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Showing most liked content on 11/27/2024 in all areas

  1. 4 points
  2. 3 points
    I want to make a MH-60 mod for a long time, maybe call it Project B-Team I guess, and maybe not just make it ground object but also a functional bird? It is possible, but helicopter fm in sf2 make me headache. And then "B-Team" may include MH-47,Z-20,Z-9 some more series, of course. God,I need moooooooooooooooooore then 2 weeks.
  3. 3 points
    M1A2 pack is almost done, I may just wait for some new bug appear, if there is no one,it is ready to go. Besides, im planning on some more ground object,mainly modern era stuffs.Wheels, Helis, etc. Below is a pic of ZTZ-99A, it has similar firepower and protection to M1A2: Below is a pic of Mengshi CSK-131,I plan to make it as an airport decoration.: And CM-34,Infantry Fighting Vehicle with 30mm MK44
  4. 3 points
  5. 2 points
    Indonesian Sabre Dingo (coming soon!)
  6. 1 point
    Hello ! Here several pictures of my 1:72 WWII fighters I began to build two years ago... an old project ! Next ones : Me 163, Bf 109s, P-47s, etc... P.
  7. 1 point

    Version 1.0.2

    1,354 downloads

    -------------------------------------- Strike Fighters 2: RED EDITION -------------------------------------- This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign) There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... ) 1. Battle for Kuril islands (2031) - [Far East theater] 2. Northern Sabre (2031) - [Iceland theater] 3. Battle for Kuril islands (1986) - [Far East theater] 4. Northern Sabre (1986) - [Iceland theater] _____________________________________________________________________________________________________________ To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. This Download (because of size restrictions) have not included decals and have lower count of available Aircraft. (Originally Campaign enable up to 210 playable aircraft) ( in 1.0.2. version there are 132 available Aircraft in Gameplay ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPORTANT: Install instructions and Credits are in the enclosed read me !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________________________________________________________________________________________________________ I´ve to thank Thirdwire Combatace site owner - Erik Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!! __________________________________________________________________________________________________________________________________________________________________________ What is new: New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION of some type of "AIRCRAFT ENCYCLOPEDIA" Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience ! Examples: Source of information: ... many books in PDF in order to extract information that i need. from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of missiles have very useful "Description" : Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range. example: AIM-120D1 (160km Range ARH) MICA NG (150Km Range ARH) Meteor BVRAAM (200Km Range ARH) R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing R-77M (193Km Range ARH) R-27EA (130km Range - ARH 9B-1103K active seeker) R-27EM (170km Range - ARH 9B-1103K active seeker) etc. Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT. like: Kh-35E "Kayak" ASM (300Km Range) Kh-69 (400Km range Stealth Cruise missile) Kh-38ML Laser Guided Missile (40Km Range) Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range) Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (NEW MENU DESIGN): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUKHOI S-37 (3D MODEL) by logan4 RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase) S-37 Fighter jets are made by also brilliant modder: logan4 When they were ready, they will be in COMBATACE download section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA unresponsive Controls (with Joystick) - FIX SOLUTION: This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play & Enjoy Odzadze Link to video, with instructions how to install game Mod
  8. 1 point

    Version 1.0.0

    137 downloads

    What is New... There are x3 Playable tanks. M-84AS, T-80BV, T-90 MBT Tanks are originally made as Ground models (static), but now are PLAYABLE models. Tanks are equipped with x8 Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles. & Standard 125mm D-81K Tank Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All of this is done, because some Combatace users ask me to make Playable tanks. And i wanted to test the boundaries of Game engine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is important to mention? - Strike fighters 2 maps are not made for typical ground Campaign because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer. -Do not try to pass over watter (tank will get stuck) -Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N) Because of Low Altitude so Player must pass everything on Foot (Tracked Wheels) ! Just do Time Compression x8 (ALT + T) and Speed up ! And of course Turret is in Fixed position, so you need to aim like you use Tank destroyer (etc. Hetzer tank or Sturmgeschutz) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS ---Third Wire for making this outstanding game--- ---Combatace site--- ODZADZE (me) for making Hangar, loading image, Modified Model ini. files, and for making Ground models (static) as PLAYABLE models also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files Credits by other authors: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK M-84AS) M-84AS by GKABS Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni - GKABS used his 3d model as a blueprint F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-80BV) Original Google Sketchup Model by SWS Ported to SF2 format by BPAo and Fubar512 INI files by Fubar512 Textures by 331Killerbee F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-90MBT) (1)Cloostyyyk(offsite user): Original models and textures; (2)simonmiller416: port models to game, do a lots of data and texture works; F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE Play & Enjoy
  9. 1 point
    @EricJ and @Wrench Thank you for the feedback!, I'll do TW style too! I will add two files: TGA (for radar scope) and tweaked avionics that make green symbol less bright, so it matches TW settings. That way we have two versions: Historical and TW style radar scope. The TW version will be in folder "_OPTIONAL" for each aircraft. Eagle114th
  10. 1 point
  11. 1 point
    The Tomcats are done well, and shouldn't be redone at all... I mean yeah they are old, but TMF isn't bad quality work IMHO. Besides who's going to make the cockpits? Recycle the old ones? But a Viggen I can get behind though
  12. 1 point
    Can I give my 2 cents?: The Saab´s Draken and Viggen, Tomcats... These models are superb 10 or 15 years ago, but the news models/modder raised the bar, and these planes gonna look awesome with the new "standards"...
  13. 1 point
    Yeah but even then I go to Turbo Squid to find something I want too and used a few of their models for projects for a couple of games. It's not a matter of laziness but being economical with time lol
  14. 1 point
    @GKABS Maybe some Saab Drakens would be desirable me thinks...
  15. 1 point
    The latest CDLC for Arma 3 just came out and some dude was griping over 7.99 (that was the full price of it), and trying to get it on sale. I mean why not support a local group with some money to make more content, than trying to buy it cheap. Really set me off. I didn't say anything but yeah, some people spend more on coffee than on content for games. I mean 3W has some money, but 5.99 isn't too bad for somebody to buy either.
  16. 1 point
    The A & C model zippers are covered quite well with the 3W DLC. OTH, new B & Ds would be nice
  17. 1 point
    Thinking about old SF2 jets that could be replaced with better models, I would point out F-104A/B/C/D with focus on the B and D since I love 2-seaters
  18. 1 point
    I would like to find a new one a good time to learn more
  19. 1 point
    are you talking a fresh model, or looking at adjusting the H-60 model floating around here from angelP? as to FM's talk to guruu or yakarov79. theyre the resident rotary experts and if you made a non DAT H-47..... the Z-9 would be wickked too since its just a few steps to make a Dauphin from there....
  20. 1 point
    If I flew the plane I'd go with the black background more than the accurate one, simply because it may be easier to see and so on.
  21. 1 point
    Hello everyone, I did an interesting experiment with an alternative radar scope style; I wondered what it would be like if the radar scope is turned into TW styloe "deafult" with black background and only green lines. It will be included as Optional if someone wants it, however, it is only if I have time for it. I am more focused on the accurate color and texture for radar scope. Eagle114th
  22. 1 point
    Hello everyone! It have been quite busy weeks, however, during myf ree time working on DTMDragons' excellent F-106's cockpit, I leanred a lot from him. What I realized is that we can use codes to hide any certain parts or have any part of aircraft shoiwng up in cockpit from external 3D model. For example, using an external canopy to ensure it have accurate cockpit frame, especially front frame. At the same time, with the discovery of 'display limit", I am able to re-make the more accurate F-106 MA-1 radar scope (I found out that F-106 may have been using AN/ASQ-18 or 25 radar working with MA-1. Please feel free to correct me if I am wrong on this one). there are three types of F-106 cockpits; F-106s which contains scope and non-scope version F-106 Six Shooter version (with HUD) via fake pilot method. Here are screenshot: At the same time, the accessiblity version was made, so you can get idea what it looks ilke when IRM have a lock on enemy aircraft:" Eagle114th
  23. 1 point
    After tweaking the display limitation, I am able to create new radar scope that look more ilke F-106:s radar scope.
  24. 1 point
    Hope to see a KA-6D as well at some point. I know it is of little to none practical use in the game, but the A-6 line woud not be complete without it.
  25. 1 point
    Really looking forward to the Prowler (and A-6E).
  26. 1 point
    Only 2 can be seen........
  27. 1 point
    Great screenies, and I love the Viking too, but it's got 4 seats hasn't it, not 2? Mandatory two-seater screenshot:
  28. 1 point
    they are nice. would be nicer if we had a fuctioning system to run ASW ..... 1 million hours.......
  29. 1 point
    I get a kick out of the Viking... It's one of the smoother a/c to bring aboard
  30. 1 point
  31. 1 point
    RAAF Super Hornets... (Converted skins for the DAT models)
  32. 1 point
  33. 1 point

    Version 0.9.0

    96 downloads

    Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2. Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error. Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
  34. 1 point

    Version beta test

    89 downloads

    This is beta test of terrain following F-111A, similar to my Tornadoes. Settings are a bit different than tornadoes settings , but these will be universal. Means, will work for Tornado and F-111. [Altitude] Normal=170 Low=150 VeryLow=100 High=250 VeryHigh=450 //Normal=3000 //Low=500 //VeryLow=100 //High=5000 //VeryHigh=8000 [Waypoint] TaxiSpeed=5.14444 TaxiTime=0 TakeOffTime=0 InitialClimbDist=15000 InitialClimbAlt=1000 MaxInitialClimbAngle=0.7 MarshallTime=150 IPDist=27780 IPAngle=45.0 IPTime=150 AttackAlt=150 MaxApproachAngle=90 LandApproachDist=15000 LandApproachAlt=1344 LandLineupDist=8500 LandLineupAlt=762 StackAltDiff=500 ArrivalTimeDiff=240 EscortTimeDiff=10 MinBaseRange=10000 MinFACRange=15000 AircraftWaypointSize=1500 GroundObjectWaypointSize=500 GroundAttackDist=500
  35. 1 point

    Version

    83 downloads

    hello this is from my first try ...in max files is only a max file for any one want to make .....a ground mechanic's or in the tower personal i hope you like it Attention is only the 3ds file......for max 2008,2009 ....!!!! for new mod's


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