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Showing most liked content on 03/12/2025 in all areas

  1. 5 points
    ... and a major intrusion into Tovarishch Tupolev's territory. I bet he would not be too happy with that, just as he was not with the Sukhoi T-4 An attempt at an upgraded IAF Kfir TC7...
  2. 3 points
  3. 2 points
    Hello everyone and @OlWilly After working on US Navy / Marine Corps F-4B / J / N and US Air Force F-4C / D/ E, I am working on F-4S now. Added the codes to F-4E_AVIONICS.INI, under [HUD] for both SARH and IR AAM: Turns out that HUD_GUNSIGHT_SRM work as intended, but HUD_GUNSIGHT_TD does not work. The crosshair does not appear. In-game with IRM locking on target visually which works perfectly But SARH version, as stated, crosshair does not appear yet: I am continuing to try various codes to try to get SARH visual lock working. By the way, I have an additional questions: Is there HUD method version of GunsightRollTabsName and GunsightRangeBarName too? If there is, I would like to request for the codes, so Ican apply it on F-4S too. Eagle114th
  4. 2 points
    tonight on Lonesome Dove........ no wait wrong series
  5. 2 points
    It think it's better now.
  6. 1 point
    Dear All, Today we proudly announce the release of a new, re-edited and upgraded version of the Yankee Air Pirate project known as: "YAP RW Phase One - Enhanced Edition (2025)". We have spent more than a year and a half doing our best to correct all the issues, errors and mistakes contained in the original release. This includes removing assets used without proper permission or those that came from unauthorized sources. We apologize for the past. We were unaware of many of these aspects and concerns, and therefore we did not respect other's work as we should have done. First, we would like to thank those who contributed to the project and gave us help, support, ideas or made their assets available. We all know that without the brilliant creations of this site, YAP RW could not even exist. So for that, I extend my sincere thanks to CombatACE for being such a great source of top quality works and talented modders. For this release, we have paid special attention to the Credit List, doing our best to cite authors and ensure proper credit has been given. We realize that with all the complexities and edits that have been done, it’s very possible we may have forgotten to include credits for certain works or there may be inaccuracies with our source citations. If that is the case, please let us know and we will immediately correct it. That being said, people should fully respect that all of the models/assets in our project cannot be used anywhere else without our direct permission, they remain exclusive to this project like John would have wanted but also allows us to better manage artist permissions so we hopefully don’t have any future concerns. Please keep in mind that the YAP RW project is made by fans for fans. None of us were part of the original development team, and we never made a single cent out of the old payware products (plus we have no control over the old homepage and purchase options). We do not have debts with anybody for the old assets bought by John Shelton during the YAP1/2/3 Era and are only looking forward at this point. We legally bought all the 10 asset packs, installed them while still running WOV and then decided to challenge ourselves by trying a conversion to the SF2 engine. We knew we were going to lose many unique features including aerial refueling, low clouds, carrier catapult positioning and more. But we thought it was still worth the effort. We worked a lot before releasing this version, but we know it is not perfect. We tried to correct all the errors, but there are bound to be mistakes and oversights and for now we feel satisfied with the current state. If anyone has suggestions to make it better, well we are open to proposed fixes and improve what we can. We have a group on Facebook, and because it is already well established we plan to continue to use this as a primary collaboration forum. It's a private group, since we had to defend ourselves from hackers and so on, but the group is free and open to anyone who wants to join in. You are all welcome, just show us you want to support and appreciate the project and there will be no issues. Of course, we do not like denigrators, haters, detractors, generic trouble makers just like they are not welcomed here. That's all. The new YAP RW version is free and is available for download on our new, independent homepage: www.yap-revamp-works.com, along with all the other chapters we revamped so far. This version there are 102 missions (92 combat plus 10 training), all revamped in chronological order and in logical sequence: we decided to go back to the original idea of reconstructing the Vietnam Air War per year and therefore will cover the early period from 1954 to 1966. We will be honored to hear your comments, suggestions or any screenshots or videos you might make. And maybe you would be willing to contribute even more to the project. Thank you for your collaboration and have a nice day in the skies. The YAP RW Team Website and download pages: https://www.yap-revamp-works.com/
  7. 1 point
    Any chance of someone here willing to burn to a USB or dvd the files. Still using an old os but would like to purchase a physic copy
  8. 1 point
    Yak-35, the soviet answer to the B-58 Hustler
  9. 1 point
  10. 1 point
  11. 1 point

    Version 1.0

    107 downloads

    EF2000 Typhoon Add-on February 13th, 2025 (1st Release) by GKABS, Bongodriver, ace888, compufat and Menrva >For Strike Fighters 2 games This is a complete add-on of the EF2000 Typhoon aircraft, featuring all of its Real World operators. The original model by Bongodriver has been overhauled by GKABS with additional details, including a proper PIRATE System built into the aircraft's 3d model. The package currently includes the following operators and relative skins produced by ace888, GKABS and compufat, with tweaks by yours truly where needed for quality consistency: -Royal Air Force, 15 skins -German Air Force, 14 skins -Italian Air Force, 9 skins -Spanish Air Force, 5 skins -Austrian Air Force, 2 skins -Royal Saudi Air Force, 2 skins -Kuwait Air Force, 2 skins -Qatar Emiri Air Force, 1 skin -Royal Air Force of Oman, 1 skin I further polished the package by adding historically accurate weapon loadouts for all operators throughout the years, my own selection of sounds, new cockpit and HUD textures and other smaller tweaks here and there. The incredibly detailed weapons included in the package are the courtesy of ravenclaw_07. Notes: -The aircraft folder is named "EF2000". In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename any pre-existing "EF2000" folder you might have. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -GKABS, for reworking the original aircraft 3d model by Bongodriver, for skins and decals for Kuwait and Qatar and for his reworked templates. -ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods. -ace888, for reworking the original add-on by Bongodriver with several new skins and decals for all operators of the time. -compufat, for supporting this project with skins of special liveries. -Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates. -My girlfriend, for supporting me in all of my endeavors.
  12. 1 point
  13. 1 point
    Fairey Fulcrum Mk.I - No.15 Squadron, RAF Bomber Command, 1938


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