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Showing most liked content on 12/02/2024 in all areas

  1. 6 points

    Version 4.0.0

    85 downloads

    Mirage F1EE(M) The F1M upgrade was applied to 48 Spanish F1CE/EE. The prototype F1M flew in April 1998, and CASA delivered the remainder between March 1999 and 15 March 2001. The project included a revised cockpit with colour LCDs and a Smart HUD from Sextant Avionique, a Sextant inertial navigation system with GPS interface; NATO-compatible Have Quick 2 secure communications; Mode 4 digital IFF; a defensive aids suite; and flight recorders. The radar was upgraded to Cyrano IVM standard, adding sea search and air to ground ranging modes. F1EE(M) Specifics: Same as F1EE_late plus: Major Cockpit redesign: new HUD Left MFD for radar display, weapon and other configuration pages UFCP Up Front Control Panel AN/ALR-300 RWRmiscellaneous others re-layouts and additions GPS antenna for improved Inertial Navigation System double wingtips lights IFF antenna Covered units : Ala 14. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team.
  2. 6 points
  3. 5 points
  4. 5 points
    Hmmmm, cant say I've noticed this before, but today because my loading times are pretty long on my heavily modded Vietnam install, I decided decided to throw a copy of the stock SEA terrain in the mod folder as I'm only wanting to checkout the work I'm doing on an F-4B model. Obviously the loading times were way quicker so I'm flying around checking thing out , stopping and starting a few missions when it suddenly dawned on me that the clouds were lower than the mountain tops..............I know there's no trees showing up but if you only fly hi level missions it might be interesting to slam into a hillside like in the old days..
  5. 5 points
    It's a pity gunner can't engage ground targets
  6. 5 points
    So start from UH-60A, a free source from FAB. I'll probably do some expand modelling based on it to include flare/chaff dispensers, A2A refueling tube, terrain-following/terrain avoidance radar balabala. So far,I referenced a data.ini for a UH-60, I can't remember where I got it from as it was so long ago, but it has a USN skin, I think you guys will have a clue. Anyway, it works fine, even if it's still pretty crappy to operate(it's bcuz of the game, not mod itself). I think I'd rather let the AI fly it ,and I could fly F-15E or in COIN missions the MH-60 DAP (maybe AH-60 which already there) and escort them to the mission objectives. btw , I am a fan of US Special Operation Forces,so I also plan to make a 160th SOAR pilot mod when I make the MH-60L/M (if I can), you know,black helmet and gleaming AVS-6/9...
  7. 4 points
    I think as a Chinese, I am more familiar with the censorship system than you are, and I also know more about the harm of censorship (this harm is so serious that I have to use VPN to access the international Internet). I don't think your right to criticize the author should be hindered (except for personal attacks). In fact, as an ordinary user, I can't stop any of your comments. It's just my personal opinion that we should be more tolerant of beginners. I think giving effective suggestions is more helpful for beginners to improve their level than simple criticism. If my comments offend you, please forgive me. Please also forgive my poor English. Again, I am just expressing my personal opinion, and I think this is also my freedom of speech.
  8. 3 points
    "huh Mav. finally found a tower you wont get in trouble for buzzing....." in other wars feet dry hope thats not one of ours oh shi... oh shi.... oh shi.... oh shi.....
  9. 3 points
  10. 3 points
    Mirage F1EE(M) is uploaded and waits for approval. A special thanks to our cockpit team for their awesome work ! The usual preview
  11. 2 points
    you know, this would be a cool scheme to see at an airshow one of these days was curious to see what happens if your wingman is of an opposing nation. was rather disappointed when he didnt try to kill me
  12. 2 points
    I'd like to, and actually have some idea about it. But maybe not all the details are as simple as 4 rotor blade to 5 rotor blade, I'll see what I can do
  13. 2 points
    Thank you very much the quick answer Erik. Will check the PM too. I know we need them and occasionally these do have some usable things in them. That company should hire some people who actually use websites and not just create contents, so functionality/usability is actually works as desired by endusers. Or just have proper quality department so they not need to do 650+updates, etc. Just my 2 cents. Thanks!
  14. 2 points
  15. 1 point
  16. 1 point
    Beautiful model ! Well done "The Mirage F-1 Team".
  17. 1 point

    Version 1.0.2

    731 downloads

    -------------------------------------- Strike Fighters 2: RED EDITION -------------------------------------- This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign) There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... ) 1. Battle for Kuril islands (2031) - [Far East theater] 2. Northern Sabre (2031) - [Iceland theater] 3. Battle for Kuril islands (1986) - [Far East theater] 4. Northern Sabre (1986) - [Iceland theater] _____________________________________________________________________________________________________________ To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. This Download (because of size restrictions) have not included decals and have lower count of available Aircraft. (Originally Campaign enable up to 210 playable aircraft) ( in 1.0.2. version there are 132 available Aircraft in Gameplay ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPORTANT: Install instructions and Credits are in the enclosed read me !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________________________________________________________________________________________________________ I´ve to thank Thirdwire Combatace site owner - Erik Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!! __________________________________________________________________________________________________________________________________________________________________________ What is new: New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION of some type of "AIRCRAFT ENCYCLOPEDIA" Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience ! Examples: Source of information: ... many books in PDF in order to extract information that i need. from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of missiles have very useful "Description" : Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range. example: AIM-120D1 (160km Range ARH) MICA NG (150Km Range ARH) Meteor BVRAAM (200Km Range ARH) R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing R-77M (193Km Range ARH) R-27EA (130km Range - ARH 9B-1103K active seeker) R-27EM (170km Range - ARH 9B-1103K active seeker) etc. Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT. like: Kh-35E "Kayak" ASM (300Km Range) Kh-69 (400Km range Stealth Cruise missile) Kh-38ML Laser Guided Missile (40Km Range) Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range) Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (NEW MENU DESIGN): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUKHOI S-37 (3D MODEL) by logan4 RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase) S-37 Fighter jets are made by also brilliant modder: logan4 When they were ready, they will be in COMBATACE download section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA unresponsive Controls (with Joystick) - FIX SOLUTION: This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play & Enjoy Odzadze
  18. 1 point
    Very good and throughly worked out package. I'm sure it needed many nights and days to compile it and it will improve as and when needed. Thanks to the modder for offering the pack
  19. 1 point
    View File Mirage F1EE(M) Mirage F1EE(M) The F1M upgrade was applied to 48 Spanish F1CE/EE. The prototype F1M flew in April 1998, and CASA delivered the remainder between March 1999 and 15 March 2001. The project included a revised cockpit with colour LCDs and a Smart HUD from Sextant Avionique, a Sextant inertial navigation system with GPS interface; NATO-compatible Have Quick 2 secure communications; Mode 4 digital IFF; a defensive aids suite; and flight recorders. The radar was upgraded to Cyrano IVM standard, adding sea search and air to ground ranging modes. F1EE(M) Specifics: Same as F1EE_late plus: Major Cockpit redesign: new HUD Left MFD for radar display, weapon and other configuration pages UFCP Up Front Control Panel AN/ALR-300 RWRmiscellaneous others re-layouts and additions GPS antenna for improved Inertial Navigation System double wingtips lights IFF antenna Covered units : Ala 14. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. Submitter ludo.m54 Submitted 12/01/2024 Category Mirage F1  
  20. 1 point
    Yes, AdSense has been making huge changes and cluttering sites globally with horrible ad placements. As advertisers we can no longer place most ads. AdSense places them on our site based on a bunch of factors for visibility. I have been submitting support tickets for months trying to get this cleaned up but when they fix one thing, they break something else. If we didn't need the ad money for the site, I'd pull AdSense completely until they fix it. I'll send you a PM but thanks for letting me know. Erik
  21. 1 point
  22. 1 point
    not my site (ownership) and im all about freedom of expression. but i do agree that we need to work with the young bloods starting on this as well. so one could talk directly to him first, then put on blast if he's not willing to try to change (which he actually is, although lessons are admitedly moving slowly) if you tried talking to him before public posting then i completely unequivocally support it. even if you didnt i support your right to bitch in comments, although i might wonder about the content. and i admit, i left this mod alone until i saw you bitch about it ("what's got that Dutchman riled up so bad?" ). and again, im trying to give some suggestions to improve it (for starters credits and scope)
  23. 1 point
    Your ideas can be easily implemented by using different Nations.ini. I can include such ini's in a Goodies folder, as i have already done it for Faeroer terrain. No problem at all. SitRep: Test for forest tiles with forest to farm transition tiles.
  24. 1 point
    @Muesli The numerous downloads are because this one is split into several files. Just like ODS 30AE is comprised of 4 different files to download, the counter is at least 4 times higher than it should be (not counting failed downloads which are restarted). It doesn't mean that 500 different users downloaded it, just like it doesn't mean that ODS 30AE was downloaded by 6,000 users (in fact, I bet the real number should be in the hundreds, not even the thousands). The download counter probably is the most useless of the stats, it's not a counter about how many users actually downloaded it, it's a number of how many times the download button was clicked (and with mods being split into 6 or 7 parts, it's easy to get a higher number out of a single user downloading it). As for the quality of this package, I agree it's not decent, but the author has respected the site's rules and the modders' wishes (even by compiling one of the most detailed credits list I ever saw). It can only improve over time after suggestions and after the author learns more about modding other aspects of the game. You're free to give a negative review, but please do so without being offensive, or it may have the opposite effect of making other users curious and download what you think shouldn't be downloaded. I'd rather have a messed up mix of mods including other modders' works in here, rather than seeing our own works being re-released elsewhere without consent.
  25. 1 point
    After tweaking the display limitation, I am able to create new radar scope that look more ilke F-106:s radar scope.
  26. 1 point


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