Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Pack 2 Hi Res F-16A Royal Danish AF (RDAF)
By MigBuster
Hi Res skins for the Thirdwire Strike Fighters 2 F-16A Model
Euro Pack 2 Royal Danish Air Force (RDAF or Flyvevaben)
Pack consists of:
RDAFGrey1 2048x2048 Early Block 1 skin
RDAFGrey2 2048x2048 Late Block 1 to 10 skin
From January 1980 Denmark received 46 single seat Block 1 F-16A's - these were licensed built by SABCA in Belgium.
Original skin templates by Thirdwire
*Skin is not tested on the SF1 Thirdwire WOI model - it might work though despite the template changes.
343 downloads
0 comments
Updated
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Suez 2 terrain
By Gepard
SUEZ 2 TERRAIN Version 2.0
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Suez 2 terrain is a version of my Israel2 terrain with the borders pre 1967 Six Days War and with enhanced tilesset. The main difference between Suez 2 and Suez terrain is, that Suez 2 is now sized nearly correct, while Suez terrain size was only 60% of real. The number of target areas is increased from 94 to 346. New areas with targets are the Golan heights and the Westbank.
In Suez 2 terrain you will find Lebanon as neutral contry, Syria is holding the Golan heights, Jordan is owner of the Westbank and Egypt rules the Sinai and the Gaza strip.
The SAM fence along the Suez Canal is not installed, because it was built between 1970 and 1972. Only some point defence SAM you will face over the Sinai, close to Kairo and near Beni Suef Airbase.
Suez2 terrain is more smooth than Israel2 terrain. If you want to have the same roughness like in Israel2 terrain simply copy files Israel2.hfd into Suez2 folder and rename it into Suez2.hfd.
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Suez 2 Terrain INSTALLATION instruction:
Unzip all files into your Terrain folder. Thats it.
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3,094 downloads
0 comments
Updated
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Israel 2 terrain
By Gepard
ISRAEL 2 Terrain version 2.0 23.Dezember 2006
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Israel Terrain INSTALLATION instruction:
1.) unzip all files into your Strike Fighters folder
2.) If you use WOV open WOV folder and copy file Israel2.ini into Israel2 folder
3.) If you use WOE open WOE folder and copy file Israel2.ini into Israel2 folder
For WOE and WOE you must download a desert terrain tileset seperatly!
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The first versions of Israel terrain for SFP1 were very successfull. They were downloaded in high numbers from C6, Combatace, Avsim and other sources, but i was never really satisfied with it. The reason was, that the size of Israel terrain was only 60% of reality.
With the new terrain editor tool TK offered to the community i was able to make a terrain that is nearly correct scaled. But i had to rebuild the terrain completly from the scratch.
As promised i release the new terrain now short before Christmas.
What is new?
*Completly new terrain with enlarged size. It covers now also Cyprus and Lebanon
*additional terraintiles (Canal, Mountainwoood)
*airfields with multiple runways
*new designed SAM fence along the Suez Canal
the SAM Complex west of the Bitter Lake (Osiris) i designed using a report about the big air to SAM battle in 1970 between the Israelis and the Egytians. So Osiris should be more or less historical correct. The positions of the other networkes (Ra, Isis, Sala Uhudin) are more or less fiction. I also reduced the number of SAM sites, as requested by some players.
*number of target areas is now 292 (212 in the preview, 128 in Israel v1.5)
* I include a smoothed terrain height data file in folder Israel2/Smooth. Personaly i prefer the more rough standard terrain, but if you like a smooth terrain copy file Israel2.hfd from folder Israel2/Smooth into Israel2 folder
* I included also updated Panzer files. The T-34,T-54,T-55,T-62 have now coaxial machineguns and their performance is now a little bit more real.
*The SAM Fence along the Suez Canal now consits only between 1970 - 1976. In 1977 the Egyptians changed their AD startegy from area defence to point defence.
I want to say thank you to all guys who supported Israel2 terrain with ideas, hints, files and good wishes. Thanks to Polak for the Pontons and the Pyramids, Gecko6 for the Coolingtowers, thanks to the guy who made the factory complex some years ago (I forgot his name) and of course TK for the terrain editor and the great SFP1 flight sim.
And finaly a big thank you to all unnamed and forgotten object and file makers.
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If you find bugs, please post it at www.combatace.com forum of Strike Fighters section of www.SIMHQ.com forum
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This terrain is FREEWARE and is NOT intended for commercial use.
I hope you enjoy it.
Michael (Gepard)
4,381 downloads
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10 new airbases for SFP1/WOE
By Gepard
New Airbases for SFP1 / WOE
v. 3.0
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1: This is an update of version 2.0 to make the airfields compatible with the October 08 patch.
The other rason to make a new version is that Capun requested to remove his files from this mod. Thats pity, because his static aircrafts were a nice feature of my airfields.
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2. This is the release of the 10 new airbases for WOE.
The bases are:
GDR (East Germany) Drewitz
Holzdorf
Marxwalde
Preschen
Trollenhagen
Zerbst
FRG (West Germany) Ahlhorn
Büchel
Hopsten
Pferdsfeld
All bases i made by using satellite pictures to place the groundobjects to become a look that is similar to the original airbases.
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3. INSTALLATION instruction:
Be carefull! Backup of your _targets.ini and _types first!
1. Unzip all files into your Terrain/GermanyCE folder.
Thats all
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4. A word to modders
In the folder "Airfields raw files" you find 10 txt files.
Each file containes the lines of one airbase. So it is easier for you to copy this unique airbases for use in other terrains target_data.ini file..
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5. Final words.
I want to say thank you to Enrico Gennari who made the runway, parking areas and taxiway files. I also want to say thank you to the unkown guy who made the basic file for the GFD-12 shelters which i have taken from EuroWW2 terrain.
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This airbases are freeware and are not allowed for commercial use.
I hope you enjoy it.
Michael (Gepard)
3,030 downloads
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WW2 "generic, stand-in" cockpits pack
By Stary
This pack contains 8 "generic" World War 2 era cockpits for use in WW2 installs.
Tested in Series2 ONLY, no idea about Gen1 compatibility!!! You have been warned!!!
Info:
"Generic" means these cockpits are somewhat similar to various real life ones, and are meant as replacement ones for aircrafts that by default have no custom, specific cockpits of their own. Rivet counters and/or WW2 experts please note that thesse cockpits do NOT represent any specific real-life models/variants, so if you seek for ultimate realism in modelling this pack is NOT for you.
These cockpits are as follows, with the planes I use them as a guide:
EARLY_WW2_COCKPIT_1 -for MartletII, Martlet III
EARLY_WW2_COCKPIT_2 -for Macchi202 and other, italian gauges
EARLY_WW2_COCKPIT_3 -british fighters
EARLY_WW2_COCKPIT_4 -FiatG50, open cockpit with italian gauges
MID_WW2_COCKPIT2 -generic, light fighter
MID_WW2_COCKPIT3 -P-39D, maaaybe some soviet fighter..?
Late_WW2_COCKPIT1 -P-47D, heavy ground attack aircraft, single engine bombers
LATE_WW2_COCKPIT2 -like above but with bubble canopy, for late models of Jug, other heavy fighters
512 downloads
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Battle of Britain terrain version 1.4
By Gepard
Version 1.4
After a long periode of silence i thought, that BoB terrain was dead. BoB was forgotten. But then i found the BoB Campaign at www.combatace.com and it was a great campaign for my forgotten terrain. Then the campaign builders contacted me and this was the kickstart for me to improve BoB terrain again.
- I updated some terraintiles. Mostly the cities, the villages and the airfields.
-Then i invested some time in making target areas in France. You find now industrial targets in Paris and other french towns. Some new airfields i added and i made the Port of Brest.
- The Convoys are made by Steven for his BoB Campaign. I added them in my terrain too, after a very small modification.
- there are now 229 target areas, this are 65 more as in Version 1.3.
- german fighter bases (Fliegerhorst) also got a new face.
I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum or at COMBATACE Forum.
Finally i want to say thank you to all guys who supported me in building this terrain with files and hints.
2,027 downloads
0 comments
Updated
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Battle of Britain terrain update v.1.3 to v1.4
By Gepard
Battle of Britain terrain
contains the area of South England, the English Canal, the Canal Islands
and North France. It is the area where the famous Battle of Britain was
fought in 1940.
This file update your already existing Battle of Britain terrain version 1.3
to the new standard 1.4
Simply extract into your Strike Fighters folder.
New is:
-some updated terrain tiles
-modified France, now including the Seine river and Cities along this
river
-65 new target areas mainly in France (airfields, factories etc)
-Convoys (made by Baltika for his BoB campaign)
-changed look of german fighter bases (Fliegerhorst)
I tested the terrain as intensive as i could and found no bugs. If you find
bugs, then please contact me via PM at SIMHQ Forum are at
COMBATACE Forum.
Finally i want to say thank you to all who supported me with files and
hints.
Hope you enjoy it.
Michael (Gepard)
533 downloads
0 comments
Updated
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Battle of Britain terrain for the 60th and 70th
By Gepard
Battle of Britain terrain for the 60th and 70th.
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This terrain is written for WOE, but should work properly with WOI,WOV and SFP1.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
I made this terrain as a more modern version of my BoB terrain for all guys who want to fight a Battle of Britain scenario with jets. Maybe that you want to fight a France vs UK campaign or a NATO vs WP scenario with France captured by the red side.
The terrain covers South England, the English Channel and Northern France.
The differences to the WW2 BoB terrains are:
1.You will face a SAM fence along the English Channel and a second which is protecting the capital.
2.You will see more modern airfields.
3. An increased number of target areas (274 instead 229)
4. Paris is completly reworked.
5. A french Railwaynetwork is set on the map.
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II. INSTALLATION:
Unzip all files into your Wings over Europe/terrain folder.
Thats it.
Q: What is to do to make it usable for WOI,WOV and SFP1?
For WOI open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\IsraelME\IsraelME.cat
For WOV open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1 open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\desert\Idesert.cat
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III. Credits. I want to say thank you to all guys who helped my to create the BoB terrains
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
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V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
24 Dezember 2009
1,048 downloads
0 comments
Updated
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Afghanistan Terrain version 1.0
By Gepard
Afghanistan Terrain version 1.0
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I. The word before:
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
it runs with SFP1,WOV and WOE too, but then it does not include all features!
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II. History:
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
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III. The terrain:
Afghanistan terrain is now complete. It covers the areas around Kabul, Bagram, Jalalabad, Kunduz, Mazar i Sharif, Kandahar, Herat and Shindand. In comparision with Beta 0.75 i have again retiled some areas to include rivers and to make corrections. New target areas are set, especially around Herat and Shindand. I also included the airbase Shindand. It was the fisrt operational Su-25 base during soviet Afganistan war
You can fly and fight along the Jala Road and surrounding mountains, the Kandahar region and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
- number of set target areas: -215
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
-Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
- Capun withdraw his permission to use his Mi-24D.lod and Mi-8T-Dest.lod file which were included in the Beta 0.6. Thatswhy you must download this files from Capuns site http://cplengineeringllc.com/SFP1/
-IF you NOT HAVE WOI, you can use this terrain with SFP1,WOV or WOE too, but you must download the Afghanistan tileset from CombatAce download section. Some groundobjects, related with WOI will with other games not appear.
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IV.
INSTALLATION:
-Unzip the file into your Wings over Israel
Thats it!
If you want then you can place mainscreen.bmp into your menu folder.
Q: What is to do to make it usable for WOE,WOV and SFP1?
For WOE open file Afghanistan.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\GermanyCE\GermanyCE.cat
For WOV open file Battle of Britain 70.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1 open file Battle of Britain 70.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\desert\Idesert.cat
After this step install Afghanistan tileset by following the Afghanistan tileset Read Me.
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V. Credits:
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
I want to say thank you to Rebel Ryder for the Taliban Dushka and the Toyota Hillux.
And finally i want to say thank you to all who found mistakes and gave me the hint.
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VI. Disclaimer:
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers!!!!
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
*****************************************
VII. The final words:
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
VIII.
Made in Germany
January 2010
============================================
3,099 downloads
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Pack 3 Hi Res F-16A Royal Netherlands (RNLAF)
By MigBuster
Hi Res skins for the Thirdwire Strike Fighters 2 F-16A Model
Euro Pack 3 Royal Netherlands Air Force (RNLAF or Koninklijke Luchtmacht)
Pack consists of:
RNLAFGrey1 2048x2048 Early Block 1 skin
RNLAFGrey2 2048x2048 Late Block 1 to 10 skin
From June 1979 the Dutch (being another initial NATO customer) received 80 single seat Block 1 F-16A's - these were licensed built by Fokker.
Original skin templates by Thirdwire
*Skin is not tested on the SF1 Thirdwire WOI model - it might work though despite the template changes.
344 downloads
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Pack 4 Hi Res F-16A USAF
By MigBuster
Hi Res skins for the Thirdwire Strike Fighters 2 F-16A Model
Euro Pack 4 United States Air Force (USAF)
Pack consists of:
USAFGrey1 2048x2048 Early Block 1 skin
USAFGrey2 2048x2048 Late Block 1 to 10 skin
From August 1978 the USAF received the first of over 2000 F-16s.....
Original skin templates by Thirdwire
*Skin is not tested on the SF1 Thirdwire WOI model - it might work though despite the template changes.
981 downloads
0 comments
Updated
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[Fictional] A-6S Pelicano (Pelican)
By ValAstur
Grumman A-6S Pelícano (Pelican) for STRIKE FIGHTERS 2 (Vietnam or Quad-Merged)
I modded the stock A-6A Intruder from SFP:V to make it look like a fictional bomber and recon plane for
the spanish navy.
SETTING
In addition to F-8S Cisne belonging to the 8a Escuadrilla, the Spanish Navy bought the A-6 Intruder.
The plane took his place in the 9a Escuadrilla and his duties were Recon and Strike.
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Kindest regards
NazGhul
159 downloads
0 comments
Updated
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[Fictional] Vought F-8S Cisne (Swan)
By ValAstur
Vought F-8S Cisne (Swan) for STRIKE FIGHTERS 2 (Vietnam or Quad-Merged)
I modded the stock F-8E Crusader from SFP:V to make it look like a fictional fighter plane for the spanish navy.
SETTING
Before Spain got the AV-8 Harrier for maritime service, a plane with sufficient capabilities for sea-attack and dogfight was needed. After some checking of cost and use of several planes, the spanish ministery of defense decided to buy the F-8 Crusader and to build them under license. No changes were made. Simply the name was different.
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Kindest regards
NazGhul
116 downloads
0 comments
Updated
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VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C
By Gocad
VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C
Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
Extract the contents of the rar file named '24C_62' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
80 downloads
0 comments
Updated
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HD Menu screens for SF2
By MigBuster
HD 16:9 menu screens for Strike Fighters 2 (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2
233 downloads
0 comments
Updated
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HD Menu screens for SF2V
By MigBuster
HD 16:9 menu screens for Strike Fighters 2 Vietnam (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Vietnam
246 downloads
0 comments
Updated
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HD Menu screens for SF2E
By MigBuster
HD 16:9 menu screens for Strike Fighters 2 Europe (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Europe
210 downloads
0 comments
Updated
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HD Menu screens for SF2I
By MigBuster
HD 16:9 menu screens for Strike Fighters 2 Israel (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Israel
203 downloads
0 comments
Updated
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AnatoliaProject_Version1.7z
By PureBlue
Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
------------------------------------------------------------------
This project has been in development for 3 years and is the fruit of long hours of
research, design and implementation work. I've met great people along the way and
they made many contributions to the project. I thank every one of them, my special
appreciations go to, Steve "Swambast" who worked countless hours with me and developed
STT (Swambast's Target Translator) which let me lay the foundation of this project;
Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
Dave and the CombatAce team for providing us the platform to meet and have fun.
The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
The download also includes many ground and terrain objects, contributed by the talented modders in our
community. It's essential to install all these components to get the complete experience.
Enjoy!
INFO & INSTALLATION
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This project is designed for 2nd Gen SF2 series.
Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
There are 2 ways/methods to install this Mod.
#1 An exclusive install just for this Mod.
#2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
*** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
ships and air defense systems placed in handpicked locations, it's better to only use the objects that
come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
in their inventory. (As best as I could research and find appropriate mods for)
INSTALL METHOD #1
1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
(eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
INSTALL METHOD #2
With this method, you copy all included files to your already existing ModFolder.
Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
IMPORTANT RECOMMENDATIONS
1. Everytime you load up the game. Run a quick single mission and quit without flying.
All the successive SingleMission/Campaign games will work as designed and expected.
(Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
everything, so the first mission you load up will have many objects/ships missing from the map.
The game does some kind of caching so after that first mission, everything will show!)
2. If you don't have a powerfull computer, lower your settings to avoid crashes.
If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
-Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
cancel their status.
4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
Without the GroundObjects and their respective files, the map will not look as designed.
(For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
OTHER MODS TO ADD from 3rd Party Sites
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- OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
This ship is used at various locations in the map, and it would be wise to it to your install.
- Stary's Unified Effects Pack is strongly recommended.
CREDITS (Thank you all!)
==================================================================================
- STT (Swambast's Targeting Tool) by Steve "Swambast"
- TK and Thirdwire
- Stary for the Tileset and Hangars,Lighthouses
- 8 new airbases for WOE by Gepard
- Factory Places, Subpen/bridges by Gepard
- Many airfields Light mods by Comprnt
- Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
- Wingwiner's FactorPlace and Buildings
- LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
- Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
- Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
- Nike Units: mod by ErikGen, compiled by Fubar512
- SA-10/S-300 system by Monty CZ
- StingerSite by Monty, packaged by Capun and Wrench
- Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
- Fletcher DD GrinchWSLG
- Airfield Objects by Sundowner
- Hawk Batteries by Pasko
- Radar Dome by Grampotmus
- Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
- Static Airliners - Amokfloo
- Objects from AirbasesWithSomeSpice Mod, CREDITS:
Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw, Fire Trucks Faun6x4
Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt, QRA and Lights
Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak, tools
- DaringRAN, HMS Cradiff by Hinchbrook
- Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
- USNCargoship, AK-Class by Polak
- Oiler by Fubar
- Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
- M-47 by Stefano "Steve" S.
- M60A1,A3 Pasko,Kesselbrut
- M270MLR by Bigal1
- M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
- ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
- ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
- ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
- ADATS from ODS Mod
- HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
- GAZ-66 6x6 trucks by Spectre8750
- Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
- BMP-1, N109, M109A6 by RebelRyder
- AMX by Stefano "Steve" S.
- BursaUlucamii by NGHENGO (Mau!)
- Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
- Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
- Roland by Gabilon and Mig Master
- Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
- BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
- Rio Iguazu, 3D models and textures by TerceraEscuadrilla
- SwissAir, Lufthansa static aircraft by Ravenclaw
- Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
- Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
- PECCO Crane model by Fubar512
+ 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel (From Falklands mod)
- By unknown developers: Blue Airfields, Freighter2, SAM_Site
// If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
// Anatolia Terrain by Pureblue (Umut Destan)
//
// Istanbul 2011
1,215 downloads
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VF- 51, VF-11,VF-121 Skins and INI Pack for F-11F-1 Tiger
By Spectre8750
08-18-2011 Spectre8750
VF-51 "Screaming Eagles"
VF-111 "Sundowners"
VF-121 "Pacemakers"
Skins and INI's for Grumman F11F-1/F-11A Tiger
For any Strike Fighters 2 Series.
================================================================
======
Design and development The F11F (F-11) Tiger origins can be traced
back to a privately funded 1952 Grumman concept to modernize the
F9F-6/7 Cougar by implementing the area rule and other advances. This
Grumman company project was known as the G-98, and by the end had
departed totally from the Cougar.
================================================================
======
Included in This Mod:
The F-11F-1 updated for SF2,
Fuel Tank.
Adjusted Flight Model DATA.INI.
Working Canopy. Use SHIFT+1
NAVYNM2 Pilot.
Skins using TW Number Decals.
Uses F-100A_58_pit Cockpit.
Carrier Rated.
Added Burner Effect. Fixed to look Stock.
New Afterburner Effect.
Added .DDS Damage Textures.
New Loadout, Hangar and Loading Screens.
Added Ejection Seat Mod. I think it was Migbusters Mod.
All INI's
Not Included in This Mod:
F11F-1.LOD - Grab this file from Wrenches or Column5's F11F-1 Mod.
================================================================
======
Role Fighter aircraft
Manufacturer Grumman
First flight 30 July 1954
Introduced 1956
Retired 1961 (Carrier)
1967 (Training)
1969 (Blue Angels)
Status Phased out of service
Primary user United States Navy
Produced 1954-1959
Number built 200
Variants Grumman F11F Super Tiger
Specifications (F11F-1/F-11A)
General characteristics
Crew: 1
Length: 46 ft 11 in (14.3 m)
Wingspan: 31 ft 7.5 in (9.6 m)
Height: 13 ft 3 in (4.0 m)
Wing area: 250 ft² (23 m²)
Empty weight: 13,810 lb (6,277 kg)
Loaded weight: 21,035 lb (9,561 kg)
Max takeoff weight: 23,459 lb (10,663 kg)
Powerplant: 1 × Wright J65-W-18 turbojet
Dry thrust: 7,400 lbf (32.9 kN)
Thrust with afterburner: 10,500 lbf (46.7 kN)
Performance
Maximum speed: Mach 1.1 (727 mph, 1,170 km/h) at 35,000 ft (11,000 m)
Cruise speed: 577 mph (929 km/h)
Range: 1,275 mi (1,110 nmi, 2,050 km)
Service ceiling: 49,000 ft (14,900 m)
Rate of climb: 16,300 ft/min (83 m/s)
Wing loading: 84 lb/ft² (411 kg/m²)
Thrust/weight: 0.50
Armament:
Guns: 4 × 20 mm (.79 in) Colt Mk 12 cannon, 125 rounds per gun
Hardpoints: 4 with a capacity of - and provisions to carry combinations
of:
Rockets: Aero 6A or Aero 7A "Rocket Package"
Missiles: AIM-9 Sidewinder
Other: 150 gal drop tank
================================================================
======
Original by:
F11F-1 Team:
3D Model: Fleet-Defender
Texture Mapping: BPAO
Additional 3D: Crab_02
Orig Skin: Marcello
Drop Tanks: Crab_02
Flight Model: Column5
Special thanks to: Sony Tuckson
================================================================
======
To Install:
Just Run the Installer and point it to the SF2 Series Mod of your
Choice and drop the F11F-1.LOD in with the aircraft.
Have Fun
Spectre8750
257 downloads
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Spitfire MkIa, No. 19 Sqn RAF, September 1940
By ndicki
Spitfire MkIa, No.19 Sqn RAF, Fowlmere, September 1940
No.19 Squadron was the first RAF unit to be equipped with the Spitfire, which entered service in August 1938. The squadron was based at the time at Duxford in Cambridgeshire, now famous for its Warbirds. By September 1940, the squadron had been reissued with 8-gun MkIa aircraft after a month-long rather unsuccessful operational trial of the 20mm cannon-armed MkIb.
Squadron Leader Brian 'Sandy' Lane led 19 Squadron during the later part of the Battle, flying P9386 'K', recognisable by its yellow ex-OTU spinner. Other noteworthy members include Flt Sgt George 'Grumpy' Unwin, one of the original members of the squadron at the time the Spitfire entered service (X4179 'H'); Sgt Bernard Jennings flying X4474 'I' and Flight Lt Walter 'Farmer' Lawson with X4170.
Serial numbers in this pack correspond to aircraft used by 19 Squadron during September 1940, although many of these aircraft were on strength only for some days, for obvious reasons. Where possible, I have tried to ensure that the individual letter and serial number correspond to reality.
For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working.
Includes 2048 and 1024 size skin sheets.
Credits:
Model by Third Wire
Flight Dynamics by ShrikeHawk based on TW Spitfire MkIXc
Cockpit by Kesselbrut
Skin, decals, data.ini modifications, formations, sounds and assembly by ndicki
Guns by AvHistory
240 downloads
0 comments
Updated
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New Zealand_targets.ini new positions air bases
By tonix
This New Zealand_targets.ini replacement the air bases in the center of Grass
INSTALATION:
Copy/paste the file "New Zealand_Targets.ini" in the New Zealand terrain folder
Sorry friends
Tonix.
306 downloads
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F8U-1 (F-8A) Crusader Skin Pack 3
The third set of skins for your F8U-1 Crusader. Included here are the following authentic squadrons:
VF-11 'Red Rippers'-early sceme BEFORE the Gordon's Gin Boar Head
VF-142 'Fighting Falcons'
VMF-232 'Red Devils'
VX-3 Air Development Squadron Three- USS Roosevelt Carrier Qualifications in March 1957.
VC-5 'Checkertails'-NAS Atsugi,Japan
An installation read-me file is included.
The VC-5 skin is a re-work of Gocad's original skin for the F-8B (F8U-2). Credit for this skin belongs mainly to him.
247 downloads
0 comments
Updated
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SF2 TuAF F-4ETM_Simsek (Lightning) v1.0
By ace888
SF2 F-4ETM_Simsek "Lightning" v1.0
Thanks again for Sundowner for his templates and .LOD
I have edited the .DATA.INI
I re-did the .BMP 2 and 3
I added the following skins:
1st AJU
3rd AJU
7th AJU
172_Filo_Aggressor
28th March 2011
Cheers!
Ace888
=================================================================================
"ORIGINAL README"
SF2 F-4ETM_Simsek "Lightning"
I want to thank "Sundowner" for his gracious assistance and the permission to use his F-4E_2020 .LOD
Not the perfect version of the aircraft but I made this as my own 'Simsek' representation.
Short history of F-4ETM_Simsek:
"After the completion of the Terminator programme, the TuAF considered upgrading a follow-on batch of 48 more F-4Es Under the project 'Terminator II'.
T2 project was to emphasize on the increased air-to-air capability, the project was to involve more local content rather than using Israely hardware. However, the estimated cost was as high as $670 million and contract negotiations were cancelled in 2005.
After the cancellation, the Turkish Government decided to develope a national modernisation programme using the experience gained from the Terminator project.
Under project 'Simsek' (Lightning) started in February 2006 the TuAF aims to keep more squadron of F-4Es airworthy until the arrival of the F-35.
The 1st ASMC was the main contractor and subcontractor ASELSAN (Askeri Elektronik Sanayi - Military Electronics Industries) providing the avionics.
Simsek includes a structural and avionics upgrade of 16 F-4E Phantom IIs. Structural modifications included in the work will extend the service life until 2014 - 2016, while the avionics enhancement included integration of CDU-900Z control display units, MXF-484 radios, the LN-100GT INS/GPS navigation system, a cockpit TV system, AVTR, and IFF Mode 4.
The first two aircraft, designed as F-4ETM Simsek, were delivered to 112 Filo at Eskishir AB on March 3, 2010. All 16 upgraded aircraft are due to be delivered to 112 Filo, which was the first TuAF Phantom operator. The Simsek project is planned to be completed in early 2011.
To be use in SF2 Merged Installed.
Contain the following squadrons:
111_Filo_Panter
112_Filo_Bad Girl
112_Filo_Blue Simsek
112_Filo_Red Simsek
112_Filo_Turkish Female Warrior
132_Filo_Hancer
171_Filo_Korsan
172_Filo_Sahin
Additional credits:
TK/ThirdWire
Ultramax (borrowed his cockpit folder and modified it for my own)
Ace888
18th March 2011
491 downloads
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F8U-1 (F-8A) Crusader Skin Pack 1
The first of several add-on skin packs for your SF2 F8U-1 Crusader. Included in this package are the following authentic skins:
-VF-62 'Boomerangs'
-VF-162 'Hunters'
- USMC Headquarters and Maintenance Squadron 13- MCAS Yuma,Az.
-VMF(AW)-235 'Death Angels'
-VMF-251 'Thunderbolts' (the F-8A version of the skin originally released by Gocad for the F-8B)
Installation Read-me file included.
277 downloads
0 comments
Updated
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