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Showing most liked content on 06/10/2023 in all areas

  1. 6 points
    Red team heading out to set up the OPFOR CAP while the Blue Force get ready to mount up...
  2. 5 points
    Paran go Stealthy! https://125studio.tistory.com/
  3. 5 points
  4. 4 points
    A VAQ-129 pilot trains with the Growler
  5. 3 points
    fighters make movies, spyplanes make headlines, but bombers make history
  6. 3 points
    VAQ-129 "Line" jet markings. I've noticed this before and wanted to include it in the skin set. I need to do a few more decals though as I need to comb through reference photos and get as many numbers as I can though.
  7. 3 points
    In the last days i went back to the Ukraine/Crimea terrain and started to rework the TOD files of the farmland areas. Is a boring job. Each red cross marks a tree. The trees are now not anymore widely spread at the pampa, but at places where they should be.
  8. 2 points
    What i'm noticing right now is, that the stock MiG-23 does not lower the outer section of the flaps. A job for a modder.
  9. 2 points
    Hola Mundo! Tanto tiempo.. Bueno, la semana pasada vi esto.. ..y quise retomar con el 3D ahora que estoy volviendo a tener tiempo (poco, pero algo es algo)
  10. 1 point
    Uploading now and waiting for approval
  11. 1 point
    more from the nose art gallery....
  12. 1 point
    Use it as you see fit , nice for me to give something back to the community for a change
  13. 1 point
    Wow!!!Can't wait. Great to see Thrust vectoring modelled. There's a great book titled Su-30 in Indian service written by the late Phil Camp. It is a wonderful reference on SU-30MKIs. Here's my copy
  14. 1 point
    Y aquí imágenes del 20 de julio de 2021, after presentación oficial ya con fotos y demás detalles para poder hacer bien el 3D, lo anterior era pura especulación (y resultó ser bastante acertada).. En agosto le metí detalles.. Y.. para septiembre del '21 ya lo tenía en el sim, pero sin skin.. y creo que ahí quedó: Y esto es más especulación, versión biplaza: Después me fijo en qué estado quedó y por ahí con algo de suerte lo subimos.
  15. 1 point
    Aquí, imágenes del 17 de Julio de 2021..
  16. 1 point
    Hola gente de combatace.com! Estoy aca para anunciarles que hace unas semanas he creado a la par de Kerbeos el escuadron Argenhawks, tributo a la 5ta Brigada Aerea de Villa Reynolds, San Luis, Argentina. Estamos en etapa de aprendizaje y entrenamiento... asi que todo esto es nuevo para nosotros aunque ya eramos pilotos virtuales de los juegos de la saga Third Wire. La idea del escuadron es para superarnos como pilotos "a la que te criaste" y adquirir conocimientos reales. A aquellos miembros de algun escuadron virtual que lea este mensaje tenga a bien mandarnos algun mensaje privado y charlemos del asunto... me encantaria compartir experiencias con todos aquellos que gusten de la aeronautica tanto como a nosotros.
  17. 1 point
    Hola Carlithosm pudiste entrar en el archivo ini del avión por ejemplo: SU-27 en SU27_DATA.INI [MissionData] NationName=SOVIET ServiceStartYear=1984 ServiceEndYear=2020 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=TRUE ExportStartYear=1985 ExportEndYear=2020 ExportAvailability=COMMON PrimaryRoles=SWEEP,CAP,ESCORT,INTERCEPT SecondaryRoles=CAS,STRIKE,SEAD,ARMED_RECON,ANTI_SHIP,RECON NormalMissionRadius=1370 MaxMissionRadius=4000 Ceiling=17700 MinBaseSize=SMALL ............................................................................................................................................................................ // Weapon Stations [LeftOuterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftouterstation PylonMass=86.18 PylonDragArea=0.02 [RightOuterStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=rightouterstation PylonMass=86.18 PylonDragArea=0.02 [LeftStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftstation PylonMass=86.18 PylonDragArea=0.02 [RightStation] <-----------------------(ESTACIÓN DE CARGA DERECHA) SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 < ---------------------- (CAPACIDAD DE PESO MÁXIMO) AllowedWeaponClass=IRM <---------- ( ESTE ES EL TIPO DE ARMA QUE CARGA EN ESTE PYLON) AttachmentType=WP, SOVIET <---------(ESTA ES LA NACIONALIDAD DE LAS ARMAS) ModelNodeName=Rightstation PylonMass=86.18 PylonDragArea=0.02 [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode= EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 [RightInnerStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.498,-2.65,-0.0 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode= EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 // Centerline ---------------------- [Station1] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-0.67,-0.209 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylonDragArea=0.02 [Station2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-5.45,-0.240 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylonDragArea=0.02 [Station3] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 [Station4] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 [LargeCenterlineStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-2.7,0.1 AttachmentAngles=0.0,0.0,0.0 NumWeapons=1 EjectVelocity=0.0,0.0,-1.0 LoadLimit=4200 AllowedWeaponClass= AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=PTB-3000 //--------------------------------------- [ecm1] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.1,-4.503,0.558 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode=L005 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName= PylonMass= PylonDragArea= [ecm2] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.1,-4.503,0.558 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode=L005 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName= PylonMass= PylonDragArea= [Station-LP] SystemType=WEAPON_STATION StationID=14 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.266,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass= AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 //-----------------------------------------------------------------Rocket Pod---------------------------------------- [RPStation1] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.678,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=ST11 PylonMass=86.18 PylonDragArea=0.02 [RPStation2] SystemType=WEAPON_STATION StationID=16 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.125,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=LeftinnerStation PylonMass=86.18 PylonDragArea=0.02 [RPStation3] SystemType=WEAPON_STATION StationID=17 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.678,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=ST12 PylonMass=86.18 PylonDragArea=0.02 [RPStation4] SystemType=WEAPON_STATION StationID=18 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.125,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 // Countermeasures ---------------------------------------------------- [ECM] ReferenceName=Sobritsaya ECM pod SystemType=ECM_JAMMER JammerType=DUAL_MODE_JAMMER JammerStrength=60.0 MinExtentPosition= -0.50, 1.26, 0.61 MaxExtentPosition= 0.50, 0.36, 0.94 [ChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=0.00,-7.78,0.34 EjectVelocity=5.00,0.00,20.00 NumChaff=48 NumFlare=48 [ChaffDispenser2] SystemType=DECOY_DISPENSER EjectPosition=0.00,-7.78,0.34 EjectVelocity=-5.00,0.00,20.00 NumChaff=48 NumFlare=48 // Fuel Tanks --------------------------------------------------------- [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=445.68 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 4.10,-0.65 MaxExtentPosition= 0.46, 3.29, 0.88 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=545.68 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 3.27, 0.60 MaxExtentPosition= 0.46, 1.71, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=489.33 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 1.68, 0.60 MaxExtentPosition= 0.46, 0.80, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=592.86 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 0.76, 0.50 MaxExtentPosition= 0.46,-0.80, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell5] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=530.71 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46,-1.81, 0.44 MaxExtentPosition= 0.46,-0.81, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell6] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=440.24 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46,-2.85, 0.32 MaxExtentPosition= 0.46,-1.85, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=7 MaxFuelAmount=790.75 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition= 3.98,-0.69,-0.81 MaxExtentPosition= 1.32, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [RightWingFuelCell2] SystemType=FUEL_TANK FuelTankID=7 MaxFuelAmount=427.50 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition= 4.52,-0.69,-0.81 MaxExtentPosition= 4.00, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=8 MaxFuelAmount=790.75 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition=-3.98,-0.69,-0.81 MaxExtentPosition=-1.32, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [LeftWingFuelCell2] SystemType=FUEL_TANK FuelTankID=8 MaxFuelAmount=427.50 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition=-4.52,-0.69,-0.81 MaxExtentPosition=-4.00, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 // Landing Gears --------------------------------------------------------- [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockAnimationID=6 ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.268 CastoringWheel=TRUE CastoringNodeName=Line15 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=95.0 InputName=YAW_CONTROL ControlRate=0.70 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=LeftMainGear InsideNodeName= ShockNodeName=LeftPiston ShockAnimationID=7 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=2.0 WheelNodeName=Left_MainWheel RollingRadius=0.425 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=RightMainGear InsideNodeName= ShockNodeName=RightPiston ShockAnimationID=8 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=2.0 WheelNodeName=Right_MainWheel RollingRadius=0.425 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE ReverseModelOrientation=TRUE [Bumper1] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Bumper ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=0.0,-10.406,-0.127 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper2] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Station3 ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=-1.195,-1.8,-1.0 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper3] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Station4 ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=1.195,-1.8,-1.0 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper4] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Rightouterstation ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=-7.1,-4.503,0.598 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper5] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Leftouterstation ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=7.1,-4.503,0.598 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper6] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName= ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=0.0,8.278,-0.181 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 // Airbrakes --------------------------------------------------------- [Airbrake] SystemType=AIRBRAKE DeployTime=2.0 RetractTime=2.0 AnimationID=2 DragArea=5.2 // Lights --------------------------------------------------------- [GearLight01] SystemType=LIGHT Position= -0.093,3.029,-0.01 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [GearLight02] SystemType=LIGHT Position= 0.093,3.029,-0.01 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [GearLight03] SystemType=LIGHT Position= 0.00,3.109,-0.40 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-7.150,-5.434, 0.420 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.05 Position=7.150,-5.434, 0.423 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position= -2.07,-6.428,3.702 LightSrcOffset=0.0,0.0,0.0 Color=0.66,0.66,0.6 Brightness=0.07 LightSrcRange=0.2 CanFlash=FALSE [NoseLight] SystemType=LIGHT Position= 0.00,5.029,-0.05 LightSrcOffset=2.6046,2.6046,2.6046 Color=0.88,0.25,0.25 Brightness=0.10 LightSrcRange=1 CanFlash=TRUE FlashTime=0.95 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- POR SI NO SABES LOS TIPOS DE ARMAS TE DEJO UN TUTORIAL QUE PUBLICARON POR AQUI Edición de armas SF2 - Guía de referencia rápida ******************* Strike Fighters 2 - Editar datos de armas ********************* ¿Cuáles son los diferentes tipos de armas que puedo caber en un pilón en SF2? -------------------------------------------------- -------------------------------------------------- ------------------- Esto se encuentra en la aeronave data.ini y le permite al Pilón saber el tipo de armas que puede llevar -------------------------------------------------- -------------------------------------------------- ------------------- AllowedWeaponClass = ??? BOMB ... bomba LGB ..... Bomba guiada por láser EOGB ... Bomba electro-ópticamente guiada AWD .... Dispensador de armas de área NUC .... bomba nuclear WGR .... cohete guiado por cable CGR .... cohete guiado por comando LGR .... cohete guiado por láser EOGR .... Cohete electro-ópticamente guiado ARM .... Misil anti-radiación ASM .... misil antibuque IRM ..... Misil de búsqueda de calor SAHM ... Misil Homing semiactivo AHM .... Misil Homing activo RP ...... Rocket Pod RCKT ... cohete, solo GP ...... GunPod EP ...... Módulo ECM LP ...... Laser Pod NP ...... Pod de navegación DLP .... Vaina de enlace de datos RCN ..... Recon Camera Pod IFP ..... Dispensador de llamarada de iluminación FT ...... Tanque de combustible 2BR .... Twin Bomb Rack 2IR ..... Twin IRM Rack 2AR .... Rack Twin AHM TER .... Triple Expulsor Rack TLR .... Triple Homing Rocket Rack (AGM-65 por ejemplo) MER ... Estante de expulsión múltiple (6 bombas) BFT .... bomba que lleva el tanque de combustible ATR .... Bastidor de cohetes guiados (solo para WGR / LGR - Sin bastidores para CGR) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ESPERO TE SIRVA DE AYUDA PARA QUE APAREZCAN LAS ARMAS EN STORES SIRVE PARA TODAS LAS ESTACIONES DE CARGA DEL AVIÓN. SALUDOS.
  18. 1 point

    Version 1.0

    217 downloads

    The Bloch MB.130 and its derivatives were a series of French monoplane reconnaissance-bombers developed during the 1930s. They saw some limited action at the beginning of World War II but were obsolete by that time and suffered badly against the Luftwaffe. After the fall of France, a few were pressed into Luftwaffe service. 3D Model and Bombs: (Veltro2k) Textures and FM: (Charles) Cockpit: (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  19. 1 point

    Version 2.0

    277 downloads

    Dewoitine D.520 Dewoitine D.520 was French fighter aircraft that entered service in early 1940, shortly after the opening of World War II. Unlike the Morane-Saulnier M.S.406, which was at that time the most numerous fighter of the French Air Force, the Dewoitine D.520 came close to being a match for the latest German types, such as the Messerschmitt Bf 109. It was slower than the Bf 109E but superior in manoeuvrability. Because of a delayed production cycle, only a small number were available for combat with the Luftwaffe. unzip ad folders to their appropiate places...have fun 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  20. 1 point

    Version 2.0

    177 downloads

    The Potez 633 and its derivatives were a family of twin-engined aircraft developed for the Armée de l'Air in the late 1930s 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  21. 1 point

    Version 2.1

    234 downloads

    Potez 631 Heavy Fighter The Potez 631 and its derivatives were a family of twin-engined aircraft developed for the Armée de l'Air in the late 1930s 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  22. 1 point

    Version 2.0

    163 downloads

    Potez 630 The Potez 630 and its derivatives were a family of twin-engined aircraft developed for the Armée de l'Air in the late 1930s 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
  23. 0 points
    En algún momento hace unos 6 o 7 años atras , me habian pasado el cockpit del pampa 1 o 2 creo que era. Estaba genial tenia un montón de detalles únicos que fueron mapeados de la cabina original , un trabajo increíblemente detallado. Creo que los chicos lo finalizaron pero nunca salió a la luz.
  24. 0 points
    Hola , que tal, mi nombre es Mauro . mas conocido como Dragon :) y por lo que veo...soy moderador ?..interesante pasaba para decirles que estoy vivo , por cuestiones de la vida el grupo esta dividido y de ves en cuando seguimos teniendo las juntadas , de a 10 o inclusive como el fin de semana pasado de 2 en un asado muy familiar, para mantener la amistad siempre presente . por cuestiones laborales , de tiempo , 1 mujer 3 hijas 1 perro 1 loro y 34 amantes lamentablemente todo quedo en la PC , ya ni recuerdo como era todo esto, inclusive el joystick esta lleno de polvo . estoy viejo , y ahora vuelo bajito jajaja se los extraña ;) Saluda Atte Dragon :)


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