Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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F-16B Blk 5 Netz Heyl Ha Avir (IAF) for WOI
By Gepard
F-16B Netz Blk 5 for WOI
Heyl Ha Avir (Israeli Air Force)
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I. This mod is written for WOI
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II. The Heyl Ha Avir was the first Air Force who used the F-16B double seater in majority not as training aircraft, but as strike plane. The israeli name of this bird is Netz what means Falcon.
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III. Credits: I used the F-16B_Netz.lod of TeamViper (USAFMTL, Swede,Wpnsgt etc.), added TK's original Flightmodel of the F-16A and modded it to fit the F-16B Netz data. The F-16B Netz now handles very well, take of speed at apporx 300 kph, landing speed approx 280 kph, 360° curve at 1000 meters with start speed 800 kph in 20 seconds.
Differences to the original model are also, that i made the nose gear stearing and the Chaff and Flares are shooting now upward. etc pp... Unfortunatly i was unable to make the ailerons moving. I tried it and it worked well, but the flaps started sometimes to flicker. Thatswhy i removed the working ailerons again.
I implemented TK's original cockpit and avionics and modded it a little bit so that the Radar screen now shows the naming of the different modes (not more 3 times AIR, but RWS,TWS,ACM,LOCK).
All this parts i put together to have a israeli F-16B Netz.
To say it clearly. I made only the finish. The credit of 99% of this bird belongs to team Viper and TK. The other 1% is mine.
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IV. INSTALLATION
1.unzip all files into your Aircraft folder
Thats it.
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V. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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Hope you enjoy it.
Michael
(Gepard)
Made in Germany
Februar 2010
627 downloads
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F-16C Barak Heyl Ha Avir (IAF) for WOI
By Gepard
F-16C Heyl Ha Avir (Israeli Air Force) for WOI
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I. This mod is written for WOI
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II. This is a mod to represent the F-16C, as it is flow by the IAF.
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III. I used the great F-16A_blk15-belge LOD of the Mirage Factory (thanks for the permission to use it), added TK's original flightmodel of the F-16A and modded it to fit the F-16C data, gave the flares and chaffs an other ejection direction, made the frontgear stearing etc. Then i modded TK's original cockpit and avionics in that way, that now BVR missiles are available. The Radar modi now are displayed in the radar screen (not only Air anymore, but RWS,TWS,ACM,LOCK)
Then i asked Alejandro, wheter he could make a new lod file which contains antennas and a modified tail section similar to PeacePumas chilean F-16C. He made it for me, gave it a different color, so that i was able included it in the israeli bird. Finally i took Wilcos F-16 skin of the 115. Squadron, modded it a little bit.
All this parts i puzzeled together to have a israeli F-16C Barak. To say it clearly: I made only the finish, only approx. 1% of the job. The other 99% are made by Mirage Factory, TK, Alejandro and Wilco. And they did a great job!
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IV. INSTALLATION
1.unzip all files into your Aircraft folder
Thats it.
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V. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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Hope you enjoy it.
Michael
(Gepard)
Made in Germany Januar 2010
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Original Readme of the belgian F-16A
+-------------------------------------------------------+
| |
| General Dynamics F-16A Fighting Falcon |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) present :
General Dynamics F-16A Fighting Falcon
http://en.wikipedia.org/wiki/F-16
+--------------------------------------------------------+
SFP1 Model
Plane
3D : Swede & Wpnssgt(base model),BPAo (remodelling at 90% and remapping at 100%)
Textures : Sony Tuckson
FM : Kreelin (special thanks for Andre "Raptore One" Joseph, J.M Langeron,Jeanba... )
Avionics : Moonjumper
Loadingscreen : Camouflage
Pilotes
Textures : Corktip14 (Based on Old Diego template)
Effects : Sony Tuckson, Deuces
Test team
Manetsim, USAFMTL, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Moonjumper
+--------------------------------------------------------+
Weapons addons
the best way is use the WeaponPack.
if you can't wait, use last weapon editor from ThirdWire and import
F-16_ADD_Weapondata.ini (you can found this file in weapons directory)
in your weapondata.ini.
+--------------------------------------------------------+
+--------------------------------------------------------+
The content of this file may not be used in a commercial product or any other.
Any use requires my authorization
925 downloads
0 comments
Updated
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Default RNlAF F-104G Skin Replacement Pack
By bwild
26-06-2012 v1.0
This is a replacement pack for the default RNlAF skins used by the ThirdWire F-104G. The skins were made with ravenclaws excellent templates. This pack includes both the Camo and Grey skins and an additional Camo skin without the black inlets. The skins are HD (2048x2048). Matching droptank skins are included.
The skins have no national or squadron markings.
To use this pack you need to have SF2:Europe installed/merged.
To make them flyable follow the instructions by Wrench:
http://combatace.com/topic/57393-flyable-f-104s-for-sf2/
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To install:
Simply unpack the Object folder in the zip to your MOD folder. Overwrite if prompted.
Notes:
- The skins may be to big for your system, resize them if needed.
- The bumpmaps of the Thirdwire model do not exactly line up with the skin, I'm working on a fix (no ETA).
Credits
- ravenclaw_007 for the F-104G templates
- Thirdwire for the F-104G
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bwild
119 downloads
0 comments
Updated
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Israel 2 terrain update from version 2.0 to version 2.1
By Gepard
Version 2.1
* problem of white squares of missing tiles is solved. Some computers in certain regions of the world were unable to understand the german umlaut Ü. Names of terraintiles are thatswhy changed.
* added a new version of Polaks great Pyramids and also placed 2 new big Temples on the map. Thanks for it Polak! You find them some kilometers north west of egyptian base Beni Suef.
* added an additional Oilfield on the Sinai
* added 36 new empty targetareas on the Sinai to support Campaignbuilders who can use this points as waypoints for a dynamic campaign
* included a folder English. In this folder you will find 2 files with translated targetnames. If you want to change the german terms into english ones, then copy this files into your Israel 2 folder. (I hope my translations are correct.)
2,479 downloads
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Pack 1 Hi Res F-16A Belgian AF (BAF)
By MigBuster
Hi Res skins for the Thirdwire Strike Fighters 2 F-16A Model
Euro Pack 1 Belgian Air Force (BAF)
Pack consists of:
BAFGrey1 2048x2048 Early Block 1 skin
BAFGrey2 2048x2048 Late Block 1 to 10 skin
In January 1979 Belgium received its first Block 1 F-16A's - these were licensed built by SABCA
Original skin templates by Thirdwire
*Skin is not tested on the SF1 Thirdwire WOI model - it might work though despite the template changes.
345 downloads
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Deutschland terrain version 1.1 (Germany for SF1)
By Gepard
DEUTSCHLAND TERRAIN (Germany)
=====================
Deutschland terrain is made for SFP1, but will also work with Wings over Vietnam or Wings over Europe.
It represents Germany in the time of the cold war.
The most of Germany is done, only the Ruhrgebiet and Bavaria are still terra incognita.
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This is a update to fixe some problems and include a few new features.
I also included a little Campaign written for Deutschland terrain.
Version 1.1 17. Dezember 2006
new features:
- west german farmland got smaler fields
- the borderline between the two Germanies is now included
-Campaign Octoberrevolution 1956 is modified, replaced F-84G with F-80
- Sea tiles reworked, so that the water effect of moving waves will work now.
- 289 target areas now (248 in version 1.01)
- Castles
-some west german Powerplants
-some west german Bridges
- tiling of Thuringia and south Saxonia changed.
- tiling of Dollard region (Emden) changed
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Campaign Oktoberaufstand 1956/Octoberrevolution 1956
It is a fictional campaign based on the idea, what could had been happen if the revolution in Hungary 1956 would have found a replica in East Germany.
To fly this campaign you need following additional planes:
* F-86F
* F-84F
* F-80
* MiG-15bis
used standard planes are MiG-17F,B-57 and IL-28
You can fly the F-86F for the Bundesluftwaffe or the MiG-15bis for the LSK/LV.
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Finally i want to say thank you to all who supported the making of Deutschland terrain. Thanks to Polak for the Pontons, Darreck for the Coolingtowers, Enrico for the Castle Pfalzgrafenstein, Capun for the parked planes and so on and so on and so on. And of course a very big thank you to TK, the great guy who stands behind SFP1, WOV and WOE.
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Deutschland terrain is freeware.
If you find bugs please post them in StrikeFighters section of SimHQ.com forum or Combatace.com forum.
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Hope you enjoy it.
Michael (Gepard)
2,209 downloads
0 comments
Updated
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Pack 2 Hi Res F-16A Royal Danish AF (RDAF)
By MigBuster
Hi Res skins for the Thirdwire Strike Fighters 2 F-16A Model
Euro Pack 2 Royal Danish Air Force (RDAF or Flyvevaben)
Pack consists of:
RDAFGrey1 2048x2048 Early Block 1 skin
RDAFGrey2 2048x2048 Late Block 1 to 10 skin
From January 1980 Denmark received 46 single seat Block 1 F-16A's - these were licensed built by SABCA in Belgium.
Original skin templates by Thirdwire
*Skin is not tested on the SF1 Thirdwire WOI model - it might work though despite the template changes.
343 downloads
0 comments
Updated
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Suez 2 terrain
By Gepard
SUEZ 2 TERRAIN Version 2.0
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Suez 2 terrain is a version of my Israel2 terrain with the borders pre 1967 Six Days War and with enhanced tilesset. The main difference between Suez 2 and Suez terrain is, that Suez 2 is now sized nearly correct, while Suez terrain size was only 60% of real. The number of target areas is increased from 94 to 346. New areas with targets are the Golan heights and the Westbank.
In Suez 2 terrain you will find Lebanon as neutral contry, Syria is holding the Golan heights, Jordan is owner of the Westbank and Egypt rules the Sinai and the Gaza strip.
The SAM fence along the Suez Canal is not installed, because it was built between 1970 and 1972. Only some point defence SAM you will face over the Sinai, close to Kairo and near Beni Suef Airbase.
Suez2 terrain is more smooth than Israel2 terrain. If you want to have the same roughness like in Israel2 terrain simply copy files Israel2.hfd into Suez2 folder and rename it into Suez2.hfd.
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Suez 2 Terrain INSTALLATION instruction:
Unzip all files into your Terrain folder. Thats it.
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3,096 downloads
0 comments
Updated
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Israel 2 terrain
By Gepard
ISRAEL 2 Terrain version 2.0 23.Dezember 2006
=====================
Israel Terrain INSTALLATION instruction:
1.) unzip all files into your Strike Fighters folder
2.) If you use WOV open WOV folder and copy file Israel2.ini into Israel2 folder
3.) If you use WOE open WOE folder and copy file Israel2.ini into Israel2 folder
For WOE and WOE you must download a desert terrain tileset seperatly!
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The first versions of Israel terrain for SFP1 were very successfull. They were downloaded in high numbers from C6, Combatace, Avsim and other sources, but i was never really satisfied with it. The reason was, that the size of Israel terrain was only 60% of reality.
With the new terrain editor tool TK offered to the community i was able to make a terrain that is nearly correct scaled. But i had to rebuild the terrain completly from the scratch.
As promised i release the new terrain now short before Christmas.
What is new?
*Completly new terrain with enlarged size. It covers now also Cyprus and Lebanon
*additional terraintiles (Canal, Mountainwoood)
*airfields with multiple runways
*new designed SAM fence along the Suez Canal
the SAM Complex west of the Bitter Lake (Osiris) i designed using a report about the big air to SAM battle in 1970 between the Israelis and the Egytians. So Osiris should be more or less historical correct. The positions of the other networkes (Ra, Isis, Sala Uhudin) are more or less fiction. I also reduced the number of SAM sites, as requested by some players.
*number of target areas is now 292 (212 in the preview, 128 in Israel v1.5)
* I include a smoothed terrain height data file in folder Israel2/Smooth. Personaly i prefer the more rough standard terrain, but if you like a smooth terrain copy file Israel2.hfd from folder Israel2/Smooth into Israel2 folder
* I included also updated Panzer files. The T-34,T-54,T-55,T-62 have now coaxial machineguns and their performance is now a little bit more real.
*The SAM Fence along the Suez Canal now consits only between 1970 - 1976. In 1977 the Egyptians changed their AD startegy from area defence to point defence.
I want to say thank you to all guys who supported Israel2 terrain with ideas, hints, files and good wishes. Thanks to Polak for the Pontons and the Pyramids, Gecko6 for the Coolingtowers, thanks to the guy who made the factory complex some years ago (I forgot his name) and of course TK for the terrain editor and the great SFP1 flight sim.
And finaly a big thank you to all unnamed and forgotten object and file makers.
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If you find bugs, please post it at www.combatace.com forum of Strike Fighters section of www.SIMHQ.com forum
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This terrain is FREEWARE and is NOT intended for commercial use.
I hope you enjoy it.
Michael (Gepard)
4,387 downloads
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10 new airbases for SFP1/WOE
By Gepard
New Airbases for SFP1 / WOE
v. 3.0
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1: This is an update of version 2.0 to make the airfields compatible with the October 08 patch.
The other rason to make a new version is that Capun requested to remove his files from this mod. Thats pity, because his static aircrafts were a nice feature of my airfields.
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2. This is the release of the 10 new airbases for WOE.
The bases are:
GDR (East Germany) Drewitz
Holzdorf
Marxwalde
Preschen
Trollenhagen
Zerbst
FRG (West Germany) Ahlhorn
Büchel
Hopsten
Pferdsfeld
All bases i made by using satellite pictures to place the groundobjects to become a look that is similar to the original airbases.
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3. INSTALLATION instruction:
Be carefull! Backup of your _targets.ini and _types first!
1. Unzip all files into your Terrain/GermanyCE folder.
Thats all
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4. A word to modders
In the folder "Airfields raw files" you find 10 txt files.
Each file containes the lines of one airbase. So it is easier for you to copy this unique airbases for use in other terrains target_data.ini file..
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5. Final words.
I want to say thank you to Enrico Gennari who made the runway, parking areas and taxiway files. I also want to say thank you to the unkown guy who made the basic file for the GFD-12 shelters which i have taken from EuroWW2 terrain.
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This airbases are freeware and are not allowed for commercial use.
I hope you enjoy it.
Michael (Gepard)
3,035 downloads
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WW2 "generic, stand-in" cockpits pack
By Stary
This pack contains 8 "generic" World War 2 era cockpits for use in WW2 installs.
Tested in Series2 ONLY, no idea about Gen1 compatibility!!! You have been warned!!!
Info:
"Generic" means these cockpits are somewhat similar to various real life ones, and are meant as replacement ones for aircrafts that by default have no custom, specific cockpits of their own. Rivet counters and/or WW2 experts please note that thesse cockpits do NOT represent any specific real-life models/variants, so if you seek for ultimate realism in modelling this pack is NOT for you.
These cockpits are as follows, with the planes I use them as a guide:
EARLY_WW2_COCKPIT_1 -for MartletII, Martlet III
EARLY_WW2_COCKPIT_2 -for Macchi202 and other, italian gauges
EARLY_WW2_COCKPIT_3 -british fighters
EARLY_WW2_COCKPIT_4 -FiatG50, open cockpit with italian gauges
MID_WW2_COCKPIT2 -generic, light fighter
MID_WW2_COCKPIT3 -P-39D, maaaybe some soviet fighter..?
Late_WW2_COCKPIT1 -P-47D, heavy ground attack aircraft, single engine bombers
LATE_WW2_COCKPIT2 -like above but with bubble canopy, for late models of Jug, other heavy fighters
513 downloads
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Battle of Britain terrain version 1.4
By Gepard
Version 1.4
After a long periode of silence i thought, that BoB terrain was dead. BoB was forgotten. But then i found the BoB Campaign at www.combatace.com and it was a great campaign for my forgotten terrain. Then the campaign builders contacted me and this was the kickstart for me to improve BoB terrain again.
- I updated some terraintiles. Mostly the cities, the villages and the airfields.
-Then i invested some time in making target areas in France. You find now industrial targets in Paris and other french towns. Some new airfields i added and i made the Port of Brest.
- The Convoys are made by Steven for his BoB Campaign. I added them in my terrain too, after a very small modification.
- there are now 229 target areas, this are 65 more as in Version 1.3.
- german fighter bases (Fliegerhorst) also got a new face.
I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum or at COMBATACE Forum.
Finally i want to say thank you to all guys who supported me in building this terrain with files and hints.
2,029 downloads
0 comments
Updated
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Battle of Britain terrain update v.1.3 to v1.4
By Gepard
Battle of Britain terrain
contains the area of South England, the English Canal, the Canal Islands
and North France. It is the area where the famous Battle of Britain was
fought in 1940.
This file update your already existing Battle of Britain terrain version 1.3
to the new standard 1.4
Simply extract into your Strike Fighters folder.
New is:
-some updated terrain tiles
-modified France, now including the Seine river and Cities along this
river
-65 new target areas mainly in France (airfields, factories etc)
-Convoys (made by Baltika for his BoB campaign)
-changed look of german fighter bases (Fliegerhorst)
I tested the terrain as intensive as i could and found no bugs. If you find
bugs, then please contact me via PM at SIMHQ Forum are at
COMBATACE Forum.
Finally i want to say thank you to all who supported me with files and
hints.
Hope you enjoy it.
Michael (Gepard)
534 downloads
0 comments
Updated
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Battle of Britain terrain for the 60th and 70th
By Gepard
Battle of Britain terrain for the 60th and 70th.
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This terrain is written for WOE, but should work properly with WOI,WOV and SFP1.
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I. Short description:
I made this terrain as a more modern version of my BoB terrain for all guys who want to fight a Battle of Britain scenario with jets. Maybe that you want to fight a France vs UK campaign or a NATO vs WP scenario with France captured by the red side.
The terrain covers South England, the English Channel and Northern France.
The differences to the WW2 BoB terrains are:
1.You will face a SAM fence along the English Channel and a second which is protecting the capital.
2.You will see more modern airfields.
3. An increased number of target areas (274 instead 229)
4. Paris is completly reworked.
5. A french Railwaynetwork is set on the map.
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II. INSTALLATION:
Unzip all files into your Wings over Europe/terrain folder.
Thats it.
Q: What is to do to make it usable for WOI,WOV and SFP1?
For WOI open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\IsraelME\IsraelME.cat
For WOV open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1 open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\desert\Idesert.cat
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III. Credits. I want to say thank you to all guys who helped my to create the BoB terrains
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
24 Dezember 2009
1,050 downloads
0 comments
Updated
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Afghanistan Terrain version 1.0
By Gepard
Afghanistan Terrain version 1.0
========================
I. The word before:
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
it runs with SFP1,WOV and WOE too, but then it does not include all features!
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II. History:
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
*****************************************
III. The terrain:
Afghanistan terrain is now complete. It covers the areas around Kabul, Bagram, Jalalabad, Kunduz, Mazar i Sharif, Kandahar, Herat and Shindand. In comparision with Beta 0.75 i have again retiled some areas to include rivers and to make corrections. New target areas are set, especially around Herat and Shindand. I also included the airbase Shindand. It was the fisrt operational Su-25 base during soviet Afganistan war
You can fly and fight along the Jala Road and surrounding mountains, the Kandahar region and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
- number of set target areas: -215
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
-Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
- Capun withdraw his permission to use his Mi-24D.lod and Mi-8T-Dest.lod file which were included in the Beta 0.6. Thatswhy you must download this files from Capuns site http://cplengineeringllc.com/SFP1/
-IF you NOT HAVE WOI, you can use this terrain with SFP1,WOV or WOE too, but you must download the Afghanistan tileset from CombatAce download section. Some groundobjects, related with WOI will with other games not appear.
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IV.
INSTALLATION:
-Unzip the file into your Wings over Israel
Thats it!
If you want then you can place mainscreen.bmp into your menu folder.
Q: What is to do to make it usable for WOE,WOV and SFP1?
For WOE open file Afghanistan.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\GermanyCE\GermanyCE.cat
For WOV open file Battle of Britain 70.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1 open file Battle of Britain 70.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\desert\Idesert.cat
After this step install Afghanistan tileset by following the Afghanistan tileset Read Me.
******************************************
V. Credits:
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
I want to say thank you to Rebel Ryder for the Taliban Dushka and the Toyota Hillux.
And finally i want to say thank you to all who found mistakes and gave me the hint.
*******************************************
VI. Disclaimer:
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers!!!!
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
*****************************************
VII. The final words:
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
VIII.
Made in Germany
January 2010
============================================
3,114 downloads
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Pack 3 Hi Res F-16A Royal Netherlands (RNLAF)
By MigBuster
Hi Res skins for the Thirdwire Strike Fighters 2 F-16A Model
Euro Pack 3 Royal Netherlands Air Force (RNLAF or Koninklijke Luchtmacht)
Pack consists of:
RNLAFGrey1 2048x2048 Early Block 1 skin
RNLAFGrey2 2048x2048 Late Block 1 to 10 skin
From June 1979 the Dutch (being another initial NATO customer) received 80 single seat Block 1 F-16A's - these were licensed built by Fokker.
Original skin templates by Thirdwire
*Skin is not tested on the SF1 Thirdwire WOI model - it might work though despite the template changes.
344 downloads
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Pack 4 Hi Res F-16A USAF
By MigBuster
Hi Res skins for the Thirdwire Strike Fighters 2 F-16A Model
Euro Pack 4 United States Air Force (USAF)
Pack consists of:
USAFGrey1 2048x2048 Early Block 1 skin
USAFGrey2 2048x2048 Late Block 1 to 10 skin
From August 1978 the USAF received the first of over 2000 F-16s.....
Original skin templates by Thirdwire
*Skin is not tested on the SF1 Thirdwire WOI model - it might work though despite the template changes.
982 downloads
0 comments
Updated
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[Fictional] A-6S Pelicano (Pelican)
By ValAstur
Grumman A-6S Pelícano (Pelican) for STRIKE FIGHTERS 2 (Vietnam or Quad-Merged)
I modded the stock A-6A Intruder from SFP:V to make it look like a fictional bomber and recon plane for
the spanish navy.
SETTING
In addition to F-8S Cisne belonging to the 8a Escuadrilla, the Spanish Navy bought the A-6 Intruder.
The plane took his place in the 9a Escuadrilla and his duties were Recon and Strike.
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Kindest regards
NazGhul
160 downloads
0 comments
Updated
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[Fictional] Vought F-8S Cisne (Swan)
By ValAstur
Vought F-8S Cisne (Swan) for STRIKE FIGHTERS 2 (Vietnam or Quad-Merged)
I modded the stock F-8E Crusader from SFP:V to make it look like a fictional fighter plane for the spanish navy.
SETTING
Before Spain got the AV-8 Harrier for maritime service, a plane with sufficient capabilities for sea-attack and dogfight was needed. After some checking of cost and use of several planes, the spanish ministery of defense decided to buy the F-8 Crusader and to build them under license. No changes were made. Simply the name was different.
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Kindest regards
NazGhul
117 downloads
0 comments
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VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C
By Gocad
VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C
Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
Extract the contents of the rar file named '24C_62' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
80 downloads
0 comments
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HD Menu screens for SF2
By MigBuster
HD 16:9 menu screens for Strike Fighters 2 (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2
234 downloads
0 comments
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HD Menu screens for SF2V
By MigBuster
HD 16:9 menu screens for Strike Fighters 2 Vietnam (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Vietnam
247 downloads
0 comments
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HD Menu screens for SF2E
By MigBuster
HD 16:9 menu screens for Strike Fighters 2 Europe (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Europe
211 downloads
0 comments
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HD Menu screens for SF2I
By MigBuster
HD 16:9 menu screens for Strike Fighters 2 Israel (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Israel
204 downloads
0 comments
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AnatoliaProject_Version1.7z
By PureBlue
Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
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This project has been in development for 3 years and is the fruit of long hours of
research, design and implementation work. I've met great people along the way and
they made many contributions to the project. I thank every one of them, my special
appreciations go to, Steve "Swambast" who worked countless hours with me and developed
STT (Swambast's Target Translator) which let me lay the foundation of this project;
Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
Dave and the CombatAce team for providing us the platform to meet and have fun.
The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
The download also includes many ground and terrain objects, contributed by the talented modders in our
community. It's essential to install all these components to get the complete experience.
Enjoy!
INFO & INSTALLATION
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This project is designed for 2nd Gen SF2 series.
Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
There are 2 ways/methods to install this Mod.
#1 An exclusive install just for this Mod.
#2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
*** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
ships and air defense systems placed in handpicked locations, it's better to only use the objects that
come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
in their inventory. (As best as I could research and find appropriate mods for)
INSTALL METHOD #1
1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
(eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
INSTALL METHOD #2
With this method, you copy all included files to your already existing ModFolder.
Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
IMPORTANT RECOMMENDATIONS
1. Everytime you load up the game. Run a quick single mission and quit without flying.
All the successive SingleMission/Campaign games will work as designed and expected.
(Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
everything, so the first mission you load up will have many objects/ships missing from the map.
The game does some kind of caching so after that first mission, everything will show!)
2. If you don't have a powerfull computer, lower your settings to avoid crashes.
If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
-Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
cancel their status.
4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
Without the GroundObjects and their respective files, the map will not look as designed.
(For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
OTHER MODS TO ADD from 3rd Party Sites
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- OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
This ship is used at various locations in the map, and it would be wise to it to your install.
- Stary's Unified Effects Pack is strongly recommended.
CREDITS (Thank you all!)
==================================================================================
- STT (Swambast's Targeting Tool) by Steve "Swambast"
- TK and Thirdwire
- Stary for the Tileset and Hangars,Lighthouses
- 8 new airbases for WOE by Gepard
- Factory Places, Subpen/bridges by Gepard
- Many airfields Light mods by Comprnt
- Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
- Wingwiner's FactorPlace and Buildings
- LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
- Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
- Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
- Nike Units: mod by ErikGen, compiled by Fubar512
- SA-10/S-300 system by Monty CZ
- StingerSite by Monty, packaged by Capun and Wrench
- Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
- Fletcher DD GrinchWSLG
- Airfield Objects by Sundowner
- Hawk Batteries by Pasko
- Radar Dome by Grampotmus
- Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
- Static Airliners - Amokfloo
- Objects from AirbasesWithSomeSpice Mod, CREDITS:
Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw, Fire Trucks Faun6x4
Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt, QRA and Lights
Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak, tools
- DaringRAN, HMS Cradiff by Hinchbrook
- Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
- USNCargoship, AK-Class by Polak
- Oiler by Fubar
- Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
- M-47 by Stefano "Steve" S.
- M60A1,A3 Pasko,Kesselbrut
- M270MLR by Bigal1
- M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
- ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
- ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
- ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
- ADATS from ODS Mod
- HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
- GAZ-66 6x6 trucks by Spectre8750
- Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
- BMP-1, N109, M109A6 by RebelRyder
- AMX by Stefano "Steve" S.
- BursaUlucamii by NGHENGO (Mau!)
- Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
- Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
- Roland by Gabilon and Mig Master
- Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
- BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
- Rio Iguazu, 3D models and textures by TerceraEscuadrilla
- SwissAir, Lufthansa static aircraft by Ravenclaw
- Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
- Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
- PECCO Crane model by Fubar512
+ 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel (From Falklands mod)
- By unknown developers: Blue Airfields, Freighter2, SAM_Site
// If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
// Anatolia Terrain by Pureblue (Umut Destan)
//
// Istanbul 2011
1,218 downloads
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