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Strike Fighters by Thirdwire


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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. SF2 Korean War Era P-51D Mustangs

      SF2 Korean War Era P-51D Mustangs
       
      = For SF2, Full-5 Merged, =WITH= SF2:I Expansion Pak 1 (Required) =
       
      Note: you MUST have SF2:I Expansion Pak 1 to make use of this mod, as it references the
      stock 3rd Wire P-51D. If you do not meet this requirement, DO NOT DOWNLOAD THIS MOD, as you
      will be unable to use it. This mod pak is also designed with a 'stand alone' KAW mods
      folder, although it can be used in full-merged.
       
      This pak contains 4 reskins for the 3W Mustang, for units/squadrons during the Korean War.
      This pak includes:
       
      12th FBS, 18th FBG, USAF
      2 Squadron, SAAF "Flying Cheetahs"
      77 Squadron, RAAF
      51st PFS (Provisional Fighter Squadron), ROKAF
       
      The 12th and 51st skins reference the stock Mustang serial numbers; on the ROKAF Mustang,
      #18 carries 100% accurate 'nose art' for Col. Dean Hess. 2 & 77 Squadrons have 100%
      historic serial number decals. Decal randomization is set to TRUE for all skins. All skins
      are in bmp format, making them usable in all versions of SF2 (although the latest patch
      level is HIGHLY suggested)
       
      Also included is a modified data ini with 100% correct lighting. The canopy opens/closes
      with the Usual Suspect ™ keystroke, Shift/0. A new main ini (P-51D.ini) is supplied,
      with the 12th FBS skin moved up to the #1 position. A new Merlin engine sound is included.
      All weapons used are stock, availble from the SF2I Exp1 upgrade.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So,
      please read them. Also, give the "Notes" section a read too. All screenshots herein were
      taken over the KAW Korea terrain; coming soon.
       
      Happy Hunting!
      wrench
      kevin stein

      459 downloads

         (3 reviews)

      1 comment

      Updated

    2. SF2 WW2 Focke Wulf FW-190A-4 (ETO)

      SF2 WW2 Focke Wulf FW-190A-4
       
      -- Something for the WW2 ETO players --
      = For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
       
      *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive
      modifications made to fit into the SF2 environment, not all features will be avaliable.*
      *Note X2: this mod is designed for use =ONLY= in the ETO envrionment. Specific versions for use in the MTO will be released seperatly, if required*
       
      Mods, rebuilds, reskining/redecaling for Wolf's FW-190. This is the second of a series of FW-190 upgrades, that will cover those models (while still based off Wolf's original LOD), that were/are available from the 1stGen SF/Wo* mods previously released. With required upgrades for SF2.
       
      This mod is designed to REPLACE any 1stGen variant you may have in your WW2 ETO intalls. It is reccomended you delete the aircraft and decals folders of the originals, as to NOT cause any conflicts with THIS mod.
       
      This package represents FW-190A-4s as deployed in Western Europe. Skins/Decals in this pak are:
       
      5/JG1 'standard mottle' camo (green Tatzelwurm)
      3/JG2, 'standard' Luftwaffe camo w/Full Eagle fuselage marking, circa 1941/42ish
      6/JG2, 'standar mottle', circa 1944-ish
       
      Skins are in jpg format, and decal randomization is set to TRUE.
       
      A (semi) compliant SF2 FM was cobbled together from various sources. As always, while it works quite well, further fine tuning is required by Experten.
      Sounds, pilot figures and weapons are included, as well a new SF2 version of my "box art" Hangar and/or Loading screens.
      Please note, the engine sound in this one has been changed to the AVHistory BMW 801 sound. It's reccomeneded you make this change to the FW-190A-1 that was recently released. It's a VERY simple text edit.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, the "Notes" section for other important stuff of interest. When discoverable, Wolf's original readme is included for historical purposes.
       
      *Due to the age of the physical model (LOD), this mod is being released "as is"; PLEASE see the Notes section for more info*
       
      Happy Hunting!
      wrench
      kevin stein

      334 downloads

         (0 reviews)

      1 comment

      Updated

    3. SF2 C-119 Flying Boxcar, Korean War Era and Later (by MontyCZ)

      SF2 C-119 Flying Boxcar, Korean War Era and Later
       
      = For SF2, (Any/All) =
       
      Some small modification/reskins/redecalling for MontyCZ's (not-so) little C-119 Flying
      Boxcar transport aircraft. I found it easier to upload this as a complete aircraft; this
      way, End Users ™ can locate, download and install any other skins that are available for
      the aircraft easier.
       
      This pak includes 5 skins;
       
      50th Troop Carrier Squadron, Korean Era
      63rd TCS
      64th TCS, Korea Era
      97th TCS, circa 1961 ( "USAF" grey/white anti-heat)
      USMC, NAS Seattle (no unit)
       
      The 3 KAW era squadrons use a 'pool' of 25 generic serial/Buzz Number decals shared amongst
      them. I say generic, as they represent C-119B/C models from the 1948-55 FY time frame, but
      with so little data available, it's almost impossible to run down "what went with whom".
      The 97th skin, while representing the C-119G model (slight physical differences), are G
      model serials; again considered 'generic' in nature.
      Almost all markings are decals (excepting the "United States Air Force" and "Troop Carrier"
      on the fuselages of the 63/64 skins. Decal Randomization is set to TRUE. All skins are in
      bmp format, making them usable in all versions, including 1stGen SF/Wo*.
      A new "UserList.ini" was created, and included for SF2 usage.
       
      As always, fairly easy to follow install instructions are included. So, please read them.
      Also, give the "Notes" section a read too; it contains the 'ChangeLog', and credits as to
      'who did what to whom' kinda thing! Monty's original Readme is also enclosed.
       
      Happy Landings!
      wrench
      kevin stein

      663 downloads

         (2 reviews)

      1 comment

      Updated

    4. AC-119G & AC-119K Gunships SF2 Tweeks Pak

      Fairchild AC-119G & AC-119K Gunship Tweeks Pak
       
      = For SF2, Any and All, Full-4/5 Merged =
       
      *Designed with SF2:V in mind*
       
      A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to.
       
      Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself),
      or
      NeverEnough's SF2 Mod Paks:
       
      http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/
      http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/
       
      or directly into the original downloads.
       
      Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish".
      All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already.
      Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Hunting!
      wrench
      kevin stein

      372 downloads

         (0 reviews)

      0 comments

      Updated

    5. RB-57A Canberra for SF2

      RB-57A Canberra
       
      = For SF2, Any and All =
       
      * Note: Full-4 Merged reccomended; can be used in any game install with access to the STOCK CanberraB2, as it uses this lod (probably SF2:E?? IIRC!!) *
       
      This is a full, complete aircraft mod containing everything needed to just unzip and fly!
       
      2 new skins and decal sets are provided, representing the
       
      30th TRS, 66th TRW at Sembach during 1956/58 (Natural Metal)
      363rd TRW at Shaw AFB, South Carolina from initial delivery to the late 1950s (Night Intruder Black)
       
      All serial numbers are 100% historically accurate for the aircraft and units depicted, excpeting the last 3 for the 30th ... they're fillers, but ARE for RB-57As (most likely from the 345th BW).
      With the exception of the tail marking (yes, I had to paint them on!), all others are decals.
       
      Minor ini edits add an audio RWR, and a very simple ground mapping radar (see notes for other explinations and such). Although designed with RECON in mind, like the actual aircraft, it still carries it's offensive bombload for Strike (ie: Night Interdiction). However, the A models (like the Canberra B2 they're derived from) carry NO guns, so I've limited the Mission Tasking to RECON and STRIKE. All weapons used (well, ok -the bombs!-) are stock in-game items.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Good Hunting!
      wrench
      kevin stein

      354 downloads

         (0 reviews)

      0 comments

      Updated

    6. B-57B Canberra Tweeks Pak -for SF2-

      B-57B Canberra Tweeks Pak
       
      = For SF2, Any and All =
       
      * Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B *
       
      Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability ™ they had from inception.
       
      Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link:
       
      http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/
       
      However, as stated above, the effects are NOT with them.
       
      An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' ™ will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below.
       
      Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay.
      No Hangar or Loading screens are included, cause I just plane forgot...maybe later!
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Landings!
      wrench
      kevin stein

      550 downloads

         (2 reviews)

      0 comments

      Updated

    7. A6M2-N "Rufe" Floatplane Fighter

      A6M-2N "Rufe" WW2 IJN Floatplane fighter
       
      For SF/Wo* or SF2 --
       
      Please note, this aircraft is not fully SF2 compliant! The package, with the exception of the included destroyed model, and SF2-ized 'weapon' (ie: the floats) will need to be converted by YOU -the End User- for SF2 compatibility. The data ini has the added lines for the included destroyed model. It shouldn't change anything for SF/Wo*, except it not showing up after you shoot it down.
       
      It also is in DIRE need of a corrected/Updated 08 and/or SF2 level Flight Model. This mod is released "as is" (meaning as it was in 08). Adjustments/tweeks are encouraged!
       
      The readme included, is in it's original 2008 state. Seperate instructions are included for adding the destroyed model, for SF2 usage
       
      *Note: it will NOT take off or land on water (the game has never supported this), but from land bases. For some reason, the "invisible airfield" as used on several WW2 terrains is NOT working in SF2. BE ADVISED!!*
       
      -----------------
      This is a modification to ArmourDave's A6M2 "Zero" fighter, converting it into the float-plane version as built by Nakajima for the Imperial Japanese Navy. Historically, probably the most successful floatplane fighter ever produced.
       
      There are 2 complete versions of the Rufe included in this package:
       
      1) A6M2-N_Early: this has the light gray skin as used in mid-to-late 1942. This aircraft contains 2 new skins (created from a new template, based off the original skins as seen on some other Zero mods of mine); 11 Kokutai, based aboard the seplane tender 'Kamikawa Maru' in the northern Solomons circa July-August 1942, and 14 Kokutai, also based in the Solomons area. circa 1942 (actually the Shortland Islands, but who's counting?)
       
      2) A6M2-N: this aircraft has the later (ie: early 1943 on) green overall camo. This aircraft ALSO contains 2 new skins (as above); 802 Kokutai based at Jaluit, Marshall Islands circa August 1943; and 902 Kokutai as seen in November, 1943 based at Truk.
       
      Happy Landings!
       
      wrench
      kevin stein

      215 downloads

         (1 review)

      0 comments

      Updated

    8. Showa/Nakajima L2D "Tabby" (for SF2 WW2 PTO)

      Showa/Nakajima L2D "Tabby" WW2 IJN Transport
      == For WW2 PTO SF2, Any and All, =WITH= SF2:I Expansion Pak1 ==
       
      *Note: can be used in any PTO centric install, BUT you MUST have Expansion Pak 1 to gain access to the stock 3W C-47A this is based on.*
       
      This is a mod of the stock 3rdWire C-47A into the Japanese-built L2D, code named "Tabby" by the Allies. This mod also replaces my eariler 1stGen version, based off the DAT C-47, and reuses those very same decals.
       
      The cockpit ini, whilst the standard Skytrain one, has been converted to metric measurments. ALL insturmentation labeling remains in English. A new nation has been added, and instructions for adding "IJN" to your WW2 nations ini are included in the "To Install" section. Although not required, it's an option
       
      The aircraft has been reskinned in a redish-brownish color seen on many IJN aircraft, and represents aircraft from the 4th Kantai Transport Division (the only unit I could find references and tail codes for). Tail code decals for 18 aircraft are included. Decal randomization is set to TRUE.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
      Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Although of no practical use in-game, it will give you another parked aircraft to strafe.
       
      have at it!
      wrench
      kevin stein

      213 downloads

         (0 reviews)

      1 comment

      Updated

    9. SF2 Ki-43 Hayabusa (Oscar) Pak (by Wolf257)

      Nakajima Ki-43 Hayabusa "Oscar" Pak for SF2 (Wolf257)
       
      -- Something for the PTO players --
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the
      excessive modifications made to fit them into the SF2 environment.*
       
      Mods/reskins/redcalings for Wolf257's Ki-43 IJAAF WW2 aircaft. This package contains the full
      aircraft, 'rebuilt' into several variants:
      Allowing for physical differences that cannot be changed between variants, this package contains
      the following aircraft:
       
      Ki-43i
      Ki-43ic
      Ki-43IIB
      Ki-43III
       
      For a listing of Sentai, consult the various aircraft aircraft folders. Remember, this LOD is
      from 2004, the MAX files are unavailable, so it is as it is. Compliants on the physical model
      will be ignored.
       
      All skins are in jpg format, Decal Randomization is TRUE (for the one skin that has numbers).
      Chutai markings for all but the 'green' skin are decals. All get new SF2 versions of the original
      'box art' hangar screens (it's the same screen reused for all!). DDS damage textures and
      Destroyed models are included for all (taken from the WW2 terrains).
      Due to the mapping being the same, what with the same lod being used for all, all skins are
      easily transferable between the different variants. In truth, 99.9% of Oscar units used all the
      variant at some point during the War.
       
      All have (pretty much the same, with slight differences) semi-compliant SF2 Flight Models, but
      they do need further fine tuning by experts. All lighting is 100% historically correct.
      All weapons, guns, a pilot figure and sounds are included.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please
      read them. Also, give the "Notes" section a read too. All original readmes, if I'd found them,
      are included for historical purposes.
       
      Happy Hunting!
      wrench
      kevin stein

      411 downloads

         (3 reviews)

      0 comments

      Updated

    10. SF2 PTO - Zero and Rufe Pak

      SF2 Zero and Rufe Pak
       
      -- Something for the PTO players --
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      This is a Compliation Pakcage of all the Mods/Reskins/etc for ArmorDave's A6M "Zero".
      Included in this pack are:
       
      A6M2 Type 21
      A6M2 "Sen Baku" by Christian59
      A6M5 Type 52a
      A6M5C Type 52c
      A6M7 Type 63
      A6M2-N Rufe floatplane (both the early and late model sets - 'plane white-ish', and Camo green).
       
      All have a (semi) compliant SF2 FM - however, as always, further tweeking may be necessary by experts. Personally, I think they're just a hair 'too good', but they fly very nicely.
      Data ini edits add the SF2NA style 'carrier based statements', so they can/will fly from IJN carriers on terrains that have the proper naval map statements and _water.bmp. And if you posess operational IJN CVs (there's a WW2 ship pak in the works)
       
      Pilot figures (including the fakepilot & pylons), weapons, sounds and a gun are included. Decal radomization is TRUE for all, and all skin maps are jpgs. New, SF2 versions of the 'box art' hangars and loading screens are included.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      All original readmes, where discoverable, are included within their individual aircraft & skin folders.
      Due to the age of these models, and the lack of access to the MAX files, any and all physical errors canNOT be fixed. They are 'as they are'.
       
      Happy Hunting!
      wrench
      kevin stein

      1,006 downloads

         (6 reviews)

      2 comments

      Updated

    11. SF2 WW2 PTO D3A1 Val Pak

      SF2 WW2 D3A1 "Val" Dive Bomber
       
      -- Something for the PTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      This is a compilation of all my work for Pasko's D3A1 Val. It is designed to replace ALL the previously released versions. So, be advised.
      There is one aircraft in the pack with a multitude of skins:
       
      IJN Carriers at Pearl Harbor (all 6)
      IJN Carriers at Midway (all 4)
      IJN mid-late war (carrier AND Land Based, 1 each)
       
      12 skin/decal sets in all. Numbering is as historically accurate as days and weeks of research can determine (including work for the original release some years ago)
       
      A semi-compliant SF2 Flight Model has been cobbled together, but it REALLLLLLY do needs further fine tuning by experts. I'm NOT happy at all with it; somebody PLEASE make the necessary adjustments. (do we have a begging smilie??)
       
      All skins are jpg format. Decal randomization is set to TRUE, but this may NOT be historically correct; Squadron and Flight leaders used 3, 2 and 1 color bands on the tail to identify themselves. With randomizaion set TRUE, the No.1 Bird will be 'whatever' is chosen by the GameEngine ™. Research has shown the Squadron Commander (and suboritinate Flight leaders) tended to 'lead from the front', so if the randomization is bothersome, simply edit the required inis, and remove it.
       
      SF2 versions of the old 'box art' Hangar and Loading screens are included.
      Sounds, weapons, etc and so forth are included. As a bonus, I finally figured out the canopy animation, so use Shift/0 to open and close the cockpit window. Wingfold however, is NOT working as that was never built into the LOD. SF2NA Carrier Based Statements have been adjusted to suit.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Information on the 'bombbay' is interestering to note!
      All readmes from the original releases, and re-releases are included where discoverable from the archives.
       
      Happy Hunting!
      wrench
      kevin stein

      552 downloads

         (1 review)

      0 comments

      Updated

    12. SF2 WW2 PTO Ki-27 Nate Pak

      SF2 WW2 Ki-27 "Nate"
       
      -- Something for the PTO players --
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      This is a compilation of all my work, and anyone elses I could find, for Wolf's K-27 Nate IJAAF fighter. It is designed to replace ALL the previously released versions. So, be advised.
       
      This pak comprises the complete aircraft, with several skins from differing time frames of WW2. Most are for those units based in China, Indo-China/Malaysia and Burma regions, with one I've been able to ID as being used in Japan in the last days of the war. Skins are by myself and Jeff "pcpilot" Gerald.
       
      It has semi-compliant (VERY! semi!) SF2 Flight Models, but they REALLLLLLY do need further fine tuning by experts (meaning: it turns on a dime, and gives back 9.5 cents change).
      All skins are in jpg format, and decal randomization (for those with ID numbers) is set to TRUE. the 77 Sentai skins use decals for the Chutai markings. I've tried, as best as possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings from those that came into being post-American entry into WW2. 2 of these skins are Sentai that operated in Manchuria against the Soviets in the Late 1930s.
       
      A new SF2 version of the old 'box art' Hangar Screen is included.
      Sounds are included (which you prolly have anyway, along with the bombs and drop tanks.) A new glass tga finally allows the aircraft to have visible windows.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      All readmes from the original releases, and re-releases, are included where discoverable from the archives.
       
      This will give the AVG guys something to go up against -- 77 Sentai was one of their main antagonists.
      Also included is my HomeGrown Template ™. It too, could use some enhancing.
      Remember folks, the physical model is very old; "it is as it is", and any flaws/faults cannot be fixed without the unavailable MAX files.
       
      Good Hunting!
      wrench
      kevin stein

      396 downloads

         (1 review)

      1 comment

      Updated

    13. SF2 WW2 PTO Ki-43 Oscar by ArmorDave

      SF2 WW2 PTO Ki-43 Oscar by ArmorDave
       
      -- Something for the PTO players --
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      This is an SF2 version of my 1stGen "AD Oscar Update Pak". I'd forgotten to upload it (what with all the personal computer drama lately...and still ongoing...) so here it is now.
       
      Unlike the original SF/Wo* pak, I've created all 3 skins for the 11 Sentai; each of the 3 Chutai are represented by different color lightning bolt on the tail.
      The other skin included is 1 Sentai, 3 Chutai, iirc, from the CBI region.
       
      All skins are jpg, and as these Sentai used no individual aircraft numbers, the only marking are the tail decals (for 11 Sentai)
       
      As expected, it has a semi-compliant SF2 Flight Models, but they do need further fine tuning by experts.
      To diferentiate it from the Wolf Oscar, in-game you'll see the displayed name:
       
      Ki-43-Ia "Oscar" (AD)
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
       
      Good Hunting!
      wrench
      kevin stein

      342 downloads

         (1 review)

      1 comment

      Updated

    14. SF2 N1K1 Rex and N1K2-J George

      SF2 N1K1 "Rex" and N1K2-J 'George"
       
      -- Something for the PTO players --
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the DestroyedModel referenced for both aircraft 'looks' for the SF2V A-1 Skyraider, hence the Full 4/5 Merged reccomendation*
       
      Mods/reskins/redcals for Wolf257's IJN fighter, and Pasko's Rex Floatplane. This package contains BOTH full aircraft:
       
      N1K1 Kyofu "Rex" by Pasko, with both it's skins/decals
      "Black" - Ohtsu Kokutai, Lake Biwa, Japan, Sept. 1944
      "Green" 22 Kokutai, Balikpapan, Borneo, 1945
       
      N1K2-J Skinden-kai "George" by Wolf257, with 3 skins/decals
      "343" Genda's Squadron of Experts
      "IJN" 210 Kokutai, Phillipines, 1944 (real Ku used the early model mid-wing N1K1-J)
      "IJN2" Yokosuka Air Group, 1945, Home Islands Defense
       
      All George skins are in jpg format, the Rex keeps them in bmp as they are quite small (512x), and conveting them might loose some detailing (meaning: I didn't want to create new templates, and they look OK as they are). Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens.
       
      All weapons, (ok a new drop tank), pilot figures, are included. A new (almost) SF2-compliant FM for bot was created. As always, since I'm really not an FM Guru, further tweeks/adjustments are necessary. Also, the physical models are quite old, and any flaws/defects/etc cannot be repaired/fixed/etc. It is as it is. The "FakePilot" method is used on the George to add the belly pylon. Outerpylons are still 'not there' for bombs. Damage textures are the 'original' tgas from Gen1.
      Stary was kind enough to revist and fiddle a new cockpit for the George; the Rex keeps it's original release version.
       
      Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct.
      For those wishing to create other serials, the "TNum.psd" can be found in the Decals folders for the proper skins.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, when locatable, are included for historical purposes
       
      Good Hunting!
      wrench
      kevin stein

      427 downloads

         (2 reviews)

      1 comment

      Updated

    15. WoX Proj 1 Missions

      These are some missions I've made over the years learning about the WoX series of games work. They're mostly F-4 missions. They require various terrains and aircraft that have been made available on this site. If you don't have the terrain, get it. If you don't have a particular aircraft, get it or change it out for one you do have. This page is outstanding to help you understand the code: http://combatace.com/topic/29345-annotated-single-mission/
       
      If the missions don't work on your pc, sorry but they're free so you can't complain too much. If they work, hope you have fun with them.
       
      Thanks to TK for making a great series of flight sims, and everyone on this board who've made aircraft, terrains, etc., and who've made this game outstanding. Thanks to the modders, tilesetters, and brain trustees that contribute and share here.
       
      -B

      74 downloads

         (1 review)

      0 comments

      Submitted

    16. F-105D PSD Layered Templates for SF2

      These are layered Photoshop templates for the stock Thirdwire F-105D sized 1024x1024. These are made partially by hand and partially by superimposing modified stock USAF silver textures, so the overall detail is 99% of the default skins + a little extra in the form of new paint chips and weathering.
       
      Credits:
      Me
      Ludo M.54 for initial work (rivets and panel lines)
       
       
      To be noted i use blending effects to achieve uniform colors a lot so if some layer does not change color if you try a hue/saturation change, that's why. So go instead to Blending options and color overlay. I use this to achieve uniform coloring on all textures.
       
       
      Have fun!

      70 downloads

         (2 reviews)

      0 comments

      Updated

    17. A7b_mf va-153 LV optskins

      these are opt skins for the A-7b_mf Corsair II you can find the plane here -http://www.column5.us/classic/
       
      va-153lv is a low visabilty skin
      va-153lvdc is low visabilty digtal skin

      24 downloads

         (0 reviews)

      0 comments

      Submitted

    18. Afghanistan Jalalabad Road 2010

      Campaign Jalalabad Road 2010
      *************************
       
      Jalalabad Road 2010
      In the mid of 2010 the garrison of Jalalabad is besieged by Taliban forces. On June 5. US airborne rangers and Marines starts an offensive operation to open the road to Jalalabad.
      Your mission is to fly the AH-1W, AV-8BPlus, the A-10A or the Eurocopter Tigre to support the ground forces.
       
      *AV-8BPlus you can find in the download section of CombatAce.
      http://forum.combatace.com/index.php?app=downloads&showfile=6681
      *A-10A is a WOE stock aircraft
      *AH-1W and EC_Tiger_HAD you will find at Capuns homepage http://cplengineeringllc.com/SFP1/
      in section helicopters and 3.party mods
       
      --------------------------------------------------------------------------
      INSTALLATION
       
      1.Unzip Folder JalalabadRoad2010 into your Campaigns folder.
       
      Thats all!
      --------------------------------------------------------------------------
      Hope you enjoy it
       
      ---------------------------------------------------------------------------
      This mod is Freeware. Commercial use is NOT allowed
       
      --------------------------------------------------------------------------
      Michael (Gepard)
      Made in Germany
      Januar 2010

      469 downloads

         (0 reviews)

      2 comments

      Updated

    19. T-64 package

      T-64 package
      ***********
       
      This package contains the versions
      T-64A
      T-64B
      T-64BV
       
       
      The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it.
      His weakpoint were the engine and the running gear.
       
      Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini
       
      *********************************
      INSTALLATION
       
      Simply unzip all files into your /objects/GroundObject folder
       
      Thats it.
      *************************************
       
      T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
       
      *************************************
       
      Hope you enjoy it
       
       
      Michael (Gepard)
       
      Made in Germany
      November2008

      572 downloads

         (1 review)

      0 comments

      Updated

    20. Su-22M4 Fitter-K "Susi"

      Su-22M4 Fitter-K "Susi"
       
      ***************************************************
      Credits
      ***************************************************
      This is a mod of Armourdaves Su-17 Fitter C. Dave, thanks for the permission to use your files.
       
      My little share was to introduce the HUD and some modifications of the Data.ini. I implemented the guided weapons, added armour, reduced the fuel consumtion and modified the european style camo skin to a fictive east german Susi skin.
      ***************************************************
      Su-22M4
      ***************************************************
      The M4 was the last and most advanced version of the swing wing Fitter family. It was an unique combination of the very robust Fitter design and high developed computer technology.
      It was known for it high survival capabilities. While in use in the LSK/LV (East German Air Force) the very robust Ljulka engine "eats" some birds and in one occasion a complete pitote tube without to suffer damage. While life firing tests in the USSR the tanks of the "Susi" were rippled by 12.7 mm and 23 mm bullets with the only result, that the technicians found the bullets "swimming" in the fuel. It was also said, that during Lebanon war 1982 not one single Su-22 was destroyed by israeli ground fire.
      While the first Su-22 were simple dumb iron droppers the M4 had a wide range of high sophisticated guided Air to Ground missiles. This missiles were guided by Laser, TV and gave this bird a limited stand off capability. The high accurate missiles proved lethal pin point hit capability during Afghanistan campaign. Anti radar missiles were also part of the "Susi" armament.
       
      **********************************************
      INSTALLATION
      **********************************************
       
      1. unzip into your aircraft folder
      subfolders will be automatically created
      2. Copy the files of Pilot folder to your aircraft folder
       
      Thats it! Enjoy flying.
       
      3. If you dont use the Weaponpack and want to wish to use the Cha-25 guided missiles, open folder Su-22M4\Weapons and follow the instructions of the readme file there.
       
      ************************************************
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)

      3,666 downloads

         (11 reviews)

      4 comments

      Updated

    21. Orjol (Orel) soviet aircraft carrier

      TAKR Orjol
       
      In the 70th the Soviet Navy had a high ranking aircraft carrier project (project 1153 Orjol). It was cancelled by Marshall Gretschko who favored the baby carriers of the Kiev class.
      Searching the net for information i found, that the Orjol was planned as a counterpart to the american attack aircraft carriers with similar design and a tonnage between 70.000 and 80.000 tons.
      Thatswhy i used the stock CV-63 of WOE for making the Orjol carrier.
       
       
      INSTALLATION
       
      Simply unzip all files into your WOE/objects/GroundObject folder
       
      Thats it.
       
       
      Orjol will work without problems in WOE and WOV. For using in SFP1 you must extract the files
      CV-63.lod to CV-63_lod006.lod from objects.cat of WOE or WOV and copy them into your Orjol folder of SFP1.
       
       
       
      Hope you enjoy it
       
       
      Michael (Gepard)

      2,072 downloads

         (1 review)

      1 comment

      Updated

    22. MiG-29 isdelije 9.14 Sturmovik Fulcrum

      MiG-29 isdelije 9.14 Sturmovik Fulcrum
       
      *************************************
      HISTORY of MiG-29 isdelije 9.14 development
      *************************************
       
      The MiG-29 is well known as an very spectacular fighter plane. From its first appearance on an airshow in the late 80th till today the MiG-29 is the star of each airshow.
       
      Much less well known is the genisis story of this bird. It begann in 1972 when the Soviet Airforce demanded two new fighter designs. One long range escort plane and a frontline fighter. The MiG OKB decided to take on the competition and begann with the development of the project Isdelije 9.
      3 variants of this plane were projected. Isdelije 9.10 as long range escort, is. 9.11 as frontlinefighter with MiG-23 avionics and armament for export and faster introduction into the soviet forces and finally the is. 9.12 as full scale frontline fighter.
      In 1973 is. 9.10 was canceled because the Air Force choose the Sukhoi T-10 as long range escort fighter. In 1977 9.11 was canceled when it became obviesly that the Saphir-23 Radar does not fit into the MiG-29 fuselage. So is. 9.12 became the only MiG-29.
      In 1982 the first MiG-29 (9.12) came to the units and already while the troop tests the pilots had 3 big demands. 1. more fuel for longer range. 2. an internal jammer. 3. a better air to ground capability.
      To fullfill this requirements OKB MiG started the projects is. 9.13 (more fuel and jammer) and 9.14 (jammer and better air to ground capability)
      9.13 development started in 1983. The fuselagetank No.1 was increased and the Berjoza jammer was installed.To have space for it in the fuselage the MiG-29 got a bigger back. From 1986 this plane was seen in the soviet fighter units. The NATO gave them the name Fulcrum-C, for the soviets it was still a MiG-29A (is. 9.13)
      The development of the 9.14 was more difficult. The MiG-29 was from beginning a frontline fighter. What means, that it was intended to fight for the air superiority over the frontline, but also to support the fighting forces on the ground. In the air to ground role the MiG-29 (9.12) was twice as effective as the MiG-21 or 23, but only 15% as effective as a F-16A. To overcome this weakpoint it was decided to implement guided missiles of the Afghanistan war proven Cha-25 (Kh-25) family. It was planed to use the Cha-25ML laser guided missile, the Cha-25MP anti radar missile and the Cha-25MT TV guided missile. The guidance device was taken from the MiG-27M.
      In the literature you can find two statements about the 9.14. The first said, the the laser/TV guidance device was built into a pod, which was carried under the central station, the other said, that the divice was built into the fuselage. (For my MiG-29 is. 9.14 i choose the later option, maybe, that it is wrong, maybe that it is correct. I dont know.)
      In 1986 the 9.14 was ready for entering the production line, but the project came to a sudden stop. The reason was, that the air to ground capability of the MiG-29 is. 9.14 was dramatically increased, but it was still weaker than the F-16A (approx 66%). With first flight of the MiG-29M (is. 9.15) a much better Fulcrum was short for introducing. Its air to ground capability was better than the F-16A, it had a same efficency as the F-16C. It was decided to wait till the MiG-29M was available.
      To stop the 9.14 introduction in the Soviet Air Force was a big mistake, because the breakdown of the Soviet Union stopped the MiG-29M development by nearly 15 years. So the MiG-29 had for a long period no real satisfying air to ground capability.
       
      **********************************************
      MiG-29 is. 9.14 for WOE, WOV, SFP1 credits
      **********************************************
      While making the 9.14 i used a lot of files made by other modders.
       
      The plane itself:
      ~~~~~~~~~~
       
      Model by Wpnssgt
      Flight Model by Column5
       
       
      The Cockpit is taken from MarcFighters Su-27
      ~~~~~~~~~
       
      Cockpit by MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
       
       
      The Weapons
      ~~~~~~~~~
      I took the missiles from Weaponpack. The credit for the weapon models belongs to the guys who made it.
       
      And finally my little share
      ~~~~~~~~~~~~~~~~~
      I modified the HUD, added an Air to Ground mode. I edited the Data file to implement the guided missiles, reduced the fuel consumption and increased the engine thrust a little bit. And i moddified the original Skin by Wpnssgt to the green gray soviet style MiG-29 camo.
       
       
       
       
      **********************************************
      INSTALLATION
      **********************************************
       
      1. unzip into your aircraft folder
      subfolders will be automatically created
       
      Thats it! Enjoy flying.
       
      2. If you dont use the Weaponpack and want to wish to use the Cha-25 guided missiles, open folder MiG-29is914\Weapons and follow the instructions of the readme file there.
       
       
       
      ************************************************
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)

      3,093 downloads

         (8 reviews)

      0 comments

      Updated

    23. MiG-27K (carrier based)

      MiG-27K (K ... Korabelnui ... carrier based) for WoE
       
      This is a mod of the stock MiG-27 of Wings over Europe.
      It will not work with SFP1 and WOV because the lod files are not included.
      If you want to use it with SFP1 or WOV you must extract the files MiG-27.lod
      MiG-27_LOD2.lod
      MiG-27_LOD3.lod
      MiG-27_LOD4.lod
      MiG-27_LOD5.lod from objects.cat of WOE and copy them in the MiG-27K folder.
       
      ******************************************************
      INSTALLATION:
       
      Unzip all files into your Wings Over Europe/Objects/Aircraft folder.
       
      Thats it.
       
      ******************************************************
       
      The MiG-27K was originally intended as attack plane of the soviet carriers of the Orel class. In the 70th the Orel was a high ranking aircraft carrier project of the Soviet Navy (Project 1153 if i remember right). It was canceled by Marshall Grechko who favored the Project 1143, the later Kiev class aircraft carrier.
      The MiG-27K was build in 2 or 3 prototypes and were tested at the Saki facility (Crimea Penisula).
       
      +++++++++++++++++++++++++++++++++++++++++++
       
       
      differences to stock MiG-27:
      * modified flightmodel of the plane to improve the handling.
      * added capability to land on aircraft carriers
      * added some armour, so that the MiG-27 now can survive MG fire
      * added on board jammer
      * added 15 flares and 15 Chaff
      * added Magos great MiG-21F cockpit (thanks for it Mago!)
      * plane can now fly intercept and CAP missions
       
      Known problem: You cant see the tailhook coming down.
       
      +++++++++++++++++++++++++++++++++++++++++++
       
       
      Hope you enjoy it
       
       
      Michael (Gepard)

      1,711 downloads

         (5 reviews)

      0 comments

      Updated

    24. Mi-24P Paula

      Mi-24P "Paula" NATO Code Hind for SFP1, WOE, WOI ...
      ==========================================
       
      I.
       
      This package does NOT INCLUDE the file Mi24P-R0b.LOD
      You must copy this file from Capuns original Mi-24 or AllenJBs Mi-24 mods.
      http://cplengineeringllc.com/SFP1/
       
      ***************************************
      II.
      This package is a mod of Capuns Mi-24P. It is also different from AllenJBs Mi-24P
      Differences:
      * other Cockpit. I use the Su-15TM cockpit of Mago
      * working HUD. (A mod of the HUD i made for the MiG-23MK)
      * some improvements in the data.ini (No stand still rotors in WOI, No heli jumping on the runway, etc)
      * new weapons: Anti Tank Guided Missiles Falanga (laser guided) and Matjulka (wire guided), Areal Weapon Dispenser KMGU, Flare Dispenser ASO-3W(from 1982 onward), Gun pods GUW (12.7mm JakB gatling) and GPW-9 (GSha-23)
      * Roundels and Bordnumbers are not longer part of the skin, they are decals now. If you change the nation, you see the correct insignia on the heli.
      * minor fixes in the skins of the heli
      *new pilot (pilot files have to be placed in objects/aircraft folder)
       
      *******************************************
      III.
      INSTALLATION:
       
      -Unzip the file
      -folder Mi-24P must into objects/aircraft folder
      -files from weapons folder put into objects/weapons
      read the instructions in this folder!!!!!!
      - file heli.wav put into your sound folder
       
      ******************************************
      IV. Credits
      At this place i want to say thank you to Capun for the Mi-24 files, Bopidoo for the cockpit, the guys who worked on the weaponpack from which i took some weapon files, and of course to TK the developer of the great SFP1 sim family.
       
      *******************************************
       
      V.
      Mi-24P Paula IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
       
      *****************************************
      VI.
      Hope you enjoy it. Good Hunting!
       
      Michael (Gepard)
       
      ============================================
       
      VII.
      Made in Germany
      Oktober 2009
       
      ============================================

      1,941 downloads

         (2 reviews)

      4 comments

      Updated

    25. Midway terrain v1.1A

      MIDWAY TERRAIN version 1.1A
      =======================
       
      THIS IS NO NEW VERSION with improvements over version 1.1.
       
      It was neccessary to make this version, because Capun requested to remove his files from this mod.
      So it is now neccessary that you download following files from Capuns homepage
      http://cplengineeringllc.com/SFP1/
      yourself and unzip it into your Objects/Groundobject folder.
       
      1. Akagi
      2. Brooklyn
      3. CV-5
      4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
      5. Liberty
       
      (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
       
      Michael (Gepard)
      Germany August 2009
       
       
       
      Midway terrain version 1.1 readme
      =======================
      0.
      Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
       
      WHATS NEW?
       
      The number of target areas was increased from 10 to 21.
      +Kure Atoll airfield is now operational from 1943
      +Trenches and AAA Machinegun sites are added on Midway.
      +PTBoat base added
      +2 Marine Camps
      +1 Radiostation
      +1 Radarstation
      +US Flags added
       
      For the case that you want to know, what if the japanese Landing operation would have been successfull i added
      as easteregg the file Midway What if_targets.ini.
      There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
      If you want to play this scenario, backup file midway_targets.ini
      and rename file
      Midway What if_targets.ini.
      into
      midway_targets.ini
       
      Hope you enjoy Midway v1.1
       
       
      ********************************************
       
      I.
      Midway terrain is made for "Strike Fighters Project 1" SFP1.
       
      You can use it in Wings over Vietnam and Wings over Europe too.
      Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
       
      ==============================================
       
      II.
      Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
      It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
      The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
      The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
       
       
      Midway Terrain following target areas
      this are
       
      Kure Atoll (Neutral airbase)
      Eastern Island (Midway AB USMC)
      Sand Island (Midway USMC)
       
      ship formations
      Japan
      +Midway Occupation Force
      +Midway Support Force
      +Second Fleet Main Force ( 1 small carrier)
      +First Fleet Main Force (1 small carrier)
      +First Fleet Carrier Strike Force ( 4 carriers)
       
      USN
      +TF-16 (2 carrier)
      +TF-17 (1 carrier)
       
      *********************************************
      III Known problems
       
      Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
      Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
       
       
      ++++++++++++++++++++++++++++++++++++++++
       
      IV.
      INSTALLATION
       
      1.)unzip all files into your Terrain folder
       
      2.)unzip Groundobject.rar into your Objects folder.
       
      Thats it.
       
      ++++++++++++++++++++++++++++++++++++++
       
      V. Credits
      At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
      A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
      Thanks to TK for the great SFP1 sim family.
      And finally thanks to all guys who helped me with hints, advices etc.
       
      *******************************************
       
      VI.
      Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
       
      +++++++++++++++++++++++++++++++++++++
       
      VII.
      Hope you enjoy it.
       
      Michael (Gepard)
       
      ============================================
       
      VIII.
      Made in Germany
      November 2008
       
      ============================================
       
      IX.
       
      PS
       
      Q: How i can get Midway Terrain running in WOV, WOI or WOE
       
      A:
      1. Open file Midway.ini
      2. Look for line CatFile=..\Desert\Desert.cat
      3. Replace this line with:
      for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
      for WOI: CatFile=..\IsraelME\IsraelME.cat
      for WOE: CatFile=..\GermanyCE\GermanyCE.cat

      1,266 downloads

         (1 review)

      0 comments

      Updated

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