Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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USMC VMFA-211 Sqn,F-35B skin
VMFA-211 is an F-35B Lightning II squadron assigned to Marine Aircraft Group 13, 3rd Marine Aircraft Wing. Its mission is to intercept and destroy enemy aircraft under all weather conditions and attack and destroy surface targets in support of Marine expeditionary forces.
This mod inclued basic skin and tail number
2 versions, before and after deployed in HMS Queen Elizabeth(2022)(Commanding Officer version inclueded)
Installation:
1.Make sure you already have a F-35B;
2.Coby Objects Folder into your SF2 game main folder;
71 downloads
0 comments
Updated
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SF2 C-130A Hercules (3w) UPgrade Pack
By Wrench
SF2 C-130A Hercules (3w) UPgrade Pack 8/29/2022
-For SF2 (Full 4/5 Merged Recommended)
This package contains various bits to upgrade the stock 1stGen 3rdWire C-130A "Hercules" to something a bit more then just eye candy. Although, it WILL improve the eye candy. Be advised, that the LODs for the aircraft are =NOT= included, so End Users (tm) will have to extract them (there are 5 lods) from the SF1, WoE or WoV main Object cats. See "Notes" below for their actual file names.
If at some point in the past, you have already extracted and imported the 3W Herk in your SF2 installs, be advised THIS mod uses a unique folder name identifer. You'd be well advised to use =this= one, as all the pathways have been written with the unique name in mind. AND as such the Game Engine (tm) will not overwrite a stock AI-only aircraft made player usable, and it will remain player flyable.
Included skins are:
"USAFSilver1" - stock NMF, a generic skin
"USAFSEA2" - a 3-tone VietNam era camo, representing 21st TAS
"Desert" - generic Desert camo
"TN" - 118th AW, TN ANG (late light grey)
All skins remain in their original bmp format.
All National Markings are decals (stock). New decal sets were created using historically correct "A" model serial numbers. While correct, they should be considered 'generic' in nature, representing NO particular unit(s). Decal randomization is TRUE for all. The NMF and Desert use the same pool of 26 serials. The SEA camo uses 26 in the correct VN era style. I was unable to run down those serials for aircraft in the 21st TAS, so like the others, are generic in nature, but correct for the model and style presentation.
The SF2 date switch IS active for the SEA came (1967) and the TN ANG (1980). The desert and NMF are selectable via the loadout screen.
A full cockpit (albeit not quite a Herk pit), all necessary inis, sounds, etc are included. However, a 'Userlist.ini' is NOT. Exportation is TRUE, so expect to see them parked wearing various and sundry markings.
When in game, you'll see:
C-130A Hercules (TM)3W
On the aircraft selection drop-down menu. This will ID it as the stock aircraft, seperate from the (superb!) model done by Dels.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Also, the Notes section has more details on the changes.
Happy Landings!
Wrench
Kevin Stein
74 downloads
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USMC VMFA-314 Sqn,F-35C Skin
VMFA-314 is a United States Marine Corps F-35C Lightning II squadron. The squadron, known as the "Black Knights", is based at Marine Corps Air Station Miramar, California and falls under the command of Marine Aircraft Group 11 (MAG-11) and the 3rd Marine Aircraft Wing (3d MAW), but deploys with the US Navy's Carrier Air Wing Nine (NG).
This mod inclued basic skin and tail number
F-35 mod by FastCargo
Installation:
1.Make sure you already have a F-35C;
2.Coby Objects Folder into your SF2 game main folder;
72 downloads
0 comments
Submitted
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USN VFA-97&147 Sqn,CAW-2, F-35C Skins
VFA-147, also known as the "Argonauts," is a United States Navy strike fighter squadron based at Naval Air Station Lemoore, California (USA). VFA-147 was established on 1 February 1967 and flies the F-35C Lightning II, becoming the first non-training F-35 squadron in the U.S. Navy.
VFA-97 is a naval aviation squadron of the United States Navy. It is equipped with the F-35C Lightning II and is stationed at Naval Air Station Lemoore. The squadron is nicknamed "Warhawks"
This mod inclued basic skin and tail number
F-35 mod by FastCargo
Installation:
1.Make sure you already have a F-35C;
2.Coby Objects Folder into your SF2 game main folder;
104 downloads
0 comments
Updated
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USMC VMFA-121 Sqn,F-35B skin
VMFA-121, also known as the "Green Knights", is a United States Marine Corps aircraft squadron operating the F-35B Lightning II. The squadron is based at Marine Corps Air Station Iwakuni, Japan and falls under the command of Marine Aircraft Group 12 (MAG-12) and the 1st Marine Aircraft Wing (1st MAW).
This mod inclued basic skin and tail number.
Installation:
1.Make sure you already have a F-35B;
2.Coby Objects Folder into your SF2 game main folder;
79 downloads
0 comments
Submitted
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Toyota with Kornet-ATM missile
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Toyota with Kornet-ATM missile comes with 3 winter and 3 summer textures and a new sound file
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
add this to your soundlist under the Flight folder if you don't have it listed there.
[SoundList]
SoundFilexxx=Toyota
[Toyota]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
Note Change the XXX with the last number in your soundlist
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
The Afghan model was made with Mixamo and I used other free 3d models as references.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
74 downloads
0 comments
Submitted
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Charlie Vipers on Guard Part 2: Block 30s in the 90s
Charlie Vipers on Guard
Part 2: Block 30s in the 90s
This mod is the second of three to represent the various versions of the F-16C/D in US Air National Guard service during the 1990s. It was a busy time with potential conflicts in Korea and active operations ongoing over Iraq and the Balkans. This mod aims to show the
units as they were at that time. Included is a F-16D Block 30 modified from the Aggressor F-16D to cover the two seaters in each unit that had them.
Included
Team Viper F-16C Block 30
Modified Team Viper F-16D Block 30
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons.
***************************************************************************************************************************************************************************************************************************
LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available. In the F-16C_B30.iniyou will find these lines
LoadingScreen=F-16C_Loading_121.jpg
//LoadingScreen=F-16C_Loading_457.jpg
//LoadingScreen=F-16C_Loading_512.jpg
installing this mod will have default loading screen with the New Jersey ANG aircraft. if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
********************************************************************************************************************************************************************************************************************************
Credits
Viper Team F-16C Blocks 30
Viper Team/daddyairplanes F-16D Block 30 (derived from the F-16D_B30_Aggressor)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi
I hope you enjoy this mod as much as I enjoyed researching and creating it
daddyairplanes
aka Kevin Unruh
27 Aug 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
130 downloads
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Orion MPCV Pack
By Nuni
Orion Multipurpose Crew Vehicle and variants:
_________________________________________
Hi there Combatace community!
As you may already know, this Monday (with some luck) the mission ARTEMIS one is going to lift-off setting the path for future manned missions to the Moon, something that as engineer and space nerd I am very excited about. To celebrate this milestone and since I am finding myself without time to continue 3D modelling space gear for the Moon mods, I have decided to upload my UNFINISHED models so you can enjoy them! That includes:
- Aircrafts (or should I say spacecrafts)
Orion MPCV: Your normal Orion Multipurpose Crew Vehicle, with some "landing gear" I was trying to design because my experiments with vertical take-off were to this point very unsuccessful... but appart from that and two floating invisible pilons for IR missiles, it should look like the Orion that will take off in a few days! Orion MPCV-ICPS: That is a bigger Orion which includes a variation of the "Interim Cryogenic Propulsion Stage", which in reality is the upper stage of the SLS that will insert the spacecraft into a translunar orbit from Earth. I modelled it here as a longer range Orion since the ICPS module are substantially two giant propellant tanks (big one LH2 and smaller one LOX). Also I have equipped it with four rocket engines which will help compensating the much heavier fuel tanks (I tried to tweak the engines parameters to make it look a little bit more like a rocket engine instead of an airbreathing one, so fuel consumption has become super high hahaha) F-40A Apollo Starfighter: The beginning of the Spacefighters mod, a modified Orion MPCV-ICPS in which the main body of the ICPS module has been modified to carry weaponry becoming a propulsion and warmodule. It includes to arms with a pair of space adapted cannons and pylons for eight SIM-9A the first vacuum rated version of the AIM-9 with reactive thrust control for maneuvering. This is definetely not how I want it to look like but newer models are on the long To Do List. - AAA test beds: In order to become a full Space warfare mod, ground objects have to be implemented, unfortunately appart from static turrets and modified rovers sketches I have not been able to make 3D models, that is why I borrowed randomly GKABS M163 PIVADS models in order to have AAA with good targeting for the following systems:
Laser AAA: In space, one of the biggest challenges is thermal control of the spacecraft, and since there is no atmosphere to dissipate beams, a laser could potentially become an enemy for sneaky spacecrafts that ventures into restricted territory. That is why a small low power version of Laser AAA is intended to be used in the early stages of the mods conflict. Railgun: An electromagnetically accelerated projectile, with low fire rate but high velocities. It would have sense in the moment in which bigger and armoured spacecrafts appears in later stages of the conflict. - Weapons:
23mm MG-2040 Lunar Cannon 20mm M168 Lunar Vulcan 100KW XN1 Laser Weapon System (quick fact eventhough "small" 100kW is freaking difficult to generate on the Moon) 105mm Lunar Rail Gun SIM-9A Spacewinder - So what to expect from this release?
As you will see, it lacks a lot of things we take for granted in this game: ground assets, targets to strike, actual Air-to-Ground and viceversa weaponry, spacecrafts from other nations. But as we all know, time is sometimes really hard to invest in these projects and real life easily takes over it. So at least you can have some dogfights between Orions and experiment this new environment. I personally enjoyed a lot the process of doing them and thinking how a Spacefighter mod would look like after seeing that a Moon map is actually possible (thank you Menrva!).
So I hope you enjoy this despite of the clearly unfinished models and textures!
- CREDITS TO:
Menrva: For the amazing map in which all of this can be developed and for the nations creation with their logos and the skins for them in the Orion. ravenclaw_007: For the incredibly detailed AIM-9 model from which I based my own space version model. GKABS: For the M163 that I included for testing the different AAA systems. Combatace community: In general, for the support, suggestions, advice and the material that I have used but I am not able to track the creator. DISCLAIMER: As always this is a FREEWARE, the use of this content for commertial purposes is strictly FORBIDDEN.
Ohhh and before I forget it, THERE ARE NO LANDING GEARS! hahahha
All being said, kind regards. Nuni
74 downloads
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65th Aggressor Squadron Skin for F-35A
[The 65th Aggressor Squadron currently flies the F-35A, operating as a high-end adversary air to better simulate stealth fighters being inducted in competing nations. As part of the 57th Operations Group, the squadron simulates peer and near-peer stealth threat tactics for Red Flag exercises and provides support for the USAF Weapons School syllabus.] From Wikipedia
This mod inclued basic skin and tail number, training weapons(CATM-120 CATM-9)
The original F-35 by FastCargo.
Installation:
1.Make sure you already have a F-35A;
2.Coby Objects Folder into your SF2 game main folder;
3.Open NATIONS.INI then add:
[NationXXX] --------- xxx need to follow your last Nation number
Name=USAF_AGRS
DisplayName=USAF Aggressors
Alignment=ENEMY
PilotNameList=NamesMercs.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
73 downloads
0 comments
Updated
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New canopy structure for the F-35A, F-35B and F-35C
By Coupi
New canopy structure for the F-35A, F-35B and F-35C v1.1.0
Important ! At first I would like to thank GKABS who was so kind to create
this FakePilot element.
Indeed, this mod uses the FakePilot method.
This is mainly an update for the F-35A/B/C Lightning II V 2.5 for SF2 by
FastCargo :
https://combatace.com/files/file/9051-f-35abc-lightning-ii-v-25-for-sf2/
Before using this mod you must install the F-35s.
The mod contains:
- the F-35 data.ini files for each 3 versions of the Lightning II fighter.
- The GKABS mod
- The FakePilot mod
- Update by Paulopanz (see NOTAM)
NOTAM for v1.1.0 :
- the opening canopy animation of the F-35B is deleted
and the position of the new structure is updated with new texture.
- by Paulo :
- F-35A taxing dancing fixed [Baffmeister's tricks rule ...]
- F-35B taxing dancing fixed [a better take off like Seaharrier or Yak-36 should nedeed]
- F-35C taxing dancing fixed; medium carrier set [no LPD LPH etc usage like F-35B]; wingfold and canopy opened on deck [the addon parts are on pilot and not seat entries]
In order to install it you must put the objects folder into your SF2
directory.
Best regards
Coupi
370 downloads
0 comments
Updated
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Saudi Arabian National Guard V150 90 mm APC
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Saudi Arabian National Guard V150 90mm APC model
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Thank the maker of a V-150 model (a free model but don't know the maker's name) I used it as a blueprint as I found it a lot easier to use than the regular blueprint.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
82 downloads
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Texas Falcons: Vipers over the Lone Star State (90s Edition)
Texas Falcons:
F-16s over the Lone Star State 1990-1999
This mod represents the various models of F-16 that were in service in the Air National Guard and Air Force Reserve during the 1990s. These units include the
- 457th Fighter Squadron (Air Force Reserve) at Fort Worth
- 704th Fighter Squadron (Air Force Reserve) at Bergstrom AFB
- 111th Fighter Squadron (Texas ANG) at Ellington ANGB
- 182d Fighter Squadron (Texas ANG) at Lackland AFB
These units have utilized a range of F-16 models over the years and a wider range of missions. The 704th deactivated in 1996, and the 111th converted to MQ-1s in 2009. But the 457th and 182d are still going strong as Viper operators today
Included
Team Viper F-16C Blocks 25, 30, 32
Modified Team Viper F-16A/B Block OCU, F-16D Block 30
new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load teh same weapons.
Other Note: If there is not a two seater assigned to a unit, there will not be a D model skin for that unit. I have checked about a dozen times to be sure I wasnt missing something
Credits
Viper Team F-16C Blocks 25, 30, 32
ravenclaw_007 new F-16A/B Block 15 ADF, F-16D Blocks 25 and 30templates (C and D)
Viper Team/daddyairplanes F-16D Block 30 (derived from the F-16D_B30_Aggressor)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi,
Thank you, and I hope you enjoy this mod.
daddyairplanes
aka Kevin Unruh
11 Aug 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
159 downloads
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Charlie Vipers on Guard Part 1: Block 25s in the 90s
Charlie Vipers on Guard
Part 1: Block 25s in the 90s
This mod is the first of three to represent the various versions of the F-16C/D in US Air National Guard service during the 1990s. It was a busy time with potential conflict in Korea and active operations ongoing over Iraq and the Balkans. This mod aims to show the units as they were at that time. Included is a new F-16D Block 25 from ravenclaw_007 to cover the two seaters in each unit that had them.
Included
Team Viper F-16C Block 25 with historical ANG skins
new F-16D Block 25
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters rather than as a flight of their own.
The load outs are the same so you will be able to load the same weapons.
***************************************************************************************************************************************************************************************************************************
LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available. In the F-16C_B25.iniyou will find these lines
LoadingScreen=F-16C_Loading_119.jpg
//LoadingScreen=F-16C_Loading_111.jpg
installing this mod will have default loading screen with the New Jersey ANG aircraft. if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
********************************************************************************************************************************************************************************************************************************
Credits
Viper Team F-16C Block 25
ravenclaw_007 new F-16D Block 25, templates (C and D)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi,
I hope you enjoy this mod.
daddyairplanes
aka Kevin Unruh
21 Aug 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
136 downloads
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F-5C_Skoshi Tiger_Ver1.0.7z
By sophocles
August 2022
===============
United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0
------------------------------------------------------------
We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
INSTALLATION INSTRUCTIONS:
--------------------------
1. Copy the contents of the "To Mods Folder(s)" to your SF2 Mod directory.
Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file.
NOTE 1:
------------
Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
The user may alternate between the two by "commenting out"
the relevant line in the F-5C_COCKPIT.INI
[CockpitData]
Directory=cockpit <---This is the default
//Directory=cockpit_Lo-Fi
In order to "activate" the higher resolution textures
you would decomment the previous line and comment out
the next line, thus:
[CockpitData]
//Directory=cockpit
Directory=cockpit_Lo-Fi <---This is now Low-Res
NOTE 2:
------------
Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this..
[LOD001]
Filename=F-5C.LOD
to this..
[LOD001]
Filename=F-5C_002.LOD
Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
NOTE 3:
------------
For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
Keys:
-------
SHIFT+0 -> canopy open
-/= (Default thrust vector Keys) -> elevator trim
CREDITS:
Sophocles - 3D Model, Cockpit, textures
Ravenclaw_007 - Project "God-Father" 3D Modeling,
Animations, Weapons, Research,
Beta testing
Baffmeister - Flight model, weapons edits, Avionics,
Beta testing
Crusader - Avionics and data tweaks, Beta testing
Guuruu - Sounds and Afterburner effects, Beta
testing
Guest contributors:
Gkabs - pilot figure
Cliff7600 - Avionics tweaks, functioning horizontal
trim indicator
Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
Brain-32 - Modeling advice, initial cockpit.cfg + more
NeverEnough - Initial work on the Flight model
Russouk2004 - Always answering questions when I
needed help..Cheers!!
Derk - Many, many references!!!
Blade - Excellent mini-tutorial on damage
textures
Finally, thanks to TK and Thirdwire for creating such a fantastic game.
****************************************************************
FEATURES:
* A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas
* Specular color and Normal (bump) maps.
* Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
* Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
* Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister.
* 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons.
*Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron.
* Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
* Super detailed dedicated F-5C 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more.
* A full complement of highly (or should I say "insanely" detailed weapons carried by the USAF F-5C, all by ravenclaw_007.
* Comprehensive F-5C Skoshi Tiger Loadouts representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles.
* Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
* GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
* All new afterburner, emitter, and engine smoke effects by Guuruu.
* Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
******************************************************
PILOT NOTES
-----------
F-5C Limit and Reference Speeds. [Indicated Airspeeds]
FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
FLAPS (MANOUEVERING): 450kts for both leading and trailing edge
NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
LANDING GEAR: 240kts
DRAG CHUTE: 165kts
CANOPY: 50kts
NOSE WHEEL STEERING: 65kts
MAXIMUM INDICATED AIRSPEED: 710kts [redline]
MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
--------------------------------------------------------------------------------------------------------------------------------
TAKE OFF ROTATION SPEEDS
13500lbs: 155kts [full internal fuel and two sidewinders]
20500lbs: 195kts [about the maximum weight possible with included stores]
NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
--------------------------------------------------------------------------------------------------------------------------------
CLIMB SPEEDS
Military Power
13500lbs: 375kts with a transition to mach 0.89
20500lbs: 310kts with a transition to mach 0.74
Maximum Power
13500lbs: 595kts with a transition to mach 0.93
20500lbs: 480kts with a transition to mach 0.85
-------------------------------------------------------------------------------------------------------------------------------
FINAL APPROACH SPEEDS
With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
NOTE: Target touch down speed is 20kts less than final approach speed.
----------------------------------------------------------------------------------------------------------------------------------------
The Gun Sight
--------------------------------------------------------
The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs.
It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when
cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly).
*************************************************************
Agreement
_________
THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
*************************************************************
Sophocles
August 2022
761 downloads
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[FICTIONAL] F-16CD B60 (What-If) Ukraine Reforger
By Viper63a
F-16CD B60 (What-If) Ukraine Reforger by Viper63a 2022
-------------------------------------------------------------
This pack asks the question..."What if" the US was to reforge Ukrain with F-16C\D Block 60 "Bear Hunter\Killers". See the "Credits" sections for a list of all the wonderful modders who deserves ALL the "THANKS" for their original packs. Without them, this pack would not exist.
-------------------------------------------------------------
What's included in this mod pack?
-------------------------------------------------------------
This pack is intended as a stand-alone pack, you should not need any other mod packs. The USAF F-16C\D Block 60 (Viper Team) aircafts were modified for use in the Ukrainian theater: F-16C\D B60 with correct decals, skins, pilots, data, weapons & a bunch of extras.
* Included Jets: Please note the serial numbers are randomized.
F-16C_B60_UA
F-16D_B60_UA
-------------------------------------------------------------
Installation:
-------------------------------------------------------------
!! First and always - Make a BACKUP copies of your Mod folders...Objects\Aircraft, Decals & Weapons folders...
1) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
2) Refer to the "Add F16 SoundList.txt" file on configuring the your "Flight\SoundList.ini" file to use the custom F-16 sounds included in this pack.
3) Refer to the "Add F16 Squdraons.txt" file on configuring the your "PilotData\SQUADRONLIST.INI" file to use the Ukrainian Squadrons in a campaigne.
Thats it - Enjoy!
Viper!
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Credits:
-------------------------------------------------------------
If you didn't sign your Readme.txt - Shame on you (LOL).
Let me know if I missed anyone and will be more than happy to recognize!
Thanks!
-------------------------------------------------------------
F-16 DATA & LOADOUT update v2.0 - Fanatic Modder
-------------------------------------------------------------
Effects/Sounds/LODS/Skins - Dave/The Viper Team
F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify.
The egyptian skin - mohand777
The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit.
-------------------------------------------------------------
SF2 F-16C/D Block 60 Fictional USAF Squadrons - Viper63a
-------------------------------------------------------------
The Viper Team for their EXCELLENT F-16s!
Ravenclaw_007 for his new weapon packs.
Spudknocker's work that inspired me to make this pack.
Dtmdragon's original work that made this pack possible.
If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
-------------------------------------------------------------
171 downloads
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Rudimentary VASI for WOV
By Ryder7
Rudimentary "Visual Approach Slope Indicator" mod by Ryder7 for WoV sfp1. beta version.
This mod adds a somewhat "VASI" light system to all WOV runways.
I wish I could rotate the lights verticaly so I might have been able to duplicate a proper VASI and/or PAPI light systems, meaning that some lights would only show up above glide slope whereas others would only show up below glide slope, but since I could only rotate lights horizontally, I had to try something less realistic, but somewhat working and very simple in fact:
In my system, you have two sets of lights, yellow ones are close to your estimated landing point, whereas red ones are located 400 meters before and 20.96 metres higher, so they look perfectly on line when you look at them from a 3 degres slope angle... Well, if my trigonometry is not wrong, school was a long time ago I'm affraid.
/////////////////////////////////////////////////////////////////////////////////
Plane
* Red light
o Yellow light
Runway _____________________________________________
/////////////////////////////////////////////////////////////////////////////////
If above glide slope, you 'll see yellow lights above red ones: °° °°
** **
If below glide slope, you 'll see yellow lights below red ones: ** **
°° °°
If ON a 3degres glide slope, you 'll see the lights on line : **° °**
/////////////////////////////////////////////////////////////////////////////////
Additionally, I put two sets of each lights, one left, one right on both runway headings, which provides you both alignment and glide slope visuals for low visibility situations, making it some sort of rudimentary not super accurate but better than nothing alternative for no ILS system in those games.
//
Limitations:
-On night landing, those lights may look blurry and somewhat mixed with already existing runway lights at certain distances.
-The closer you come to the runway, the less accurate this system becomes so you'll have to rely on your training for those last feet/meters before touchdown. This actually looks a bit like a real ILS antenna thing BTW.
-On some cockpits and/or some aircrafts it may be difficult to see the lights while maintaining proper AOA/attitude/descent rate. (internal views only)
-Also, depending on your display settigns, you may want to zoom the cockpit POV at its max level (F3 or F4 keys) in order to see those lights, but this makes it more difficult to watch your instruments in the same time.
Well, this is not perfect, but I hope you'll give this mod a try and have as much fun landing with it than I got from making and testing it. I wish again it was possible to rotate vertically those runway lights, and also I wasn't able to add light to the carrier, it would have been fun to add some sort of "meatball-OLS" for carrier ops. Hopefully, more talented modders than I may come with solutions.
Personal notes and thanks:
This was my first mod ever published for those games whereas i spent so much time playing and messing with mods years ago. I moved for Falcon BMS that is incredible, but having less spare time for flight sims and homepits, I found back my WOV copy for quick and dirty gameplay with the cheapest joystick, and found myself having just as much fun with it as I did before. I just love those Thirdwire early jets and cold war era atmosphere, and one can learn basics, or come back to these games and try to play with more "realistic" procedures. Well, thanks to thirdwire, CombatAce, and the whole community for years of fun, hope my humble contribution will add to the pack.
Cheers,
Ryder7 from France.
P.S.: Feel free to upgrade this mod at will, just give credits and no commercial use please. :)
Edit: Forgot to add proper installation instructions:
1.backup your Airfields.ini.
2.Drop the content of the zip onto your ...Wings Over Vietnam/ game directory.
3. That's it. To uninstall, just remove those files and you'll be back with vanilla packed .inis, or replace with your backup ones if already modded.
26 downloads
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Toyota with SPG-9 Kopye
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Toyota with SPG-9 Kopye comes with 6 textures and a new sound file
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
add this to your soundlist under the Flight folder if you don't have it listed there.
[SoundList]
SoundFilexxx=Toyota
[Toyota]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
Note Change the XXX with the last number in your soundlist
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
yakarov79 for making the gunner/driver models and textures for them and for letting me use it with my Toyota truck
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
lindr2 for using his UB-16 texture
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
86 downloads
0 comments
Submitted
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USAFE 495th FS Skin for F-35A
By Coupi
495th FS "Valkyries" (USAFE) Skin for F-35A v1.0.0
Hello,
On 15 September 2020, the USAF announced that the 495th Fighter Squadron would
be reactivated as first F-35A unit of the 48th Fighter Wing "Liberty Wing" at
RAF Lakenheath.
The "Valkyries" received their first four F-35As on 15 December 2021.
This skin must be used with the Strike Fighters 2.
You should add this skin to the "SF2 USAF F-35 redux 1.0.0" by kblomkvist :
https://combatace.com/files/file/16811-sf2-usaf-f-35-redux/
I have created the main decals of this famous fighter squadron of the USAFE
and I have used the DoctorWho F-35A/B skin templates. These decals are the early delivered
F-35As for the "Liberty Wing".
The original mod of the F-35 was made by FastCargo.
In order to install this skin you have to put the Objects folder into your SF2 game
directory.
NOTAM :) I hope to finalize the integration of a new canopy front structure (Fakepilot method).
Best regards,
Coupi.
66 downloads
0 comments
Submitted
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SF2 F-102A (v2k) ANG Skins & Decals Pack
By Wrench
SF2 F-102A (v2k) ANG Skins & Decals Pack 8/2/2022
-For SF2 =ONLY= (Full 4/5 Merged Reccomended)-
This package contains 3 new Air National Guard skins & decal sets for Veltro2k's F-102A Delta Dart. This package covers Darts used by the Pennsylvania, New York and Connecticut ANGs.
On the skin/unit selection drop down menu, on the Loadout screen you'll see:
146th FIS, PA ANG (61-75)
102nd FIS, NY ANG SEA Camo (72-75)
118th FIS, CT ANG (66-71)
Almost all markings are decals, and decal randomization is TRUE. ALL serial numbers are 100% historically accurate for each of the units depicted. Each unit has been supplied with 26 serial numbers (probably more than when actually in service). The SF2 "date switch" IS active.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
Happy Landings!
Wrench
Kevin Stein
Director of Marketing, Coyote Aerospace
"We Aim Higher"
67 downloads
0 comments
Submitted
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Toyota with DSHK Gun
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Toyota with DSHK Gun comes with 6 textures and a new sound file
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
add this to your soundlist under the Flight folder if you don't have it listed there.
[SoundList]
SoundFilexxx=Toyota
[Toyota]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
Note Change the XXX with the last number in your soundlist
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
91 downloads
0 comments
Submitted
-
Vipers Over Bosnia Pt 1: USAFE F-16C/D Operation Deny Flight
Vipers Over Bosnia
Part 1: USAFE F-16C/Ds During Operation Deny Flight
In April 1993, NATO had documented over 500 unauthorized military flights over Bosnian airspace since the United Nations passed Resolution 781 that prohibited those flights. The Umited Nations then passed Resolution 816 that extended the flight ban to all fixed and rotary wing in the country and authorized memeber states to use all measures need to comply.
On 12 April 1993, NATO began Operation Deny Flight, combat air patrols to enforce the no fly zone over Bosnia Herzogovina. In June 1993, Resolution 836 allowed NATO to also provide close air support to UNPROFOR on request (This was not often used because requests had to go to the UN in New York, then to NATO then back to the pilots and ground forces involved). As a result, the typical loadout was of air to air missiles as well as a pair of bombs and jaming pod.
The closest American air base to the conflict zone was Aviano AB in Italy. Many US Fighter units forward deployed there at the beginning, including elements of the 86th Fighter Wing (512th and 526th Fighter Squadrons) which was transitioning from the F-16C Block 30 to the F-16C Block 40. This unit was in the middle of that transition on 28 Feb 1994 when elements of the 526th FS engaged 6 Serbian J-21 jets with the USAF claiming 4 downed (the Serbs claim 5 were lost).
Later in 1994, the 86th Wing ceased fighter operations and the two squadrons were moved to Aviano to become part of the 31st Fighter Wing (510th FS and 555th FS). These squadrons continued operations over Bosnia through the shoot down incident on 2 Jun 1995 and the air strikes conducted as part of Operation Deliberate Force.
With the adopting of the Dayton Peace Accords, Deny Flight was determined to no longer be necessary and terminated on 15 December 1995.
This mod represents the four USAFE main F-16 squadrons that took part, the 512th FS Dragons, 526th FS Knights, 510th FS Buzzards, and 555th FS Triple Nickel. It also covers the two different blocks of F-16 flown at the time (30 and 40)
Included
F-16C Block 30 and 40, F-16D Block 40
new F-16D Block 40
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. The best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be able to load the same weapons.
Credits
Viper Team F-16C Blocks 30 and 40
ravenclaw_007 tweeked F-16D Block 40 and templates (C and D)
Viper Team F-16D Block 30 (derived from the F-16D_B30_Aggressor)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42
I hope you enjoy this mod. Hopefully, one day we will have a Balkans terrain to fly them over.
daddyairplanes
aka Kevin Unruh
3 Aug 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
224 downloads
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Toyota tactical with ZU23-2 AAA without a cabin
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Toyota with ZU23-2 AAA without a cabin comes with 6 textures and a new sound file
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
add this to your soundlist under the Flight folder if you don't have it listed there.
[SoundList]
SoundFilexxx=Toyota
[Toyota]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=2500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
Note Change the XXX with the last number in your soundlist
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
yakarov79 for making the ZU23-2/gunners/driver/textures for them and for letting me use it with my Toyota truck
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
99 downloads
0 comments
Submitted
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Soviet Style Airfield for the "Desert" Terrain
By Coupi
New painted Soviet style airfield for SF2 Desert terrain v1.0.0
Based on an old mod (2005) for the early Strike Fighters game.
This pack of tiles replace the parking and runways for the Thirdwire Desert airfield3.lod (P3 terrain for exemple).
You put the content into the "StrikeFighter2" directory: StrikeFighters2/Terrains/Desert.
If you are not satisfied you could delete the tiles from the Desert terrain folder.
Important ! Only used with the Desert terrain of SF2 by Thirdwire.
PM me if needed.
Best regards,
Coupi.
80 downloads
0 comments
Submitted
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F-15C Desert Ghost
By WH357
This is a Desert ghost skin i made for the F-15C eagle for its 50th anniversary. i added a custom eagle tail art. Enjoy!
I will make one for the F-15E too soon.
13 downloads
0 comments
Submitted
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65th Aggressor Squadron F-35
By WH357
This is the skin i made of the 65th Aggressor Squadron F-35 of the USAF. The skin it self is not completely accurate or perfect. i didn't put much time or effort into the skin so feel free to make any adjustments.
The 65 AGRS was previously active at Nellis from 2005 to 2014. they were recently reactivated and will use F-35s to simulate enemy jets. the strange camo of the F-35 replicate the camo on the J-20.
For more info : https://www.thedrive.com/the-war-zone/air-force-unveils-first-f-35-aggressors-dedicated-to-chinese-threats
55 downloads
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