Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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In Defence of Texas: Alamo 2010 Campaign
By Baltika
Alamo 2010 Campaign
v1.1 Update
Expanded ground war for two fronts
Expanded number of ground units
Revised Nations for Latin American enemy pilot names and aircraft markings
Corrected bug where SU-39 units did not appear
Confederacy 2010 Campaign
Just a couple of fun campaigns for use on Wrench's ASW terrain.
There are lots of modern planes, action, BVR death and mayhem. Survivability is low.
These are just for fun. The backstories are not to be taken seriously.
See the "Requirements" files in each of the campaign folders for , uh, requirements.
Any questions, give me a shout on Combatace.
Cheers all,
Baltika
***************
Alamo 2010
Global Terror takes a new twist with the supremacy of Neo-Fascist rule in South America.
States bordering the new Fourth Reich are given a simple ultimatum: submit or be obliterated.
The National Socialist party sweeps to power in Mexico, peddling a litany of hatred and racism. Blaming the country's woes on its rich American neighbour, the Mexican vassal state of the New Fourth Reich launches a blitzkrieg into Texas. Funded by world Fascism, the latest available technology is pitted against the USAF. . .
As the Texicans scramble to defend their state, the battle cry goes out. . .
Remember the Alamo!
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Confederacy 2010
Against the backdrop of challenging world opinion and the continuing war on terror, and the ever-growing clamour following alleged civil and human rights abuses, coupled with growing crime and murder rates on the domestic front, the liberal and progressionist leader of the USA proposes a new Bill of Rights to Congress. Abolishing the Right to Bear Arms and the Death Penalty, the Bill provokes the greatest intellectual and popular debate on the state of the American Nation for 150 years. When the Bill passes the first stage of the legislative process, a powerful lobby of State Governors demand a referendum of the people before the Federal Government proceeds further. The referendum is held, but the result referred to the Federal Supreme Court following a "miscount" in a crucial swing State.
The Bill is passed on the authority of the Supreme Court. Allegations of political interference in judicial independence are levelled, but the Washington Administration holds firm. The Federal Government issues an ultimatum: an amnesty for all citizens who surrender their weapons within 30 days, otherwise face prosecution to the full extent of the new law.
The State Governors of Texas, Florida, Georgia, Alabama, Louisiana and South Carolina responded: no citizen shall be required to surrender any weapon, invoking the Second Amendment as interpreted by the US Supreme Court Decision of "District of Columbia vs Heller" 2008 07-290.
Washington is unimpressed, citing the authority of the legislative process of the Federal Government. Popular demonstrations in the southern states multiply. As the western world looks on in horror, the Federal Government mobilises national troops to "maintain public order in disruptive States." The State Governors protest that such an order is unconstitutional. As the first Federal soldiers cross State borders, the Governors call out the militias in defence of their citizens' constitutional rights. With emotions running high, the call is answered. . .
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465 downloads
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Yom Kippur War 2010
By Baltika
Yom Kippur 2010
Fictional Modern-day Campaign
for Wings Over Israel
by Baltika
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The near future. . .
The peace process in the Middle East is in danger of falling apart. Border clashes continue daily and tensions between Syria and Israel rise to breaking point.
Iran continues to flex its military muscle, secretly developing nuclear weapons capability and engaging in a massive build-up of conventional forces.
Finally, the flashpoint comes when the Islamic Egyptian Jihad assassinate the pro-western Egyptian President. Revolution sweeps Egypt and a new strongly pro-Arab, anti-Western fundamentalist government takes power.
With the main Western powers bogged down in an increasingly bloody and futile conflict in Afghanistan, the world looks on in horror as a new Jihadist coalition of Syria, Egypt, Iran and Algeria launch a full-scale offensive to bring about the obliteration of Israel. . .
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Required Base Install:-
Wings Over Israel patched to October 2008 level
Required Files:-
Aircraft:-
A-4N (early) by wilco
http://forum.combatace.com/index.php?app=downloads&showfile=7704
EAF F-4E by Wrench
http://forum.combatace.com/index.php?app=downloads&showfile=6242
F-5E Tiger II by The Mirage Factory
http://forum.combatace.com/index.php?app=downloads&showfile=5224
F-14A Iranian AF by TMF
http://forum.combatace.com/index.php?app=downloads&showfile=5209
F-15I V1.5 for WOI by Dave, Flying Toaster, wpnssgt, Fubar512, Moonjumper, Kout, MJ and Deuces
http://forum.combatace.com/index.php?app=downloads&showfile=6139
F-16I for WOI by Dave, Swede, wpnssgt, moonjumper, bib, Kout and TMF
http://forum.combatace.com/index.php?app=downloads&showfile=6140
F-16A Arab Nations Mod by Gepard (From original by Team Viper)
http://forum.combatace.com/index.php?app=downloads&showfile=2027
MiG-25PDS by Gepard
http://forum.combatace.com/index.php?app=downloads&showfile=7772
MiG-29A for WOI by TMF
http://forum.combatace.com/index.php?app=downloads&showfile=8419
MiG-29A Export Version by TMF (For Iranian MiG-29A)
http://forum.combatace.com/index.php?app=downloads&showfile=8418
Mirage2000EM mod by Gepard (from Erwin_Hans' original)
http://forum.combatace.com/index.php?app=downloads&showfile=7604
SU-24 Pack by lindr2 (For Su-24MK)
http://forum.combatace.com/index.php?app=downloads&showfile=8474
Skins:-
Iranian F-5E Tiger by Mike1
http://forum.combatace.com/index.php?app=downloads&showfile=2903
Other:-
The Mirage Factory WOI Weapons pack
http://forum.combatace.com/index.php?app=downloads&showfile=7362
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INSTALLATION INSTRUCTIONS:-
1. Ensure you are running WoI Oct 08.
2. Install the TMF WOI Wep Pack.
3. Install the planes and skins listed above.
4. In F-16Arab, change the Egyptian skin folder name to "Egypt"
5. Make sure you have installed the Egyptian specific weapons for F-16Arab, they are included with Wrench's EAF F-4E which is a required file.
6. Drop the campaign folder "YOMKIPPUR2010" into your WoI\Campaigns folder.
7. Select "Yom Kippur 2010" from the campaign selection menu, and protect Israel from the New Jihadist attack.
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Any comments, feedback, bug reports, or Single Malt Whisky can be forwarded to Baltika at CombatAce.
If there is sufficient interest, that is, any interest at all, I will expand this campaign to include a Red-side flyable version.
Cheers all, and happy holidays.
Baltika
2nd December 2009
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Special Thanks to Johan217 for his WoI campaigns expansion files, from which this mod was partly developed.
Thanks also to TK for his holiday sale on the older WoX titles, which persuaded me to pick up WoI, long before I get my flashy new gaming rig and switch completely over to the SF2 series. Cheers, TK ;-)
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574 downloads
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Out of Africa '77 & Red Africa '77 v1.1
By Baltika
// Out of Africa '77
// Red Africa '77
// Campaign Mods by Baltika
// For SFP1/WoV/WoE Oct 08 patch
// Version 1.1
// -----------------------------------------------
// Entirely based on an original idea by USAFMTL
// Thanks Dave!
// Thanks to Deuces for Madagascar Terrain
// And Thanks to Stary for Madagascar Tree Mod
// -----------------------------------------------
Out of Africa '77
The 1st Marine Expeditionary Force is assigned to protect the lawfully elected government of Madagascar from a Soviet-backed Communist insurgency. The self-styled "Malagasy People's Liberation Army" is carrying out a campaign of terror against the populace and openly confronting government forces. The MPLA is a known terrorist organisation which is secretly supplied with arms, equipment and training by the USSR.
Meanwhile, North Korea is massing troops on the DMZ. The bulk of USMC forces are urgently required to stabilise the situation in Korea, and the main elements of the CVBG are ordered to make all speed to South Korea.
The US Government knows that it is essential to maintain a military presence in Madagascar or the MPLA will seize control. Honoring its commitment to defend Madagascar, VMA-542 'Tigers' and VA-153 'Blue Tail Flies' are ordered to provide Combat Air Support to the remaining ground troops of 1 MEF. 1 MEF is ordered to hold the line against the Communist advance.
The supply situation is critical. There is no ETA for relief of the USMC forces on station. Make every shot count.
// -------------------------------------------------
Red Africa '77
The Malagasy People's Liberation Army is heavily engaged in a patriotic war to free the people from the autocratic rule of the current President. The worker's army is opposed not only by the corrupt government troops, but by Imperialist American forces who oppose the liberation of the Malagasy People.
The MPLA have two Tank Brigades and a squadron of aging MiG-17 fighters. They are supported by neighbouring Mozambique, whose government is sympathetic to the MPLA cause.
Soviet foreign policy dictates that the revolutionaries be given military aid to preserve Soviet interests in the region.
The Imperialists must be crushed!
// --------------------------------------------------
I recently re-discovered the utter gorgeousness of this terrain by Deuces and USAFMTL (Dave), with Treemod by Stary, and wanted to do something to say thanks to the guys who made it possible.
So, I have completely re-vamped the original "Out of Africa" Campaign included with the terrain d/l to include a fully-fledged "USMC vs Communist Insurgents backed up by the Soviets" backs-to-the-wall defence of democracy on Madagascar.
The main reason for the upgrade was to bring the Madagascar terrain.ini files up to speed to support all the various mission types, and to create a full ground war for the 1977 campaign.
I have tried to stay as true as possible to the original intentions, I hope this will meet with the author's approval. This is one tough campaign to beat.
Full credit to Dave (USAFMTL) for the original campaign concept and core files on which this mod is completely based.
Enjoy!
Baltika
// -------------------------------------------------
REQUIRED FILES:-
Madagascar Terrain by Deuces and USAFMTL (Dave)
http://forum.combatace.com/index.php?app=downloads&showfile=537
Madagascar TreeMod by Stary (formerly known as CA_Stary)
http://forum.combatace.com/index.php?app=downloads&showfile=6990
AV-8C by Team Harrier - S! to all concerned
http://forum.combatace.com/index.php?app=downloads&showfile=1772
A-7B Corsair II by TMF and Bpao
http://forum.combatace.com/index.php?app=downloads&showfile=9114
Mystere IVA by ajunaidr
http://forum.combatace.com/index.php?app=downloads&showfile=784
Su-17 by Armourdave
http://forum.combatace.com/index.php?app=downloads&showfile=89
Stock Tanks Required:-
T-54, T-55, T-62A, M60A1, M48A2
ADDITIONAL REQUIREMENTS FOR VERSION 1.1
MiG-21SM by Erwin_Hans
http://forum.combatace.com/index.php?app=downloads&showfile=10341
ALSO REQUIRED TO ENABLE FLYABLE MiGS FOR RED AFRICA CAMPAIGN
Wrench's rebuild of Ordway's early MiG pits
Required for MiG-17F
http://forum.combatace.com/index.php?app=downloads&showfile=9178
MiG-21PFM Cockpit by Paladrian
http://forum.combatace.com/index.php?app=downloads&showfile=1919
MiG-21MF Cockpit by Paladrian
http://forum.combatace.com/index.php?app=downloads&showfile=1745
INSTALLATION INSTRUCTIONS:-
1. Install Madagascar Terrain, and the MiG-17 "mad" skin from the terrain d/l package. Please note, it is not necessary nowadays to copy and re-name the terrain catfile, just set the catpointer in the terrain.INI file to the correct catfile.
2. Install Madagascar Treemod
3. Fly around a bit if you like, and wonder at the beauty of it all. Cheers to Deuces and Przemek, thanks guys ;-)
4. Install the listed aircraft. You will need to check the Mystere's weapons are in your wep pack. Likewise with the MiG-21SM's missiles.
5. If you wish to fly Red Africa campaign, you will need to make the stock TW MiGs flyable by adding cockpits. But, you've already done that, right? ;-)
6. Depending on which game(s) you have, you may have to copy out some of the tanks. The required tanks are all in WoE, but do not all come stock in SFP1/SFG/WOV
7. Then, and only then, install the various files included in this d/l pack. Overwrite when prompted. I have packaged it up so it should be obvious where it all has to go. You must use the included terrain .ini files or the campaign ground war won't work.
8. Select "770114 Out of Africa '77" from the Campaign selection screen, and go fight the Commies.
9. Alternatively, select "770114 Red Africa '77" from the Campaign selection screen, and go fight the capitalist Imperialists.
10. Drop me a PM if you find any bugs or glitches, or to say hello, or to say thanks for the Red Flyable campaign, if you were one of the 2 people who asked for one ;-)
11. The included files are completely compatible with Canadair's Out of Africa 3 v1.5 campaign, so don't worry if you already have that installed.
12. And if I may make a personal request of Deuces, or Dave, or even Stary. If any of you guys still have the original TextureList which was used to build the released version of the Madagascar terrain, could you shoot it over to me please? The VN Texturelist included with the terrain d/l is missing many of the required tiles, and I can't create a texturelist from scratch without messing up all the detailed tiling that has already been done. I would really like to add a few airbases, cities, settlements and so forth, and populate the islands, etc, etc, with a view to building a modern-day campaign for this terrain, and expanding the targetlist; but it can't be done without the original texturelist. Thanks again for all the hard work which has obviously gone into this terrain.
13. For those with WOE, I have included an alternative campaign DATA.INI file which will use the stock AV-8A as a flyable in place of the AV-8C. Just re-name this file to replace OUTOFAFRICA77_DATA.INI file if you wish to use it. I have noticed, while test-flying Red Africa campaign, that the 08 patch level AI has some trouble flying the AV-8C. It may be that the FM for that bird needs an upgrade to the latest game build level. That is beyond the scope of this mod.
Happy Hunting!
Cheers to one and all!
Baltika
21 December 2009
// -----------------------------------------------------
Changelog
v1.1
-Added Red Africa '77 Soviet Campaign
-Fixed "M11" bug in campaign DATA.INI
-Revised Soviet Air Unit Experience Levels
-Revised Air Unit 10 Aircraft/Mission profile
-Added MiG-21SM by Erwin_Hans to Soviet OOB
-Revised Various Air Unit Mission Chance Percentages
-Fixed JG-7 Campaign supply entries
-Changed Soviet BaseNode assignation for groundwar
// ------------------------------------------------------
471 downloads
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Battle of Britain Campaign Pack - Beta v0.60a
By Baltika
Battle of Britain Campaign
Beta v0.60a
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This is a campaign for use on Gepard's excellent Battle of Britain terrain v1.4
It will run on SFP1, WoV and WoE, although only fully tested on SFP1.
My thanks in particular to Gepard, capun, B Bandy RFC and CA_Stary for their encouragement, inspiration and contributions to v0.60, but this is very much a group effort, so there are many others who have my thanks for making this project a pleasure to work on. Please see the credits below.
Thanks also to everyone who has posted feedback on this campaign, and to everyone who has entered into the spirit of things by contributing mods of their own.
S! to the merry band of WW2 propheads ;-)
*****************************************************************************************
CAMPAIGN CONTENT:
FLYABLE SQUADRONS:-
RAF
1 Sqdn RAF - Hurricane 1, transition to Hurricane 2A
25 Sqdn RAF - Blenheim Mk1F, transition to Beaufighter Mk1NF
41 Sqdn RAF - Spitfire 1A, Spitfire 2A
82 (United Provinces) Sqdn RAF Bomber Command - Blenheim Mk1
151 Sqdn RAF - Hurricane 1, transition to Hurricane 2B then Hurricane 2C
242 (Canadian) Sqdn RAF - Hurricane 1
303 (Kosciusko) Sqdn RAF (Polish) - Hurricane 1
310 (Czechoslovak) Sqdn RAF - Hurricane 1, Hurricane 2A
603 (City of Edinburgh) Sqdn RAF - Spitfire 1A, Spitfire 2A
1 Sqdn RCAF - Hurricane 1, Hurricane 2A
Luftwaffe
II./JG26 "Schlageter" (Bf 109E-3)
I./JG53 "Pik As" (Bf 109E-3)
II./KG1 "Hindenburg" (He-111H3)
I./KG76 (Do-17Z)
I./KG51 "Edelweiss" (Ju-88A4)
II./ZG76 (Bf-110C)
II./StG1 (Ju 87b)
Stab, 1./ and 2./ Staffeln - Erprobungsgruppe 210 (Bf-110C)
3./Erprobungsgruppe 210 (Bf-109E-3B Fighter-Bomber)
MISC:-
Modded OPTIONS.INI and INSTANTACTION.INI for BoB-style instant action
Revised "Battle of Britain_movement.ini" file for more active shipping lanes to bomb and truck routes to strafe.
Squadron-specific intro, victory and defeat screens.
Phased campaign:-
1. Kanalkampf - Battle over the Channel
2. Adlerangriff - RAF Fighter Command under Attack
3. Operation Loge - Terror over London
4. Operation Seelöwe - The Nazi Invasion of England
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INCLUDED FILES:-
The following files are included in this download. I am extremely grateful to the devs and modders concerned for allowing me to include their work in this package. My thanks to them.
All feedback, issues, gripes and bitching re this package should be directed to baltika, not these guys, OK? As well as their excellent contributions, they have just made everyone's life easier by making this campaign more of a one-stop shop. You are not permitted to mod or distribute their files without the express written consent of the owner of the particular file.
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AIRCRAFT:-
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Bf 109E-3 - Plane & skins by RussoUK2004, virtual pit by Kesselbrut, pilots by The Wrench
Bf 109E-3B Fighter-Bomber - Plane & skins by RussoUK2004, virtual pit by Kesselbrut
Ju-87B - Model & "the rest" by Pasko, FM by Starfighter, virtual pit by Kesselbrut, skins by Gramps, special thanks to dsawan.
Hurricane 2A - B Bandy RFC's mod of A-team Hurricane 1
Spitfire 2A - B Bandy RFC's mod of A-team Spitfire 1
(Hurri2A & Spit2A are incomplete, requiring the lod files from the DAT Hurri1 and Spit1)
Some alternative _data.inis (in Extras folder) - B Bandy RFC
All RAF Fighters have guns harmonised at 250 yards. Thanks to B Bandy RFC, Tailspin and capun!
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SKINS:-
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Spitfire 603 Sqdn RAF - rebadging of Gramps' 41 Sqdn Spitfire skin by baltika
Stuka STG3 - swayne64
He-111H2 - IIIKG55 }
- IVKG55 }
- IVKG53 }
He-111H3 - IIKG1 }
- IIKGR100 }
- IIKGR100 green } Allenjb42
- StabKGR53 }
- IIIKGR100 }
He-111H4 - FuX }
- IIIKG126 }
- WO }
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GROUNDOBJECTS:-
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BritSquad - Kesselbrut, Pasko
GerSquad - Kesselbrut, Pasko
Crusader Mk 1 Tank - RussoUK2004
Destroyer - Modified Benham Class Destroyer by capun, 3d model by Mikewhl
KriegFlakDestroyer - Geo
PzKpfw-IVA - RussoUK2004
StuGIIIB - Kesselbrut
PzKpfw-IIIF - Kesselbrut
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OTHER MODS:-
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WW2 Formations mod - Charles
Battle of Britain Mainscreen and Campaign Screen - Kout
Battle of Britain Music Pack - Allenjb42
WW2 Era Map icons - Geo and Charles
WW2 RAF & Luftwaffe pilot photos - pcpilot
WW2 aircraft damage TGAs - The Wrench
WW2 Green Wooden hangars & shelters - CA_Stary
WW2 Effects Pack v0.91 - CA_Stary
Battle of Britain pilot photos - B Bandy RFC
Towns, villages and London Parks mod (beta) - CA_Stary
Pinup "Mimi" by Elvgren
} Wrench (Spit 1A, Hurri 1 & Bf-110)
BoB themed loading screens} baltika (Spit 2A, Hurri 2A, Bf-109-3 & -3B, Ju-87b)
} Full credit to artists N. Trudgian & R. Taylor
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CAMPAIGN FILES:-
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All BoB Campaign files, UI screenshots - baltika
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REQUIRED FILES:-
You will need to download these separately.
AIRCRAFT:-
********
SFP1 Dev A-team (capun, Gramps, Charles, Kesselbrut & The Wrench)
Hurricane 1
Hurricane 2B
Hurricane 2C
Spitfire 1A
Blenheim Mk1
Blenheim Mk1F
Beaufighter Mk1
Beaufighter Mk1NF
Hurricane 2B
Hurricane 2C
Ju-88A4
Do-17Z
Bf 110C-4
He-111H2 - Allenjb42's mod of A-team He-111H6
He-111H3 - Allenjb42's mod of A-team He-111H6
He-111H4 - Allenjb42's mod of A-team He-111H6
Available at capun's Skunkworks website. Member Registration and login required for d/l.
http://cplengineeringllc.com/SFP1/
TERRAIN:-
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Battle of Britain v 1.4 by Gepard
http://forum.combatace.com/index.php?autom...p;showfile=5203
OTHER ESSENTIAL DOWNLOADS:-
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WW2 Weapons pack, compiled by The Wrench from Bunyap's wep pack
http://forum.combatace.com/index.php?autoc...p;showfile=8495
REALLY, REALLY NICE TO HAVE, PLUS IT TOOK ME AGES TO COMPILE, SO TRY IT OUT, OK?:-
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WW2 RAF SPEECHPACK, COMPILED BY BALTIKA
http://forum.combatace.com/index.php?autoc...p;showfile=5533
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* * * HEALTH WARNING * * *
INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK INSTALL AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.
Strike Fighters/PilotData/SquadronList.ini
Strike Fighters/OPTIONS.INI
Strike Fighters/Flight/INSTANTACTION.INI
Strike Fighters/Flight/FORMATION.INI
Strike Fighters/Flight/MISSIONCONTROL.INI
Strike Fighters/Flight/NATIONS.INI
Strike Fighters/Menu/campaignscreen.bmp
Strike Fighters/Menu/CAMPAIGNSCREEN.INI
Strike Fighters/Menu/MAINSCREEN.INI
Strike Fighters/Menu/{all menu music}.wav files
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_movement.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_targets.ini
Strike Fighters/Terrain/Battle of Britain/Battle of Britain_types.ini
And many others! Check the download package before installing over a modded install! You have been warned!
********************************************************************************************
INSTALLATION INSTRUCTIONS
1. Install SFP1/WoV/WoE
(For WoV & WoE follow Wrench's instructions to create an era-specific install - see KB at combatace)
2. Patch up to v 083006
3. Delete all stock aircraft
4. Install the DAT aircraft listed above
5. Install Wrench's WW2 wep pak.
6. Install Gepard's BoB terrain v1.4. For detailed instructions on how to do this, see the readme file for the terrain.
7. Copy the Battle of Britain campaign mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Flight, Menu, Missions, Objects and Objects/Aircraft, PilotData, Sounds and Terrain folders go into those same folders in your new install. The options.ini file goes into your main Strike Fighters folder. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?
8. Copy the file Hurricane-R10D.LOD from the Hurricane1 folder into the Hurricane2A folder.
9. Copy all the Spitfire .LOD files from the Spitfire1A folder into the Spitfire2A folder.
10. That's it. Battle of Britain should now be available at the campaign menu. Happy hunting!
********************************************************************************************
KNOWN ISSUES:-
1. Finally sorted out the "random movement of air units" bug. That was the main problem which meant this campaign was a beta release. You should now see a lot more air activity on both sides.
2. Victory conditions.
"Winning" a campaign depends on your Force capturing the enemy Base node. So the best the RAF can hope for is a lose or a stall. No invasion of Fortress Europe in 1940! As for the Luftwaffe, well. . .
3. The RAF fly a lot of intercept missions, and they're hard. Good luck! Use high energy boom and zoom attacks, or frontal attacks for best results. Try to keep your wingies alive. Remember this is a war of attrition, so kills matter. Ignore Bitchin' Betty when she tells you to RTB, mission failed. Finish off those bombers!
As an extra hint, the campaign engine does not fix intercept waypoints very efficiently. If you rely on them, you will not intercept bomber formations until they are on top of their target - by which time it's too late. Use planning map to move your waypoints to show the most direct route between waypoint 2 and your objective point. Then use Red Crown to give you the best vector to your target. Intercept those bombers while they are still out there!
4. In order to make the phased campaign work properly, I have brought forward the front-line operational dates of certain squadrons (303, 310, 603 and 1 RCAF) to the start of July 1940. This is clearly non-historical. However, having later start dates meant that the timings of the phased campaign were thrown out of kilter, so I chose this as the lesser of two evils.
********************************************************************************************
Credits:-
Thanks to Gepard, the A-team, RussoUK2004, Kesselbrut, allenjb42, Pasko, Bunyap, Charles, Kout, Cellinsky, swayne64, pcpilot, CA_Stary, B Bandy RFC, George (Geo) and, of course TK and Thirdwire.
Let me also express my grateful thanks to those Devs and modders listed above who have granted permission to allow their work to be included in this package. That makes installation a whole lot easier! And, of course, without their work, this campaign would, quite simply, not exist. Thanks to all!
If I have missed anyone out please let me know and I will add your name, with my apologies.
Orders of Battle and Unit strengths are taken from the appendices to "The Most Dangerous Enemy - A History of the Battle of Britain" by Stephen Bungay, ISBN 1-85410-801-8. Thoroughly recommended for those with an interest in the Battle of Britain.
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Legal Notice:-
You are not permitted to re-distribute any of the 3rd-party files included in this package without the prior written consent of the owner of the file concerned.
Modding of the campaign files written by baltika for the free use of the community is, however, actively encouraged. Share your results. But if anyone is planning a payware BOB conversion, don't you dare use any of the campaign files in this mod for your bloodsucking financial gain, unless you make me a decent offer first ;-)
Tally-ho, chaps!
baltika
************************************************************************************************
Changelog:-
0.50 - Initial release
0.51 - Revised Planeset
0.52 - Revised "MissionChance[XXX]=" values for all air units (Thanks, Charles!)
0.53 - Revised Aircraft Replacement Times & percentages for each Force
0.54 - Added WW2 period map icons by Geo and Charles
0.55 - Revised Experience and Morale values for all Air Units
0.56 - SFP1 Dev A-Team & allenjb42 aircraft included as part of the package. Thanks!
0.57 - Added WW2 RAF and Luftwaffe Pilot photos (Thanks pcpilot!)
0.58 - Added Allenjb's Battle of Britain Music Pack. Thanks Allen!
0.59 - Added RussoUK2004's BF 109E-3B Fighter-Bomber.
Added 3./Erprobungsgruppe 210 as flyable squadron to fly it. Thanks Russo!
0.60 - Added swayne64's STG3 skin
- Added The Wrench's damage TGAs
- Revised DefaultTexture= for some air units
- 25 Sqdn RAF transition to Beaufighter Sept '40
- Added SFP1 Dev A-team Beaufighter MK1NF
- Added SFP1 Dev A-team Blenheim MK 1F
- Added 3rd zoom level for mission planning map
- Added 15 Sqdn RAF Bomber Command as flyable unit (Blenheim Mk1)
- Czech and Polish Squadrons now display correct nationality Pilot names
at Flight Roster
- RCAF Squadron now has appropriate nationality selection & pilot names
- Individual plane numbers enabled in campaign file
- 242 (Canadian) Sqdn available as flyable
- 19 Sqdn flyable replaced by 603 Sqdn as flyable
- Added Hurricane 2A and Spitfire 2A mods by B Bandy RFC
- Added WW2 effects pack v 0.91 and WW2 green wooden hangars by CA_Stary
- Phased campaign to allow for historical campaign progression
- Revised terrain files (TYPES and TARGETS .ini) for phased campaign
- Added British Channel Convoys
- Armed CargoShip Mod
- Implemented gun harmonisation mod to RAF fighters
- Revised RAF Order of Battle and unit names/mottos
- Revised Squadron histories for some flyable units
- Added Squadron upgrade paths in interests of gameplay
- Added various ground objects
- Operation Sealion
- Added CA_Stary's Towns, Villages and London Parks mod to terrain (beta release). Cheers Przemek!
- Revised Luftwaffe flyable Geschwadern to match available skins
- Revised Luftwaffe unit names
- BoB themed loading screens
0.60a- DAT aircraft removed from this download package,
- by request of the creator of those 3d models for SFP1/WOx series of games.
- Sorry chaps, but it's his call to make.
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3,521 downloads
0 comments
Updated
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Burning Sands 1944 v1.0
By Baltika
Burning Sands 1944 v1.0
A fictional WW2 Campaign for Strike Fighters Project One
by baltika
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This is a mod of the stock Burning Sands campaign to take advantage of the many excellent WW2 MTO planes and skins which have been produced by individuals more talented than me. It is entirely fictional.
Please note that this download includes the campaign files only. 3rd party planes, skins and ground objects, and a couple of other essential mods, will require separate download. Full list below. But let's face it, if you're reading this you've already got them all anyway. Hell, you've probably got a dedicated MTO install you can drop this right into.
My thanks to all devs and modders whose work has inspired this campaign. See Credits.
*****************************************************************************************************************************
CAMPAIGN CONTENT:
FLYABLE SQUADRONS:-
RAF
213 Sqdn RAF - Hurricane 2C
601 Sqdn RAF - Spitfire 5BL
252 Sqdn RAF - Beaufighter Mk1
274 Sqdn RAF - Hurricane 2D
145 Sqdn RAF - Spitfire 8C
114 Sqdn RAF - Boston
RAAF
3 Sqdn RAAF - Curtiss P-40E (Kittyhawk)
Luftwaffe
I./JG26 Bf-109E (Emil)
V./JG77 Bf-109G10
I./ZG26 Bf-110E (Zerstorer)
I./JG52 Fw190
I./JG77 Me-262A (Schwalbe)
II./KG26 He-111H6
I./SchG2 Hs129B3
I./StG2 Ju 87B (Stuka)
I./JG300 FW-190A-8/R2 (Wurger)
DESERT TERRAIN CHANGES:-
-No more concrete runways. All airfields replaced with the desert airstrip, for a more WW2 look.
-Desert airstrip re-classified as MEDIUM_RUNWAY to allow some of the bigger birds to take off.
-Sam sites, radars, trucks and so on replaced with WW2 equivalents. But ground object placement is a frustrating and time-consuming business so more work is required here. For now, all AAA sites are active in 1944, and most of the airstrips will have a few WW2 vehicles around, including mobile AA units which will fire at you if you get low enough. You have been warned!
USER INTERFACE:-
-Squadron specific intro, victory and defeat screens to add atmosphere.
Please see Credits section for a full list of the modders whose work is featured in these screenshots. Thanks to everyone involved. If your name has been omitted, it is in error and I apologise. Please contact me and I will rectify the situation.
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* * * HEALTH WARNING * * *
INSTALLATION OF THIS MOD WILL OVERWRITE THE FOLLOWING FILES, WHICH WILL BREAK THE STOCK BURNING SANDS CAMPAIGN AND ANY OTHER MODS WHICH RELY ON THESE FILES. BACKUP THESE FILES BEFORE INSTALLATION SO YOU CAN RESTORE THEM IF NECESSARY.
Strike Fighters/PilotData/SquadronList.ini
Strike Fighters/Terrain/Desert/DESERT_NATIONS.INI
Strike Fighters/Terrain/Desert/DESERT_TARGETS.INI
Strike Fighters/Terrain/Desert/DESERT_TYPES.INI
AGAIN, YOU HAVE BEEN WARNED! BACKUP THOSE FILES!
Or, make a fresh install to run this campaign. Having a dedicated MTO install will probably make life easier. If you have that, you're not going to use it to run stock Burning Sands anyway.
Those of you who know what you are doing can copy my squadron list on to the end of the existing squadron list, if you already have a modded SquadronList.ini. You will have to renumber the squadrons.
I have simply added more (WW2) target types onto the end of those listed in DESERT_TYPES.INI, so that shouldn't cause any problem at all.
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REQUIRED FILES:-
**************
AIRCRAFT:-
********
Hurricane 2C - SFP1 Dev A-team
Spitfire 5BL - SFP1 Dev A-team
Beaufighter Mk1 - SFP1 Dev A-team
Hurricane 2D - SFP1 Dev A-team
Spitfire 8C - SFP1 Dev A-team
Boston - SFP1 Dev A-team
P-40E - SFP1 Dev A-team
Bf-110E - SFP1 Dev A-team
Me-262A - SFP1 Dev A-team
He-111H6 - SFP1 Dev A-team
Hs129B3 - SFP1 Dev A-team
Bf-109E - RussoUK2004
Ju 87B - Pasko, virtual pit by Kesselbrut
FW-190A-8/R2 (Wurger) - howling1's mod of WOLF257's FW-190
All the above available at combatace in the WW2 aircraft section. A-team planes also available at Skunkworks website, http://cplengineeringllc.com/SFP1/ - Registration required for both sites.
Fw190 - WOLF257
Bf-109G10 - WOLF257
EDIT:- WOLF has generously re-issued his planes as the WW2 plane pack, available here at CombatAce. At present only the 2 listed above are required. A major expansion to this campaign is in the works to utilise the many American birds now available. Cheers to WOLF for the re-release.
COCKPITS:-
********
Kesselbrut's excellent Bf-109E virtual pit
http://forum.combatace.com/index.php?autom...p;showfile=3235
SKINS:-
*****
213 Sqdn Hurri 2C - The Wrench
145 Sqdn Spitfire Mk8 - The Wrench
Bf-109G10 MTO JG53 - The Wrench
Bf-109G10 MTO JG77 - The Wrench
Fw190 MTO JG2 - The Wrench
FW190 MTO JG52 - The Wrench
ME-262 MTO JG 77 - The Wrench
Some of The Wrench's skins available at combatace. Best to stop off at his site first though, as not all are. Get them here:- http://wrench1smog.com/index.html
Bf-109E MTO theme - mrcraig
He111H6 IIKG26 - allenjb42
Both of the above available at combatace.
Please note, if you are using the Wurger instead of the Fw190, The Wrench's Fw190 MTO skins will work perfectly well on the Wurger, as it is a mod of WOLF's original Fw190.
GROUND OBJECTS:-
**************
WWII Ground Object Packs 1 & 2 - George (Geo)
http://www.geos-aircraft.com/SFObjects.htm
KpfPzIII_Pack - Kesselbrut
http://forum.combatace.com/index.php?autom...p;showfile=2682
WW2 AAA units -
BoforsFlak, FlakAchtAcht, Tommyflak37, Vierlingsflak - Created by Kesselbrut
I'm not sure where these can be downloaded seperately. However, if you have downloaded Gepard's excellent Battle of Britain terrain v 1.3, you will have these objects. If you don't have the BoB terrain, this is your excuse to download it from combatace. Otherwise AA fire is going to be thin on the ground in this campaign.
OTHER ESSENTIAL DOWNLOADS:-
*************************
Bunyap's Weapons pack (latest version)
http://www.bunyap2w1.com/
WW2 Formations mod - Charles
EDIT http://www.users.bigpond.net.au/CharlesEAW/sfpage.html
Whew! Still with me? OK then, onwards to-
*****************************************************************************************************************************
INSTALLATION INSTRUCTIONS
1. Install Strike Fighters Project One
2. Patch up to v 083006
3. Install the latest weapons pack.
4. Delete all stock aircraft
5. Install the aircraft, skins and ground objects listed above. For detailed instructions on how to do this, see the readme file for each individual item. For the AA units from the BoB terrain, simply copy their folders from the SFP1/Objects/Groundobject folder to the the same folder of your new install.
6. Install Charles' WW2 formations mod.
7. Copy the Burning Sands 1944 mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. Items in the Campaigns, Menu, Objects, PilotData and Terrain folders go into those same folders in your new install. When asked to overwrite existing files, say "Yes" each time. YOU DID BACK UP THOSE FILES LISTED ABOVE, DIDN'T YOU?
8. That's it. Burning Sands 1944 should now be available at the campaign menu. Happy hunting!
*****************************************************************************************************************************
KNOWN ISSUES
1. Some of the third party planes use the "_" character in the name of their install folder when unzipped, e.g. Bf_110E, He_111H6, Me_262A, P_40E. For some reason, my set up refuses to recognise those planes as installed when that character is present. I have all those planes installed in the following format: Strike Fighters/Objects/Aircraft/Bf-110E, Strike Fighters/Objects/Aircraft/He-111H6 and so on (Me-262A, P-40E). I have used that format in the BS1944_data.ini file, so if you find that the campaign does not allow you to select those planes, check that you have installed those planes with the same naming format. If they are different, either change each air unit entry in the BS1944_data.ini file to match the install folder for each plane, or change the name of the plane's install folder to the format used in the BS1944_data.ini file.
2. WOLF257's planes are not currently available for download. If you don't have them, use the alternative BS1944_data.ini file provided.
3. Skins. I have used the "DefaultTexture=" flag for each unit (in the BS1944_data.ini file) to try to ensure all planes use the appropriate MTO skin. Sometimes planes still show up in ETO skins. I have no idea why. If you are having skin problems, check that the "DefaultTexture=" for each squadron specifies the skin folder in the aircraft folder correctly. Or you could create a specific MTO install where the only skin in each plane's folder is an MTO skin - hint, hint. Otherwise, answers on a postcard to. . .
4. Loadouts. If you are having trouble saddling up with the appropriate tank-busting gear or whatever, check that the "AttachmentType=" flag in the Weapon Stations section of the appropriate aircraft_DATA.ini file is specified properly. Bunyap's site has updated DATA.ini files for many aircraft so they work with the latest weapons pack. Or just set it like this, "AttachmentType=UK,USAF,USN" (without the quotes) for the Allies and all will be well. Purists run screaming for the hills at this point. For Luftwaffe the setting is "AttachmentType=Nazi Germany" On the subject of loadouts, if (like me) you want to fly CAS campaign missions in the Hurri 2C (and what else would you do with a wingful of rockets?), go to the Strike Fighters/Objects/Aircraft/Hurricane2C/Hurricane2C_DATA.ini file, and add CAS to the "PrimaryRoles=" flag under [MissionData] near the top of the file. My apologies to the A-team. My excuse is that this is a fictional campaign.
5. I know that the RAAF squadron has to be selected from the RAF list. My apologies to our Australian cousins. Apparently the current build of the campaign engine has trouble with the ground war if more than two forces are defined. Take solace in the fact that the Poms can't cope without you.
6. If you have any other problems, questions, suggestions or constructive criticism, I can be contacted at Combatace, SimHQ, column5.us and the Thirdwire forums. I can't promise to solve your issue, but talking helps.
7. Now, if only someone would make an MTO skin for the Hawker Typhoon. . . ;-)
Cheers,
baltika
*****************************************************************************************************************************
CREDITS
This campaign is my way of saying thanks to all the modders who have created so many great WW2 planes to enhance the community's enjoyment of this great series of sims. Without all their hard work in producing a wealth of additional planes, skins, ground objects, terrains, weather mods, and all the rest, this mod would, quite simply, not exist. My thanks to all concerned, and indeed the wider SFP1/WOV/WOE/FE community in general who have provided so much information about how this whole bag of nuts and bolts works.
And, of course, thanks to TK and Thirdwire for creating SFP1/WOV/WOE/FE in the first place.
I have included a number of screenshots which feature the work of various devs and modders, and I would like to thank them for their contribution:-
The SFP1 Dev A-team (Capun, Gramps, Charles, Kesselbrut and The Wrench) - Planes and skins too numerous to mention. 12 out of the 16 aircraft featured in this campaign.
The Wrench (Kevin Stein) - Skins (see full list above) & inspiration. Kevin kicked this off with his Cold War Gone Hot: 1946 suggestion.
Pasko - Stuka Ju 87B (Skins by Gramps)
Polak - WW2 Ground objects, Sky mod
WOLF257 - Bf-109G10 and Fw190
Deuces - weapons, effects
Kesselbrut/Geo - WW2 Ground objects
Cellinsky - Weather Mod
Thanks to everyone. If your work is featured and I have not credited you, please accept my apology. Let me know & I will add you to the list.
Happy Hunting,
baltika
*****************************************************************************************************************************
DISCLAIMER AND LEGAL STUFF
Use these files at your own risk. They have been tested, but I accept no responsibility for loss of data, damage to hardware, or trashing of your heavily modded SFP1 install. Heed the health warning or else!
This campaign is distributed as freeware. Feel free to mod it to your heart's content, so long as you give credit where it's due. You are not permitted to attempt to make any money out of it. Or are you so low that you would feed your grandmother to the Ravenous Bugblatter Beast of Traal for only five altarian dollars?
(Douglas Adams, of course. See what I mean about credit where it's due?)
*****************************************************************************************************************************
726 downloads
0 comments
Updated
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North Carolina class Battleship
By colmack
the "first" release of North Carolina class BB-55
266 downloads
0 comments
Updated
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SF2_P-51_PTO_PAK
By amariani
Here you have a collection of generic skins representing various squadrons that operated the North American P-51D/K Mustang during WWII.
They are NOT 100% accurate and definitely NOT perfect since camoflage and/or markings patterns differed from plane to plane within the same squadron, therefore
the term "generic" (constructive criticism will be accepted, however, rivet-counters, nit-pickers and haters in general, well, you can talk amongst yourselves).
The idea being to give you the chance to fly your favorite Mustang squadron and rack-up your own kills, and for that porpuse I've also included a set of "kill"
markings.
As with the previous pack this was going to be a more accurate list but due to an increased work load I no longer have the time to go thru the process of creating and matching serials
and individual markings to each aircraft.
Some of the squadrons make use of the stock Mustang serial numbers and other stock numbers modified by me.
You must have the following for this pack to work:
1. Strike Fighters 2 Expansion Pack 1 installed to get the P-51.
2. WWII Nations.ini
3. WWII Formation.ini
4. WWII weapons pack
Also, you'll need to update your squadron list.
The squadron list goes as follows:
Pacific 1944 - 1945
P-51D Mustang
3rd ACG
- 4th FS©
15th FG
- 45th FS
- 78th FS
21st FG
- 46th FS
- 531st FS
35th FG
- 39th FS
71st FG
- 82nd TRS
506th FG
- 457th FS
- 458th FS
- 462nd FS
China / Burma / India
10th USAAF
1st ACG
2nd ACG
- 2nd FS
23rd FG
- 75th FS
- 118th TRS
311th FG
- 530th FS
P-51K Mustang
348th FG
- 340th FS
- 341st FS
- 342nd FS
- 460th FS
F-6D Mustang
71st TRG
- 82nd TRS - Pacific
F-6K Mustang
71st TRG
- 110th TRS - Pacific
Thanks to TW for the P-51 Mustang and the original textures.
=======================================================================================================================================================================
Enjoy!
A. Mariani
206 downloads
-
SF2_P-51_ETO_Pack
By amariani
Here you have a collection of generic skins representing various squadrons that operated the North American P-51D/K Mustang during WWII.
They are NOT 100% accurate and definitely NOT perfect since camoflage and/or markings patterns differed from plane to plane within the same squadron, therefore
the term "generic" (constructive criticism will be accepted, however, rivet-counters, nit-pickers and haters in general, well, you can talk amongst yourselves).
The idea being to give you the chance to fly your favorite Mustang squadron and rack-up your own kills, and for that porpuse I've also included a set of "kill"
markings for both japanese and german kills.
Initially it was going to be a more accurate list but due to an increased work load I no longer have the time to go thru the process of creating and matching serials
and individual markings to each aircraft.
Some of the squadrons make use of the stock Mustang serial numbers and other stock numbers modified by me.
Also, for the Mustang Mk. IV camo I've used the stock israeli camo while I work on a correct one for the British ponies.
You must have the following for this pack to work:
1. Strike Fighters 2 Expansion Pack 1 installed to get the P-51.
2. WWII Nations.ini
3. WWII Formation.ini
4. WWII weapons pack
Also, you'll need to update your squadron list.
The squadron list goes as follows:
Europe 1944 - 1945
P-51D Mustang
4th FG
- 336th FS
31st FG
- 308th FS
55th FG
- 338th FS
- 343rd FS
325th FG
- 318th FS
332nd FG
- 99th FS
- 100th FS
- 301st FS
- 302nd FS
339th FG
- 503rd FS
352nd FG
- 487th FS
355th FG
- 354th FS
- 357th FS
- 358th FS
356th FG
- 359th FS
- 360th FS
- 361st FS
357th FG
- 362nd FS, OD green
- 363rd FS, OD green
- 363rd FS, silver
- 364th FS
359th FG
- 369th FS
361st FG
- 374th FS
- 375th FS
479th FG
- 434th FS
P-51K Mustang
- 357th FG
- 362nd FS, silver
F-6D Mustang
10th PRG
- 12th TRS
Thanks to TW for the P-51 Mustang and the original textures.
=======================================================================================================================================================================
Enjoy!
A. Mariani
PS: More to come as my free time and skills go up!
239 downloads
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SF2 WW2 F4U-2 Corsair Nightfighter (Birdcage) by Mod Mafia/TMF
By Wrench
SF2 WW2 F4U-2 Corsair Nightfighter (Birdcage) by Mod Mafia/TMF (Ver 2.0)
*Version 2.0, for post 7/13 patch. This Version Replaces the earlier one in its Entirety. Although, for the most part, the changes only relate to the wing mounted radar pod. (data and loadout ini edits*
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
*Note #2: this mod will REPLACE, in it's entirety, the F4U-2 I built using Wolf's as a base. You may (well, should!) delete that mod completly*
This represents the F4U-2 Corsair Nightfighter, as used by the USMC and USN. This is a mod of the TMF Birdcage Corsair, and uses the -5N cockpit (which I know ain't correct), which has the radar scope.
New for Ver 2.0: The AN/APS-4 wing-mounted radar pod has been added as a "fake pilot seat", and will NOT move when the wings are folded. It was done like this, simply because in the post 5/13 and 7/13 patch world, the right wing would disappear. Completely.
Units depicted are:
VF(N)-101 US Navy
VMFN-532 USMC
All skins are in jpg format, Decal Randomization is TRUE (these decals are reused from the Wolf Corsair mod). Damage textures are the old tga versions. The Hangar screen is the same one resued, and is SF2 compliant.
When 'in game', you'll see
"F4U-2 Corsair (TMF)"
on the aircraft drop-down selection window.
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Breaking with Modder tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. However, commented out ARE the sections that do allow for Standard Keystroke animation wingfold. It is suggested you do NOT change it from how it's done now. Doing so creates "visual oddities" on carrier parked aircraft (the right wing is missing!)
All lighting is historically accurate. WW2 weapons (ie: bombs), pilot figres, etc, are NOT included. You should have them already from the other Corsairs.
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
Wrench
Kevin Stein
For Oli; you are sorely missed!
Version 2.0:
Fixed mounting for radar pod
235 downloads
0 comments
Updated
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SF2 WW2 FAA Grumman Martlet I, III and IV
By Wrench
SF2 WW2 FAA Grumman Martlet I, III and IV
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs, but due to the excessive modifications made to fit them into the SF2 environment, it may not without serious editing.*
*Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements*
Further mods and rebuilds to Pasko's Wildcat, recreate Royal Navy Martlets. This is a compilation, in some respects, of all the RN Wildcat mods. However, most of the skins and decals ARE new builds.
Aircraft and Skins in the Pak are...
Martlet I/III
804 Squadron (originally land based in the Orkneys)
805 Squadron (semi-fictional "what-if" based aboard HMS Eagle in the Eastern Med)
805 Squadron (Land based, Western Desert -standard RAF Desert Camo)
Martlet IV
819 Squadron (? or was it 891?) based aboard HMS Activity (??, well, escort carriers in the North Atlantic)
It should be noted the 'standard FAA camo scheme' used (except on 805DAF) is usable anywhere in the ETO or MTO for the timeframe these aircraft were in operation.
Like the USN Wildcats, the Standard Animation Keystorkes are used for the Canopy (Shfit/0), and Wingfold (Martlet IV -ONLY!-), is Shift/9.
Sounds, pilot figure and weapons are included, as are new SF2 versions of the Hangar screen. A new cockpit by Stary is used for both; his 'generic' Early WW2 pit.
AND!!! by acting now and downloading this mod, you get an extra expecial BONUS!!!
Attacker Class CVEs
Modded (once again), from the USN CVE, which is in fact a mod of Hinchbrook's MAC. All set up, SF2NA-wise for use by the Royal Navy!!
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Both Pasko's original Wildcat, and my original Martlet release readmes are included. Give them a perusal; there's some (semi) historical notes and stuff that might be of interest. As always, I hope I got everyone in the Credits.
Happy Hunting!
wrench
kevin stein
238 downloads
0 comments
Updated
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SF2 WW2 Gloster Gladiator Mk.2 and Sea Gladiator by Cocas
By Wrench
SF2 WW2 Gloster Gladiator Mk.2 and Sea Gladiator by Cocas
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will most likely =NOT= work in SF/Wo* 1stGen game installs, due to some of the modifications made to fit them into the SF2 environment, expecially in the case of the latest MAX exported user to create them. Users that try, do so at their own risk.*
Some modification, tweeks, reskin and so forth for Cocas's fun little Gladiators; this package contains SF2 =ONLY= versions of his Gladiator Mk.2 and Sea Gladiator.
Skins and decals included are...
Gladiator Mk.2
112 Squadron, RAF as seen at Helwan, Egypt 1940
1 Squadron, SAAF, in East Africa 1940-ish
1ère Escardrille de Chasse, Belgian AF, 1940
Sea Gladiator, Royal Navy
RN Markings are rather 'generic'; the first 18 serials are those that HMS Eagle dropped off on Malta, and eventually became the Hal Far Fighter Flight. Those 100% historicaly known to have been used on Malta are marked with a star (*).
All skins are in jpg format. Decal Randomization is set to TRUE for all skins. New SF2 hangar screens are included, as is a destroyed model, pilot figure, and engine sound. You shoud have the 303 MGs in your /Guns folder already; it is not supplied herein.
When 'in game', you'll see
"Gladiator Mk.II (KAF)" and
"Sea Gladiator (KAF)"
on the drop down menu. This will differentiate it from any other Gladiators you may (or may not) have. (the KAF stands for Kermit Aircraft Factory )
The canopy opens/closes with the Standard Animation Keystroke, Shift/0. The Sea Gladiator is fully carrier qualified, and has the latest SF2NA statements for carrier basing (on those terrains that have CV Zones built into them)
As an Extra Added Bonus, for use in the Med, some Regia Marina warships,
Cavour Class BB
Condottieri Class CL/CA
Navigatori Class DD
and
HMS Eagle.
Other Royal Navy ships (UK) can be found in the PTO ships pak.
All are UPconverted for SF2NA-style usage. As with all the ships, they need more work on adding more 2ndary and AAA guns, but at least you'll have something floating around! (please note, they are now named differently from the ones used on the Westen Desert, Tunisia and WW2 Libya maps. Updates for those terrains _types inis are in 'the works' and will be relasesed in the VERY near future. I hope!!)
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them.
Also, give the "Notes" section a read too.
Happy Landings!
wrench
kevin stein
339 downloads
0 comments
Updated
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F-86E Sabre, 54th FIS "The Hunters" ver.2.0
By Wrench
F-86E Sabre, 54th FIS "The Hunters" ver.2.0
- Version 2 for SF2 -
Based on the movie "The Hunters" (as if you didn't know!!!)
A revamp and cleanup of my original "The Hunters" F-86 Sabre skin. This pack WILL replace any eariler version you may have.
While designed for the F-86E, it can be used on any late version (E or F). However, the movie clearly shows the aircraft to be E models (as evidenced by the opening montage, and the all-flying tail, and wing slats). If used on other variants, editing of the decals.ini will be required.
Not much really changed; skins are now jpg format (rebuilt from ravenclaw's SUPERB template), decal randomization is TRUE. The 51st FIW checks are now painted on, and the 'squadron color' zap is a ficitonal white stripe above the checkerboard. Pilot names decals have been moved slightly forward. Also, the 54th is now a Fighter Interceptor Squadron, not a Fighter Interceptor Wing (even though the sign in the movie shows it as a Wing).
Enjoy!
wrench
kevin stein
195 downloads
0 comments
Updated
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SF2 WW2 FAA F6F-5 Hellcat Skin and Ini Update Pak
By Wrench
SF2 WW2 FAA F6F-5 Hellcat Skin and Ini Update Pak
-- For Geo's Hellcat --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: Mod may =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. It uses more SF2NA style statements, and a fancy SF2-only "switches" that absolutely don't work in 1stGens*
*Note #2: this model will update the SF2 version of Geo's F6F-5, that I uploaded some time ago. The aircraft/skin pak is available at the following URL:
http://combatace.com/files/file/13316-sf2-ww2-pto-f6f-hellcat-pak/
This is to be applied AFTER installing the above mentioned, and/or directly OVER you existing aircraft, for those that have it already.
Included in this pak are:
A new skin for
1844 Naval Air Squadron, FAA, as serving with the BPF aboard HMS INDOMITABLE, in late 44-thru 45. The skin is still in the original tga format, and decal randomization is set to TRUE.
And...
updated data, loadout 'main' inis, and a new Userlist.ini with (hopefully!) correct exportation dates. Dates are rounded to the closest whole year. The data ini has a slightly refined FM (which, honestly DOES need further tweeking by experts). Certain nation-centric SF2 only 'switches' have been applied when selecting the FAA skins and FAA-specific loadouts will be generated.
"New" Royal Navy type weapon(s) are included (ok, 1 new rocket set; all the bombs are the standard RAF type) Drop tank is not inclued; it's in the original pak. Also, a new FAA-themed hangar screen
When in game, select the F6F-5, and "Royal Navy Fleet Air Arm" for the service, and have at them!
As always, fairly easy to follow, yet detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
wrench
kevin stein
134 downloads
0 comments
Updated
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SF2 F-82G Twin Mustang, Korean War Era by KAW Team
By Wrench
SF2 F-82G Twin Mustang, Korean War Era by KAW Team
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, due to the MAX level used to create it. It is HIGHLY suggested you be at the latest SF2 patch level for the mod to work properly*
This is the NAA F-82G "Twin Mustang" as operated by the USAF during the Korean War.
This is a BRAND NEW MODEL!!!, created expecially for KAW. You will probably want to delete any other Twin Mustang you may (or may not!) have. This will replace it completely.
This pack comes with 3 skins:
4th AWS
68th AWS
339th AWS
as used in the Air Defense of Japan, and over Korea itself. All aircraft are finished in 'Night Black".
All skins and damage textures are in DDS format. Decal randomization is set to TRUE.
All sounds, weapons, pilot figures and goodies are included. A New SF2-style 'box art' hangar is included (rebuilt from the 1stGen version).
The Standard Animation Keystroke operate the canopies (Shift/0).
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, might want to give the "Notes" section a look-see, for further explinations, illuminations, and operational notes.
Good Hunting!
wrench
kevin stein
for the KAW Team
676 downloads
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Blue Airfields
By krfrge
NOTE THIS IS A WORK IN PROGRESS!!
Here is a small collection of "blue" airfields I have built for use in the TW series (specifically SFP1 and the WoX series).
This project is a collection of my thoughts along with other folk’s talent. It is not perfect and I am working to improve them all the time.
****************************************************
Credit goes to the following:
The creator's of the CA forum. It has provided me a lot of ideas, some which have been realized.
I have used the work of the individuals below in this project.
Comrpnt - His airfield light program inspired me to attempt lighting up these airfields.
http://forum.combatace.com/index.php?autoc...p;showfile=6863
CA_Stary for the Generic hangars pack
http://forum.combatace.com/index.php?autoc...p;showfile=7221
Gepard for use of the New Airbases for SFP1 / WOE v. 2.0
http://forum.combatace.com/index.php?autoc...p;showfile=5078
wingwiner for the Tactical Control Centre and Gas Station
http://forum.combatace.com/index.php?autoc...p;showfile=4989
wingwiner for the Control TowerH1
http://forum.combatace.com/index.php?autoc...p;showfile=4168
Mitch's "Factory Place"
http://wrench1smog.com/wrench3.html
The Wrench
I don't think I missed anyone but If I did please let me know.
*****************************************************
What's included:
AIRFIELD_HAGARRS.ini (used for lighting the airfield)
AIRFIELD_IBERIA.ini
AIRFIELD_METRO.ini
Hagarrs Airbase.txt (add this to your XXX_targets.ini listing)
Iberia Airbase.txt
Metro Airport.txt
*****************************************************
Installation:
You will need the objects listed in the credits to populate the airfields.
Just drop the AIRFIELD_XXXX.ini into the terrain folder where you plan to use the airfields. This will light the airfield.
Copy and paste the ***.txt into the ***_target.ini folder, making sure to number the target accordingly.
Go fly and enjoy.
Questions / comments / concerns please contact me here at Combat Ace.
As I subscribe to the freeware policy at Combat Ace, this is a FREEWARE product.
KRFRGE
March 2009
14 Apr 09 - Fixed the A/C lineup
280 downloads
0 comments
Updated
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SF2 Korean War Era A-26B Invader Pak
By Wrench
SF2 Korean War Era A-26B Invader Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: This mod will most likely =NOT= work in SF/Wo* 1stGen game installs at any patch level, due usage of the latest TW Exporter, and DDS format skins. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
*Note: this aircraft =WILL= replace any other A/B-26B Invader you may (or may not) have. It's HIGHLY advisable you delete said aircraft and decals from your game install*
*Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the name was "open for reuse". To that end, the displayed name on the Single Mission screen will read "A-26B Invader (B-26B)".
The skins represent aircraft from the 13th BS, 3rd BG, as seen in Korea. Aircraft are finished in 'Night Intruder Black". Serial numbers and nose are are 98.6% historically correct; nose arts are matched to the aircraft's serial and ID Letter, via exhaustive research (oh, boy it was!).
Weapons are NOT included; they can be found in the KAW Weapons Pak. However, the 'para-illuminator flare pod' is, for those pesky night interdiction mission. In fact, just as a CYA measure, my /Effect folder is included (which is also available in one of the KAW Mod Paks -forget which one, exactly!)
Pilot figures, sounds are included, as is a SF2-style version of the my original "Box Art" Hangar screen. A Userlist.ini was also created.
The canopy opens with the Standard Animation Keystroke , Shift/0.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
wrench
kevin stein
-for the KAW Team-
**Parentel Advisory: Many (ok, more than a lot) of the nose art decals depict the unclothed female form. If you find nudiditity offensive, seek medical help immeaditly, if not sooner. This mod is rated PG-13**
773 downloads
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SF2 WW2 F4U-1C Corsair by Mod Mafia/TMF
By Wrench
SF2 WW2 F4U-1C Corsair by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo*
1stGen game installs at any patch level. Due to the excessive modifications made to
fit them into the SF2 environment. End Users that attempt to do so, do so at
their own risk. A Full 4/5 Merged install is reccomened at the LATEST patch level;
at very minimum, SF2:V is required, as this aricraft references the A-1H's
destroyed model. Also, due to some bmp mapping in dds format, there are some things
that just make it impossilbe for 1stGen to generate. At all.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base.
You may (well, should!) delete that mod completly; both the aircraft and decals
folders. These, again, will replace them.*
A brand new model, based on Bpao's F4U-1D, converted to the F4U-1C by RussoUK2004.
With Extra Expecial Thanks to Russ for MAX work on the model; he truely made this
variant possible! He went 'above and beyond' to fix some issues I was having.
This is the F4U-1C Corsair, as seen from early 1945 unitl the end of the War.
Skin/Decals set included are for:
USN/USMC:
VBF-85, aboard USS SHANGRI LA
VMF-311, aboard USS BRETON (CVE-23)
VMF-331, land based on Okinawa
All skins are in jpg format, Decal Randomization is TRUE. New SF2-style hangar
screens are included (watch the switch when flying Marine squadrons). Damage
textures are the old tga versions.
The "prop fix" from the Birdcage and -1A/-1D variants has already been applied to
the mod.
USN Air Group markings are the "G" system, and are painted on the skins. This
system was used from Jan 1945 to July 1945, when Air Group marking began changing
the now in-use "Letter" style. My research has shown that many squadron still were
using G-symbols on VJ-Day (although, in truth, Shangri La DID start using it's "Z"
code in July. Photos prove this!!). Decals are used for most other markings, and
Randomization is set to TRUE.
A user list is included; operational service dates have been rounded to the closest
whole Year (ie: 1944).
The aircraft is fully carrier capable. The canopy operates via the Standard
Animation Keystorke of Shift/0. Breaking with Modder Tradition, the wingfold
operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the
last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT
included. You should have them already. The drop tank is, as is the pilot figure
and engine sounds (which you may also have already!).
A new 20mm gun, created by Russo, is included as well. (thanks again!)
Also, I've preformed a slight "Cheat" on the VMF-311 skin; it's Nation tagged as
"USN", because for some reason, nowadays, USMC Air Units are relegated to Land-
based Ops only. By doing so, I've allowed the Game Engine to generate them
aboard ship.
when 'in game', you'll see "F4U-1C Corsair (TMF)" in the aircraft selection drop-
down window. This will diferentiate it from any other -1Cs you may (or may not)
have.
As always, fairly easy to follow, detailed install instructions are included. So,
please READ them. Also, give the "Notes" section a read too for futher
explinations, clarifactions, illuminations and so forth.
Good Hunting!
For Oli
262 downloads
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SF2 WW2 Curtis-Wright Hawk 75A, French Armee De L'Air Package
By Wrench
Curtis-Wright Hawk 75A, French Armee De L'Air Package
- For SF2, Full 4/5 Merged (Full 5 Reccomended)
An SF2 revamp of my original 1stGen AdA Hawk 75 Package.
This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, for the French Air Force from the start of WW2, to the time of the 'Sitzkrieg', and then into the Battle of France.
This package contains 7 skins & decal sets for the following units:
N124
SPA67
SPA95
SPA153
SPA155
SPA160
By using my 'fake SqTail decal', those French AF squadrons listed in the game's SqudronList.ini will have there actual name show up on the Loadout Screen. Some I could match to present day, some I could not. A couple actually revert to the same 'parent unit'. Go figure!
Like the NEI and Vichey versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE.
All weapons, guns and 'fake pilot' pylons, pilot figure, sounds and new SF2-style Hangar/Loading screens are included.
The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). Readouts have been semi-converted to Metric standards. A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
The original Release Readme from the 1stGen version is included, for purposes of historicality, and it contains all the necessary credits and thank yous and such likes.
Happy Landings!
wrench
kevin stein
208 downloads
0 comments
Updated
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SF2 WW2 Curtis Hawk 75A, Vichy AdA
By Wrench
SF2 WW2 Curtis Hawk 75A, Vichy AdA
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A revamp, for SF2, of my Vichy French Hawk 75A (a mod of Wolf257's P-36 Mohawk).
Like the NEI & AdA versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE.
A "repersentative" verion of those aircraft used in North Africa and Middle East (Syria/Lebanon).
All weapons (ok, the 7.5mm FN machine gun), pilot figure, sounds and new SF2-style Hangar/Loading screens are included.
The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
The original Release Readme from the 1stGen version is included, for hysterical purposes, and it contains all the necessary credits and thank yous.
Happy Landings!
wrench
kevin stein
edit: forgot picture!
183 downloads
0 comments
Updated
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SF2 Korean War Era F-86F "GunVal" Sabre Pak
By Wrench
SF2 Korean War Era F-86F "GunVal" Sabre Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
The pack represents the experimental "GunVal" (Gun Evaluation) Sabres as used during the later part of the Korean War.
These differ from standard, or garden variety A/E/F models in have 4 20mm cannon instead of 6 50 caliber machine guns. They were only used for a short time (53-54) before being retired, having proved the concept (the data obtained was used on building the F-86H, and possibly US Navy FJ Furys, and the gun itself went on to equip thousands of Century Series fighters).
These aircraft carries the markings of the 335th Fighter Squadron, 4th FIW, where they were used.
Like the other Sabres, this has a brand new skin, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting the yellow ID stripes. New DDS damage textures are included. Serial numbers are 100% historically accurate; after all, only 10 of these aircraft were ever built, and it was no great feat to run them down.
Like the other recently released Sabres, an all new, SF2-compliant FM was created for these aircraft; it flys like it should!. There are NO weapons included as everything references something stock 3W (the gun) or what you'll already have the main F-86 Pak (the drop tank).
Mission tasking is limited to A-A ONLY!!! This is a pure air superiority fighter, with NO privisions for the A-G role. The aircraft also uses the same pilot figure and sounds as the KAW Sabre Pak, so be advised, you need the KAW Sabre Pak installed to get the most from THIS pak.
When in-game you'll see "F-86F-2 "GUNVAL" " in the aircraft selection drop-down window.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
wrench
kevin stein
-for the KAW Team-
765 downloads
-
SF2 Korean War Era F-86 Sabre Pak
By Wrench
SF2 Korean War Era F-86 Sabre Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
This is the F-86 Sabre Pak for the Korean Air War mod. Probably as eagerly awaited as the terrain itself...
Ladies, Gentlemen, Boys and Girls, THIS is the "Star of the Show"!!!
In this pak you have 3 Sabre marks, with their various skins/decals sets:
F-86A:
334th FIS
335th FIS
336th FIS, 4th FIW
This set uses the 'SF2 date switch' to swap from the Black/White Invasion stripes (Early skins) to the Yellow ID band (Late Skins). They switch on March 1, 1951.
F-86E:
No. 2 Squadron, SAAF
16th FIS
25th FIS
39th FIS, 51st FIW
334th FIS
335th FIS
336th FIS, 4th FIW
F-86F:
16th FIS
25th FIS
39th FIS, 51st FIW
334th FIS
335th FIS
336th FIS, 4th FIW
...and a Surprise Bird, with 3 skins of it's own!!!!!
All aircraft have brand new skins, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting special vert fin/rudder markings (the yellow stripe for the 4th FIW, and checkboard with squadron color for the 51st). New DDS damage textures are included.
An all new, SF2-compliant FM was created for these aircraft; it flys like it should! (as seen on some other recently released Sabre mods) A new userlist ini is also included. The F-86A gets an SF2-version of my original 'box art' Hangar screen; the E & Fuses a more 'generic' style. No weapons are included; they are in the KAW weapons pak, and excepting for the drop tanks and HVARs, reference stock items (ie: the bombs). Many new sounds are included; be advised the included 50cal sound =WILL= overwrite any others you posess. Several new 'effects' are included as well.
For your extra added Flying Pleasure, a KAW =ONLY!!= modded InstantAction.ini resides in the included /Flight folder. REMINDER: use this =ONLY= in a stand alone KAW mods folder. It's based off the Korea V.3 map, and you'll need the MiG-15bis_NK, La-11 Fang, F-82G, F9F-2, and of course, these Sabres. This is an optional use file; I won't be insulted if you don't use it, or change the aircraft to what you want. Really; I promise!
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other impertinant data you should know.
Good Hunting!
wrench
kevin stein
-for the KAW Team-
2,007 downloads
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SF2 Korean War Era F9F-5P Photo Panther Pak by Pasko
By Wrench
SF2 Korean War Era F9F-5P Photo Panther Pak by Pasko
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod =MAY= work in SF/Wo* 1stGen game installs at their latest patch level. However, due to the modifications made to fit them into the SF2 environment, some features will not be implemented/work/show up. End Users that attempt it, do so at their own risk. A Full 5 Merged install of SF2 is reccomened at the LATEST patch level. This is how it was (re)built & tested for KAW.*
Slight upgrades to Pasko's F9F-5P "Photo Panther" bring it more in line with SF2, in specific regards to the KAW mod.
This is the complete aircraft, with 2 skin/decal sets for:
VC-61, USN
VMJ-3, USMC
Skins remain in bmp format due to their small size (512x); decal randomization (for the 4 Level 2 decals used on them) is set to TRUE. This should pose no in-game issues, as Recon flights only generate 2 aircraft. AND...the aircraft only has the one mission tasking statement.
Included are sounds (from the KAW F9F-2), the pilot figure, and the cockpit FROM the -2 Panther (although the -5 pit IS different -would you rather be stuck with the A-4B?? Again!!??). The aircraft is fully carrier capable, and was tested in the KAW mod. The FM remains relatively untouched. A userlist is also included, as is a NEW SF-2 "Box Art" style hangar screen.
Wingfold operates via the Standard Animation Keystroke, Shift/9. However, due to animation linking, the canopy ONLY opens when the arrestor hook is deployed (H key).
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other data you should know.
Get Good Pictures!
wrench
kevin stein
498 downloads
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SF2 French Navy F6F-5 Hellcat and F4U-7 Corsair
By Wrench
SF2 French Navy F6F-5 Hellcat and F4U-7 Corsair
= For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
This pak could also be called "Post-War French Naval Aviation".
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs. However, some data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2/SF2NA, at the most CURRENT patch level. Your milage will vary!*
*Note x2: built/tested in the SF2NA Environment; Again, your milage will vary*
The pack contains the following aircraft, skin/decal sets:
F6F-5 Hellcat:
Flotille 1, aboard Arromanches, early 1950s in Indochina
F4U-7 Corsair:
Flotille 14, aboard Arromanches 1950s, Indochina
Flotille 15, circa 1956, with Suez yellow/black 'Invasion Stripes'
FMs have been adjusted as per the KAW Corsairs, and the WW2 USN Hellcat. Skins on the Corsair have been conveted to jpg format; the skin for the Hellcat remains in tga format. Decal randomization is TRUE for all.
Both aircraft are "stand alone versions", nationalized for French Navy usage.
All sounds, weapons, pilot figures, etc are included. New SF2-style hangar screens were created for both aircraft.
The canopy for both works via Standard Animation Keystroke; Shift/0. The wingfold on the Hellcat does NOT work; however, the Corsair's does (I didn't break this one!). Use it's Standard Animation Keystroke; Shift/9.
Both aircraft are fully carrier capable in the SF2/SF2NA environment.
When in-game, you'll see
F6F-5 Hellcat (FN)
and/or
F4U-7 Corsair (FN)
in the Aircraft Selection Drop-down window.
As a bonus, included are also Optional modifications to the following terrains:
VietnamSEA
IsrealME
These have modified _water.bmps that have the 'green CV Zones' added. V-SEA has them approximatly for Yankee & Dixie stations. IME has them approximately for Operation Musketeer (56 Suez Crisis). Both terrain's main and nations' ini have been expanded to include 'FrenchNavy'.
Also, you'll be needing to extract the Game's Nations.ini, and make one small adjustment to it. Instructions are below, in the "To Install" section.
And.. by downloading now, an extra added bonus!!! a couple of FN ships:
R95 Arromanches aircraft carrier, from PauloPanz's "9 Carriers" mod pak (with minor changes by me)
Le Brix class destroyers, based on Hinchbrooks' C-Class DD. A pure stand-in; but something was needed for the CVBG. This will have to suffice for now.
As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Happy Landings!
wrench
kevin stein
265 downloads
0 comments
Updated
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SF2 WW2 Heinkel He-219 Uhu by Pasko
By Wrench
SF2 WW2 Heinkel He-219 Uhu by Pasko
-- Something for the WW2 ETO Players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
* There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However, due to the extensive modifications made to fit them into the SF2 environment, some features may not work or other issues may present themselves. Those that attempt SF/Wo* usage do so at their own risk.
This mod was built and tested in an ETO-centric mods folder built from SF2NA, at the latest patch level. *
Modification/tweeks/adjusments/etcs for Pasko's WW2 Luftwaffe Nightfighter, bring it to a more usable state in the SF2 envrioment.
According to the original readme, this repsents He-219A-7s in the Late War timeframe.
Skins and decals in this Pak are...
1/NGJ-1 (gray mottle uppers, night black unders)
2/NJG-1 (overall gray mottle)
The skins, due to their size and lo-rezness, have been left in their original bmp format. All new 'code letter/call letters' for both have been created. There are no Stab markings for either aircraft. Guns are not included; you should have them already.
A new SF2 version of my 'box art' hangar, and new loading screen are provided.
See change log for more details.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too, as it contains the changelog.
All original readmes from the 1stGen releases are included somewhere in the various folders.
Good Hunting!
wrench
kevin stein
383 downloads
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SF2 WW2 HMS Eagle by Hinchbrooke
By Wrench
SF2 WW2 HMS Eagle by Hinchbrooke
-- Something for the WW2 MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will, most likely, =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to some of the modifications made to fit them into the SF2NA environment, all the features will NOT be working as designed. This mod was built/tested in an MTO-centric mods folder, built from the SF2NA exe. Your milage will vary!*
Some tweeks to Hinchbrook's HMS Eagle bring it a bit closer to full SF2NA level. As always, further work is needed, as I'm definately NOT a Naval Architect!
I've added parking slots, so you get some aircraft on deck, added a couple more AA guns. Albeit a slight 'hack job', it is quite workable. I've test flown most of the FAA birds from her, and it works pretty good.
I've not included the usual ship sounds, as you should have them already.
As always, fairly easy to follow, detailed install instructions are included. So, please =READ= them.
Also, give the "Notes" section a read too.
Happy Landings
wrench
kevin stein
222 downloads
0 comments
Updated
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