Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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SA-4 Ganef SAM system/ ZRK 2K11 "Krug"
By Farid
The SA-4 Ganef was a long-range mobile system first deployed in the mid-1960s; the missiles, carried in pairs on a tracked launcher, used drop-off solid-fuel boosters and a ramjet sustainer motor. Employing a combination of radar command guidance and active radar homing, and supported by an array of mobile radars for target acquisition, tracking, and guidance, they could engage targets over the horizon. (Because the SA-4 strongly resembled the earlier British Bloodhound, NATO assigned it the code name Ganef, meaning “Thief” in Hebrew.) Beginning in the late 1980s, the SA-4 was replaced by the SA-12 Gladiator, a more compact and capable system.
INSTALLATION:
Drop everything from archive to your OBJECT folder.
LICENSE:
All models are made by me from the scratch. You can use them and everything included for personal non-profit use for Thirdwire Strike fighters 2 game only.
CREDITS:
ThirdWire for making this outstanding simulator.
Yakarov79 for 1S12 radar grill texture.
Combatace.com for its dedicated support for this game.
SOFTWARE USED:
Blender 3.0
Substance Painter
3d Max 2009
218 downloads
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SF2 3W B-52D/F Upgrade/Mod Pack
By Wrench
SF2 3W B-52D/F Upgrade/Mod Pack 9/28/2022
-For SF2 (Full 4/5 Merged Reccomended =MUST= have SF2:V installed!!)-
This pack contains some mods to the stock 3rd Wire B-52D & the user made B-52F model "Stratofortress" as used by SAC during the 1950s through the 1980s.
There are actually 3 aircraft in this pack; due to "oddities" with some loadouts, I found this was easier to do:
B-52D (57-64) nuclear strike
B-52D (64-83) conventional, with "Big Belly" mods
B-52F (58-78) conventional & Nukes.
The F, while retaining is nuke abilities, is mostly for conventional iron bombing after 1965.
Almost all markings are decals, with very few things painted on. All serial numbers are historically correct for the models depectied. BUT the D cereals should be considered 'generic' in nature as they represent no particular unit. The F serials, OTH, and the nose arts, are also correct, but not 'per squadron/wing'. It should be noted, the F gets all serials for the 89 aircraft produced. These are updated version of the originals issued in 2009. The D model gets all new decals, made for this mod.
Decal randomization is true. Most skins remain in their 1stGen bmp format. New sounds, effects, pilot/gunner figures, weapons, and hangar & loading screens. Various effects are included for the nuclear weapons. The SF2 date switch is used for some skins, and also in the loadout ini with year-specific loadouts. These aircraft are equipped with an "optical" bombsight for you perverts that inisist on flying the Heavies <g>. In each aircraft's folder is an instructional jpg on "how to". There are also different loadouts for conventional or nuke, accessable through the games' mission editor.
An example of the skin listing, from the 52F:
2nd BW >1964
7th BW (3960th BW) <1964
the >1964 (less than or 64 and eariler) and <1964 (after 1964 ie: 65 start date). This should give the general idear.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! As always, =PLEASE= read the "Notes" section for various thoughts and musing on this mod. There might even be valuable data/information for you to find! ALL original readmes have been included, when discoverable.
Happy Landings!
Wrench
Kevin Stein
411 downloads
0 comments
Submitted
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Mirage F1EQ-5
By ludo.m54
Mirage F1EQ-5
This mod is dedicated to BPAO, nothing would have been possible without him.
During the late 1970s, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions.
Covered unit :
81st Squadron
F1EQ-5 specifics:
R550, no R530, S530F, AUF2, CLB4, CLB8 radio-altimeter Inertial Navigation System Radio-compass VOR/ILS Seat Mk10 RWR BF AAR probe Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability Sycomor gondolas (P0 station, retrofit 1986) Harold pod RPL201 EFT Intertechnique AAR pod (Shift-1 for Hose-Drogue deployment/retraction, MaxSpeed=550 km/h=300 kts) Patrick LPD1 Laser Designation Pod AS-30L AM39 Exocet (Fuselage) SLAR Side Looking Aiborne Radar Recon Pod This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F.1 Team
227 downloads
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Dogfight
By Nippy
Dogfight version 2.5 for Thirdwire Simulators (Strike Fighter and First Eagles Series 1 and Series 2)
Major changes in 2.5
You can now select from multiple terrain positions.
You can now select the texture that each flight of aircraft will use.
You can now have 16 aircraft in each flight.
Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).
The action begins at a seperation of 0.5-4 km.
To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
12) Play the mission!
Repeat 8-12 as many times as you want
This sounds a bit long winded but you do soon get used to it.
Installion
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Unzip Dogfight.zip.
Find the folder called Dogfightv2.5 containing:
templates (folder)
df.cfg
dogfight.exe
readme.txt
COPY Dogfightv2.5 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
an Options.ini file in this directory as well.
i.e Dogfightv2.5 and Objects are at the same level.
OPEN THE Dogfightv2.5 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
(or wherever you want to launch if from).
Testing
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DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.
The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.
Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.
I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
See the Readme for more in depth instructions
127 downloads
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Mirage F1EQ-4
By ludo.m54
Mirage F1EQ-4
This mod is dedicated to BPAO, nothing would have been possible without him.
During the late 1970s, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions. The EQ4 has the same capabilities like the EQ2 with the addition of In-Flight Refueling, buddy-pod tanker, large RPL201 2.200 L external fuel tank and the Harold reconnaissance pod.
Covered unit :
91st Squadron
F1EQ-4 specifics:
R550, no R530, S530F, AUF2, CLB4, CLB8 radio-altimeter Doppler Radar Navigation Radio-compass Seat Mk4 RWR BF AAR probe Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability Sycomor gondolas (P0 station, retrofit 1986-87) Harold pod RPL201 EFT Intertechnique AAR pod (Shift-1 for Hose-Drogue deployment/retraction, MaxSpeed=550 km/h=300 kts) This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F.1 Team
509 downloads
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Chinese Carrier Liaoning
By Gepard
Aircraft Carrier "Liaoning" ex Varjag ex Kremlin Class
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This mod is made for SF2.
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I. History
Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class.
The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or west european carrierbased planes. Thatswhy the flightdeck of project 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K in the air group of the Baku.
The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov.
When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet.
The sister ship 1143.6, Riga was renamed in 1990 into Varjag (Viking). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaoning. A second carrier of the same typ the Chinese built under the name Shandong.
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II.
CREDITS:
This is a quick mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you can find here:
https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/
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III.
INSTALLATION:
-Unzip the folders into your SF2 mod folder
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IV.
Known Problems:
The mod is not perfect. The gun turrets are not of the correct type. The gun barrels looking always in the wrong direction. The HQ-10 missiles does not start from the silos, but from mid of the ship.
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V.
For remarks, comments, bugs, etc please use the forum or send me a PM.
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VI.
The Liaoning and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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Hope you enjoy it.
Michael (Gepard)
Made in Germany
September 2022
202 downloads
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Mirage F1EQ-2
By ludo.m54
This mod is dedicated to BPAO, nothing would have been possible without him.
During the late 1970's, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions.
Covered unit :
79th Squadron
F1EQ-2 specifics:
- R550, no R530, S530F, AUF2, CLB4, CLB8
- radio-altimeter
- Doppler Radar
- Inertial Navigation System
- Radio-compass
- Seat Mk4
- RWR BF
- no AAR probe
- Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability
- Sycomor gondolas (P0 station, retrofit 1986-87)
A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F.1 Team
537 downloads
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Black Knights and the Slobberin' Wolfhounds
Black Knight and the Wolfhounds: F-15C in the 57th FIS and 32d TFS during the 1980s
this mod represents the F-15C while in service with the 57th FIS at NAS Keflavik and the 32d TFS at Soesterberg AB. it is semi historical, as good images of all the aircraft were harder to come by especially for the later 80s
Installation
get original FastCargo aircraft pack from here
https://combatace.com/files/file/10443-f-15-super-pack-version-24/
or the viper63a revamp here
https://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2018/
the skin should work equally well in either. then....
select either just the F-15C and F-15C_85 aircraft (and associated decal folders if you wish, they arent needed for this mod)
unzip, drop "Objects" folder into mod folder. should not be any overwriting necessary
Included
aircraft skin folders and decal folders for F-15C and F-15C_85 aircraft
credits
viper63a: limited use of decals, skins, much inspiration on how to proceed
FastCargo: original model
daddyairplanes: minor skin tweeks, revamp of decal layout, tga work
TK: the whole original game
note: this started as an improvement to my own install on a new system. as i do not usually fly the two seaters, i have no intentions of doing the D models. if interested, i will gladly share the templates so you can create your own.
thank you for choosing this mod, i hope that you enjoy it
Kevin Unruh
aka daddyairplanes
Aug 2021
UPDATE 24 September 2022
there is a folder with corrected textures if you encounter your F-15C being blank. this issue was not reported with the
F-15C_85.
since i revisited this mod, i also change the filepaths for the decal folders, adjusted the decal inis, and added loading
screens based on the old TW style but specific to the mod.
big thanks to DEVIL11, who brought the texture issue to my attention.
120 downloads
0 comments
Updated
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SF2 UH-1B Huey Slick & Hog Remod Pack
By Wrench
SF2 UH-1B Huey Slick & Hog Remod Pack 9/14/2022
-For SF2 (Full 4/5 Merged Reccomended)-
This package contains remods of Pasko's 1stGen UH-1B helicopters, both the 'Slick' and 'Hog' gunships. These aircraft have been given unique name identifiers, as to not have the conflict with other mods of these same birds.
I've collected just about all the 1stGen skins I could find for these, and created all new decals for them. Where possible, and discoverable, any serial/BuNums associated with a particular unit have been marked with a star (*). All serials ARE historically correct for the models depicted. In the case of the Canadian Hueys, no "(*) star" is used as the 10 serials ARE the 100% historically correct ones. This mod depicts several models of the UH-1B that are visually "pretty close" to each other. In truth, their minor differences won't effect gameplay in any way, shape or form. These are the UH-1B, UH-1C and UH-1E. Decal randomization is TRUE for all skins.
UH-1B Slick ==
US Army; early and late skins (dark or lighter OD)
US Army Medevac: possibly representing 57th Medical Detachment
USMC : VM0-2 "Cherry Deuce" (used both Slicks & Hogs)
Canada: CF-118 3 skins covering their uses and from 1966 thru 1995 in their Search & Rescue and utility service.
UH-1B/C/E Hog ==
US Army; early and late skins (dark or lighter OD)
US Navy: HAL-3 Seawolves
USMC: HML-167 "Warriors, VMO-6 "Tomcats",
The sF2 'date switch' is fully active, so watch for it. Also included are (finally) damage textures, a destroyed model, all weapons, sounds, pilot figures and so forth. The "275rocket" is a stock 3W item, and therefore not included. FM is relatively untouched (ie: "as is"), so be aware. I'm sure further refinements of the FM are needed.
On the aircraft selection drop-down menu, you'll see:
UH-1B/C/E Huey "Slick" (P)
UH-1B/C/E Huey "Hog" (P)
Obviously, the "P" stands for Pasko.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Also =PLEASE= read the "Notes" section for information about Nation assignment for the American birds. Where possible, ALL original readmes have been included.
Happy Landings!
Wrench
Kevin Stein
317 downloads
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Su-25 Ukrainian digital skin
By ShaKhrai
Ukrainian airforce Su-25 Frogfoot digital camo
Skin suitable for following Su-25 mod and based on "UkraineWhite1" texture
Слава Збройним Силам України!
135 downloads
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Two models of Afghan fighters one with Stinger FIM92 and the other with Stinger
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Tow Afghan one with Stinger FIM92 Missile and the other with Stinger missile. with no shrubs
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using the free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
72 downloads
0 comments
Submitted
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Samurai, Headhunters, Panthers and Foxes: PACAF F-16C/Ds in the 1990s pt 1
Samurai, Headhunters, Panthers and Foxes
PACAF F-16C/Ds in the 1990s pt 1
PACAF started transitioning their F-16 fleet in the very early 1990s from the initial F-16A/B models to the more advanced C/D models. 8th Fighter Wing in Korea and 432d Fighter Wing in Japan received Block 30 versions while the 18th Fighter Squadron in Alaska recieved the Block 40s. These units participated in many of the actions the USAF was involved in; including Deny Flight detachments in USAFE's AOR and no fly zone operations over Iraq.
Included
F-16C and D, Blocks 30 and 40
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models.the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be
able to load them out easy
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Credits
Viper Team F-16C Blocks 30 and 40, F-16D Block 30
ravenclaw_007 tweeked F-16D Block 40 and templates (C and D)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi, Svetlin
I hope you enjoy this mod.
daddyairplanes
aka Kevin Unruh
17 Sep 2022
*********************************************************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*********************************************************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*********************************************************************************************************
239 downloads
0 comments
Updated
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Vipers in Reserve F-16s in the USAF Reserves in the 1990s
Vipers in Reserve
F-16s in the USAF Reserves in the 1990s
This mod is to represent the F-16 in AFRES service in the early 1990s. All units except for the 457th FS and 704th FS are included, these units can be found in the Texas Falcons release.
Units
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89th FS "Rhinos" F-16A Block 10 Wright Patterson AFB
93rd FS "Florida Makos" F-16A/B Block 15 Homestead AFB
F-16C Block 32
302nd FS "Sun Devils" F-16C/D Block 32 Luke AFB
465th FS "Okies" F-16A Block 10 Tinker AFB
466th FS "Diamondbacks" F-16C/D Block 30 Hill AFB
706th FS "Cajuns" F-16C/D Block 30 NAS New Orleans
-----------------------------------------------------------------------------------------------------------
Included
skins for TW based F-16A Block 10
DA mod Team Viper F-16A/B Block 15 OCU, F-16D Block 30
Team Viper F-16C Blocks 30,32
ravenclaw_007 F-16D Block 32
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE 1: The B and D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters rather than as a flight of their own. The loadouts are the same so you will be able to load the same weapons.
*************************************************************************************************************************************************************************************************************************************************************************************
NOTE 2: The F-16A Block 10s do not have corresponding B models at this time. The existing Generation 1 models in my opinion need more work than is feasible to bring them to SF2 standards. There are entries in the numbers.lst for B models in the event a new Block 10 two seater becomes available.
************************************************************************************************************************************************************************************************************************************************************************************
LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available.
different load screens will be available within each aircraft ini
if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
*************************************************************************************************************************************
Credits
Viper Team F-16C Block 15,30,32
ravenclaw_007 F-16D Blocks 30,32, templates (C and D)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi, Svetlin
I hope you enjoy this mod.
daddyairplanes
aka Kevin Unruh
13 Sep 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
190 downloads
0 comments
Updated
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Afghan FoxHole with Stinger FIM92 Missile
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan FoxHole with Stinger FIM92 Missile
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
70 downloads
0 comments
Submitted
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Afghan with Stinger FIM92 Missile site
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with Stinger FIM92 Missile site
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
60 downloads
0 comments
Updated
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Afghan with Stinger FIM92 Missile
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with Stinger FIM92 Missile
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
69 downloads
0 comments
Submitted
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Afghan SA-7 site
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan SA-7 site.
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
107 downloads
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Afghan with SA-7 FoxHole
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with SA-7 FoxHole
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
79 downloads
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Afghan with SA-7
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with SA-7
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
86 downloads
0 comments
Updated
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Italy, Southern Europe (1993-2006)
By Menrva
Italy, Southern Europe (1993-2006) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
505 downloads
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Italy, Southern Europe (1963-1991)
By Menrva
Italy, Southern Europe (1963-1991) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
347 downloads
- italy
- yugoslavia
- (and 7 more)
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realSKY Environment
By Menrva
realSKY Environment
January 13th, 2019 (1st Release)
by Menrva
>For Strike Fighters 2 games
This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
-Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
-More realistic Night colours, sky and ambient are much darker.
-More atmospheric, reddish transition from Twilight to Night.
-New "dark blue" High Altitude colours (fly near space with a NF-104).
-Moon produces a yellowish light instead of the default purple.
-Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
-Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type.
-Added a low number of stray clouds to Clear weather.
-Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
-Combined various mods to produce a more interesting Rain Effect under Inclement weather.
-Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
-Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
-Reworked secondary atmospheric effects, such as contrails and wingtip vortexes.
In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains).
For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains.
By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions.
By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder.
If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu.
>Credits (in no particular order):
-Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks.
-Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects.
-PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones).
-Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect.
-ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics.
-BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package.
-Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods.
-luk1978, for his interesting WeatherEffect package.
-ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect.
-baffmeister, for the idea of recreating sandstorm weather effects.
-tiopilotos, for suggesting improvements on other subjects.
-Eagle114th, for his Improved Wingtip Vortex mod which I have reworked.
-JosefK, guuruu and Coupi, for their interest and support.
I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
3,403 downloads
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NovaLogic Terrains
By Menrva
NovaLogic Terrains
July 13th, 2021 (1st Release)
by Menrva and gerwin
>For Strike Fighters 2, Recommended Full-5 Merged
This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL05_Savannah1 (Region: Woodland) from F-22 Raptor
NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL06_Desert2A (Region: Brush) from F-22 Raptor
NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.
>Credits (in no particular order):
-gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
-Wrench, for permission to upload this package which is based on outdated assets from old games.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
656 downloads
- f-22 raptor
- f-22 lightning ii
- (and 4 more)
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Outer Space Terrains
By Menrva
Outer Space Terrains
July 13th, 2021 (1st Release)
by Menrva and nuni
>For Strike Fighters 2, Recommended Full-5 Merged
This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package.
Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate.
The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them.
An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use.
>Credits (in no particular order):
-nuni, for creating the Orion MPCV and all featured space terrain objects.
-gerwin, whose TFDtool has proved to be essential in today's terrain making.
-mue, for the improved shaders he made and for the tools he made for SF2 modding.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
208 downloads
-
Download Statistics