Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Su-25 Ukrainian digital skin
By ShaKhrai
Ukrainian airforce Su-25 Frogfoot digital camo
Skin suitable for following Su-25 mod and based on "UkraineWhite1" texture
Слава Збройним Силам України!
130 downloads
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Two models of Afghan fighters one with Stinger FIM92 and the other with Stinger
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Tow Afghan one with Stinger FIM92 Missile and the other with Stinger missile. with no shrubs
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using the free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
68 downloads
0 comments
Submitted
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Samurai, Headhunters, Panthers and Foxes: PACAF F-16C/Ds in the 1990s pt 1
Samurai, Headhunters, Panthers and Foxes
PACAF F-16C/Ds in the 1990s pt 1
PACAF started transitioning their F-16 fleet in the very early 1990s from the initial F-16A/B models to the more advanced C/D models. 8th Fighter Wing in Korea and 432d Fighter Wing in Japan received Block 30 versions while the 18th Fighter Squadron in Alaska recieved the Block 40s. These units participated in many of the actions the USAF was involved in; including Deny Flight detachments in USAFE's AOR and no fly zone operations over Iraq.
Included
F-16C and D, Blocks 30 and 40
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models.the best use for these is to add on as a member of a flight of single seaters. The load outs are the same so you will be
able to load them out easy
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Credits
Viper Team F-16C Blocks 30 and 40, F-16D Block 30
ravenclaw_007 tweeked F-16D Block 40 and templates (C and D)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi, Svetlin
I hope you enjoy this mod.
daddyairplanes
aka Kevin Unruh
17 Sep 2022
*********************************************************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*********************************************************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*********************************************************************************************************
231 downloads
0 comments
Updated
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Vipers in Reserve F-16s in the USAF Reserves in the 1990s
Vipers in Reserve
F-16s in the USAF Reserves in the 1990s
This mod is to represent the F-16 in AFRES service in the early 1990s. All units except for the 457th FS and 704th FS are included, these units can be found in the Texas Falcons release.
Units
-------------------------------------------------------------------------------------------------------------
89th FS "Rhinos" F-16A Block 10 Wright Patterson AFB
93rd FS "Florida Makos" F-16A/B Block 15 Homestead AFB
F-16C Block 32
302nd FS "Sun Devils" F-16C/D Block 32 Luke AFB
465th FS "Okies" F-16A Block 10 Tinker AFB
466th FS "Diamondbacks" F-16C/D Block 30 Hill AFB
706th FS "Cajuns" F-16C/D Block 30 NAS New Orleans
-----------------------------------------------------------------------------------------------------------
Included
skins for TW based F-16A Block 10
DA mod Team Viper F-16A/B Block 15 OCU, F-16D Block 30
Team Viper F-16C Blocks 30,32
ravenclaw_007 F-16D Block 32
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE 1: The B and D models have very few serial numbers to each unit. most units only had one or two family models. the best use for these is to add on as a member of a flight of single seaters rather than as a flight of their own. The loadouts are the same so you will be able to load the same weapons.
*************************************************************************************************************************************************************************************************************************************************************************************
NOTE 2: The F-16A Block 10s do not have corresponding B models at this time. The existing Generation 1 models in my opinion need more work than is feasible to bring them to SF2 standards. There are entries in the numbers.lst for B models in the event a new Block 10 two seater becomes available.
************************************************************************************************************************************************************************************************************************************************************************************
LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available.
different load screens will be available within each aircraft ini
if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
*************************************************************************************************************************************
Credits
Viper Team F-16C Block 15,30,32
ravenclaw_007 F-16D Blocks 30,32, templates (C and D)
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi, Svetlin
I hope you enjoy this mod.
daddyairplanes
aka Kevin Unruh
13 Sep 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
181 downloads
0 comments
Updated
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Afghan FoxHole with Stinger FIM92 Missile
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan FoxHole with Stinger FIM92 Missile
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
66 downloads
0 comments
Submitted
-
Afghan with Stinger FIM92 Missile site
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with Stinger FIM92 Missile site
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
57 downloads
0 comments
Updated
-
Afghan with Stinger FIM92 Missile
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with Stinger FIM92 Missile
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You can use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some pictures and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
65 downloads
0 comments
Submitted
-
Afghan SA-7 site
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan SA-7 site.
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
104 downloads
-
Afghan with SA-7 FoxHole
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with SA-7 FoxHole
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using a free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
76 downloads
-
Afghan with SA-7
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Afghan with SA-7
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
https://www.mixamo.com/ for using their free character making and rigging.
also using free net model to use as references
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Extra.
If you want to have the Afghan show in the mission editor
[MissionData]
NationName=Afghanistan
ServiceStartYear=1970
ServiceEndYear=1995
//GroundObjectRole=AAA <-----
GroundObjectRole=MISC <------
Availability=COMMON
Exported=TRUE
ServiceStartYear=1975
ExportEndYear=2030
ExportAvailability=COMMON
81 downloads
0 comments
Updated
-
Italy, Southern Europe (1993-2006)
By Menrva
Italy, Southern Europe (1993-2006) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
481 downloads
-
Italy, Southern Europe (1963-1991)
By Menrva
Italy, Southern Europe (1963-1991) Terrain
September 13th, 2022 (1st Release)
by Menrva and tiopilotos
>For Strike Fighters 2, Recommended Full-5 Merged
I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default.
Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.
>Credits (in no particular order):
-tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
-Coupi, for his Soviet style repaint of the stock Runway3 airfield.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
>Trivia:
Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.
>Disclaimer:
This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
340 downloads
- italy
- yugoslavia
- (and 7 more)
-
NovaLogic Skin Pack
By Menrva
NovaLogic Skin Pack
September 13th, 2022 (1st Release)
by Menrva
>For Strike Fighters 2 games
This package includes high quality skins representing the player's aircraft from three lite flight simulators released by NovaLogic, namely F-22 Raptor in 1997, F-16 Multirole Fighter and MiG-29 Fulcrum both released in 1998. Below, a summary of the details of each skins:
-NL_357CW, for the F-22A Raptor aircraft I released. This skin represents the fictive Raptor Squadron of the 58th TFS, 357th CW (Composite Wing), which took part in military operations in Angola, Jordan, Russia, Colombia and Iran. Serial numbers are realistic, the first being 001 as portrayed on the player's aircraft from NovaLogic's game.
-NL_16AESOG, for the F-16C Block 42 aircraft released by The Viper Team. It depicts the fictive Viper Squadron of the 32nd TFS, 16th AESOG (Air Expeditionary Special Operations Group), which took part in military operations in Serbia, Liberia, Congo, Burma and Somalia. I made the skin for the Block 42, since it's reminescent of the one that NovaLogic modelled. Serial numbers are semi-realistic, the first being 112 as portrayed on the player's aircraft from NovaLogic's game.
-NL_11EW, for the MiG-29S Fulcrum-C aircraft released by The Mirage Factory. It depicts the fictive 300 Squadron of the 7th Red Banner Guards Regiment, 11th Expeditionary Wing, which took part in military operations in the Kurile Islands, Uganda, Somalia, Burma and Tajikistan. Serial numbers are generic, the aircraft does not have any in NovaLogic's game.
>Credits (in no particular order):
-The Viper Team, for its detailed F-16 3d models and relative templates.
-The Mirage Factory, for its good old MiG-29 3d model.
-Sundowner, for the MiG-29 templates he made available.
-yakarov79, for his reworked F-22 3d model and relative templates.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
102 downloads
- novalogic
- f-16 multirole fighter
- (and 5 more)
0 comments
Submitted
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realSKY Environment
By Menrva
realSKY Environment
January 13th, 2019 (1st Release)
by Menrva
>For Strike Fighters 2 games
This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
-Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
-More realistic Night colours, sky and ambient are much darker.
-More atmospheric, reddish transition from Twilight to Night.
-New "dark blue" High Altitude colours (fly near space with a NF-104).
-Moon produces a yellowish light instead of the default purple.
-Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
-Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type.
-Added a low number of stray clouds to Clear weather.
-Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
-Combined various mods to produce a more interesting Rain Effect under Inclement weather.
-Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
-Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
-Reworked secondary atmospheric effects, such as contrails and wingtip vortexes.
In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains).
For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains.
By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions.
By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder.
If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu.
>Credits (in no particular order):
-Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks.
-Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects.
-PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones).
-Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect.
-ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics.
-BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package.
-Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods.
-luk1978, for his interesting WeatherEffect package.
-ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect.
-baffmeister, for the idea of recreating sandstorm weather effects.
-tiopilotos, for suggesting improvements on other subjects.
-Eagle114th, for his Improved Wingtip Vortex mod which I have reworked.
-JosefK, guuruu and Coupi, for their interest and support.
I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
3,332 downloads
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NovaLogic Terrains
By Menrva
NovaLogic Terrains
July 13th, 2021 (1st Release)
by Menrva and gerwin
>For Strike Fighters 2, Recommended Full-5 Merged
This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL05_Savannah1 (Region: Woodland) from F-22 Raptor
NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL06_Desert2A (Region: Brush) from F-22 Raptor
NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.
>Credits (in no particular order):
-gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
-Wrench, for permission to upload this package which is based on outdated assets from old games.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
648 downloads
- f-22 raptor
- f-22 lightning ii
- (and 4 more)
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Outer Space Terrains
By Menrva
Outer Space Terrains
July 13th, 2021 (1st Release)
by Menrva and nuni
>For Strike Fighters 2, Recommended Full-5 Merged
This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package.
Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate.
The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them.
An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use.
>Credits (in no particular order):
-nuni, for creating the Orion MPCV and all featured space terrain objects.
-gerwin, whose TFDtool has proved to be essential in today's terrain making.
-mue, for the improved shaders he made and for the tools he made for SF2 modding.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
206 downloads
-
Charlie Vipers on Guard Part 3: Block 40/42s in the 90s
Charlie Vipers on Guard Part 3: Block 40/42s in the 90s
This mod is the thrid of three to represent the various versions of the F-16C/D in US Air National Guard service during the 1990s. It was a busy time with potential conflicts in Korea and active operations ongoing over Iraq and the Balkans. This mod aims to show the
units as they were at that time.
Included
Team Viper F-16C Block 40 and 42
new F-16D Block 40 and 42 models
various period specific weapons and pilots
various ini edits to match the era
********************************************************************************************************************************************************************************************************************************
NOTE: The D models have very few serial numbers to each unit. most units only had one or two family models. The best use for these is to add on as a member of a flight of single seaters.
The load outs are the same so you will be able to load teh same weapons.
***************************************************************************************************************************************************************************************************************************
SECOND NOTE: The 124th FS Skin in the Block 40 does only have one serial. This unit only had one Block 40 for a short time before it went to Europe. This serial (89-2032) was the same aircraft that CPT Scott O'Grady
was shot down in June 1995.
***************************************************************************************************************************************************************************************************************************
Credits
Viper Team F-16C Blocks 40/42
ravenclaw_007 F-16D Blocks 40/42
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, Niels, bigstone, Wrench, Coupi, Svetlin (MVP for this round!)
I hope you enjoy this mod as much as I enjoyed researching and creating it
daddyairplanes
aka Kevin Unruh
5 Sep 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
167 downloads
0 comments
Updated
-
SF2 F-86H "Sabre Hog" Pack by Zur, Yakarov79 & Wrench
By Wrench
SF2 F-86H "Sabre Hog" Pack by Zur, Yakarov79 & Wrench 8/29/2022
-For SF2 (Full 4/5 Merged Reccomended)-
The final culmination of a project that started 'way back in 2012 by Zur. Somewhere along the line, I recieved his max files and couldn't find anyone to finish the job. Fortunately for the SF community, Yakarov stepped up and took the challenge in the spring of this year (2022). That final result you see here!
We present to you the North American F-86H Sabre; the last of the Hot Rods!!!
You have a good selection of skins for various time frames in it's service life:
USAF "Front Line" Units"
50th FBW, USAFE (1953-57) Hahn AB, Germany
10th FBS
81st FBS
417th FBS
533rd FDS, 83rd FBW (56-58) Seymour Johnson AFB NC
A generic NMF skin to build other units from. It carries the TAC badge on the tail fin. The decal ini is easily edited.
As the squadron markings are decals, there is one set of NMF skins used by all.
Air National Guard:
There are 2 versions of each of the following skins; one with "regular" markings presentation, the others with tail codes and Vietnam era serial presentations. The later VN style skin is as seen during the Pueblo Crisis when these ANG units were Federalized, and Based at Cannon AFB, NM from 5/68 through 12/68. All 4 skins are in SEA 3-tone camo.
104th TFS, Maryland ANG
138th TFS New York ANG
While national markings are 'painted on', all others are decals. All serial numbers are 100% historicley correct for the units shown, with only 1 exception -- for the 104th, I couldn't find the full 26, so the last 4 are marked with a (+) plus sign; consider these 'generic'. Decal randomization is TRUE for all skins. The SF2 date switch is active on pretty much all the skins. For those squadrons listed in the game's SquadronList ini, their displayed name has been activated by my "Fake SqTail decal" (patent pending)
To diferentiate =THIS= Sabre Hog from the other one (if you're able to obtain it), you'll see the following on the Aircraft selection drop-down listing:
F-86H Sabre Hog (Y)
The (Y) is for Yakarov, as he finished off the model.
All other necessary parts are included; sounds, drop tanks (built into the LOD), pilot figure, hangar and loading screens. All weapons use stock 3W items.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
Happy Landings!
Wrench
Kevin Stein
310 downloads
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Air Defense Vipers: F-16A/B ADF in the 1990s
Air Defense Vipers
F-16A/B ADFs in the 1990s
This mod represents the various units that used the F-16A/B ADF in US Air National Guard service during the 1990s.
It also includes the ADFs that were provided to the Royal Jordanian Air Force in 1997. Featuring new F-16A/B Block 15 ADF models from ravenclaw_007.
Included
new F-16A and B Block 15 ADF variants from ravenclaw_007
various period specific weapons and pilots
various ini edits to match the era
new hangar and loading screens
NOTE: The B models have very few serial numbers to each unit. most units only had one or two family models. the
best use for these is to add on as a member of a flight of single seaters rather than as a flight of their own.
The load outs are the same so you will be able to load the same weapons.
*****************************************************************************************************************
LOADING SCREEN NOTE: I will be including various loading screens with the diferent packs available. In the F-16B_B15ADF.ini you will find these lines
LoadingScreen=F-16B_Loading_114.jpg
//LoadingScreen=F-16C_Loading_111.jpg
installing this mod will have default loading screen with the Texas ANG aircraft. if you already had a different version and prefer that one, simply remove the "//" from the one you want and add to the one without.
*******************************************************************************************************************
Credits
Viper Team original mod that was the basis for this one
ravenclaw_007 new F-16A and B Block 15 ADF lods, templates
killerbee331 original weapons pack that many armaments are drawn from here
malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6
daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens
test team NightshadeP/R, allenjb42, bigstone, Wrench, Coupi, and Svetlin
I hope you enjoy this mod.
daddyairplanes
aka Kevin Unruh
4 Sep 2022
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
195 downloads
0 comments
Submitted
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CF-115 Northern Eagle
By 1309mariano
CF-115 Northern Eagle:
The CF-115 Northern Eagle is a special F-15E variant developed by Boeing to fill the requirements of the Royal Canadian Air Force and replace 3 CF-188 squadrons, the 409th, 410th and the 425th. The plane is very similar to the F-15EX, but it keeps in mind the air dominance role. It was introduced in 2018, and still flies today.
Big shoutouts to 1977Frenchie, who helped me a lot with this, guided me through all the process and tested the plane (this mod is 51% made by him, basically), and Viper63a, who created the SUPERB F-15E mod.
THIS IS FREEWARE ONLY
Have a good hunt, fly high and fast!
76 downloads
- f-15 eagle
- rcaf
- (and 2 more)
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M113 with ZPU-4
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M113 with ZPU4 AAA-Ground gun with 14 textures
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist under Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=TankEngine
SoundFileXXX=TankTrack
[TankEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[TankTrack]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
NumBuffers=4
MaxDist=500.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the ZUP4 model and the gunner as well as the texture for them as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
88 downloads
0 comments
Submitted
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Sentraedi Gnerl Fighter Pod
By torno
the Zentraedi fighter pod General is the only airplane style enemy that I remember from the robotech series, I did not create a cockpit or associate any so it IS NOT FLYABLE, I hope you enjoy it.
95 downloads
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Valkyrie VF3
By torno
This package represents an vf1 Valkyrie from the macross / robotech series
contains the plane with 6 skins, the pilot, weapons and some sounds
I did not homologate the simulator's common weapons, only the specific weapons that I created for the model were tested
we have the missiles:
AMM-1-ARROW air air all aspect
RMS-1 nuclear warhead air to destroy zentraedi cruisers
RMS-2 ground air with nuclear warhead
the GU-11-55 cannon has a caliber of 55mm (if you read correctly)
It has a great range but it also has a great kick
the plane is a plane, it is not a robot it cannot be transformed into a guardian
el piloto es el modelo de la pelicula macroos recuerdas el amor.
I had planned to create the characters of the series but unfortunately every day it becomes more difficult for me to finish projects to be able to share them with you, it would be a great help if you followed me on my youtube channel https://www.youtube.com/channel/UC8BqDDMdd -Xv4nvCnU2rXyw
So
I could justify the time invested to my wife hahahaha.
excuse my bad english the text is translated by google translator
244 downloads
- valkyrie vf1
- robotech
- (and 1 more)
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USMC VMFAT-501 Sqn,F-35B skin
VMFAT-501 is a training squadron in the United States Marine Corps, consisting of 28 F-35B Lightning II aircraft and serves as the Fleet Replacement Squadron.
This mod inclued basic skin (Commanding Officer version inclueded) and tail number
Installation:
1.Make sure you already have a F-35B;
2.Coby Objects Folder into your SF2 game main folder;
69 downloads
0 comments
Updated
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