Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Iran Iraq Campaign
By MK2
*The breifing screens do not work with this add on. The add on is built for campaign play. Single missions will work 90% of the time depending on the plane used. This is due to some terrain issues, however campaign mode should work flawlessly.
Please read the read me text carefully for installation instructions. This is a seperate install. Please make sure you have the latest patches before installation.
In addition you will need the following:
Mig-25PD (can be found here at www.combatace.com)
F-14a(iaf) can be found at C5 http://www.column5.us/aircraft.shtml
or Check six
http://www.checksix-fr.com/
Latest Weapons pack (can be found at www.combatace.com)
There is also an optional skin pack that adds even more skins to the Iraqi side created by Phamtuan called : Phamtuan_Skinpack_Iraq that can be used to enhance the game. it may be found at wwww.combatace.com
This campaign is based on the Iran Iraq war that lasted from 1980-1988. It includes New terrain,, Persian music, photos, new screens, new sound files, new planes, new skins, and campaign files, heavily researched air units for Iran Iraq, historical air bases and locations and much more.
The campaign contributors are:
USAFMTL: Project lead & Terrain
MK2 : Project Coordinator, Campaign files, Music , Pilot Photos, hangar sound files
Kouts: excellent Main screen and in game screens
Sundowner: skins for the F-5A, Mirage, F-14A and the F-4D and E
Sony Tuckson: Mirage skins
Charles Gunst: Medals
Bpao: Mirage, F-5A and F-14A aircraft (needs download).
Marcfighters: Mig skins
ArmourDave: SU-17
Crab_02: F-4D pre block 27.
Mago: Mig-21MF cockpit
Badger343: Hi res MIG-21MF pit work
Fubar512 MIG-21 FM and RWR sounds for MIG-21
WPNSSGT, Tomcat74, C5 Mig-25PD (need to download)
Wrench, Iraqi hangar screen for the MIG-21MF
Phamtuan, Iraqi skins MIG-21 , MIG-23, TU-16
Spectre_USA Lead beta tester
The IIAF forums located at http://iiaf.net/home.html
11,929 downloads
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Tornado Package
By Dave
Tornado IDS and GR1 by AD and Sundonwer
Pit by Florian (modded by Sundonwer)
Weapons by Bunyap painted by Sundowner
2048x2048 High Res Skins by Sundowner
IDS Hanger/Loading Screens by USAFMTL
1 millions hours of weps tweaks, data tweaks and testing by Bunyap, USAFMTL, and Sundowner....
You must have the latest weps packs installed. Add the weapons to the weapon editor based on the tutorial. Link is here
http://www.column5.us/forum/index.php?showtopic=1290
or
http://forum.combatace.com/index.php?showtopic=9323
This aircraft and weapons are the property of thier owners and may not be distributed without the owners permission.
Put the planes in the objects/aircraft folder
Weapons in the objects/weapons folder.
There are no winder rails due to the max file being lost.
12,913 downloads
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SFP1/WOE/WOV CAT File Extract Utility
By Guest
A great utility that extracts game files from the .CAT files. A must for skinners and FM tweakers.
13,934 downloads
0 comments
Updated
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F-14D V1.4
By Typhoid
+-----------------------------------------------------------------------------------------------------+
| |
| GRUMMAN F-14D TOMCAT |
|
The F-14D Tomcat the best fleet defender and for going "downtown" to turn infrastructure into rubble. |
+-----------------------------------------------------------------------------------------------------+
With the gracious permission of;
The Mirage Factory and Olivier ANGUILLE (BPAo);
Version 1.4 with TCS mod and updated flight model changes. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt. Flight model updates developed by Aleckx have also been incorporated which more accurately represents the fleet operational F-14D.
This is an update of the earlier F-14D mod to the Mirage Factory F-14A and corrects several inaccuracies. The earlier F-14D release more closely represented the capabilities of the "Quick Strike variant which never actually went further than "view-graph engineering" and would have been a half step to the later Tomcat-21 which also never made it off of the drawing boards. If you like that variation you may wish to rename it as the Quick Strike 2, recognizing that it never actually flew. Land Warrior also has uploaded a Quick Strike version.
This variation of the original F-14A represents the capabilities of the last operational configuration to guard the fleet; the F-14D "Bombcat", which included the capability to drop bombs and laser guided bombs. Other advanced weapons available at the time, such as Mavericks and Harms, were never incorporated into the F-14D due to budget limitations. The F-14D's strike debut was in Operation Desert Fox that went into Iraq against chemical weapons facilities identified by the UN teams in 1998. This aircraft was withdrawn from fleet service in 2006 and replaced by the F-18F in the air to air and medium strike roles.
This release also incorporates the outstanding avionics upgrade done by Sandmartin and Batman1978, special thanks to them for their fine work and for granting permission to include that in this release.
This model is a minor tweak only of the ini files to update the engines, radars and weapons
to enable the full air to ground capabilities that were fielded in this aircraft. This does not include the detailed airframes changes of the later aircraft, that is left to a more capable modelling team at which point this version will be withdrawn. This release assumes you have already loaded the Mirage Factory F-14A, without which things like sounds will not come up.
Just unzip this entire folder into your WOE/Ojects/Aircraft folder.
Note -1. The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This mod does not have the air to surface radar capability of the earlier avionics60 file used in the earlier versions. Since the F-14D in its later years was primarily employed as a medium strike aircraft (air opposition having evaporated) the lack of an air to surface radar is a limitation of the sim with the newer avionics file. IF you like the option of having air to surface radar, the original files are included in the "Alternate Cockpit" subdirectory with a detailed read-me for how to back-up and install cockpit variations. If you like this option, let me know. Also, this avionics70 mod does NOT work in a Wings Over Vietnam only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions.
Note; the missile stations are designed to pick up Active Radar Homing missiles and will employ the AIM-7 and AIM-54 series air to air missiles. The model here will also pick up the AIM-120 series in the sim, but the aircraft was never wired or certified to carry that missile. So if you want the realism, don't load that one.
Good hunting!
Typhoid
+-----------------------------------------------------------------------------------------------------+
SFP1 Model
Plane
3D : BPAo
Textures : Column5 (templates)
FM : Column5
Sounds : Aaron Swindle
Camos
VF1 : Column 5
VF2-Last : Sundowner
VF154 : USAFMTL
VF31 : Sundowner
VF84 : Sundowner
VX4 : Sundowner
Cockpit
3D : based on JT's from Thirdwire public cockpit, modified by BPAo
Textures : based on Thirdwire, news BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself)
Effects : Deuces, JSF_Aggie
Pilote Texture : Pappychecksix
Flight model updates: Aleckx
RWR and display: wpnssgt
Weapons
3D : Crab_02
Textures : BPAo
Tank
3D : Crab_02
Textures : BPao
Original F-14A Test Team
Manetsim, Sony Tuckson, Nico, Column5
15,056 downloads
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Mirage Factory Weapons Pack 01/25/2009
By Dave
This weapons pack is compatible with the latest patched versions (Oct2008) of SF1 and WOE. Of course use at your own risk.
15,764 downloads
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Push to Far V1.3 Big version
By scrapper
I finally fully figured out the whole node thing. I redid the attack nodes, and they now work like the game intended. I also added several squadrons of MIG-29OVT's, until someone creates a SU-27 or SU-30MK. Again, thanks to the hard work from those mentioned in the readme. Enjoy.
Scrapper
16,004 downloads
0 comments
Updated
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AH-64 Package for SF2 Ver 1.1
By Dels
This is my AH-64A Apache and AH-64D Longbow Apache for SF2. (should work in Gen 1 but is untested)
DDS skin version and Photoshop templates are also included.
Please read the readme.txt.
Glad to finally get this one out there.
Enjoy!
Dels
VERSION 1.1 CHANGES/ADDITIONS
-----------------------------
-New cockpit glass reflection texture.
-Changed AGM-114L to CGR and added Hellfire rails to the 3d
model to overcome the issue of engaging moving targets.
(Thanks to WhiteBoySamurai for this idea and thanks to
FastCargo for letting me use the 3d model of his Hellfire rail)
-Changed loadout types so the AH-64A cannot be loaded with the
AGM-114L Longbow Hellfire.
-Changed the Specular and Glossiness levels to make the skin
look more matt.
-New hangar and loading screens.
-Some FM and performance tweaks. (Thanks to EricJ for some
suggestions)
-Completely new M261 model made by me. I have also made the M260
rocket pod, Hydra rocket with a M229 warhead and Hydra APKWS with
a M151 warhead.
For mode info and details on the APKWS look here:
http://www.defenseindustrydaily.com/apkws-ii-hellfire-jr-hydra-rockets-enter-sdd-phase-02193/
4,743 downloads
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AV-8B Harrier II plus
By bobrock
MDD-BAE Harrier II+
This is the most recent Harrier, a mud mover with good A-A skills, weapon of choice of USMC and defender of the fleet of italian and spanish navies.
Detailed instructions in the read me file included.
Good hunting.
bobrock
5,756 downloads
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Falkland 1982 All-Inclusive MOD
By Kesselbrut
Operaton Corporate
- The Falklands War -
A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel
This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.
All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.
The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….
Installaton:
Do a clean SFP1 installation
install SP4
rename the folder as "Falkland 1982"
delete missions - folder
delete campaigns - folder
delete /objects/decals - folder
delete /objects/aircraft - folder
delete /objects/groundojects - folder
delete /objects/weapons - folder
copy the unpacked files into your "Falkland 1982" folder
open the \Falkland 1982\Flight\MedalsUK.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path
open the \Falkland 1982\Flight\MedalsARG.ini
correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path
Notes:
In the Canberra B you can switch between Pilot and Bombadier with "Hook" key
single mission year is 1983 - because the only British base was build in May - if you have
a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May
The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.
All Groundunits are optimated for the game - so they may not realistic.
All Carriers have zero speed - because they cruise wild through the
ship formations.
During the Campaign the groundunits won't attack - in WOI it all works normal.
The Harrier and SUE have no Groundradar
WOI
I'm currently working at the WOI version, but I have multible problems
- The A-4 flightmodels are cruel
- same for the SUE
- same for the Harriers
- The Canberra Bombbay shows no load
- no Thrust Vectoring
- Carrier take offs mostly accidential (carriers maybe not fully supported)
So a SP5 version of the mod will released 2 months after SP release.
Special thanks to all involved modders especially:
BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)
Here is a list of included objects and who created them:
Terrain and tiles:
by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel
Sky and Enviroment:
by Polak
Weapons:
by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel
Effects:
By Deuces
Campaign and Singlemissions
by Daniel “Kessselbrut” Himmel
S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes
by the DevATeam (CEO CAPUN)
Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle
By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ
Pucara, MB 326, Super Etendard, ARA Belgrano
By Foxmonter; Belgrano Skin by Richard and CAPUN
UH-1H
by MontyCZ
A-109A
by erikgen
Canberra B2 MK.62
by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel
A-4Q, A-4C, A-4P
model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel
C-130A and KC-130A
Model by TK, skin by HRNTFIXR
All Helicopter FM
by Kreelin
HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class
by Hinchinbrooke - de Mayo skin by Richard
MVAtlantic_Causeway; MVAtlantic_Conveyor
by Polak
155mm Howitzer and EW Radar
by Pasko
LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion
Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel
105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel
Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles
I hope I forgot nothing to write
Have Fun
Daniel
22,461 downloads
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JAS-39C Gripen
By Dave
JAS-39C Gripen
You Gripen Team is:
Model, Weps and Skins by Gux
FM by Column5
Avionics by Moonjumper and Jat
Testing by USAFMTL
Installation insctructions:
Just install the aircraft into your objects/aircraft folder.
Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
Add the weapons according the link below. The gundata is added the same way. Just using the gundata editor.
http://forum.combatace.com/index.php?showtopic=9323
The data you need to add is in two separate notepad documents.
Sounds go into the sounds folder.
Been tested in WOE only.
Enjoy
USAFMTL
17,996 downloads
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Weapons Pack - 03 Jul 06
By Bunyap
This project is designed to provide a hassle free way of obtaining every 3rd party released weapon and gun. It will be updated after every aircraft release to include the newly created ordnance, gun types, and fuel tanks. All data is checked and verified by experts to provide the most realistic weapons effects and performance possible.
DO NOT USE IN STRIKE FIGHTERS 2!
This weapons pack will not run with the 2008 patched Thirdwire sim unless you run it through latest weapons editor found here. If you are using the latest patch then do not use the data.ini files that the weps pack comes with.
http://forum.combata...s&showfile=6075
29,779 downloads
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RCAF CC-130 Hercules Pack
By 1977Frenchie
C-130 pack for SF2
______________________________________________________________________________________________________________________
Based on the C-130 Superpack made by Dels.
Original Dels plane can be found here : http://combatace.com/files/file/16427-c-130-hercules-superpack/
______________________________________________________________________________________________________________________
This is the CC-130 Hercules as used (''E'' models) and current (''H'' and ''J-30'' models) by the RCAF for the SF2 series of games.
To be used on Dels Hercules ONLY.
These skins represent the scheme used by the RCAF on their CC-130's E, H en J models.
The serial numbers in this skin pack along with planes numbers are real one's. Only exception on 2 serials on the ''H'' models. In this pack, serials 130343 and 130344 are as ''H'' model but it was in fact a ''H-30'' variant.
You will get the following skins in this package :
4 Wing, 436 Transport Squadron :
* Note : other squadrons used the Hercules, but the 436 is the only one operating the ''J'' model so this is what makes me select it.
CC-130E :
- Early scheme 1
- Early Scheme 2
- Early Scheme 3
- Camo Scheme
- Low-Viz Grey Scheme
CC-130H :
- Low-Viz Grey Scheme
CC-130J-30 :
- Low-Viz Grey Scheme (New color)
You will need to add the following to your Squadronlist.ini file which should be in your Flight AND Pilot Data folders. This is so the Unit Name shows up. (*NOTE* This is not essential). Make sure the XXX is replaced with the next
sequential number in your file:
[squadronXXX]
Name=436SQN
DisplayName=4 Wing, 436 Squadron
Nation=Canada
Two installation choice :
SKINS ONLY for ''H'' model (assuming you have the Dels Superpack Hercules already installed cause only the CC-130H is in his pack):
Copy the FOLDERS of the current pack objects/aircraft/CC-130H folder in your game aircraft/CC-130H folder.
Copy the FOLDERS of the current pack decals/CC-130H folder in your game decals/CC-130H folder.
Open the Textureset.ini and edit the file by adding the texture.ini lines. Don't forget to change the file path accordingly.
For the ''E'' and ''J-30'' models, follow the complete aircraft installation for the aircraft and decals folders ONLY.
COMPLETE AIRCRAFT :
Copy the RCAF CC-130'S PACK Objects/aircraft folders content to your game aircraft folder.
Copy the RCAF CC-130'S PACK Objects/decals folders content to your game decals folder.
Copy the RCAF CC-130'S PACK Objects/guns folder content to your game pilots folder.
Copy the RCAF CC-130'S PACK Objects/weapons folder content to your game weapons folder.
Copy the files in the RCAF CC-130'S PACK Object.
Copy the RCAF CC-130'S PACK Sounds folder content to your game sounds folder.
Credits:
- Thirdwire
- Dels for the great C-130 superpack
- Myself for the decals and rework :)
- Daddyairplane who put the finger on the small problem i had on the J-30 version.
- All those who give me inputs, tips and comments on current and older skins i made.
Happy flights!
Mario C.
Frenchie1977
150 downloads
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TW RF-51D for Korean War
By Geary
TW RF-51D for Korean War
This are a skin and aircraft files to create a RF-51D using the TW P-51D.
You must have the P-51D from the Strike Fighters 2 Expansion Pack 1 for this mod to work.
(If you don't have the TW P-51D and want a RF-51D for your SF2 Korean War install, there's a great one by FastCargo/Wrench in the downloads section.)
The cameras are 2D and are painted on the skin. The skin texture files are in .jpg format at 1024 x 1024 pixels.
Thanks and credit go to:
Third Wire - for the P-51D model.
Wrench - for the decals and RF-51D original skin I modified.
Me - for creating/painting on the 2D camera's; modifiying Wrench's skin to this plane.
? - I'm not sure who created the 108 gallon drop tanks. They've been around for many years. Thanks to the unknown creator. (Consensus is the F-51D used the 108 gallon drop tanks more than the WWII 75 gallon tanks.)
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your SF2 Korea install. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
If you find any problems with it, please PM me. If you improve it, please share.
Geary
92 downloads
0 comments
Submitted
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SA-3 Goa / S-125 Neva SAM Pack
By tiopilotos
SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
------------------------------------------------------------------------------
The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
was designed to provide medium to high altitude air defence coverage, primarily against
bomber aircraft. As such it was not well suited to the engagement of low flying targets,
especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
lower engagement altitude than its predecessor and also flies slower but due to its two-stage
design it is more effective against more maneuverable targets. It is also able to engage
lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
The system was widely exported and has been used in a number of conflicts, most notably:
War of Attrition
Yom Kippur War
South African Border War
Iran - Iraq War
Lebanon War
Gulf War
Kosovo War
------------------------------------------------------------------------------
This is the first version of the complete system pack. The following variants are featured:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
improvements over the first variant. Widely exported.
Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
received this modernization in the '80s.
Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
capability, improved performance against heavy jamming and new missiles with
extended range.
* Since the early 2000s a number of manufacturers have built upgraded versions of the
system to make it more attractive to operators which used the cold war versions.
These upgraded versions have different characteristics in terms of mobility, jamming
resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
version (Pechora-2M) is included.
--------------------------------------------------------------------------------
New features:
- Fire control radars have been set to their instrumented ranges
- PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
was a height finder radar but since we lack Low Blow, Flat Face is being used as the
fire control radar and Side Net as early warning radar
- Launchers can perform 360 degree rotation and now all battery launchers can point
at the target
- More realistic missile ballistics
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
when launched, the missile flies to a pre-calculated impact point, receiving signals from
the fire control radar. This type is similar to Semi Active Radar Homing
- Dramatically improved performance especially in low altitude
----------------------------------------------------------------------------------
Things that need to be done:
- High resolution missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
----------------------------------------------------------------------------------
Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system
could guide two missiles against a single target.
- Fire control radar of Pechora-2M can track only one target during each engagement.
Real Pechora-2M fire control radar could track and engage two targets at the same time.
- Due to game engine limitations concerning the structure of enemy SAM sites,
each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
- Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
-----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise
you need to use the 3rd party models (included here).
-----------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
499 downloads
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SF2 YAP F-100F Fuel Probe Shadow Line Fix
By Geary
SF2 YAP F-100F Fuel Probe Shadow Line Fix
This mod is for the payware YAP F-100F Super Sabre.
Thanks and Credit go to:
yakarov79 - for creating this new, shadow free fuel probe. Thank you Jarek.
FastCargo - for creating the FakePilot.
This mod uses the Fake Pilot method to fix the YAP F-100F shadow line.
A .psd file is included if you wish to repaint the fuel probe. It is currently painted in the USAF SEA paint scheme.
This will not work in SF1.
Installation:
Drop the F-100F and FakePilot folders into your installation's Pilot Folder.
Back up your F-100F_Data.ini file in your aircraft F-100F plane folder and overwrite it with the provided F-100F_Data.ini file. (This file hides the old/original fuel probe and adds the new fuel probe to the plane.)
That's it. The fuel probe shadow line is gone.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
I'm releasing this under the Combat Ace Fair Use Agreement.
If you find any problems with it, please PM me.
Geary
93 downloads
0 comments
Submitted
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SF2 WW2 ETO P-47D-40 (Late)
By Wrench
SF2 WW2 ETO P-47D-40 (Late) Pak 7/23/2017
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
The package represents late model P-47D (bubble top) Thunderbolts as used by the 9th Air Force in the European Theatre of Operations. It represents the -40 version with the additional fin fillet (which can and was also retrofitted to earlier marks). This aircraft is also equipped with "compressibility flaps", that first appeared on the D-30 block
This is a brand NEW version, and can be used to replace any earlier mods of this block, or as a replacement for those "no longer available" for download by everyone.
This is a complete aircraft package, and contains all the items necessary. The Standard Animation Keystroke, Shift/0 (zero) is used to open and close the canopy. The "compressibility flaps" operate with the standard 'airbrakes' key (as that's kind of what they are, sort of).
2 skins are included, both for 9th AF squadrons:
22nd FS, 36th FG (post 6/44, Invasion stripes on bottom only) 3T squadron code
394th FS, 367nd FG (post 1/45) 4N squadron code
The SF2 "date switch" is used on the 394th skin, and will automatically be selected from January 1945. Users that do not wish this feature, can easily disable it in the Textureset.ini.
Both aircraft are in Natural Metal finish, excepting for any squadron color designators, which are painted on. All markings are decals; a pool of serials and 'plane-in-squadron' letters are used on both skins, with decals for the squadron ID numbers/letters. The serial numbers, while correct for this model (D-40) should be considered 'generic' in nature, not representing specific aircraft or units. There are no nose arts. Decal randomization is TRUE.
When in-game, you'll see
P-47D-30/40 Thunderbolt (CAF)
on the aircraft selection drop down screen. This diferentiates it from any other Thunderbolts of these block numbers you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
Good Hunting!!
Kevin "Wrench" Stein
-for Cocas Aircraft Factory, Prop Works Division-
for Ken "Major Lee" Golden, King of the Thunderbolts
293 downloads
0 comments
Submitted
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TMF Mirage 5F cockpit
By Crusader
Mirage 5F cockpit made in 2007 by Olivier ANGUILLE (RIP)
Read README.txt contained in the file for the details.
The Mirage Factory
214 downloads
- the mirage factory
- mirage 5
- (and 2 more)
0 comments
Submitted
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Marcfighters Su-27 Re-Worked
By Acelevitz
This is an improvment for Marcelo's Sukhoi Su-27 Flanker B with original Air-to-Ground capabilities that came from the original T-10 prototype.
Weapons and sounds included.
My very thanks to Yeyeye for the cockpit, Marcfighters for the original model and all other moders of combat ace for the skins, sounds and weapons.
.INI's editions by me.
This is a freewere add-on and its under combat ace coprights
I'm also working on the Su-27P the interceptor / air superiority version who came from the T-10 prototype, but it can take some time due to the political instability here in South America, I'm an activist too.
Hope you all enjoy.
2,218 downloads
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SF1 F9F-5 & 5P Panther Korean War Skins Pak
By Geary
SF1 F9F-5 & F9F-5P Panther Skins.
For those of us that still fly SF1, who still enjoy the old Korean War mod and who would like some updated F9F-5/5P Panther skins for the Korean theatre.
This download contains the Fighter/Bomber and Photo Reconnaissance aircraft as well as skins.
Because I used Wrench's SF2 F9F-2 decals, you may notice the BuNums referencing the aircraft as F9F-2 models instead of F9F-5 models. Change them if you wish/can.
Most of these old SF1 skins didn't use the decal system. They do now.
I only created a template and repainted over the old skins. The model is a bit old and has some quirks with the paint and decals. You will notice some paint streaks and line deformation caused by these quirks.
Thanks and credit go to:
Pasko/Column5/Gramps/Major Lee/Marcfighters - for the F9F-5 & F9F-5P models uploaded by Guest.
Wrench - for the decals from the Wrench/Bobrock SF2 Korean War Era F9F-2 Panther Pak.
Creature - for the hook, canopy folding wings fix.
Geary - for template, paints, repaints, etc...
MultiUnknownSources - for the weapons and pilot.
If you wish to paint your own skins, the template is available for the asking. Just PM me. It is in .psd format.
These skins are in .bmp format and were created at 1024 pixels. They are 3MB each but can be downsized for those of you who can't use them this large.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your SF1 Korea install. If you don't already have the weapon information in your weapondata.ini file, add it. Run the SF1 Weapons Editor. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
If you find any problems with it, please PM me. If you improve it, please share.
Geary
42 downloads
0 comments
Submitted
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Yak-22 FENNEC
By KnightWolf45
Fictional project based on the FW 252 turn in Soviet naval and ground based fighter
FM is just copy paste has usual
all weapons are on Gunny weapons pack
model ini edits skins and decals by CAF team
Cockpit by Stary
Aircraft carrier from Hinchinbrooke
to install just drop to your savegames folder etc StrikeFighters folder
enjoy
Cocas
CAf team
163 downloads
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SF2 WW2 MTO Spitfire Mk.5, 352 Sqdn (Yugoslavia)
By Wrench
SF2 WW2 MTO Spitfire Mk.V Trop 352 Squadron (Yugoslavia) by Cocas & Co 7/23/2017
-- Something for the Med players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. Don't even bother trying.
Note : This mod represents Mk.V Trops used by the Balkans Air Force, specificly RAF No. 352 (Yugoslavia) Squadron. Even though the entire squadron was composed of Yugoslavian nationals, I've left it under the "RAF" nation tag. These do have a specific "time frame" for operation.
This is a full, complete aircraft mod for use in the MTO. All necessary items are included. Even though we lack a WW2 Balkans terrains, I thought it would be interesting to have "something a bit different" than all the usual Spitfire users.
In breaking with my usual tradition, the wing roundels and fin flash are painted on. All other marking (fuselage insignia, serial numbers, "plane in squadron" letters and nose art are decals. Decal randomization is TRUE. Serials/ID letters and nose arts are 100% historiclly correct, and are matched to their proper aircraft. Unfortunately, I could only find information on 10 aircraft, so that is what you're getting. The aircraft is finished in standard Euro camo, not MTO desert (profiles/photos corroborate this).
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2.
Many other changes, mostly to minor adjustments have been performed. See "Notes" section for change list.
When in game, you'll see:
Spitfire Mk.Vb Trop Y (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other RAF Mk.Vs you may (or may not) have. The "Y" designates it for "Partisan Air Force".
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
103 downloads
0 comments
Submitted
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DH Osprey B.II
By Stratos
De Havilland Osprey B.II by Cocas (what if...) 28/07/2017
Some time ago I requested some updates to the original Osprey by Cocas, a refuelling probe, airbrakes, antenna on the fuselage... cocas made the mod and I made a new skin for strategical use with the RAF in AntiFlash white. As the Osprey B.II does not differ wildly from the I, I retained the original readme and completed with some historical background. As the plane was never used on the desert being based only in UK and Germany, I not included the desert scheme, but the one in the original Osprey will work. For the Malvinas campaign, the green euro cammo should be used.
Model by cocas, new antiflash white skin by Stratos on cocas template, decals by Spinners. Thanks a lot guys!
Background:
Following the exit of the first version of the new De Havilland bird, the RAF aproached De Havilland with a request for a improved variant with Strategic bombing as its designed mission. The requirements were clear, a better range, a refuelling probe and a long range communication radio.
De Havilland felt it was pretty easy to complete the task, as the requested features were already imagined for the Osprey, and added another one, big air brakes on the wings. the refuelling probe was a bit more complicated, as it was tested first on the starboard wing, but it was hard to use in flying, specially in bad weather conditions, so a reuleing probe over the cockpit was installed and tested. It came with the risk of spilling gas on the cockpit glass, but simplified the refueling maneuvers a lot, so it was finally selected as the choosen one. The new communication array was based on a dorsal antenna and new radio equipment to be controlled by the copilot, as the plane retained the three man crew.
Finally bigger fuel tanks were installed and the new brakes air tested, those brakes improved maneuvers and shortened the landing run quite a bit, and then the prototype was sent to the RAF for testing. Plane was well liked by its crews and the RAf operated 49 of the birs in the nuclear bomber role, both based on UK and in RAf stations in Germany. During the first years the Osprey B.II used the classic Anti Flash white scheme, before converting to a regular cammo scheme as it was seen in the Malvinas campaign before retirement.
On the following pics, we can see a recently delivered Osprey B.II in anti flash white belonging to the squadron flying low over the Mach Loop in Wales, training for low level nuclear attack runs on Warsaw Pact targets.
122 downloads
0 comments
Submitted
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SF1 P-51D ETO Aircraft and Skins
By Geary
SF1 P-51D ETO Aircraft and Skins
For those of us that still fly SF1 and noticed there were very few P-51D ETO skins that use the decal system:
3 skins for Wolf257's P-51D.
343rd FS, 55th FG.
363rd FS, 357th FG.
487th FS. 352nd FG.
There is no nose art with these skins.
Thanks and credit go to:
Wolf257 - for the P-51D model.
Pappychksix - for the 343rd skin I repainted from his SF1 Evelyn skin.
Amariani - for the decals from his SF2 P-51D ETO skins.
Geary - for template, paints, repaints, etc...
I don't know who created the WW II pilot or the drop tanks. They've been around since the dinosaurs. But thanks to those creators.
If you wish to paint your own skins, the template is available for the asking. Just PM me. It is in .psd format.
These skins are in .bmp format and were created at 2048 pixels. They are 12MB each but can be downsized for those of you who can't use them this large.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your SF1 ETO install. If you don't already have the weapon information in your weapondata.ini file, add it. Run the SF1 Weapons Editor. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
If you find any problems with it, please PM me. If you improve it, please share.
Geary
34 downloads
0 comments
Submitted
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HS.13 Cayuse. Arma Aerea de la Armada Española. SF2
By yakarov79
HS.13 Cayuse / Hughes 369HM Spanish Navy. Ver 1.0 for SF2
This is a third party addon of Hughes 369HM using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
------------------------------------------------------------------------------------------------------------------
******************IMPORTANT******************
ANIMATION 8 - front left door
ANIMATION 9 - front right door
ANIMATION 10 - rear door.
ANIMATION 4 - floaters. (only if loaded)
Like in previously realased Cayuse family aircrafts here you can also fly low and slow.
I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover and follow ship with same speed and height. Without fake flaps and airbrakes. Important here is to control using rudder and vector thrust control.
Skins covers aircrafts used by 6 escuadrilla of Spanish Navy from 1972 untill late 90s. Later they repainted remaining aircrafts with grey scheme.
All numbers are historicaly correct and are based on available photos. Including losses of airframes.
Have fun.
Edit your way.
And report bugs.
you should probably thank acesfakia who asked me to do this.
Jarek Hereda.
Reference:
TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A
The McDonnell Douglas OH-6A Helicopter, Aero Series
OH-6A Cayuse in Detail, Wings & Wheels Publications.
MD Helicopters. MD500 Series manual.
aeroflight.co.uk
aerialvisuals.ca
planepictures.net
and more.
154 downloads
- hughes369hm
- spanish navy
- (and 1 more)
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