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Showing most liked content on 04/23/2023 in Posts
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11 pointsFinally, I found some time (to put things together)... so I uploaded just a few models. Just in case you are wondering if this is just another long-gone project...So should be available to download soon... while meanwhile... D-30 Howitzer Mobile Army Surgical Hospital GAZ-66 AP-2 9K51 Grad system on Ural-375D BM-21 9K55 Grad-1 on 9P138 ZIL-131 chassis airfield fire engine AA-40 on ZIL-131 R-161A-2M radio vehicle on ZIL-131 this was before..but now with the rest of the system 9K52 Luna-M on 9P113 ZIL-135 chassis 9M21 missile transport vehicle 9T29 on ZIL-135 chassis and Luna-M command unit 9S445M - GAZ-66 PU-2 with meteorological radio measuring station RWZ-1A and AB-4-0/230 power unit
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3 pointsView File Cold East Ground Objects Bonanza Vol.1 The first part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. 5 new weapons for some of the objects. 9M14M, 9M14P, 9M111, 9M113, 9M114 Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. Inside 2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini BMP-1 BMP-1P + 9K113 Konkurs (9M113 Gaboy missile) BMP-2 + 9K113 Konkurs (9M113 Gaboy missile) BRDM-2 BTR-50PK BTR-60PB BTR-60R-145BM radio and command vehicle 9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile) 9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile) 9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile) 9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy) 9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile) MT-LB MT-LB SNAR-10 Leopard artillery radar MT-LBu 1V14 artillery command and recon vehicle MT-LBu 9S80 (PPRU-1) air defense command vehicle MTU-55 bridge layer OT-62B OT-64A PT-76 T-54 T-55 obr59 T-55 obr71 T-55AM T-55AM2 (Czechoslovakia production) T-55AMV T-62 obr61 T-62 obr72 T-62M T-62MV T-72 Ural T-72 Ural-1 T-72A T-72M T-72M1 ZSU-23-4V ZSU-23-4V1 ZSU-23-4M ZSU-57-2 Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here Submitter yakarov79 Submitted 04/23/2023 Category Ground Object Mods
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3 pointsNot sure how that's a What If, but looks nice at least :) Caturday flying, taking it easy in the Black Sea
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3 pointsI know the serials are wrong, I haven't started making any and will probably do something generic using the stock ones. As for colors and schemes, almost all the pictures I've seen are black & white and the scheme patterns seem to change a lot even withing units.
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2 pointsView File SF2 Grumman C-2A(R) Greyhound Pack by Coyote Aerospace SF2 Grumman C-2A(R) Greyhound Pack by Coyote Aerospace 4/19/2023 -For SF2 =ONLY= (Full 5 Merged Required*) This pack is the release of the C-2A Greyhound cargo/carrier-on-board delivery (COD) aircraft used by the US Navy. This mod represent the "C-2A(R) or "Reprocured" airframes as used from 1984 onwards. These are the 8-bladed prop versions. *This mod makes use of the stock 3W E-2C Hawkeye's destroyed model. SF2:NA is required to gain access to that lod. If you don't have NA, you may have to edit the data ini to use another destroyed model.* The aircraft is finished in standard USN Gull Grey/White. Serial number (BuNums) are 100% historly correct for this model, but should be considered generic in nature. 16 BuNums are provided, and Decal Randomization is TRUE. The templates for the skin are also supplied for other texture artists to use, and improve upon. Skins supplied in this package are: VRC-30 - original - 2009 scheme - 2015 scheme (various Dets) VRC-40 - 1999 scheme - 2015 scheme - 2018 scheme There are also some 'cargo pallets' as weapons, for loading in the cargo bay. (thanks to Cliff7600) As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! I'd also like to take this time to thank Cliff7600 for volunteering to fix some (most) of the issues I couldn't. He also supplies some very nice new skins!! *** Be advised, this model is being released in "As-Is" condition. As the model builder has retired, any issues not fixable via ini edits will remain as we have no access to the 3d MAX files *** Wrench Kevin Stein =edited for release 3/20/2023== Submitter Wrench Submitted 04/21/2023 Category Other
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2 points@Wrench By the way, during the development of ODS 30AE, I discovered that the E-2C_Destroyed.LOD model (and also Yak-38_Destroyed.LOD) actually don't exist in the game files. So if you crash, there's no destroyed model for those aircraft. I use the C-47A_Destroyed.LOD for the E-2C and for this C-2A, better than nothing.
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2 pointsI trimmed yesterday the old thread, from all these began, "What will be next" and I reread this part: Let's take the Su-34 as an example. I would love to have it in game, but first we have the cockpit issue - a Su-34 with F-111 or B-1B cockpit - no, thanks, I'd rather have something else. Then we also have the various pylon and rail taypes used on the Su-34 for A2A, A2G missiles, bombs, drop tanks, etc. I doubt many modders would be interested and would spend the time needed to model all correct pylons and rails for the Su-34 and having bombs loaded on missile rails or missiles on bomb pylons is a no-go for me. Well I don't know if Svetlin remembers his post but I want to let you all know, Svetlin included, that...we will have these...various pylons fro A-A and A-G missiles, bombs, drop tanks etc :) Actually half of the work is already made. You are welcome :)
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2 pointsDecided to make the A-7E FLIR a more tactical color than just white. This is for the TMF A-7s. A-7_Flir.7z
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1 pointView File Cold East Ground Objects Bonanza Vol.2 The second part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. Part two contains mostly air-to-air defenses. SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7. Again those SAMs are not really plug-and-play mods. I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER. It is up to the player to pick and choose the desired system for a specific mod, terrain, etc. all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models) All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. SA-2A (SA-75): P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users) P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket SA-2C(S-75): P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket SA-2E (S-75V): P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket SA-2E1 (S-75M1): P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket SA-2E2 (S-75M2): P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2E3 (S-75M3): P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2F (S-75MK): P-12M + PRV-11 Station P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket SA-3 (S-125): P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket SA-3B (S-125M): P-15 + PRV-11 P-15M + PRV-13 + 1L22 P-15M2 + PRV-13 + 1L22 P-19 + PRV-13 SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket SA-7 (9K32M) BTR-60PB equipped with 9K32M Strela-2M system SA-8B P-40 radar and 9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis. SA-9/SA-9B 9K31 Strela-1 on BRDM-2 chassis SA-13 9K35 Strela-10 on MT-LB chassis Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here Submitter yakarov79 Submitted 04/23/2023 Category Ground Object Mods
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1 pointView File Su-35SK2 with Chinese Weapons Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35SK2 with Chinese Weapons Weapons: PL-10 PL-12 PL-15 PL-21 All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Chinese Weapons made by angelp. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 04/22/2023 Category Su-35
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1 pointMy extended thanks to the team for this release. We need proper ODS skins for the ODS 30AE mod. Any volunteers? References are available here: https://dstorm.eu/pages/en/usa/c-2.html
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1 pointholding formation on an unwilling wingman is part of the challenge of the thread of course some mission briefs are harder than others damn, he might make it up here because,..... i was inverted and for those that wanted the numbers on that;
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1 pointAeropuerto Internacional Laguna del Sauce, Uruguay, with uruguayan Naval Aviation Base. (WIP) I need a new terminal building. GKABS terminal building is much to big for this airport. Then, i think, i must make a new tile for sea to airfield transistion. Finally i will place some more barracks, which in reality are close to this airfield. IIRC it is the home of a pioneer battalion or so.
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1 pointPracticing synchronized landings...aand a few clashes in the danger zone
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1 pointRiver and town i have on the map. But the town is to small and the river to big. I think i should make a tile where a town is situated on a river. I always thought, that some ground crews would bring some life in the scenery of an airfield. Last weekend i played First Eagles again, after long years of absence and i found, that Geezer made some ground crew objects. I took one of this and repainted them to more modern: They are a little bit difficult to see, close to the Jeep and then a second group near the Harrier. So the group looks in LOD-Editor:
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1 pointHere's a video of me dropping a GBU-10 and a few GBU-12 Paveway IV: Irrespective of the target, you should get a release anytime within parameters. It could be your stick, or the game, but you should be able to drop regardless of the target.
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1 pointUmmm.. Sorry if I'm Spamming or messing around,.. but does this count? or dis-count? (Feel free to remove this if inappropriate)
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