Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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HH-60 Pave Hawk
By JimBeamer5
Notes:
This is actually a HH-60G Pave Hawk. It's the actual bird (for a change!).
She has a pair of miniguns for your destructive pleasure.
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. .
Installation:
Place the HH-60G folder into your Aircraft folder.
Place the 160HeloGunnerR and 160MiniGun into your Weapons folder.
Place the 160HeloPilot1 & 2 folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic Pave Hawk from the 129th Rescue Squadron.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
331KillerBee for the M134 Minigun.
Anyone else I have missed, apologies.
Thanks to all.
857 downloads
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Sikorsky MH-60L Direct Action Penetrator
By JimBeamer5
Notes:
There are two helo's in this package. One is the DAP, and the other, well you'll just have to see.
Not really a MH-60L Direct Action Penetrator, but of course a MH-60G Pave Hawk. It's the closest we have in SF so it will have to do.
This bird packs an awesome punch: eight Hellfire's, four Stingers, a rocket pod and two 7.62mm Miniguns. Something for everyone!
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. This bird is a bit heavier than the other Hawks so takes more skill to hover.
Installation:
Place the MH-60LDAP folder into your Aircraft folder.
Place the 160HeloGunnerR, 160MiniGun and Hellfire_PodN into your Weapons folder.
Place the 160HeloPilot1 & 2, and DAPR folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic DAP from the 160th Special Operations Aviation Regiment.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
331KillerBee for the LAU-3 which became the DAP's nose radar, and for the Hellfire Pod and M134 Minigun.
Anyone else I have missed, apologies.
Thanks to all.
1,031 downloads
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Sikorsky HH-60H Rescue Hawk
By JimBeamer5
Not really a HH-60H Rescue Hawk, but of course a SH-60F Seahawk. It's the closest we have in SF so it will have to do.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
Installation:
Place the HH-60H folder into your Aircraft folder.
Place the AAQ16, RescueHawkMiniGun, RescueHawkTank and USNHeloGunnerR into your Weapons folder.
Place the USNHeloPilot1 & 2 folders into your Pilots folder. NOTE: For those with SF1 I have included the AAQ16 and USNHeloGunnerR as fake pilot objects. You will have to remove the ; from the data.ini file for them to work. They will look different from the SF2 version, but better than nothing.
You will not get the RescueHawkMiniGun to work in SF1 unless you edit the weaponsdata.ini file.
Place the RescueHawk wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
Place the contents of the Decal folder into your Decal folder.
You will need to copy over the SH-60F LOD's from the SH-60F Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60F Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60H Rescue Hawk "307" from US Navy Helicopter Combat Support Squadron Five (HCS-5).
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the US Navy pilots and gunner.
331KillerBee for the LiteningIII pod and F-11F Tank which became the Rescue Hawk's nose FLIR and external tank.
Anyone else I have missed, apologies.
Thanks to all.
651 downloads
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Sikorsky HH-60T Jayhawk 2.0
By JimBeamer5
Note: Version 2 is just the Jayhawk. The other "easter egg" helos are in the 1.0 file only.
Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
Installation:
Place the HH-60T folder into your Aircraft folder.
Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
Place the CGHeloPilot1 & 2 folders into your Pilots folder.
Place the JayR folder into your Pilots folder.
Place the JayW folder into your Pilots folder.
Place the Jayhawk wav file in your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
Place the contents of the Decal folder into your Decal folder.
You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
Anyone else I have missed, apologies.
Thanks to all.
374 downloads
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Sikorsky HH-60T Jayhawk
By JimBeamer5
Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
Anyone else I have missed, apologies.
Thanks to all.
329 downloads
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Sikorsky MH-60S KnightHawk
By JimBeamer5
This is not actually a MH-60S KnightHawk, but a HH-60G Pave Hawk. It's the closest we have in SF2 so it will have to do. The MH-60S is based on the UH-60L Blackhawk, unlike the other USN helo's which are Seahawk based.
The KnightHawk peforms vertical replenishment, troop transport, and search and rescue, amongst other things. Although the KnightHawk has the usual minigun for your destructive pleasure, it is basically set up for vertrep. Non combat but very challenging.
Vertrep only works via the intricacies of sorcery. Actually, vertrep only works on land, as although the cargo palettes are "weapons" and can be "fired" anywhere, the will only show up on land as they become a "crater" when the hit the dirt. Craters, of course, do not show up on ships or the ocean.
You can still have lots of fun flying missions from ship to shore, and if you do not wish to have the cargo sling, for example, just de-select it in the Loadout screen.
As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
She has the more powerful engines from the UH-60L so can hover with a full cargo load aboard.
INSTALLATION:
Place the MH-60S folder into your Aircraft folder. NOTE: You may have my fictional MH-60S "StealthHawk" in your Aircraft folder, rename or move it as this is the "real" MH-60S.
Place the 160MiniGun, Cargo, KHF, Sling1, Sling2 and USNHeloGunnerR folders into your Weapons folder.
Place the USNHeloPilot1 & 2 folders into your Pilots folder.
Place the MH60LDAP wav file into your Sounds folder.
Place the two TADS files and the Loading wav file in your Flight folder.
And finally, place the contents of the Object folder (cargo_03d, Dragchute, Frachtnetz, Frachtpalette, SlingLoad_03d, Storage and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the cargo palettes on the ground once released. NOTE: The new "craters" are WreckType006 and 007, if you already have WreckTypes with these numbers, just paste mine in and rename them as required.
You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
Credits:
A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic KnightHawk from Helicopter Sea Combat Squadron Two-Six.
Kesselbrut for MH-60G Cockpit.
Wrench for Hangar/Loading Screens I used as a base.
Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the USN pilots and gunner.
AmokFloo for the Freight Palette.
331KillerBee for the M134 Minigun, Crate, Gris, and Douglas IFR pod.
Anyone else I have missed, apologies.
Thanks to all.
751 downloads
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Boeing ACH-47A "Guns A Go-Go"
By JimBeamer5
Notes:
Here is the Boeing Armed Cargo Helicopter 47-A, or more commonly "Guns A Go-Go".
The ACH-47A was originally known as the Armed/Armored CH-47A (or A/ACH-47A). It was officially designated ACH-47A by US Army Attack Cargo Helicopter and unofficially Guns A Go-Go. Four CH-47A helicopters were converted to gunships by Boeing Vertol in late 1965. Three were assigned to the 53rd Aviation Detachment in South Vietnam for testing, with the remaining one retained in the US for weapons testing. By 1966, the 53rd was redesignated the 1st Aviation Detachment (Provisional) and attached to the 228th Assault Support Helicopter Battalion of the 1st Cavalry Division (Airmobile). By 1968, only one gunship remained, and logistical concerns prevented more conversions. It was returned to the United States, and the program stopped.
The ACH-47A carried five M60D 7.62x51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75 in rocket launchers or sometimes two M18/M18A1 7.62×51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). The surviving aircraft, Easy Money, has been restored and is on display at Redstone Arsenal, Alabama
The player has at his command the two 20mm cannon, two 19-tube rocket pods, and a 40mm grenade launcher. There's lots of ammo for the cannon and grenade launcher. She packs a serious punch for 1966!
Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
INSTALLATION:
Place the ACH-47A folder into your Aircraft folder.
Place the CH-47EA-Dam.bmp and ACH-47A-Destroyed.LOD into your Aircraft folder.
Place the 20mmGo, HeloGunnerL, HeloGunnerR, LAU-3A_Mk40_M151 and XM-8 folders into your Weapons folder.
Place the FakePilot, GoAmmoCrate, GoBench, GoGrenade, GoP, GoPylon, Helopilot 1 and Helopilot2 folders into your Pilots folder.
Place the Chinook and Chinook4 wav files into your Sounds folder.
Place the Loading wav file in your Flight folder.
You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
CREDITS (a LONG list of contributors):
A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It represents the four ACH-47A's: Easy Money, Birth Control, Stump Jumper and Co$t of Living.
Thanks to the following:
The BANIDOS TEAM for the most excellent damaged Chinook.
Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
Daniel "Kesselbrut" Himmel for the cockpit, Helo Pilots and Helo Gunner.
Dmtdragon for the flare/chaff positions etc. I've left them on, probably not historical, use them if you wish.
331KillerBee for the 20mm Cannon, LAU Rocket launcher, AUF2 pylon, Crate, SUU13, ATFLIR, Matra rocket, and XM-8.
Anyone else I have missed, apologies.
Thanks to all.
929 downloads
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Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
By dtmdragon
Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
I have taken the Westland Lynx that was updated for SF2 in the Falklands campaign and packaged it up for SF2.
Included is:
-Lynx HAS2
-Lynx HAS3
-Required weapons
I made a few changes including:
-Working search radar
-Low vis grey skin for the HAS3
-Antarctic Service skin for the HAS3
-Forward firing door gunner that can be added/removed via an extra weapons station
-Countermeasures for the HAS3
****The speed brake key opens and closes the cabin doors
Instillation:
-Step 1 Put files into appropriate folders, override when asked.
-Step 2 get the following lod files from the Lynx HAS2 at http://combatace.com...-falklands-mod/ or at http://cplengineeringllc.com/SFP1/
Lynx-HAS2-R0e.LOD
Lynx-HAS2-R1.LOD
Lynx-HAS2-R1-MR50.LOD
Lynx-HAS2-R1-MR60.LOD
Lynx-HAS2-R1-MR80.LOD
Copy and past them into the Lynx_HAS2 and Lynx_HAS3 main folders now in your aircraft mods directory.
Note: has been tested in an all titles merged game but should work fine an any stand alone title
Credit goes to: eburger68, Kesselbrut, Dave and the DevATeam who gave thier permission for this mod.
834 downloads
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SF2 T-34A Mentor (USAF) Upgrade Pack by RussoUK/Wrench
By Wrench
SF2 T-34A Mentor (USAF) Upgrade Pack by RussoUK/Wrench 1/12/2023
-For SF2, Any and All (Full 4/5 Merged plus Expansion 1 Reccomended)
Mofications to RussoUK's fun little T-34A Mentor (USAF) make some major and minor adjustments in skins, decals, data ini and other misc stuff. This is the full aircraft, with all the bits as issued by Russ in the original release. Just in case you don't have said original release, you won't have to go scrambling around trying to find the "weapons" (ok, drop tank) pilots and sounds. Also, because I was/am too lazy to pick out and remove stuff. Easier this way :)
Both the NMF and NMF/Orange skins have been redone with a lighter shade of pale metal, all new historically correct decals. It should be stated that the serial and buzz numbers, while historically correct, are generic in nature representing no particular base unit or squadron. The SF2 Date SWtich (tm) is active, and will cause the skins to change on partucular dates.
The names in quotations "xxxx" are how they will appear on the game's Drop Down Menu on the Loadout Screen. The skins are:
NMF (Early - starts Day 1) -- "USAF NMF (Early)"
NMF/Red-Orange (Late - starts 1959) -- "NMF/Red-Orange (Late)"
USAF 3-tone SEA came (1965). This is a non-real skin; I suspect the original FSX/? version is based on a Warbird, privately owned Mentor. However, the markings are correct for the time frame. They represent 80th Flight Training Wing at Sheppard AFB. --- "80th FTW (F)"
Most markings are decals; exceptions would be wing insignia/nation names. Other markings are decals, and Decal Randomization is TRUE. There are 18 serial/Buzz numbers for each aircraft. The 2 NMFs use a 'pool' of the same numbers. The Camo uses the correct style for the Vietnam Era. The "F" in the title obviously means "fake".
The aircraft keeps all it's original designations, so will appear the same in-game as the original download.
When in game, on the Aircraft Selection Dropdown menu, you'll see:
Beech T-34A USAF (R)
Hopefully, this will diferentiate it from any other T-34A Mentors that may (or may not) be available. The "R" stands for RussoUK, the model maker.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein
123 downloads
0 comments
Submitted
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Parani Su-27
By toot
What if skin of the Bandinos Su-27 if it were to enter the Parani Air Force. Enjoy!
Simply drop the files as adviced in the "ReadMe" text file included.
Credits:
Torno, for the awesome mod and skin template.
53 downloads
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P-3F "Orion" (Iran) Pak by Florian/stahri/Wrench
By Wrench
P-3F "Orion" (Iran) Pak by Florian/stahri/Wrench 1/3/23
-- For SF2, Any & All --
This is a mod to Florian's Lockheed P-3C "Orion" martime patrol and anti-submarine aircraft, creating the P-3F as used by the Imperial Iranian Air Force, and later the Islamic Republic of Iran Air Force. Consider this a "new(ish)" airplane. This mod is based on Starhi's work. (thank you!)
The skin is all new, from Viper63a's enhanced template, and in jpg format. It is, however still based off Starhi's original. All new decals are included. Decal randomization is TRUE (I mean, c'mon -- there's only 6 airplanes!!!!). All markings are decals. All serials are 100% historically correct.
All sounds, weapons* and various misc stuff are included. (*weapons are the same as the ones included in the recently uploaded P-3C Remod Pack). The SF2 date switch is "on", so in 1979 the IRIAF skin will become active. The only difference is the fin flash.
As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
Happy Landings!
Wrench
Kevin Stein
110 downloads
0 comments
Submitted
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P-3A/B "Orion" Pak by Wrench/Florian
By Wrench
P-3A/B "Orion" Pak by Wrench/Florian 1/1/23
-- For SF2, Any & All --
This is a mod to Florian's Lockheed P-3C "Orion" martime patrol and anti-submarine aircraft, "backdating" it to the original P-3A & B models of the early 1960s through 1980(ish). Consider this a "new(ish)" airplane.
Included are 3 US Navy skins, representing early Orions in Fleet service.
Early Paint Scheme of Seaplane Grey/White:
VP-8 Tigers (2nd oldest still active USN squadron)
VP-46 Grey Knights
Late Paint Scheme (1968 & later) Light Gull Grey/White:
VP-5 Mad Foxes
The SF2 date switch is active. Each skin gets a set of 18 Serial (BuNum) and Modex numbers. VP-5 gets it Fox tail art as well. As is usual, those BuNums matched to their Modex are marked with a star (*). The others, while correct for their squadrons, could not be matched to a Modex.
All skins are in jpg format. All new decals are included. Decal randomization for ALL skins is TRUE. All markings are decals, EXCEPT the VP-5 blue tail fin top. It had to be painted on, for some odd reason I've yet to sus out.
All sounds, weapons* and various misc stuff are included. (*weapons are the same as the ones included in the recently uploaded P-3C Remod Pack)
As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
Happy Landings!
Wrench
Kevin Stein
198 downloads
0 comments
Submitted
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SU-27 Flanker
By torno
This is a primitive version of the SU-27 Flanker heavy fighter, it is not optimized for ground attack but it can carry a lot of bombs.
the model is a SU-35 casing that we once worked with ALEDUCAT and it was never finished, today I finished it as a Sukhoi 27 to share it.
the chosen cockpit is the one created by YEYEYE, the original readme is added.
The missiles that I chose are from some weapons pack, I don't know who created them but it is appreciated.
I hope you enjoy.
By pressing the corresponding vectorization keys (vertical thrust) the plane becomes unstable like the SU-57 model, being able to perform the Cobra maneuver.
791 downloads
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Sea King (DAT) Package for Strike Fighters 2 Series
By dtmdragon
Sea King Package for Strike Fighters 2 Series
I have taken the Sea kings that were updated for SF2 in the Falklands campaign and packaged it up for SF2.
Included is:
-Sikorsky SH-3 SeaKing
-Westland SeaKing
-Marine One VH-3D
-Required weapons
I made a few changes including:
-Working 360 degree search radar for the Westland Seaking
-Added 3 crew positions with seats/crew inside the cabin
-Added skins for the Royal Australian Navy, Indian Navy, RAF, US Navy Vietnam CSAR and Indian Navy with their service years added to the nations.ini
-Separate Marine One VH-3D with countermeasures and jammers.
Instillation:
For the Westland_SeaKing:
-Step 1 Put files into appropriate folders, override when asked.
-Step 2 get the SH-3A-R13a7.LOD file from the 'Westland_SeaKing' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
-Step 3 Copy and past the SH-3A-R13a7.LOD file into the 'Westland_SeaKing' main folder now in your aircraft mods directory.
For the the SH-3 & VH-3D_Marine_One:
-Step 1 Put files into appropriate folders, override when asked.
-Step 2 get the following LOD files from the 'SH-3_AR' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
SH-3A-R13X20.LOD
SH-3A-R13X40.LOD
SH-3A-R13X60.LOD
SH-3A-R13X80.LOD
SH-3A-R14.LOD
-Step 3 Copy and paste the LOD files into the 'SH-3' & 'VH-3D_Marine_One' main folders now in your aircraft mods directory.
Note: has been tested in an all titles merged game but should work fine an any stand alone title
Credit goes to: eburger68 and the DevATeam who gave their permission for this mod.
839 downloads
0 comments
Updated
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P-3C "Orion" Remod Pak
By Wrench
P-3C "Orion" Remod Pak 12/19/22
-- For SF2, Any & All --
This is a fairly heavy overhaul, plus numerous additions, to Florian's Lockheed P-3C "Orion" maritime patrol and anti-submarine aircraft. Please be advised, as the physical model has not been "finished" since it's 2012 release, it may still be considered an "advanced Beta".
This package, due to numerous changes (listed in the Change Log), is designed to REPLACE IN TOTAL the early 2011 kit. If you have that original repackaging mod, you CAN just drop all of this one directly over it, or delete the aircraft and decals folders and start fresh. Your Choice (tm). Either way SHOULD work with no issues. But always think 'safety first'.
The older, original skins have been completely revamped:
USNGrey1
USNGrey2 *see notes about these 2*
Royal Norwegian Air Force (No.333 Squadron) original Dark Sea Grey, and NEW Lo-Viz
The new skins are:
JMSDF -in both GullGrey/White and LoViz grey overall (see notes)
RAAF -both #10 & #11 squadrons
USN- VP-40 "Fighting Marlins" (GG/W)
All skins are in jpg format. All new decals are included, "almost" all with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). Decal randomization for ALL skins is TRUE. For those forces with paint scheme changes at specific years, the SF2 Date Switch (tm) is active.
As always, =READ= the enclosed readme for full, detailed instructions. There is also a huge amount of information in the "Notes" section. PLEASE read it!!!
Happy Landings!
Wrench
Kevin Stein
253 downloads
0 comments
Submitted
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23d Wing Pope AFB 1994
23d Wing Pope AFB 1994
In the 1990s, the USAF experimented with composite wings that would have everything needed within a single unit for deployment into a regional fight.
The 23 Wing was formed in 1992 to bring about this vision, as applied to direct support of US Army forces. By 1994, 4 squadrons were ready at Pope AFB NC
to support the US Army's 82d ABN DIV at neighboring Fort Bragg. The 2d and 41st Airlift Squadrons flying the C-130E Hercules, the 74th Fighter Squadron flying
the F-16C/D Block 40 Vipers, and the 75th Fighter Squadron flying the A-10A Warthog. As is tradition for the 23d Wing, which traces its lineage to the
Flying Tigers of World War 2, every aircraft in the wing sported a sharks mouth.
This mod brings together everything needed to get the 23d Wing into the fight. Complete aircraft (including a newly revamped F-16D Block 40 from ravenclaw007), period specific weapons, sounds and effects.
Included
Viper Team F-16C Block 40 and 75th FS skin
ravenclaw007/Viper Team F-16D Block 40 and 75th FS skin
Dels C-130E_SKE with 2d ALS, 41st ALS Grey and 23d Wing Euro 1 skins
Various period specific weapons (actively in use 1994-1996)
Installation
unzip folder * drop into mod folder of your choice * allow overwrites
Known Issues
The C-130 and its weapons are primarlily eye candy. There are unfortuneatly no paratroop drop missions in SF2, and so if you want to drop say 1/325 INF onto a drop zone,
you will need to select a recon mission and punch those partarooper out by hand
I have been having issues getting the LAPES Sheridan tank to create a "crater" after dropping. it is still included for the visuals of puching a tank out the back of a Herk,
and because there was still an Airborne Armor Bn at Bragg in 1994. But at this time the tank will disappear on contact with the ground
Credits
Viper Team all F-16 models included
ravenclaw_007 tweeked F-16D model and templates (C and D)
Dels C-130E_SKE model
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
XRAY base skin for 75th FS 94
yakarov79 LAPES M551 Sheridan and tech support with said tank
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42
and special thanks to William Godwin (callsign Radio), 23d Wing Historian at Moody AFB
I hope you enjoy this mod. After 12 years total at Ft Bragg (all but 4 of them seeing the Hogs overhead near everyday) this one was a bit more personal than some other mods
daddyairplanes
aka Kevin Unruh
4 July 2022
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UPDATE 31 DEC 20220
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After further research on other Hog units, and closer examination of the TW model, i have included Spectre8750's A-10A_93 model with updated numbers list.
I also changed several serials after determining that they were at other bases in 1995. The deduction I used to find the C-130 serials didnt work as well
for the Hogs. But it is fixed and I even discovered two Tiger Shark Hogs that were still in Euro 1 camoflage at the time. The A-10A_93 features two skins for
the bulk of the gray birds and the two green ones.
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
348 downloads
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The Last Castles: B-52G at Castle AFB 1992-94
The Last CAstles: The B-52G at Castle AFB 1992-94
This mod creates a B-52G_92 to represent the last 24 G models in service from mid 1992 through early 1994 at Castle AFB. The mod has two skins for the 93rd Bomb Wing and the 34th Bomb Squadron. The 34th BS was a remote based part of the 366th Wing at the time.
Included: B-52G_92 aircraft that is based off of my previous update to the B-52G_89. Two skins to showcase the two units. Weapons, effects and sounds from the previous mod are included.
Historical Notes: While the aircraft as a whole is capable of carrying AGM-142 cruise missiles, only the 8 aircraft of the 34th BS were actually configured to carry these.
Installation:unzip. put all folders into desired mod folder. Allow overwrites as needed.
Contributors
-original B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels
-yakarov79: ini edit assistance (weapons grouping)
-KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons
-daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, adjustment of effects to simulate water injection on takeoff. ini edits to create B-52G_92 aircraft with specific data ini edits, and edit to original Popeye data link pod for carriage on the BUFF
-Third Wire: for the original game
I hope you enjoy this mod.
Daddyairplanes
aka Kevin Unruh
31 December 2022
165 downloads
0 comments
Submitted
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Fuchs APC
By strahi
TPz Fuchs, (Transportpanzer Fuchs) is a German armoured personnel carrier. The model is from the free market. I would like especially thanks to GKABS, he exported the model. I hope you will enjoy it. Happy New Year to everyone.
68 downloads
0 comments
Submitted
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Fennek APC
By strahi
Folks, this is a LGS Fennek, APC. The model is from the free market. I would like especially thanks to GKABS, he exported the model. I hope you will enjoy it. Happy New Year to everyone.
64 downloads
0 comments
Submitted
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de Havilland Vampire F.3 (*)
By paulopanz
single-seat fighter for the RAF. Two prototypes converted from F.1s;
224 were built, 20 were exported to Norway, and 150 to Canada for the Royal Canadian Air Force.
Mexico had 55 ex RAF nicknamed Aguacate ("avocado") due to colour and shape.
WHAT'S IN:
- 16 new skins
- historical decals/serial numbers
- some ini/tga tweaking
CREDITS:
- plane model A-TEAM
- skin & decal works paulopanz
TO INSTALL:
- grab (*) proper lod file from A-TEAM site and put inside aircraft/vampire1 folder
- all in your main mod folder and overwrite
49 downloads
0 comments
Submitted
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de Havilland Vampire F.1 (*)
By paulopanz
single-seat fighter version for the RAF; Three prototypes (named Spider Crab) built for specification E.6/41.
228 production aircraft built, including 70 for Sweden as the J 28A.
30 ex-RAF F.1s were transferred to the Armee de l'Air in 1948 for familiarization.
In 1946, the Swiss Air Force purchased an initial four Vampire F.1.
TG431 was supplied to Royal Australian Air Force (RAAF) as A78-1 in May 1947 for familiarization.
TG372 to Royal Canadian Air Force (RCAF) on an evaluation basis.
The Dominican Air Force purchased 25 of Sweden's Vampires in 1952.
WHAT'S IN:
- 20 new skins
- historical decals/serial numbers
- some ini/tga tweaking
CREDITS:
- plane model A-TEAM
- skin & decal works paulopanz
TO INSTALL:
- grab (*) proper lod file from A-TEAM site and put inside aircraft/vampire1 folder
- all in your main mod folder and overwrite
NOTE:
This plane hasn't fuel tanks but a sub version with fuel tanks should be very wellcome
as there are some evidence about their use mostly from Sweden and Swiss AF.
The tanks textures are already included.
44 downloads
0 comments
Submitted
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de Havilland Vampire F.30 (*)
By paulopanz
Nene-powered single-seat fighter-bomber for the Royal Australian Air Force;
57 built in Australia by the De Havilland Australia (DHA)
WHAT'S IN:
- 2 new skins
- historical decals/serial numbers
- some ini/tga tweaking
CREDITS:
- plane model A-TEAM
- skin & decal works paulopanz
TO INSTALL:
- grab (*) proper lod file from A-TEAM site and put inside aircraft/vampire1 folder
- all in your main mod folder and overwrite
40 downloads
0 comments
Submitted
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de Havilland Vampire FB.31 (*)
By paulopanz
Nene-powered upgraded F.30, 28 F.30s converted and 23 built new by De Havilland Australia.
WHAT'S IN:
- 4 new skins
- historical decals/serial numbers
- some ini/tga tweaking
CREDITS:
- plane model A-TEAM
- skin & decal works paulopanz
TO INSTALL:
- grab (*) proper lod file from A-TEAM site and put inside aircraft/vampire1 folder
- all in your main mod folder and overwrite
34 downloads
0 comments
Submitted
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F-14A Iranian Bombcat
By andrej_tank
"F-14A Iranian Bombcat"
--- !!! Requires SF2NA !!!
--- It uses AvionicsF14A.dll, F-14A_77_Cockpit.lod and F-14A_77.lod model by ThirdWire.
--- This was tested at July 2013 patch level, on an "All 5 Merged" install.
Modification:
Some data of the weapon pylons, loadout, avionics, cockpit, for make it possible to use the F-14A as a fighter bomber through A/G mode with CCIP on HUD.
Data of the leading edge slats, now movement it's automatic (depends by Angle of Attack).
I've added vapor effects for the fuselage and air intakes (visible during high g maneuvers).
Canopy now can be open by pressing shift-1 command.
I changed orientation of Iran on Nations.ini, from friend to enemy (now you can engage fight with nato and israel air force jets).
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--- Just put these files in the corresponding Strike Fighters 2 folders.
Thanks to:
ThirdWire for F-14 model, data, cockpit and avionics.
Yakarov79 for iranian skin, decals, and idea.
Stary for ejection seat.
Ravenclaw_007 for weapons.
291 downloads
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Mirage F1CT standard T1
By ludo.m54
Mirage F1CT standard T1
This mod is dedicated to BPAO, nothing would have been possible without him.
The Mirage F1CT is a ground attack version of the Mirage F1C-200. Following their replacement in the air defence role by the Mirage 2000, the French Air Force had a number of surplus Mirage F1C-200s, and in 1988 it launched a conversion programme to turn these aircraft into interim ground attack aircraft to replace elderly Mirage IIIEs and Mirage Vs. The Mirage F1CT program brought the avionics of the F1C up to the standard of the F1CR, with the radar upgraded with the additional air-to-ground modes of the Cyrano IVM-R, an improved navigation/attack system fitted, with a laser rangefinder fitted under the nose. It was fitted with new Mk 10 ejection seats, while improved radar detection and warning devices, chaff/flare dispensers, and secure radios were also added. It gained the ability to carry a variety of air-to-ground weapons, including rockets, cluster bombs and laser-guided bombs, while retaining the F1Cs air-to-air armament (Wikipedia).
F1CT1 specifics:
R550, no R530, S530F, AUF2, no CLB4, no CLB8 radio-altimeter Inertial Navigation System Seat Mk10 RWR sherloc AAR probe laser ranging TMV630 Barax, Barracuda, Phimat, Corail gondolas (P0 station) CC420 pods capability RPL201 EFT no left gun double wingtip position lights A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F-1 Team
811 downloads
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