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Showing most liked content on 06/28/2018 in all areas

  1. 3 points
  2. 3 points
    No such ambitions really. TK's auto-tiling function and the TOD object generator are way too much work. The user interface part of the programming library that I use, also crashes on modern systems. That is one reason for the minimal user interface in TFDtool. But I will just keep on adding to TFDtool whatever seems fun at the time. Version 1.03 is up now. Changes are: - Target Successor procedure, to automate the process of groundobject changeovers after a certain date: Like USJeep becomes USJeep2 (Humvee) in 1983. See also the topic linked below. This means that TFDtool got the functionality to write a complete targets.ini file. It was tested to recreate all stock targets ini files with complete accuracy, From SFP1 Desert up to SF2NA Iceland. It does not overwrite the original targets-file. It is advised to keep backups and check the results yourself. - Shows ground targets with a successor, with the changeover year. As pointed out by the red arrow in the screenshot. - A new F2 options dialog, with buttons for functions that were formerly only accesable by hotkeys. (I started to lose track of all these functions and buttons.) - Tweaked target file reading so it does not crap out on all the trees in SF2NA iceland. - Improved the tile info dialog with a bigger preview picture and TOD statistics. Moved the texture reload function to this dialog. - Clip-paste of tiles with the N-key: the keys [ and ] can now be used to adjust the size of the painting area. (Requested by Menrva)
  3. 2 points
    Your AARs make me want to drop terrain modding and start playing SF2 again! I hope we can soon give you an updated Operation Desert Storm campaign!
  4. 2 points
    Mission #04 - doing some SEAD...
  5. 1 point
    Mission #06 - Finally in the A-4..!
  6. 1 point
    Yes Menrva..it looks to have worked OK. And I'm thrilled to have upgraded from the F-100D (I survived flying it..! LOL) to the A-4E...
  7. 1 point
    It's the ONLY way, and the smartest I'd say. As I recall, whenever TK changed his stock campaigns, he always said that previous saves wouldn't work (they would crash to desktop), because new planes and/or modified OOBs wouldn't match with those of your saves. Your solution might work because the aircraft you've substituted exists already in the pool of those you can buy; basically, it's a matter of tricking the game into thinking that a custom aircraft is a stock one.
  8. 1 point
    To fly for the mercenaries, correct me if i'm wrong, but the plane must have the export value set to TRUE in the .ini and in the userlist mercenary must be added?
  9. 1 point
    I might be wrong, but AFAIK it is not advisable to edit campaign files when a campaign has already started. If you want your changes to show up with no kinds of issues, you most likely need to restart the campaign.
  10. 1 point
    And thank YOU for the awesome skin!
  11. 1 point
    Mission #03 is in the books..! LINK
  12. 1 point
    http://www.thedrive.com/the-war-zone/21790/f-a-18-pilot-gives-incredibly-detailed-instructions-on-how-to-actually-land-on-a-carrier Landing a fighter aboard a pitching and rolling carrier deck is one of the most challenging exercises in all of aviation. Just the idea of bringing a jet safely back to the boat, in potentially terrible conditions, after an already stressing mission has long captured the imagination of the entertainment industry and the public at large. We have even published a first-hand account of how this process occurs in the dark of night and how challenging mastering it can be. But now, thanks to Digital Combat Simulator—better known as DCS—the most realistic realization of this experience ever available to the public can be had for $79, or about 1/230th the cost of a single Hornet flight hour. And with the help of a former Hornet pilot, you too can learn to master this elite skill—or at least understand its complexities better than ever before.
  13. 1 point


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