Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Lockheed P-38J, 20th FG, 8th AF, ETO
By Wrench
Lockheed P-38J, 20th FG, 8th AF, ETO
= For SF2, Any and All (Full-5 Merged Prefered/Reccomended) =
- Something for the European Theatre
*Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users who choose to do so can expect no support if/when issues arise.*
This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO 20th FG pak originally released in 2009. It now incorporates the changes seen on the Recently Released PTO P-38 Pak. This is the complete aircraft, with all the "little fiddly bits" included.
The 3 squadrons of the Group represented are:
55th FS
77th FS (both in OD/Grey)
79th FS (in Natural Metal)
All skins are in jpg format. Included are sounds, pilot figue, and weapons (excepting the standard WW2 AN series bombs, readly available all over the place!). Decal randomization is set to TRUE. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readme from my SF/Wo* release is included, as it contains further explainations and historical notations. Wolf's original release readme is also included
Happy Landings!
wrench
kevin stein
260 downloads
0 comments
Updated
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Combat Outpost
By krfrge
Combat Outpost Ver 1 October 2011
This is my fourth attempt at creating good ground targets. The others have been: Infantry Outpost, Artillery Firebase and Allied Base Camp.
This basically a friendly combat outpost that should fit in well on the Afghanistan terrain but can be easily used on any terrain.
See the READ_ME for instructions.
Suggestions / problems please contact me at Combat Ace.
Dedicated to those currently serving!
KRFRGE
Oct 2011.
467 downloads
0 comments
Updated
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SF2 WW2 PTO P-38 Lightning Pak
By Wrench
SF2 WW2 PTO P-38 Lightning Pak
- More P-38 Lightnings in the Pacific -
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redecaling for Wolf257's WW2 aircaft. This package contains, broken down by aircraft and skins:
P-38H
9th FS, 49th FG "Flying Knights"
39th FS, 35th FG "Flying Cobras"
P-38J
431st FS, 475th FG "Satan's Angles"
7th FS, 49th FG "Screaming Demons"
P-38L
80th FS, 8th FG "Headhunters"
433rd FS, 475th FG "Blue Devils"
P-38M* (NightLightning -radar equiped 2-seat nightfighter)
6th NFS
(*Note: M's never reached operational, squadron status before war's end. This one is more for fun)
All skins are in jpg format, Decal Randomization is TRUE. All get new SF2 versions of the original 'box art' hangar screens. Damage textures are the old tga versions.
All have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting is 100% historically correct.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
Good Hunting!
wrench
kevin stein
444 downloads
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[Fictional] McDonnell Douglas F-4JM for SF2
By ValAstur
Mod of the stock F-4J modifying it to a fictional fighter plane for the japanese maritime self defense force.
YOU WILL NEED SF2:V AT LEAST TO GET THIS PLANE RUNNING!
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Kindest regards
NazGhul
89 downloads
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McDonnell Douglas F-4SA (F-4E) for STRIKE FIGHTERS 2 (Quad-Merged)
By ValAstur
Fictional mod of the F-4E_78 to make it look like a fictional fighter plane for the royal saudi air force.
YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Thanks to Wrench and Dr.Doyo for the two-tone grey camo.
Big Thanks to Thirdwire for the games and the superb models they have.
Kindest regards
ValAstur
62 downloads
0 comments
Updated
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P-51C Mustang, ETO
By Wrench
P-51C Mustang, ETO by Wolf257
= For SF2, Any and All* =
*Note: reccomended to have at least SF2 Expansion Pak 1, and be at the latest patch level, as the decals referenced on the Generic NM skin call to several stock 3W decals. If not at that level, you'll have to find alternative serial numbers and period-correct USAAF national insignia decals to use*
Some slight modifications and tweeks to Wolf's P-51C "Malcolm Hood" USAAF Mustang bring it closer in line for SF2 usage.
Included are 3 skins:
356th FS, with 99.9% hisorically accurate codes, serials and nose arts
'Generic' Olive Drab
'Generic' Natural Metal.
All skins are in jpg format, and decal randomization is set to TRUE.
2 Data inis are suppliled; one is the original from way back when, and the one being used now has some of the SF2 statements. It's not perfect; it seems works well enough, but does need further adjustments and fine-tuning by an expert.
A new SF2 version of the original 'box art' Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure.
Happy Landings
wrench
kevin stein
396 downloads
0 comments
Updated
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Mustang III, RAF, 112 Squadron, MTO
By Wrench
Mustang III, Royal Air Force, MTO by Wolf257
= For SF2, Any and All =
*Specifically designed for a SF2, MTO-Centric based mods folder*
This is a modifcation of Wolf257's P-51B Mustang into the earlier Mk.III version (non Malcom Hood), as used the RAF in the MTO (and elsewhere, too!)
This pak, a complete aircraft with all the trimmings, represents aircraft from 112 Squadron 'Sharkmouths', circa 1944/45.
All skins are in jpg format, and decal randomization is set to TRUE.
A new SF2-compliant Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure.
FM is similiar to the recently (re)release USAAF P-51C (ok, it's really the same one, nationalized)
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Wolf's original (P-51B) release readme, and my RAF Mustang III readme are included for historical purposes
Good Hunting!
wrench
kevin stein
176 downloads
0 comments
Updated
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SF2V Air & Ground War Expansion Pack v2.0 - VPAF Add-on
By eburger68
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SF2V Air & Ground Expansion Pack v. 2.1 - VPAF Add-On
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This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on makes most major aircraft of the Vietnamese People's Air Force (VPAF) flyable with custom third-party cockpits and avionics. It also contains "Red" versions of the three main SF2V campaigns, allowing you to fly VPAF MiGs against opposing USAF, USN, & USMC aircraft.
This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied. You can download the four main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
Part 2:
http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
Part 3:
http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
Part 4:
http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
The latest update package for the Expansion Pack can be found here:
Jan. 2012 Update:
http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-jan-2012-update/
You should have the latest updates for the Expansion Pack before applying this add-on package.
Please take a look over the remainder of this ReadMe before installing the update.
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Installation
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The installation process has two phases: one for the main add-on files; a second for optional aircraft.
Here's how to apply this update package:
1. Ensure that SF2V is properly installed & updated.
2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder
and that the latest update package for the Expansion Pack is applied.
3. Unpack SF2V_AG-XP_v2_VPAF.7z to a safe place on your drive.
4. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
5. Now open the \Optional directory, which contains different versions of the MiG-17 and MiG-17PF. Note that what you install from the \Optional directory is determined by whether or not your SF2V installation also includes Strike Fighters 2: Europe (SF2E) as part of a "merged install."
- MiG-17PF
The original Expansion Pack supplies two different versions of the MiG-17PF. By default a third-party "mod" version was installed. Optionally, users with installations that included SF2E could replace the "mod" version with the stock 3rdWire version.
The \Optional directory in this add-on package contains updated files for both versions. (Hint: the third-party "mod" version is identified in-game as the MiG-17PF Fresco-E; the stock 3rdWire verison is identified as the MiG-17PF Fresco-D.)
Choose the version that you have installed, and apply the updated files for that version to the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
- MiG-17
The original Expansion Pack supplies a substitute, optional version of the MiG-17 for those using installations that do not include SF2E.
If you installed this optional/substitute version of the MiG-17 (because your install lacks SF2E), then apply the updated files for that version to the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
(If your install includes SF2E, then you do not need to install the updates for the substitute version of the MiG-17, as you're using the original 3rdWire version available in SF2E.)
That's it. You should be good to go.
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What's Included
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This add-on package supplies the following updates for your SF2V Expansion Pack install:
- cockpits and related files to make most VPAF fighters flyable
- new engine sounds for VPAF MiGs
- new Hangar & Loading screens for flyable MiGs
- "Red" versions of the three main SF2V campaigns:
1. The American War (Rolling Thunder)
2. The Mad Man Nixon (Linebacker I)
3. Dien Bien Phu of the Air (Linebacker II)
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Credits
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This update contains new items from the following modders who generously allowed their use:
Ordway............................original MiG-17 & MiG-19 cockpits
Wrench............................Early MiG Series Cockpit Upgrade/Repair Package
Paladrian.........................original MiG-21 cockpits
ataribaby.........................MiG-21 Complete Pack for SF2
Raven.............................MiG-19S green cockpit update
Spillone104.......................MiG engine sounds
For a complete list of modders whose work is used in the complete Expansion Pack, see the ReadMe included in the original Expansion Pack. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
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Legal Stuff
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We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
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malibu43 & eburger68
22 Feb. 2011
3,117 downloads
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SF2 WW2 Mustangs of the CBI
By Wrench
SF2 WW2 CBI Mustangs
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
**Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)**
This pack contains 3 aircraft, by or modded from those build by Wolf257, for use in the China-Burma-India Theatre by the USAAF. They are:
A-36 Apache
P-51A Mustang
P-51B Mustang
All aircraft are from the 311th FBG, and represent the various squadrons. These are the ONLY early model Mustangs to see service in the Pacifc Theatre (well, ok, actually CBI!), and no where else. The D model's didn't start to make their appearences until US Forces landed in the Phillipines. Hence, again, the need for a seperate CBI-centric install.
New (semi)compliant SF2 FMs were cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New hangar screens, theatre specific weapons (except the WW2 bombs -you should have them already), a pilot figure and engine sounds are included. All skins are in jpg format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Remember, too, the A-36 and P-51A are the Allison engined versions, and therefore not as 'quick' as the Merlin powered models.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoveralbe from the archives)
Happy Hunting!
wrench
kevin stein
299 downloads
0 comments
Updated
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SF2 KAW RF-51D Mustang
By Wrench
SF2 KAW RF-51D Mustang
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: as these aircraft were built with the latest 3W exporter, and due to the skin format, they will most likely =NOT= work in SF/Wo* 1stGen Installs*
This is the recon variant of the Mustang, the RF-51D. Like all other Mustangs, it is fully capable of most other operational Missions (CAS,STRIKE,Armed_Recon, but not auntie-ship or Air-To-Air). The primairy use was the photo-recon role; all other ground-attack roles are secondary.
This skin represents aircraft from the 45th TRS "Polka Dots" during the late 1940s and 50s, with special focus on the Korean War.
The skin is in DDS format, and decal randomization is set to TURE. 18 new serial and BuzzNumber decals are supplied.
No weapons are included excepting the drop tank data; all others can be found in the GunnyPak or the KAW Weapons Pak, both available at here at CA. The pilot figure and engine sounds are included, as in an SF2-style hangar screen.
The Standard Keystrokes operate the canopy (Shift/0)
Happy Hunting!
wrench
kevin "bob" stein
=For the KAW Team=
611 downloads
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SF2 RAF WW2 ETO Mustang Pak
By Wrench
SF2 RAF WW2 ETO Mustang Pak
= For SF2, Any and All (Full-5 Merged Prefered/Reccomended) =
- Something for the European Theatre -
*Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users who choose to do so can expect no support if/when issues arise. Also, for those unwilling to patch SF2 to the latest level, the jpg skins may cause visual issues.*
This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO RAF Mustangs originally released in 2007, now bundled into a single package. It now incorporates the changes seen on the Recently Released PTO Mustangs Pak. This is the complete aircraft, with all the "little fiddly bits" included.
There are 3 complete aircraft in this pak:
Mustang 1, 26 Squadron
Mustang 1A, 170 Squadron
Mustang III (Malcom Hood), 315 Squadron "City of Deblin", Polish
All skins are in jpg format. Decal randomization is TRUE. Included are sounds, pilot figure, and weapons. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show (if listed in the stock SquadronList.ini, which 170 & 315 are not).
A (semi)compliant SF2 level FM has been cobbled together, and while not 100% perfect, flys exeeding nicely! Basiclly, the same one as used on the CBI USAAF Mustangs.
The 'box art' style hanger screens have been updated to fit SF2 styling; they and any loading screens are also in jpg format.
A Userlist.ini was NOT created, as these are 'nationalized' aircraft, non-exported, with a single user.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readmes from the SF/Wo* releases are included, as it contains further explainations and historical notations. Wolf's original release readme is also included.
Good Hunting!!
wrench
kevin stein
257 downloads
0 comments
Updated
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SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF
By Wrench
SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This is the Vickers/Supermarine Spitfire Mk.1A. This pak contains skins/decal sets for the following RAF Squadrons:
No. 41
No. 54
No. 92
No. 610
in their 'Battle of Britain' livery. National markings are painted on, and all the aircraft use a 'pool' of indvidual call letters (A,B,C, etc) and serial numbers (all historiclly Mk.1s). Each has the Squadron letters (DW, EB, QJ, etc) also as decals. This will make it easier for other squadrons to be created by simply making new 2-digit Squadron letters. There is a blank bmp called "DW" in the 41 Squadron decals folder that can be resued for this. Those that know how, can duplicate my work quite easily.
All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar and loading screens are included. Damage textures are dds format. A 'destroyed.lod' is included, taken from the WW2 terrains (its used for destroyed statics). Those with SF2I Expansion Pak1 can easliy switch to the 3W destroyed Spit lod.
The canopy/entry door open with the Standard Animation Keystroke , Shift/0. For those RAF Squadron listed in the game's SquadronList.ini, my 'fake sqtail' decal will activate their "Displayed Name" on the LoadoutScreen.
When 'in game', you'll see "Spitfire Mk.1A (TMF)" on the aircraft drop-down selection window. This will differentiate it from any other Mk.1s you may have. The Official Squadron Crest is used for the 'paint chip' for each skin.
As always, fairly easy to follow, detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
620 downloads
0 comments
Updated
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SF2 WW2 Spitfire Mk.VIII by Mod Mafia/TMF
By Wrench
SF2 WW2 Spitfire Mk.VIII by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
-For WW2 MTO Usage-
*Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs
However, some data ini statements will not be in effect in 1stGen SF/Wo* at any patch level
(with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I
ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your
milage will vary!*
A brand "new" model that was never completed when Bpao passed away a few year back. I've
been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
Skin/Decals set included are for:
31st FG, USAAF:
307th FS
308th FS
309th FS
Royal Air Force:
92 Squadron
417 Squadron
All the units served in the MTO.
All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the
original 'box art' hangar screen and loading screens are included.
All markings are decals (excepting National Markings, that are painted on); making it
supremely easy to recreate other squadron users.
A user list is included; operational service dates have been rounded to the closest whole
Year. All weapons, sounds, pilot figure(s) (including the 'fake pilot') are included. For
those squadrons listed in the stock SquadronList.ini, my 'fake SqTail' decal will activate
the Displayed Name on the Loaodut Screen.
The Canopy opens with the Standard Animation Keystroke , Shift/0
Damage textures are set for DDS; tga versions are supplied for 1stGen users that attempt to
use it in SF/Wo*.
When 'in game', you'll see "Spitfire Mk.VIII (TMF)" in the aircraft selection drop-down
window. This will diferentiate it from any other Mk.VIIIs you may (or may not) have .
As always, fairly easy to follow, detailed install instructions are included. So,
please -READ- them. Also, give the "Notes" section a read too for futher explinations,
clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
For Oli; you are sorely missed!
297 downloads
0 comments
Updated
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SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
By Wrench
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
= For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
*Note: the destroyed model referenced herein 'looks' for the stock destroyed F-105D lod. So, at the very least you MUST have either SF2E, or SF2V to gain access to said destroyed model. Hence the Full 4/5 Merged reccomendation*
Some major upgrades to ArmorDave F-105G "Wild Weasel" Thunderchief, bring it in line with SF2 at the Full-5 Merged/Latest Patch level (as of July 2012).
This mod is desinged to REPLACE any eariler SF2 update/upgrade versions of AD's aircraft that may be availalbe.
Skins remain in bmp format (as they're not excpetionally large in size), and Decal Randomization is TRUE. Damage textures are the older tga versions.
The data ini has all new FM parameters, loadouts have been 'adjusted' for Game usage (and may not reflect Real World situations, but =WILL= reflect Game World situations). New engine sound, and some other small tweeks. A new SF2 version of my 'box art' Hangar screen is included.
No weapons are included, other than the drop tanks, as I've referenced all stock 3W items.
See the "Notes" section for more info on the changes.
When 'in game', you'll see on the Aircraft Selection Drop-Down Menu
F-105G Thunderchief WW (AD)
This will differentiate this aircraft from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. And notes about any SF2V campaign that may use this aircraft; some slight editing of the campaign ini WILL be necessary due to the 'name change'.
A full listing of credits, as always, is below the Install Instructions.
Good Hunting!
wrench
kevin stein
Ver.2 uploaded ... fixed/added missing control surfaces!!!
875 downloads
0 comments
Updated
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Full-Scale Iceland Terrain
By Baltika
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Iceland 02 Full-Scale Terrain v2.0
by Baltika
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This is a major upgrade to my little Iceland terrain.
New features:-
Forest tiles and trees - yup, there are now some forests on Iceland, just as in reality.
Extensive targetisation upgrade, with many newly targetised areas.
Several new terrain tile types.
Network of NATO radar stations, with accurate operational dates.
Re-tiling of some coastal areas to fix tsunamis.
Some terrain HFD work for greater accuracy.
Custom environment file to create snowstorm conditions for inclement weather. Cheers to Stary for that one ;-)
No substitute for SF2:NA, I know, but Merry Christmas everybody ;-)
This will likely be the final version of this terrain. But, if anybody spots any show-stopping bugs, please drop me a line at Combatace and I'll try to sort them out.
Slainthe!
Baltika
21 December 2011
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Thanks to:-
Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his WoE European style runways which are included here.
JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
CA_Stary for being terrain guru extraordinaire. Also, thanks to Stary for his Heavy Snowfall mod for WoX series. I have included this for Iceland terrain and updated it for SF2 shaders, so you will get near-whiteout blizzard conditions for inclement weather setting. Happy flying ;-)
Thanks also to Brain32 and CA_Stary for their forest tiles and trees, which I have adapted for use as Iceland's sparse forests. Cheers guys ;-)
GrimViper, for pointing out that Iceland does actually have trees and forests. . . Cheers mate, hope you like it ;-)
Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
TK for making the whole bag of bolts hang together.
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Installation instructions:-
Delete your old "ICELAND02" folder. This version is a complete replacement for any previous version.
Unzip the package to your desktop, or wherever is convenient.
Drop the "ICELAND02" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
Drop the "Effects" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\ folder.
That's it! Go fly, and fight for the liberation of Iceland.
This terrain has been completed using SF2 November 2011 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the files included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
If you use a custom environmental mod, bear in mind that any changes must be made to the ICELAND02_ENVIRONMENTSYSTEM.INI file included here. Just make sure your new file includes the following line:-
InclementEffect=BlizzardEffect
Or else, you will lose the snowfall weather conditions. It is set up this way so as not to interfere with any other environmental mod you may use.
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1,378 downloads
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Curtiss P-40B Tomahawk, USAAC, Early WW2
By Wrench
Curtiss P-40B Tomahawk, USAAC Early War
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. You try so at your own risk; no support is/will be available for such attempts*
This is a compliation pak of several of my 1stGen USAAC/AAF P-40B mods, recreating USAAC P-40Bs at the beginning of WW2. Based off Wolf's original RAF Tomahawk, now nationalized for American usege. This package contains 3 skin and decal sets:
47th Pursuit Squadron, Bellow Field, Hawaii;
"Pearl Harbor Defender" -with Historical Markings.
"USAAC";
representing the 24th Purusit Group in the Phillipines, Dec 8, 1941. Marking are 98% accurate - those units "closest" to the expected War Zone had slightly different markings they US Mainland units. There are 100 "plane-in-group' numbers, represening the 24th's 4 Squadrons.
"The Sky Legion";
a fanciful skin based on the film "Sky Captain and the World of Tommorrow". Just for fun! If you don't want it showing up, simply rename the textureset.ini, and delete the entry from the P-40B.ini.
The markings on BOTH the 47th PS and 24th PG are correct for the period. All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar screen is included . New DDS damage textures. A destroyed model is included, as is the in-line 'CRSPRP' engine sound (very Allison like!) "Time in Service" has been limited to 1940 start year, and a 'guesstimated' end service date of May, 1941. They were all pretty much used up by then, and replaced by D,E,and F models in the SoWesPac. All running lights are 100% correct for this aircraft.
A semi-SF2 compliant Flight Model was "fiddled into being", but it does needs further fine tuning, as always, by experts. Even though THIS version is a non-exported aircraft, a Userlist.ini was created for it. Allowed Mission statements now more reflect the actual usage philosophy of the time frame. (no Strike, Anti-ship, or Sweep) The aircraft was designed more for a 'point defence interceptor', and has no provisions for external stores of any kind.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Original readmes, when discoverable, have been included for historical purposes.
Good Hunting!
wrench
kevin stein
302 downloads
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English Electric/Mitsubishi F-6J Lightning for STRIKE FIGHTERS 2
By ValAstur
Simple mod of the stock Lightning F.6 to make it look like a fictional fighter plane for the japanese air self defense force.
YOU WILL NEED SF2:E WITH EXPANSION PACK 2 AT LEAST TO GET THIS PLANE RUNNING!
CHANGES
- added rocketpod capability for CAS-Missions
- added dual IRM-launchrails for a higher payload
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Kindest regards
NazGhul
103 downloads
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Mikoyan Gurevych MiG-29EJ Fulcrum
By ValAstur
I modded the MiG-29 from The Mirage Factory to make it look like a fictional fighter and recon plane for the japanese air self defense force.
BACKGROUND
The change in the government of North Korea (KJI jr. substituting his father) led to a fear from a neighbour who was continuing his nuclear weapon program and becoming an unstable factor in the surroundings of Japan. China, the big brother to NK, kept influencing KJI not to try anything that could lead to a greater war in the far east. Although Pyongyang assures not to threaten peace in Eastern Asia, the ministry of defense of Japan decided to act. The ministry of defense created a new squadron, the 65th Hikotai, stationed in Miho. The squadron badge was composed by a classic origami figure.
The decision on which plane to choose for this new squadron did not take long. Two russian MiG-29 were forced to land in Japan because one of them suffered engine problems. The JASDF used this opportunity to take a closer look on this plane. It's easy maintenance and the low demand of time needed to get the plane ready were the main reasons for choosing the plane.
INSTRUCTIONS
1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.
CREDITS
Big thanks go to Crusader for allowing me to release this plane.
All credit belongs to ALL the members of The Mirage Factory for their fantastic work they did with this model.
Special credit goes to Oliver Anguille for his effort and hard work. May he rest in peace.
Also big thanks to dast24 for porting the plane to SF2-Standards.
Old readme from the original SFP1-Model is included.
For any further questions don't hesitate to contact me.
Kindest regards
NazGhul
169 downloads
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[Semi-Fictional] Lockheed Martin/IAI F-35I
By ValAstur
This is a mod of FastCargos F-35A to make it look like a plane
from the israeli air force.
YOU NEED TO HAVE AT LEAST SF2:I INSTALLED FOR THE SERIALNUMBERS
OF THE NETZ.
INSTALLATION:
Simply drop the Folders into your Strike Fighters Mods Folder.
CREDITS:
Thanks to FastCargo and all other people involved in the creation
of this plane.
Enjoy.
NazGhul
235 downloads
0 comments
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The Six Million Meter Map (fix TextureList)
By Lexx_Luthor
Currrently correct Texturlist file. Download includes only the tiles needed for "simple" version without complications of the Alpine biome attempted earlier.
6000km in size and purely experimental, this map is the beginning of a long term terrain project that hopefully may generate some interest in classical era strategic air warfare.
USE REQUIREMENT: Be complete Master of the Terrain Editor (TE)....well the map could be used in the game as-is to experiment with, and a few example SAC and PVO airfields are located in interesting locations although some (x > 2400km) don't show up correctly in KMD which was not made for this type of oversize map.
As far as I know, TE by itself can generate a maximum size map of 4800km with four GTOPO30 DEM files. This map is made of several pasted smaller maps, thus allowing a larger size. The included terrain tiles (4km size) are development blanks -- solid colours -- which are required for visibility at full zoomed out views in Terrain Editor. Included are a working Texturelist file and only the needed 71 tile blanks.
Both Texturelist and the CityList filenames begin with "0" -- a zero -- so they appear first in the tiny TE open file box.
A 6000 pixel import map is included. But most simple is to just "open" the HFD file (called "Baikal"), or one may import the 6000 pixel bmp file.
If importing, use this in TE ini file...
[bitmapImport]
HeightScale=41.5
MinLandHeight=1
Before importing, in the TE choose File-New and use the following values...
Terrain Map Size 6000
Texture Tile Resolution 4000
Height Field Resolution 1000
MANY thanks to Gepard for sharing this tip in the Brain Base terrain tutorials ~> http://forum.combatace.com/index.php?showforum=191
The 6000 pixel bmp was developed by importing many GTOPO30 DEM files at 25% height scale, then exporting them each at the TE default's 10, then importing the final cut-n-pasted 6000 pixel bmp at height scale of 41.5. This results in 456m height for Lake Baikal which is my reference, and allows a few Himalaya peaks nearing 8800m.
The 4km textures and 1km height field scale are double SF standard, resulting in some loss of terrain detail but the great advantage is a reasonable map size on hard disk and in game loading. A standard detailed map is easily possible, but at four times the size -- a whopping 275MB HFD file. Also, a vastly higher horizon distance can be used without performance loss. I'm currently running 250km horizon distance with an old ATI-9200 video card.
Ideas for terrain tileage came from World Biomes website ~> http://www.blueplanetbiomes.org/world_biomes.htm
725 downloads
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Siberian Sky -- moving warm front for strategic air warfare
By Lexx_Luthor
This is purely experimental, rather deep, and is a first attempt at roughly modelling a moving warm front.
This project is off the deep end and assumes success in setting up the cirrus mod here ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567
The different types of clouds almost cover a standard size 1000km map. I try to have the clouds evolve to the storm area in the following manner...
Cirrus in clear skies.
Cirrocumulus in clear skies.
Cirrostratus filling out the sky.
High altostratus covering the sky.
Low altostratus covering the sky.
Low large puffy dark clouds in the storm area (I call it "stratus" but its not really stratus).
Rapid clearing behind the front (assume fast cold front).
For "stratus" and altostratus, I use the Smoke3 and Smoke4 tga files which are NOT in the ThirdWire sims. They can be found in older Bunyap Weapons packs.
I hopefully will be discussing ideas about this at the ThirdWire thread here, probably starting page 7...
~> http://bbs.thirdwire.com/phpBB/viewtopic.p...e1544904e1856b4
490 downloads
0 comments
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[Fictional] Eurofighter EFJ Typhoon
By ValAstur
This is a mod of the EF-2000 Typhoon from Bongodriver to make it look like fighterplane from the japanese air self defense force.
BACKGROUND:
In March 2007, the JASDF opened a competition for the next generation plane. Among the competitors are the Super Hornet, the F-35 and the Typhoon. The Rafale was not part of the competition because of the fear, that american planes could be favourized. Nevertheless, Eurofighter threw the Typhoon into competition. There will be no decision until November 2011(Janes Information Group).
The EFJ Typhoon represents a possible version of the japanese Typhoon in the case it should become the winner of the competition. The plane will enter service in 2013 becoming part of the 3rd and the 6th Hikotai, replacing the single-seater F-2. While the 3rd Hikotai wears the standard grey camo, the 6th Hikotai wears the standard two-tone blue camo also worn by the F-2.
INSTALLATION:
Simply drop the Folders into your Strike Fighters Mods Folder.
CREDITS:
Thanks to Brain32 for adapting the plane to SF2-Standards and to Bongodriver for creating this bird!
ORIGINAL CREDITS:
A BIG BIG thanks to
USAFMTL (and various partners in crime) for his help and guidance and support.
Jimmybib and Sundowner for initial consultation on skinning and all credit to Sundowner for producing the final skins which are superb.
Moonjumper for his advice on some avionics matters
All of you for you encouragement and kind words through it's development
My Producers....etc...etc :) Oh god I'm going to cry..
Anyway I decided to release slightly early because I'd like some of you to enjoy tweaking this thing, theres alot of talent out there who can make this thing great.
Absolutely no part of this is to be used in payware but moddify the model any way you wish and re distribute in your own freeware mods as you wish with no permission required from me, just give me the relevant credit.
Enjoy...
NazGhul
225 downloads
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*update 2.0* Siberian Sky -- Aurora for Missions or Terrains
By Lexx_Luthor
Updated aurora 2.0 completely replacing previous versions, hopefully with better instructions and a deeper understanding of how these effects work. There are now two methods of aurora creation:
(1) A terrain target object that generates aurora effects. This was derived from the stock power plant generator and the smokestack effect.
(2) A moving ship that generates aurora effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect.
The aurora are vertical hanging sheets -- vertical sprites -- at roughly correct height and colours, and these can be changed easily. Red only and green only also look great. The aurora images or "particles" fade into and out of view in about 20 seconds -- speed up game time to see a most pretty thing. This effect was made for my new 6000km strategic map, but can be used in any standard size map. Other aurora ideas will be covered at the ThirdWire thread below...
page 6 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40
214 downloads
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Siberian Sun
By Lexx_Luthor
By introducing additional camera lensflares, I created a very hard and brilliant tiny sun surrounded by a large glare. In optimizing the brightness of the sun and glare, I was pushed to deeply modify much of the Enviro file more than I thought was needed. One result has been the development of a different philosphy on aircraft lighting and its relation to terrain, sky, and cirrus clouds, appropriate to early Cold War strategic operations at high altitude. Another result has been a focus on improving terrain shading at low sun elevation angles.
Included are a number of Enviro files with varying levels of changes, two grafix tga files, and instructions to get started. This is an experimental mod and will be continually developed for my own use, but with some work can be adapted to any taste for any use by anyone. I don't know where to start here, as this goes far beyond just the sun effect. I've started a thread at the ThirdWire webboard with screenshots and will try to describe what I'm doing. If any are interested, it would be helpful if you poast your changes to your Enviro system and screenshots in the ThirdWire thread.
ThirdWire Siberian Sun thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?p=25572#25572
Several topics will be covered as listed below; all of them related to each other which requires a tricky balance among them to optimize the overall environmental effect.
Sky colours.
Intense sun and large sun glare.
Terrain shadowing at low sun elevation angles.
Sun glare effect on cirrus clouds and new contrails.
Ambient lighting, and direct sun lighting and sun reflections on aircraft.
Appearance of aircraft, objects, and exhaust/weapon effects against the terrain and blue sky.
Moonlight effects on all the above.
* INSTRUCTIONS *
The project assumes the latest SF1 version (currently, v.08.30.06) and the WoV/WoE equivalents.
Extract into a seperate folder for downloads. Then copy the 3 Enviro files and the two tga files into the sim Flight folder. To select an Enviro file to test with, rename it Environmentsystem. In the game grafix options menu, Camera Lens Flares must be turned ON for the Siberian sun to work, although in each Enviro file listed below at the location of the lensflare data, there are instructions on how to turn OFF the normal camera lensflares if desired while still using the new sun effect. The included Enviro files are...
Environmentsystem-0 --- Fully modded Siberian Sun Enviro file as developed currently, with full functionality of the stock Enviro file except the old sun.
Environmentsystem-1 --- the stock ThirdWire Enviro file with only the Siberian sun added, and the ThirdWire sun taken out. The hard intensity of the Siberian sun effect is rather washed out by the bright sky colours of the stock Enviro file, so...
Environmentsystem-2 --- the above Enviro-1 file with my current changes to the sunheight environment colour blocks (...[Day], [Day1], [Twighlight2], etc...). This offers darker sky colours so allows a relatively more intense sun effect.
In the fully changed Enviro-0, I use a new star tga file (ss-Star), and added changes to the stock [stars] data block. One may easily return to the stock Star tga file or the stock star Enviro data if desired. If you are now running a modded Enviro file, re-name it Environmentsystem-sav or otherwise BACK IT UP so you still have it.
990 downloads
0 comments
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Siberian Sky -- Cirrus clouds for Missions and Terrains
By Lexx_Luthor
This mod is an extension of my original cirrus tests from 2006 and produces multiple large layers of flat clouds at varying high altitudes, scattered across a map, and that can move with the wind defined in mission file. There are two methods of cirrus creation:
(1) A terrain target object that generates cirrus effects. This was derived from the stock power plant generator and the smokestack effect. This may be more suitable for the campaigns. Once installed in a terrain, it will be used automatically in all missions.
(2) A moving ship, with beginning and final waypoints, that generates cirrus effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. This method is useful in hand made missions, and I hope to extend this to large scale moving weather systems.
The cirrus are most brilliant with the Siberian Sun mod where the deep blue sky offers great contrast with the white ice crystal cirrus, and the large sunglare causes the cirrus to shine bright around the sun.
I will explore this in detail, probably on page 7 of this ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
....this is version 1.0 until I discover one of my standard mistakes in installation or content....
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Original test cirrus mod from April 2006 here ~> http://forum.combatace.com/index.php?autoc...p;showfile=2471
543 downloads
0 comments
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