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Everything posted by Wrench
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as has been stated before, one of the patches fucked over the AI routines. This is a continuing problem expecially with guided munitons. There is no fix
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not quite correct... only those aircraft with the TEWS type of RWR need to have their RWR list edited. All other types (3 ring and vector) do not require that, as they don't use specific symbology for their displays. irrc, the edited ini goes in the aircraft's MAIN folder (ie: Aircfaft/F-16A)
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Can you have Airliners on friendly and enemy airbases?
Wrench replied to allenjb42's topic in Mods & Skinning Discussion
that just might work... leaving "ExportedToEnemy=TRUE" (in the case of Lebanon, fer instance) -
So, that's Alex Rogan and Grig??? ------ would have thought they might have bought re-furbished 104S from Italy and Turkey, to replace the G (H) as their airframes timed out
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Weird black line coming from the model in game
Wrench replied to GKABS's topic in Mods & Skinning Discussion
yah! on the ov-10a, the tractor beams are coming form the elevator mass balance horns, which is why i removed them from the revamp. -
RAF CAnopic and Canopic add-on for DesertV.4 Terrain
Wrench replied to ignacioc91's topic in File Announcements
as stated: my guess would be, just them 2 places!! You might have to use the mission editor to change 'start location' when flying a single mission to see them. Or, if close enough, use the free camera view to wander over and have a look see -
Can you have Airliners on friendly and enemy airbases?
Wrench replied to allenjb42's topic in Mods & Skinning Discussion
well, Kev, I'll send you the 707, and you can see for yourself! I just didn't want to undo any of your hard work!!! BTW, we do have some Red Airliners, thanks to Veltro, in the D/L section. I revamped them a few years back -
Weird black line coming from the model in game
Wrench replied to GKABS's topic in Mods & Skinning Discussion
I can tell you for a fact, it's coming from the nose gear strut. I did the "hide nodes" trick, and that made it go away. It also had the side effect off removing the nose gear!! (which didn't seem to hinder operations!!!!) That model is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo frakking old, and has so many flaws (mesh-wise). It's like most of the 1stGens imported to SF2. The newer engine exposed all the shortcomings -
Can you have Airliners on friendly and enemy airbases?
Wrench replied to allenjb42's topic in Mods & Skinning Discussion
No. Unfortunately, the way daddyairplanes has set them up (because all the markings are level 2 decals), as a seperate "Airlines" nation that is friendly. The only why to do it is to assign each airline to it's nation of origin. Which means have individual skins, with correct reistration numbers. Then, Exported=TRUE and ExportedToEnemy=TRUE. This is what I did in a revamp of TMFs B-707. (just to original 4 skins). I haven't released it, because it'll totally fuck up DA's work. See below: with those is was easy, as the skins already existed requiring minimal repainting to remove any painted on bits. To REALLY do it right, we'd need the templates, or someone has to build them, the user list (that part's REAL easy) and create the individual national airlines or other carriers, assigned to their nation's air force. There are only 2 sides in all the 3W games -- Red and Blue. Even target areas marked as Neutral, are assigned Red coloration on the maps. As to Mac's Skytrains, take a look at them in-game closely -- ID the national markings, then look at the data ini and userlist -
by, was i WRONG!!! (you'd think I'd remember FL has a west coast, after doing the OTC map!!)
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judging by the sunset, I'd say west coast. whereabouts??
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nope
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not without the max files, as it has to be added to the LOD.
- 6 replies
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- drag chute
- f-16b
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(and 2 more)
Tagged with:
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Have you checked the SF2 Knowledge Base?? The reason it exists!! Hope this helps!!
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https://www.bulletpicker.com/index.html bombs, guns, rockets !! LOTS of manuals and such on PDF
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delete everything in the mods folder or just rename it. run the exes again, to rebuild new one. DO NOT ADD ANY MODS. Restart the game, play as normal. See if the issue returns. If it does, then there's something majorly screwed in your game installs (the exes), which there is no repairing of. If it returns to normal, then it 's something you added. That's all we can do, as you've really not stated the issue clearly. Terrains (should) have nothing to do orders to AI wingmates.
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and I've like 6 - 8 squadrons worth of decals already done for A-3 in most of it's versions (-1, -2, KA), as they were for angelp's version. cockpit, etc (even a backwards facing pilot for the EWO/Gunner thanks to kjakker --irrc!)
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I gave up all Hope a long time ago. I'm a much happier person now
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Aircraft types not updating in SF2I campaigns
Wrench replied to warthog64's topic in Mission & Campaign Building Discussion
campaign stuff i don't know about ... the last campaign I played was in 2005 in the original Desert map (cheated with nukes as soon as the 1st weapons pack came out) I was talking about the "paragraph look" you mentioned above -
some 'generic' types, sometimes assigned to various countries are sometimes included within terrain mods. So, it'll take a bit more searching. but, most definately, one needs to research what exactly they had, and what will stand in (the correct term) for what's not available. RN would definately still have Tribals on inventory
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Aircraft types not updating in SF2I campaigns
Wrench replied to warthog64's topic in Mission & Campaign Building Discussion
something with the board's software, on certain formated items. i've had it happen to me too. -
hahahah!!! there's a "version" of that in the "Civil Firefighters" mod for SF2. I just thought it was a joke! as to the air ambulance, maybe they'll use the underslung pods we've seen in another thread??? ducks and runs ...........................................................---------->
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yup, have one too. have to check it out!!
