm not sure wheter i can release a new Beta this weekend. But i think someday in the next week it will happen. Screenshot: Energodar seen from the east. In forground the new islands, which i added.
  18. 1 point
  19. 1 point
    ShaKhrai's Su-27 Ukrainian pixel skin 1.0 cleaned up a little and put through a details template with panel lines and Ukrainian warning markings etc
  20. 1 point
    Next big update comin' to the J-10AR: brand new skin, new weapons, new loadouts and hangar and loading images!
  21. 1 point
    I was not able to convert from jpg to dds format with proper layer for the waves. So i made the tiles old school tga. So looks Energodar at the moment. In the forground you find the town of Energodar. In the middle, where the smoke is, is the thermal powerstation Energodar situated and in the background you see the 6 reactor buildings of Energodar Nuclear Powerstation.
  22. 1 point
  23. 1 point
    I know... but I couldn't resist !
  24. 1 point
    I'm working on a new skin for the later and interesting Su-35S (by frtn) found in the SFP1 section. This mod works fine with SF2. Even if there are several little problems with the mapping. P.
  25. 1 point
    SitRep: I'm still working on Energodar, town and nuclear powerplant. I added some more factories and other ground objects. Then i try to rework parts of the tiles which not match. And finally i have started to "plant trees".
  26. 1 point
    Ladies and gentleman, it is a pleasure to present to you the F/A-18EA Argentinian Hornet...
  27. 1 point
    E-3D Sentry, with new FACh operator, mod over TMF E-3A, soon previous RAF livery
  28. 1 point
    Florians C-47D Template + Skin(s) WIP


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