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Showing most liked content on 01/24/2025 in all areas
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13 pointsi had a good day today and i got the early version of the F-4D cockpit done , it is still a BETA version but for everybody who likes to test it here it is PLEASE backup your ini files before overwriting it with this new ones PLEASE let me know if you have any problem with FPS drop or any other problems and on what terrain F-4D.7z the following ini files are changed and needed to get the cockpit working F-4D_Data.ini F-4D_Cockpit.ini F-4D_Loadout.ini F-4D_Avionics.ini on the right side panel you will find the DSU-94/A nuke control panel , if you load a nuke and this panel is not working check if the weapon you loaded is listed on the bottom of the Cockpit.ini and if it is not listed just add it to the list , after that the DSU-94/A panel should work if you find any problems or errors please let me know , this is still a BETA have fun , ravenclaw_007
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7 pointsthis is the F-4D cockpit from 1967 with an early RWR display but still without the threat warning panel , its for the F-4D_67 F-4D_67.7z and here is an other update for the F-4D cockpit lod , just drop it in to the F-4D cockpit folder and let overwrite if ask to F-4D_67_Cockpit.LOD all animation should work now , canopy close / open , Hook lever and the Landing Gear lever should work if not let me know
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4 pointsDora's Over Dhimar Avia S-190D Luňák - 1st Fighter Regiment, Parani Army Air Force, 1946
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3 pointsjust found that some parts are not proberly linked and thats why they did not show up , here is the fixed lod just drop the lod in to the cockpit folder and let overwrite if ask to F-4D_67_Cockpit.LOD
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2 points...and just for grins and giggles after FINALLY figuring out how the TOD editor works, I've been looking over the India-Pakistan map, and rearranging the fugly TODs that I've hated from day one!! A major improvement in being able to have building ACTUALLY follow the street grid and not be all over the map (pun intended). Also will let me fix a bunch of things I never go right the 1st time
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2 pointsoh thank you for bringing up such a painful subject. well youre at it why dont you give me a nice papercut and pour some lemon juice in it
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2 pointshey, dont you have some Weasels to be finishing before you go off on short nose Phantoms? j/k eagerly awaiting the D_78 pit
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1 pointmy next hunt is to see if there were any instances of Shrikes inboard and out board, so far it only seems to be inboard with wing tanks in a defense of Germany scenario, i dont think they would need the wing tanks, so Shrike and CBU seems more likely than
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1 pointyap , i only have pictures from F-4C with AGM-45 but no D´s , and no pictures yet from EF-4D with AGM-78 even though this aircraft was set to carry them
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1 pointthe EF-4D wild Wiesel did carry the AGM-78 they got modified for it as for the LORAN cockpit i think it is mostly a change in the rear cockpit by adding the LORAN control panel
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1 pointi do have the AGM-45 launchrail as part of my aircraft models ALL F-4D have the option to carry the AGM-45 at least in the cockpit you have it , Block 30 to Block 33 had even an extra selection panel for Walley nuke / AGM-45 and GBU-8 HOBO as you can see at the picture below , will add this for the F-4D_75
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1 pointI did a quick flight with the D_67 in the Mid-West US. Had clouds, 3 wingmen, 6 enemy aircraft. and a convoy of Russian trucks to take out. I didn't notice any FPS hit, seemed to run smooth. Will test more soon.
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1 pointI tested it on an "open" SoCal map and nothing significant with the frame hit. Also with another wingman, morning and cloudy, and the stock Vietnam map, no significant framerate hit. I know it's earlier than I said, but my cat is laying on my backpack and I don't want to disturb her sleep, so I couldn't run my errand like I wanted to.
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1 pointHello everyone! While working on A-4, I realized I would like to start wokriongon K-14 computing gyro gunsight first, since both uses same shapes. However, what I realize is taht in SF2, there is no methods of expanding / shriniing of the circular gunsight, therefore, there are two version of K-14 gunsight for F-51s, F-80s, etc.. Before i show the screenshot, I also noted that originally K-14 have 6 of diamond shape dots surrounding the dot at center. However, when the diamond moves away or toward the center, the diamond start to become thinner. Here is video that shows this: (Starting at 0:50) By finding the balance between thin 'line' and diamond shape, here is 25 MILs version of K-14: is 50 MILs version: And here Anyone will have the options to use either 25 MILs or 50 MILs version. Now next, for main (caged) gunsight, there are three version: Crosshair, K-14A, and K-14B. By using HUD, you will bea ble to toggle between Crosshair only or K-14A, as well Crosshair only and K-14B, depending ona ircraft. For preview purpose, I put K-14 and crosshair together os you can get idea what it looks like: Next, K-14A with K-14 computing gunsight. NOTE: According to the flight manual, K-14A is 70 MILs) Next, K-14B and K-14 computing gunsight: Eagle114th
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1 pointneed some practice again and i have to start somewhere , the Block-10 2 seater was to difficult as practice
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1 pointAll tail numbers are complete for the ADC schemes however I am reworking on some the decals and specifically the tail band based on feedback. Once I get the ADC Schemes squared away, I'll refocus on the Euro 1 scheme. Repositioned the AFOUA to better reflect real life. Still working on the tail band, I like this variation better so far.
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1 pointWow! I get to be first! I can't Model but I do have some plans to share, hopefully someone can/will use them for Cold Waters
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1 pointNight Intruder North American Mustang IB (A-36A) - No.1 Squadron, RAF Fighter Command, 1943
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1 pointGetting this message when trying to download a new plane: "You may only download 1 kB per day. The file you are trying to download is 6.74 MB which is above your limit."
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1 pointi dont know what happen but my limit is 1 kb per day.. really? what is this? thank you...
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