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Showing most liked content on 07/27/2025 in all areas

  1. 5 points
    There are times when ya just gotta say "F*ck It!!" When anything smaller just isn't enough .... (this one's for Nightshade)
  2. 3 points
    Okay, i will call it local communist party HQ. Screenshot: I relocated the TOD buildings in the towns to make space for target objects, like factories, Flak, the famous communication building etc. So it looks ate the moment.
  3. 3 points
  4. 2 points
    Half a league, half a league, Half a league onward,
  5. 2 points
    Just another UK training deployment
  6. 2 points
    Salute We have all had problems getting obvious claims accepted. But this little system, based on honesty, may help. It may not answer every question but its simple enough to follow. I'll bet your "Hunting" style will change too. have a read...... Points to remember: It may not be prudent to just Shoot down the first thing you meet without enough/any witness present. Following a wounded HA across his lines my not be a wise move. You will have to be aware of just where the front lines are and where Ground Observers are too. It may be better to locate and follow a HA until you are sure Ground Observers are present before you start your attack. Pulling HA over your side of the lines may be better too. Probable victory's are claimed with no witness given....so it may not go through. This may not cover all situations, but common sense should guide you a bit. Either way, these systems should alter your flying habits to some degree. I've followed them and found it works quite well. But you have to honest to yourself. You can only put in for claim when WOFF allows you to do so anyway. For the purists out there this scoring system may come as a shock, with "oh no you can't do that..etc" But the system seems to work..for me anyway. -First thing, in the workshop, Claims will have to be set to "Easy" (blank horror for some I know). -Next you will need Fraps or something to that effect. -And then the TAC is needed (ahhhh that cant be) set to 4km/2.2nm. This is your kneemap so to say. With front lines and Ground Observation units etc. Ground Observers are all units that show up on your TAC, even when set to look for just aircraft (i.e. Infantry positions, balloons, factory etc..). Trains, truck/tank columns and the such don't qualify as Ground Observers. All witnesses must be seen (even if its just a corner of a position) within the TAC to qualify. Claiming system for French Pilots. 2 seaters: both the Pilot and the Observer are awarded the victory. No Shares.... If two or more pilots shot ONE HA down then they all could put in a claim. No Probable victory. Crash was either witnessed or forgotten. Must have at least one independent Witness. A Witness included fellow Pilots in the air, Ground Observers..i.e. All Ground units that are present on a knee map (not trains or motor columns!). TAC is to used to confirm a witness. Set to 4km / 2.2nm. Take a Pic (I use fraps) and make sure the witness can be seen within the TAC when HA crashes/lands. Ground Observer witness HA falling in flames ............ +3 Ground Observer witness HA Explode mid air ............. +3 Ground Observer witness HA crash to earth ................. +3 Ground Observer witness HA Land behind friendly lines .. +3 You witness HA crash to earth behind own lines ... +2 You witness HA crash to earth behind enemy lines . +1 each Surviving Pilot witness ................................... +1 If score equals 3 or more then make a proper claim. This allows the French a chance for offensive actions across the lines if they have the numbers (pilots) to witness victories. Generally a Ground witness was favored over Pilot witnesses. Claiming System for the Hun. 2 seaters: both the Pilot and the Observer are awarded the victory. No Shares.... If two or more pilots made a claim it was awarded to the Squadron. Must have at least one independent Witness. The German command was strict when it came to having a witness. HA shot down over enemy lines had to have a Ground Observer who witnessed the crash. Ground Observer witness HA falling in flames .......+3 Ground Observer witness HA exploding mid air ......+3 Ground Observer witness HA crashing to earth ........+3 Ground Observer witness HA landing behind own lines ...+3 each surviving Pilot witness ...+1 You witness HA crash to earth behind own lines.....+2 ** Over enemy lines **... If no Ground Observer present (TAC) then no claim can be put in..basta! If score equals 3 or more then put in a proper claim. If score equals 2 then make a claim without a witness. (allows probable victories on own side.) score 1 or less then no claim may be made. This should keep Hun formations and actions close to the lines. Going across to look for a fight is not going to add to your score if no Ground Observer is present. So deep offensive actions like the French and British had are useless to the Hun when it comes to scoring. The British Claim system (or the real flying circus) Must have at least one independent Witness. A few words first regarding this service. Shares: this is really a ww2 RAF thing. True that some RFC Squads allowed shares but it wasn't official in any way and not every Squad did. They looked at the fact that only ONE aircraft had been destroyed but 2 or more pilots claim they shot it down thus a decision had to be made. Depending on the C.O. It could be shared between the pilots, or, No Pilot got the credit but the Squadron did. Sharing requires a bit of paperwork and recording events etc.. I do this by looking at the combat, dividing the victory by each Pilot present, and keeping track of my own fraction of the share, until I can claim a full Kill. When 1 kill is to be claimed you'll have to wait for the next combat and claim the next HA that you shoot down. You yourself will have to decide if your RFC squad will use shares or not. 2 Seaters: Again another decision your part. 2 Seater aircraft that only had the Observer able to fire at HA, then both Pilot and Observer are awarded the victory. Later when the RFC had aircraft that could fire through the air-screw then you will have to decide if you the pilot got the Hun with your front guns, or did the Observer finish him off. This is optional, as some Squads did this and others not. If not then both pilot and gunner get credit. Offensive spirit: The RFC decided from the beginning to order deep offensive patrols. It wasn't very popular with the pilots. The Offensive spirit forced upon the RFC had to be rewarded in some way to keep the boys keen. And so the scoring system used by the RFC tended to be a little more relaxed when compared to other air services of the time. Moral victory's counted well into 1916. The simple fact that you forced the Hun to abandon his mission was allowed to be used for a claim. Probables, Out of control, forced down.... all these sorts of claims were allowed and put in. Plus the RFC had one other advantage .... they did not require Ground Observation of a Victory! This allowed the Deep Offensive Patrols to be used and rewarded the "Offensive Spirit" forced upon all RFC pilots. Ground Observer witness HA falling in flames ...+3 Ground Observer witness HA exploding mid air ...+3 Ground Observer witness HA Crashing to earth ...+3 Ground Observer witness HA landing behind own lines ...+3 You witness HA crash to earth own side of the lines ...+2 You witness HA crash to earth behind enemy lines ...+1 Each surviving Pilot witness ...+1 HA forced down (but not seen to impact) ...+1 HA out of control (but not seen to impact) ...+1 You witness HA land behind own lines. ...+1 Scoring 3+ put in a claim. Scoring 2 then put in a claim with no witness (probable) Scoring 1 or less then no claim put in. As you can see, the RFC pilot doesn't even have to watch the HA go in. The simple fact that an RFC pilot believed the HA was doomed was enough when witnessed by others Pilots. The RFC pilot is free to go looking for fights miles over Hunland too. The RFC is also the only service allowing for HA being forced to land behind own friendly lines without Ground Observers. This, along with Forced down and OOC claims count as a moral victory over the Hun. Another side note... Belgium: very strict indeed. No Ground Observation no claim..very simple. t's been a while since writing this and using it too ! But I'll try to remember as best I can. The claim setting is on "EASY" which should mean that all claims put in correctly will go through. That still means that YOU still have to claim the correct aircraft and use a witness if possible. If you have a wingman then use his name in place of "Ground/unit witness" I have made claims without a witness and they too have been cleared as ok......but not all of emm. After landing and arriving at the "claims page", take a moment and recap what you saw. If the score tally is 3 or more then put the claim in and you should get it. But you have to honest to yourself . If total claims is getting to high then maybe every 3rd kill or so put a claim in. Anyway... a few examples Hun... I'm flying a recce in the Alsase when a French N10 decides to attack me. We get into a fight, and my gunner wins this one, sending the Franzmann down in flames over enemy lines where he crashes. I and my gunner are able to watch him crash too. N10 in flames and ground obsever can see this = 3pts + Friendly observer witness crash = 3pts : total 6pts so I can put in the claim. I have no wingmann so it will have to be filed with no witness. If the claim is rejected then perhaps a ground unit claimed they shot the EA down.....bugger! RFC (real flying circus) in 1916 Lt. Hunks and 2 wingmen fly over Hunland a good 10km behind enemy lines. They bump into a defenceless Av.B1 heading for the front. Hunks and his boys dive onto the poor blighter and down he goes, into a cloud bank and dissappears. Fate unknown, but definatly out of control and at worst the Hun abandoned his mission...tally hoo. All three airmen land safely and want to file a report..... Both wingmen survived and witness the event = +2pts Your sure he went down out of control = +1 pts Total +3pts and so the claim may be justified and put in. You have a pilot witness this time. The RFC pilot has a great deal of flexabilty in 1914-16 and can make outrages claims, which they did. But you also have the freedom to tailer AAR's to your way of thinking or humor. Depending on the Squad politics you choose to play, then shares and such make the tally scoring much more fun. But YOU will have to have real paper records to do the maths. For this example you could also of said.... All three pilots fired at the Hun forcing him to spin out of control where he dissapeared into cloud...but definatly he must of went in. So you only can claim 1/3rd of the victory, so no claim this time. Just write down 1/3 on a log/record book, untill you have enough to claim a full kill. Next victory put in a claim for a full kill. Another possibilty: You attack and one of the wingmen is unfortunate and lands in Hunland. Your total score would be only 2pts. (pilot witness + HA OOC) The RFC in 1916 can still put in a claim with only 2pts but with NO WITNESS, which is a probable, which probably wont got through hope that's easy enough to follow.
  7. 2 points

    Version 1.0.0

    37 downloads

    B-52D Pacer Plank This mod covers the last few years of the B-52Ds service. In 1976, the Pacer Plank upgrade was carried out by the USAF to reskin the wings of approximately 60 B-52Ds. A further twenty were found to be in good enough condition to continue service along side the upgraded BUFFs. In addition, the GBU-15 was tested on several of the upgraded BUFFs, giving an early precision guided weapon capability. Finally, the D models retained the ability through the end of their careers to carry 4 nuclear weapons, although this was rarely used. Included BD_PP aircraft, decals for the 4 Wings that operated this variant, weapons, sounds and effects Installation unzip, add to mod folder of choice. no overwrite should occur. requires SF2 Vietnam or Europe for B-52D model Notes 1. While tested, the D model never used the GBU-15 in combat. It was also tested with the short pylons, which are not available here. In light of this and the fact that the Hound Dog pylons are permanent, I set it up to work with those. There is a value in plinking the Defenses from 10 miles out, then plastering a runway with 80+ bombs minutes moments later. it is after all, a game. Have a little fun. 2. Water injection on takeoff is simulated by making an "afterburner" that operates from 98-100%. Try not to go above 96% throttle after take off Credits TW original B-52D model Kjakker multiple data ini edits especially concerning electronic warfare suite Spillone104 fakepilot pylons and EW antennae Wrench technical support, presumed creator original decals russouk2004 model for B28 family of weapons ravenclaw_007 new GBU-15 weapons daddyairplanes ini edits to greatly increase base supply of Mk82 and M117 bombs Dels cockpit NightshadeP/R testing (including a fix!) daddyairplanes research, new 2048 skins, recycling old decals for new packaging, adjustment to effects unknown sounds, original effects, original decal work. any info on the original authors is greatly appreciated ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  8. 2 points

    Version 1.0.0

    39 downloads

    B-52F Upgrade '25 This mod upgrades the skins of the B-52F. It includes three Arc Light skins, as well as a generic silver over white anti flash schemeand SIOP scheme from the last few years of operational service Included B-52F aircraft, decals for the 5 skins, weapons, effects and sounds Installation unzip, add to mod folder of choice. allow overwrite if needed. requires SF2 Vietnam or Europe for B-52D model Notes 1. Water injection on takeoff is simulated by making an "afterburner" that operates from 98-100%. Try not to go above 96% throttle after take off Credits TW original B-52D model Kjakker multiple data ini edits especially concerning electronic warfare suite Spillone104 models for pylons Wrench technical support, presumed creator original decals russouk2004 model for B28 family of weapons daddyairplanes ini edits to greatly increase base supply of Mk82 and M117 bombs Dels cockpit NightshadeP/R testing (including a fix!) daddyairplanes research, new 2048 skins, recycling old decals for new packaging, adjustment to effects unknown sounds, original effects, original decal work, Hound Dog missiles. any info on the original authors is greatly appreciated ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  9. 2 points
    Picked a really bad day to be be a Soviet bomber pilot
  10. 1 point
    Also, any chance of getting the WOtR in-cloud fog effect ported into WOFF? It's way better. It actually looks like you are in a cloud...
  11. 1 point
    I could have sworn I was never going to make skins for Strike Fighters anymore. I thought I had promised myself I was done... VMA(AW)-533's A-6E TRAM Intruders as they appeared during a rare carrier deployment with CVW-3 aboard USS John F. Kennedy. The BuNos and modex numbers are specific to the 1986 deployment, but can work for the 1988 Med Cruise as well. Sized for the Thirdwire A-6E (79) TRAM Intruder, but will also work for the A-6E(90) from the SuperPack. 12 aircraft will be represented, all with slight variation in markings. Still WIP, and in the years out of practice, my skills haven't gotten any better, but I might release these when they're done. Forgive the screen archery.
  12. 1 point

    Version 1.0.0

    23 downloads

    TW B-52D Templates These templates are for the Third Wire B-52D. They should also work for the B-52F (based on the TW D model) and work if anyone wants to create a B-52E (visually identical to the D models until Big Belly) Also Included is a tempate to make wing or SAC decals posted over the "Star Spangled Banner" Credits TW original B-52D textures Wrench original silver skin (used as base for silver skins) daddyairplanes new skin layers, extra details ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  13. 1 point
  14. 1 point
  15. 1 point
    Dawn breaks, the sun glistens off an inbound F-105 streaking across North Vietnam....
  16. 1 point
    You guys really, really need to move the "all flights cancelled" alert in front of the "ground crew preparing flight" stuff! I had a string of a week's worth of days cancelled due to weather and it was literally 10+ minutes of me staring at the computer. (I know the time because I was recording a video). And it's not like you can run and grab a snack while you wait because you have to click so many times during the process! So if it is at all possible, please move it!


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