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Showing most liked content on 03/29/2025 in all areas

  1. 4 points

    Version 1.0.0

    49 downloads

    SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package ==
  2. 4 points
  3. 2 points
    View File SF2 North Cape Terrain Revamp (v.2) SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package == Submitter Wrench Submitted 03/28/2025 Category Full Terrains  
  4. 1 point
  5. 1 point
    Aggressors over Michigan's fields.
  6. 1 point
    Very beautiful with plenty of details ! Many thanks !!!
  7. 1 point
    JASDF_F-4EJ_Cockpit Pack version 1.0.1 i found some problems on the ADI and HSI , a missing texture on the HSI and some problems with HSI function new pack with fixes are uploaded , please download the pack again and drop the F-4EJ_72 and F-4EJ_85 folder content in to the respective aircraft folder and let overwrite if ask to sorry that i did not found this before i released the pack , i have to make the same update on the F-4D cockpit pack will take a day or two changes and fixes made added a missing texture on the HSI added missing Lubber Line on the HSI added missing outer scale on the HSI fixed the lateral deviation bar movment on the HSI added glide slope deviation scale on the left side of ADI addedglide slope indicator on the left side of ADI sorry for the inconvenience that is how ADI and HSI look now
  8. 1 point
    Hello everyone, The improved Sserved Optical Sight (SOS) for F-4J (UK) and F_4S are now looking better with an additional HUD symbols (TD_RADAR). To solve the duplicated crosshair symbol, I made thin lines version of crosshai, to avoid the confusion. Please note, according to the flight manual of F-4J (UK), the crosshair symbol are used not only for gunnery, it is also used for stering cue, lockig on aircraft visualy, and other functions, which is interesting! Visual lock on target when using IRM: Gun mode with computing leading functions: I like the cockpit , which is closest to the actual F-4S cockpit, even thoguh the radar is in a bit different position. I will be using this cockpit chosen for F-4J (UK) as F-4S cockpit too. I hope someday, somene can make the proper cockpit for F-4S and F-4J (UK). Eagle114th
  9. 1 point
    Dear Friends! Thansk to the generosity of three YAP RW players, Members of the FB Group, we now have a dedicated Google Drive space where we can upload and store all the YAP RW chapters and make them available for download. YAP RW Phase One - Enhanced Edition (2025), Rising Sun RW Phase One (2025), Flight School RW (2025) and Drug War RW (2025) are already uploaded in the latest, recently updated version, along with some BETA contents. Here's the link to the website homepage: www.yap-revamp-works.com Then, since we had enough money to get a 200 Gb yearly plan, we decided also to save some space for the old, original products. The official YAP3 homepage (http://yankeeairpirate.net) suffers from various issues and it is nearly impossible to update, since the plugins are too old and outdated. Moreover, the purchase section in damaged and no more accessible. We were never able to acces that, and now all products are denied. So, we decided to replicate it in our new homepage and also share all the original products for free, offering the ones we purchased as customers. For now there are only the YAP3 SETS 1, 2 and 3, but we will continue on creating pages and upload packages on Drive in the next few weeks. The YAP RW Team Facebook Group: https://www.facebook.com/groups/196048232552494?locale=it_IT
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  12. 1 point
    Short Stirling Mk.III - No.199 Squadron, RAF Bomber Command, 1943
  13. 1 point
    Arsenal de l'Aéronautique VG.33's
  14. 1 point
    Somewhere over northern France 1941
  15. 1 point
    YAP B-29 Superfortress redo
  16. 1 point
    Apologies if this has already been figured out and done before. I was experimenting with Jarek's RF-101A Voodoo this morning and was pretty chuffed with the outcome, so I thought I'd share it here. Credit to: Yakarov79: Voodoo packs Alexis99: RF-101C mod (for the idea, over at Yankee Air Pirates) All modders for the F-117A: the F-117A DLIR and FLIR camera/laser designator helped me figure out the ini code The key 'trick' is to create a camera, laser designator, and 'dummy' LGB to simulate the RF-101 Camera Package for high and low-altitude photo-reconnaissance. I've just spent a very pleasant morning flying around the Peninsula, taking 'snapshots' of North Korean target arrays! It makes recon missions a lot more interesting... Cold camera at takeoff RF-101 Camera Package selected hot (select "dummy LGB weapon" camera pack) Approaching objective Camera locked on Target camera zoom (overfly the target at low level) Here's the relevant ini code: RF-101A_AVIONICS [TextureData] [AvionicsData] [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [TVDisplayData] UseRadarTexture=FALSE TVDisplayTextureSize=512 RF-101A_COCKPIT Instrument[065]=ViewFinder [ViewFinder] Type=TV_SCOPE NodeName=map_screen RF-101A_DATA // Weapon Stations --------------------------------------------------------- [Camera] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL SpecificStationCode=RF-101 AttachmentPosition=0.00,0.00,0.00 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1.0000 LengthLimit=1.000 AllowedWeaponClass=LGB AttachmentType=USAF ModelNodeName= PylonMass=0.000 PylonDragArea=0.000 FuelTankName= FuelTankNodeName= //Sensors--------------------------------------------------------- [Targeter] SystemType=LASER_DESIGNATOR CameraFOV=2.5 SightTexture=RF101_DTV CameraPosition=0.61,6.95,-0.2 CameraYaw=0.00 CameraPitch=0.00 CameraRoll=0.00 EODisplayFlags=268763136 MaxSeekerRange=27.000000 SeekerGimbleLimit=90.000000 DualFOV=TRUE SearchFOV=10.00 SearchTexture=RF101_DTV [Viewfinder] SystemType=EO_CAMERA CameraFOV=30.0 SightTexture=RF101_DTV CameraPosition=0.0,7.37,0.71 CameraYaw=0.00 CameraPitch=0.00 CameraRoll=0.00 EODisplayFlags=268697600 CAMERA101 (Weapon) [WeaponData] ObjectFullName=RF-101 Camera Package ObjectDataFile=CAMERA101_data.INI CAMERA101_data [WeaponData001] TypeName=CAMERA101 FullName=RF-101 Camera Package ModelName= Mass=1.000000 Diameter=0.010000 Length=0.010000 SubsonicDragCoeff=0.000000 SupersonicDragCoeff=0.000000 AttachmentType=USAF SpecificStationCode=RF-101 NationName=USAF StartYear=1957 EndYear=1964 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear= ExportEndYear= ExportAvailability= WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=70 MaxTurnRate=3.000000 MaxLaunchG=3.000000 LockonChance=99 LaunchReliability=99 ArmingTime=2.000000 SeekerFOV=5.000000 SeekerGimbleLimit=120.000000 SeekerTrackRate=10.000000 SeekerRange=12200.000000 LiftDragRatio=6.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=7.000000 I think that's everything, and I've attached the 'DTV' tga file for the Flight folder. The RF-101A was not fitted with radar, of course, and apparently, the camera package was not always fitted in operational settings. I've set my game up so that I have to manually add the camera package in the loading menu for a little more immersion, and I can choose to do visual recon by Mark One Eyeball, too. I hope someone else enjoys this as much as I have. Massive thanks to the modding community! KB RF101_DTV.tga
  17. 1 point


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