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Wrench

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Everything posted by Wrench

  1. what are your system specs? particularly, the graphics card. it's possible you're running out of texture memory. Nobody else has complained of these symptoms since the mod was released (or when all the parts were released seperately, before Do335 assembled this mod), ever!
  2. you fix them the same way -- if their respective data inis are resident within the aircraft's main folder, try renaming them and let the game revert to stock, cat-based. Most likely cause, due to the age of the mod, is outdated data inis. as to the red side issue, are they set to use stock 3W missiles, or 3rd party. Easy way to check is the naming conventions used. 3W uses the "AA-**" NATO naming, while aftermarket (sometimes) uses the Soviet "R" series. if THAT doesn't work, try renaming the loadout inis, and see if they revert. This mod is old, . You may wind up doing a lot of ini extractions and editing on your own
  3. AH!!! An F2A (B-336)
  4. Perhaps you might want to sway out the modern cargo ships for something more "period". I don't know if they're in the downloads, but I've got Stephan1918s (various) cargo ships all set for SF2. (they're probably also on the Norway/North Sea WW2 map). There's both static and "regular" ships floating around. The statics (and some regular) are flagged for different countires. I can send them, if you can't find them. they're pretty much like the screenie below And don't forget the T-3 tanker that around here someplace
  5. is the runway region (the terrain) completly flat?? As in the "flatten airfield" function of the terrain editor. What little I know of MAX (and it's VERY little), is if it shows correctly in your view, it should (the operative word!) be ok in game I've seen that "floating" number thing even on stock runways when the terrain is not flattened
  6. Yes, Torno's are legit models. He did/does them hisself. When they get released, however, is up for grabs. He pretty much works alone, and in what little spare time he can find
  7. I seem to recall in my original read me, that "full 5 merged install plus expansion packs" is clearly stated. You NEED NA for the CV ops; in fact it's suggested you build your KAW mods folder FROM a copy of NA exe. What Do335 did, I can't recall, as I never d/led his full mod. After spending nearly 5 years on it from the beginning ... well, you get the picture. I hope
  8. and he'll STILL need the VNSEA _water.bmp to enable CV ops. you can't just add a single line to the ini. ------- and the question still needs to be answered if all the necessary ships are resident in the /GroundObjects folder.
  9. from the original terrain's main ini [Terrain] TerrainFullName=Korea (V3) DataFile=korea3_data.INI TargetFile=korea3_targets.INI TargetTypeFile=korea3_types.INI MovementFile=korea3_movement.INI NationsFile=korea3_nations.INI BriefingText=korea3_briefing.INI DogfightFile=korea3_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=126.0 Latitude=37.0 WaterMap=korea3_Water.bmp GroundObjectTexture=Green LimitedNations=TRUE NavalMap=TRUE
  10. sorry, I got confused with the other poster's thread
  11. yup, mos def the 111's pit. had such an odd layout, with the panel on the roof above pilot's eyeline. (re: the Movie BoB)
  12. I have to ask this question, and you'll see why: is this the full game purchased from 3rd Wire?? there are a lot of illeagal copies out there, and most are NOT full versions. They're sometime missing critical components or are outdated versions. This happens at least twice a year (someone complaining the game isn't doing this or that, and turns out they have a pirated copy. This is just CYA for us) now, having said that, and seen your other posts of your difficulties, I'd likely believe that something is missing from your game setups. Have you looked in the /GroundObjects folder to see if the carriers actually are there?? Same for the AAA and SAMs you mentioned in the other thread Last night I started a navy campaign in SF2V with the Scooter, and bingo! sitting on the cat on the bow of INTREPID. Started another with the F-4, an the same. my suggestion is to start completly over. Delete the mods folder in it's entirety. Delete the game completly Start the entire process fresh, from the install exe. then test the game, and see what happens.
  13. indeed, there's PLENTY of AAA/SAMs in the stock game.
  14. safe to assume "home built' single missions??? without extensive modifications to the terrain, covered elsewhere, it won't work. (notwithstanding the VNSEA terrain doesn't really have the sea room for proper CV zones ala NA) CVs only show up in the campaign, as they're built into the campaign ini (location and such)
  15. I don't think that's possible, unless you have the MAX files. Adding something like a picture (girlfriend type) was done in 1stGen. But what you describe, I highly doubt it. don't forget, cockpits are a seperat model from the aircraft, and the 2 really don't meet
  16. wasn't the F-5F what (almost) became the F-20 Tigershark?
  17. yes, the cockpits all have the limited view; like in Real Live (tm) you can only turn you head so far
  18. Meh. be a lot more interesting if it was Rodan or The Giant Claw
  19. you've no idea how many times I've done that!! that looks just GREAT!!!
  20. yes. I had working silkworm batteries on the Iran/Iraq map in 2011. And also on one of the Taiwan versions (can't remember which)
  21. Stay safe and well, Stephan! Well, and EVERYBODY else too!
  22. yes it does. i've used it several times, on the Iran/Iraq map, iraq, the IsraelME upgrade and a few others. (below, Dimona reactor/research center) if this is the one you mean, of course!
  23. alt-t??? ducks and runs .....
  24. Not to be forgetting that the terrain itself needs to be modified for CVBGs. None of the original 4 (Desert, Europe, VN and Isreal) are set up for it.
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