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Strike Fighters by Thirdwire


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    1. 333rd TFS F100A/C/D Skin

      This is a skin for the 333rd TFS, which flew F100s from 1957 to 1960. Drop the the files into your objects folder and enjoy.
      This is my first skin. The tail decals are stock while the nose decals were created by me. Feel free to leave a review. I am interested in making more skins for the F-100 so I am curious what everyone thinks of this skin.
      Thanks to Thirdwire for creating the stock tail decals. 
      Enjoy,
      xboxman523

      106 downloads

         (0 reviews)

      0 comments

      Updated

    2. D-704 Buddy Store (Refueling Pod)

      Refueling Pod D-704 for SF2 v1.0
      ================================
      *** any SF2 ***
      This is a model of the Refueling Pod D-704, designed by Douglas.
      Included is the following:
      - D-704 with retracted Basket in HighVis White
      - D-704 with retracted Basket in LowVis gray
      - D-704 with deployed Basket in HighVis White
      - D-704 with deployed Basket in LowVis gray
      Pods are set up like the known BDOUG-pod as GP. A template is also included.

      Installation
      ============
      1. unzip to a temporary folder
      2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
      The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only
      changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B.

      Credits
      =======
      - Thirdwire and TK for a great game
      - ???? data.ini from the bdoug-pod as template
      - myself - model, skins, template
      If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!

      Thanks
      ======
      - cocas for help with learning 3D-stuff!
      - mue for his great LODViewer, which is a big help!

      P.S.
      ====
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.

      25_09_2017

      143 downloads

         (1 review)

      0 comments

      Updated

    3. CF-151 (Rafale) * What-If

      Complete aircraft based on JAT81500 terrific Export Rafale Pack v1.0 :
       
       
      Fictional Royal Canadian Air Force Rafale Mod for SFP V2 (CF-151)
      This addon represent the folowing versions of the Rafale :
      - Canada (F3+ version) 
      *** Same version as India ***
      Rafale EH
      Changed the roundel on the skins and the decals on this pack are  made by me.
      Background :
      As the original Lockheed Martin F-35 Lighting II Canadian Procurement have been froze by the Liberal government after their 2011 election. It's been long speculated which fighter would replace the aging CF-188's of the RCAF. In 2017, the Liberal government announced the 18 Boeing Super Hornet would be bought as interim aircraft to fill the holes of the current Fleet of CF-188's so operational status can be maintained at 100%. As the tender for the replacement still went on, many manufacturers when on the line to win the replacement aircraft contract.
      In the year 2017, Boeing sued Bombardier (Canadian Aerospace Company) over a dispute on aircraft sales (CS-100's below cost) to Delta Airline. Many actors in Canada, USA and even Britain went to defend the Canadian Company that their was nothing wrong by doing so as Boeing did it in the pas itself (like Air Canada Boeing 787). The response by the Canadian Government was to initially re-think the 18 Super Hornet's order. On septembre 25th, the US court stated the Bombardier was at fault and a double 80% sale tax was then charged on every CS-100 sale to the US market. The Canadian response was immediate with cancellation of the Super Hornet buying. 
      On september 26th, the Liberal's announced that a new fighter have been chosen for the RCAF. The secret have been well kept in the RCAF and government ranks. The announced was the cancellation of the F-35 Lightning II procurement and the buying of 72 Rafale C (same as EH model of the India Air Force) with armament, support and maintenance for a life span of 30 years. The Rafale C under the RCAF would be called CF-151 Rafale-C and would equipped the 6 Tactical Fighter Squadrons (401, 409, 410, 416, 425 and 433).
      The 12 first planes (serials 151101 to 151112) were delivered as early of 2018 to the 410 Cougars for training and transition of the CF-18 pilots.  Then the other squadrons received their 12 planes each in late 2018- early 2019 time line.
      Here is the 12 serials per squadrons :
      410 Cougars        151101 - 151112
      425 Alouette        151113 - 151124
      433 Porc-Épic        151125 - 151136
      409 NightHawk        151137 - 151148
      416 Lynx        151149 - 151160
      401 Ram            151161 - 151172

      1977Frenchie

      351 downloads

         (0 reviews)

      7 comments

      Submitted

    4. Berguet Siroco M by CAF (What If)

      Late 1950´s Breguet's project for a jack of all trades for the upcoming French Carriers, in the end, the project was scrapped wend 
      the Aeronaval decide to use to buy two single role fighter instead of one multi-role fighter the rest is History!

      FM his just copy paste as usual 
      all weapons are on Gunny weapons pack
       
      model  ini edits skins and  decals by CAF team 
      Cockpit by TW
       
      To install just drop the  file to your on you savegames etc StrikeFighters folder
      enjoy 
      Cocas
      CAF team
      PS readme has lots of typos! LOL

      171 downloads

         (1 review)

      2 comments

      Updated

    5. P-47D for CBI campaigns

      Set of skins for TurboSquid's (file404) P-47D Thundderbolts.  These are very generic in nature and make use of decals from many different sources.
      You can get the SF2 compatible models from YAP.  If you have A-Team's version installed instead, you'll need to convert the bitmaps to .dds format.

      85 downloads

         (1 review)

      0 comments

      Submitted

    6. SeaHawk Mk-50 + HNLMS Karel Doorman combo

      A complete SF-2 pack upgrade kit SF-2NA ready
       
      Credits:
       
      - Bunyap for this old but gold plane;
      - Hinchinbrooke for original Bulwark CV
      - Alex "Spillone104" sound & testings;
      - Paolo "Paulopanz" (3) Skins, decals etc.
       
      To Install:
       
      Put all in main mod folder.
       
       
      Happy carrier take off / landings!
       
      @ paulopanz

      401 downloads

         (0 reviews)

      0 comments

      Updated

    7. Special Hercules Over Vietnam

      This is extra pack of special versions of C-130 Hercules used by USAF during Vietnam War period.
      Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
      http://combatace.com/files/file/16427-c-130-hercules-superpack/
      update here:
      http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
      All skins are based on templates by Dels and are done in 2048x2048 format.
      Credits:
      Original model + pit model: Dels
      C-130 fake pilot mods, AQM-drones, Cargo 1800gal fule tank and DC-130 pylons: yakarov
      Pack contains:
      C-130E(I) Combat Talon I.
      In 1965-1966 Big Safari program started programs Skyhook / Stray Goose programs resulting in series of modifications to C-130E airframes as Fulton Recovery System and AN/APQ-115 TF/TA Radar.
      On 8 September 1966, Stray Goose deployed 4 aircrafts and personnel to Southeast Asia as Combat Spear unit under PACAF as Detachment 1 314th Troop Carrier Wing. Aircrafts operated from Nha Trang AB in Vietnam. and became first Combat talon aircrafts used in combat.
      C-130E(i) Combat Talon I 
      HC-130P Combat Shadow.
      In mid-1966 flight testing began of rescue helicopters equipped with aerial refueling receivers, and 11 HC-130H - the controller aircraft were modified as tankers and redesignated the HC-130P. SAR, Command and Control/vertical lift (helicopter) aerial refueling aircraft, entering service in Southeast Asia in November 1966.
      Amid few original ARRS units this set covers painting and decals of 39th ARRS.
      DC-130A & DC-130E.
      Operations over China and Vietnam could not be succesfulf if not drones operated by 350th SRS . Three C-130As (56-0527, 56-0514 and 57-0461) and three C-130Es (61-2368, 61-2369 and 61-2371) were converted in the 1965-6 timeframe. It is possible that the DC-130As were intended for tactical drone operations and the more powerful and longer ranged DC-130Es were intended for strategic operations with 'big winged' Model 147s over China. The DC-130As generally migrated to test activities after the war and the DC-130Es, after serving with the 432nd TDG, rejoined the transport fleet as C-130Es.
      During service in Vietnam all DC-130A were later retrofitted with four bladed Hamilton Standard props.
      Ive made all decals for all versions covering years of use in USAF service based on available reference materials.
      So all serial numbers are historicaly correct. 
      National and squadron markings as always in my case are painted on skins.

      I did not include any new bump or specular maps. Great stuff for replacment can be found in Kulbit80 pack:
      http://combatace.com/files/file/16489-vmgr-152-hi-viz-skin-for-kc-130f/
      As weapons AQM-34 - is EOGR missile - can be anything it will not work as drone anyway).
      Pylons are set as TLR - to acomodate EOGR  -but somehow there is option to load one drone - do not use it. as it will apear somewhere in middle of aircraft.
      AQM-34 Drones covers three versions:
      G- ECM version equipped with ALE-2 chaff dispening pods.
      L-low-altitude photo recce
      Q- big wing ELINT version
      In HC version refueling drogue is deployed at speed near 120kts. (to simulate refueling helicopters too.)
      Note:
      In this pack (unlike original Dels C-130) JATO is activated by vector thrust controll (similiar as in latest Tu-22 pack)
       
      report bugs.
      Jarek Hereda.

      313 downloads

         (3 reviews)

      2 comments

      Submitted

    8. SF2 MLD PV-2 Harpoon Skin Set

      SF2 MLD PV-2 Harpoon Skin Pack        9/5/2017 
      = For SF2 (Full 5 Merged RECCOMENDED) =
      This package contains a new skin for Veltro2k's Lockheed PV-2 Harpoon naval patrol bomber. This
      skin/decal set represents the 18 as used by the Royal Netherlands Naval Air Service
      (Marineluchtvaartdienst) or MLD.
      The MLD recieved 18 Harpoon in 1950, and were used in the Martime Recon, and Search & Rescue
      until their replacement by P2V Neptunes in the early 1960s.
       
      The skin is in jpg format, in overall "Dark Gloss Navy Blue" finish. All markings are decals,
      and decal randomization is TRUE. Displayed serial numbers are 100% historically correct for the
      aircraft depicted, as used by the MLD.
      Also included is the updated (and a backup copy) of the data ini for those that have not updated
      their WW2 versions. If you've done so, you need not install these 2 files (they're the same as
      in the update pack, so no harm will come if you do).
      You will still need the aircraft itself, available at the following URL:
      https://combatace.com/files/file/15018-ww2-pto-pv-2-harpoon-package/
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of
      the readme for the install instructions.
      *Please note, that even though the aircraft is WW2 vintage, THIS use is Cold War, which is why
      it's been placed here*

      Happy Landings!
      Wrench
      Kevin Stein

      44 downloads

         (0 reviews)

      0 comments

      Submitted

    9. SF2-WW2 Battle of the Bulge Terrain

      The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested.
         This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months.
         The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are  of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings.
         Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions.
      NOTES:
      The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides.
      The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off.
      All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick.
      There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is.  
      ISSUES:
      The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking.
      I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures!
      While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point.
      The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project.
      I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944.
       
      TERRAIN CREDITS
      ThirdWire: GermanyCE terrain and city TODs.
      Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain.
      STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS
      Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir!
      Polak and Wrench: Some objects from Object Library 1.
      Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures.
      WingWiner: Many town buildings and destroyed models, most with modified textures.
      Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars.
      Sundowner: Road grader.
      Closterman: Tactical Control Centre.
      Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures.
      Mitch: halle3_close
      Stephen1918: SmallChurch.
      Unknown:  FH-Trees, Tree3A, Tree3B and Tree3C.
      Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures.
      GROUND OBJECT CREDITS
      Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress.
      Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks.
      Raven: TigerI tank and the SturmTiger rocket launcher.
      Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad].
      Nicholas Bell: Bofors L60
      ThirdWire: US 90mm AAA. [uses KS-19 Lod.]
      Unknown: British 3.7inchAAA.
      SPECIAL THANKS TO MUE!   Without his Target Area Editor I would not have even attempted this project!
      INSTALLATION:
      Instructions included in the package.
      WAIVERS:
      Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now.
      Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included.
      The terrain is still WIP and may not be re-distributed or modified, except for personal use.
      To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement.

      407 downloads

         (1 review)

      6 comments

      Submitted

    10. tsr2_2017

      TSR2...........The Alternative Story
       
      6 April 1965 was set to be a sad day for the British aircraft industry, the cancellation of the TSR2 was imminent, the costs were spiralling and the project was slipping further backwards, the project had its supportures but its biggest enenmies were those in power.
       
      But, on the morning of the 5th April something nobody saw coming happened, something that if it turned out to be true could save the entire project and thousands of jobs in the UK avation industry, indeed ministers in parliment were astonished to say the least, if the project was killed off now the British public would be furious , questions would be asked and answeres would be demanded, the government had some serious decisions to make, and quickly for the offer was for 24 hours only !
       
      So what had happened ? Well at 9:45 GMT the British Aircraft Corporation were thrown a lifeline, an American company had stepped in with an offer to see the project through, they were willing to finance all that had been spent on the project so far, this would mean that all the British tax payers money was safe, they were willing to pay back to the British government what they had spent on development costs so far.
       
      In return they wanted the British to basically start again with the project financially, they would work with BAC to carry out further development and testing on a 50/50 cost basis , supplying their own expertise as an aid to the programme.
       
      So, essentially the TSR2 project could be saved, from now on the cost would only be half of the projected costs , somebody wanted in on this venture badly, but who and why ?
       
      April 6th was the day the axe was supposed to fall on the TSR2, government ministers shuffled in their seats as the announcement was due to be made, silence fell , the announcement was short. "The TSR2 Project WILL Continue", there were gasps of amazement amid cheers of joy.
       
      Over the next few hours many questions were asked, some answered, some not, but the main one was WHO ??
       
       
       
      Enter onto the scene one of the worlds if not the worlds most famous aircraft manufactures,
       
      Boeing
      Yes, Boeing, the company famous for its outstanding range of airliners and bomber aircraft.
      Boeing saw the potential of the TSR2 programme and whilst traditionally being a manufacturer of large designs it wanted a smaller tactical bomber/attack aircraft than its previous offerings.
      The war in Veitnam was looming and rather than starting from scratch the wise men at the company saw that the combined companies that make up the British Aircraft Corporation had the expertise to pull the project through , they just needed access to more money, money Boeing were willing to commit.
      Boeing would not only help financially, they wanted to help solve the current issues and take development further, indeed they wanted to market the project world wide !
       
      The flight testing carried on at quite a pace, problems were found and solved, with there not being as much red tape and politics to go through as previously progress was finally being made.
       
      To get things moving and keep politicions quiet the first batch of the BAC/Boeing Thunderstrike GR1A as it was to be known entered service with the RAF on December 1st 1966 and the RCAF taking its aircraft the following year. Only 100 of this version were produced 60 for the RAF and 40 for the RCAF.
       
      The GR1A was hurried into service so that the BAC/Boeing designers could address some of the types more seroius problems.
      From day one the TSR2 had been dogged by the extremely tight fit of its engines, airframes were matched to engines and a single engine removal to take 60+ hours, obviously this could not continue, there was no way the airframe could be widened externally, the only sensible answer was to get rid of the bombay and move the engines slightly closer together, the airframe was strengthened for under fuselage pylons and a fixed 700 gallon tank in its place also doubling up as a heatsink for gearboxes and the like, this was a trade of in all directions but as the original design required a removeable 680 gallon tank in the bombay and an optional 1000 gallon panier tank it was considered the best way forward.
       
      The next issue was with the main gear, right through the testing phase it had proved troublesome and prone to slapping when the first wheel made contact with the runway, numerous fixes had been tried but even now the in service GR1A's were still having issues.
      Again Boeing's design team came up with the solution, it was stunningly simple ! They got rid of the tandem swivelling upon retraction complicated system for a more conventual single leg with a pair of wheels attached to it, the same alloys as used on the B52 main gears were used as it was considerably stronger the the British equivalent.
       
      The improvements implemented over time were immense , just about every single part of the aircraft and its systems were changed in someway , only the basic shape of the original TSR2 remained the same.
      Even while the original GR1A's were being delivered the next model was starting to enter the production phase, this time the aircraft had gained two 30mm Aden cannon under the nose, the original proposal for a side ways looking radar had been abandoned soon after Boeing got involved [this was now installed into the reconnaisance pod] so the cannons used up the space that had been gained by its removal.
       
      The next design change was probably the most ambitious , Boeing wanted something that was never on the cards for the TSR2 project, they wanted a navalised version , something to compete against the RA-5C Vigilante, the British design team were astounded by this, but Boeing who had several aircraft for evaluation and flight testing had now got their own production line running, with all this extra capacity anything could now be possible !
      The modifications to the bombay area and fitting of under fuselage pylons had inherantly strengthened the whole underside of the aircraft, a "full strength" arrestor hook had been installed from day one instead of the original proposal for an "one time" emergency type, the fin was essentially cut in half to make it fold for carrier stowage.
      Production of all the navalised versions was to take place at Boeings own plant, initally the US Navy were very reluctant to even trial the idea of a British jet on their carriers, but Boeing's persistance paid off and the Navy placed orders for two versions ; an all out attack variant and a dedicated reconnasiance platform.
      For the Marines it was a no brainer, the aircraft was perfect for their "in country" mud moving roll.
      It should be noted that all these US aircraft and indeed the Export version that followed all used US built Pratt and Whitney engines, US sourced ECM and countermeasure systems and carried either two Browning 20mm cannon or the 20mm Vulcan "gatling gun"
       
      Export customers for these US built versions included Isreal and Austrailia among others.
       
      Meanwhile back in the UK the RAF versions continued to flourish, changes were generally small and more inline with keeping up with current upgrades to software and such, the biggest problem was with there being so many versions in service at the same time, engines grew ever more powerful even though the design had never been short of power, a dog fighter it was not but down low at high speed nothing came close.
      The terrain following radar was a world beater, the ride was stable down low and the wide angle HUD made sure "head down" time was virtually not needed.
       
      South Africa, India, Saudi Arabia and Canada were among the UK spec exports.
      Once the Royal Navy accurired its Malta Class carriers it too became users, these carriers and these aircraft being the biggest the Royal Navy had ever operated.
      The one thing that did come about from the navalised versions was the fitting of cannards to the nose section , roughly in line with the pilots position. These were fitted to cure a nose down tendancy in certain circumstances when taking off from a carrier, infact several US Navy aircraft were lost and all remaining aircraft were only to be flown by senior pilots with 2000 hours or more.
      Two small pitot tubes were positioned in front of each intake to limit the angle of the canard if the airflow became close to intake surge limits.
      Pilots reported a general feeling of more stability under weapon launch conditions and the RAF's
      GR7 version came with them as standard fitment........if only they had been discovered earlier.
       
      The GR7 was basically the RAF's ultimate Thunderstrike, the original internal ECM fit was very limited in effectiveness and difficult to upgrade so after many years of trying different configurations of US built pods the design team at BAC eventually came up with two purpose built pods which could be installed onto the wingtips replacing the two IRM stations, the pods could be removed in less than one hour making upgrading easier and as a bonus they were more aerodynamic and didnt use up a valuable wing pylon.
       
      The complete number of versions and operators as well as actual combat accounts would be the topic of several volumes, far too much for this brief account of an aircraft which was destined never to be if it was not for a last minute gamble from Boeing.
       
      After a total production run from the two factories of 4500 aircraft I think it is safe to say the gamble paid off.
       
       
                                     TSR2_2017

      As you've probably already realised the TSR2 is a bit of a favourite of mine,
      So.....what's new this time you ask ? More versions, more stuff remapped, more model tweaks, new cockpits and still more to do. Half the fun is seeing if you can find what's changed from the previous releases [if you had them]
      This is one aircraft I will probably never stop tweaking so I thought I'd better get what I have so far realeased.
      For those of you that already have the older version I can't stress enough that you should move them somewhere safe in case you dont like these.
      Just letting them overwrite is NOT a good idea as you will screw up both sets.
      Installation is just a case of copying everything FROM the TO_MOD_FOLDER TO your modded game install.
      Just remember this is a What If, I'm not really concerned about what would have been feasable and what would'nt, we will never know so I've just gone on what I would like to see.
      Enjoy
      Sundowner
      [Ant]
      17/09/2017
      .......NOT TO BE USED IN ANY PAYWARE OR RE-RELEASED WITHOUT MY PERMISSION.... 
       

      478 downloads

         (3 reviews)

      0 comments

      Updated

    11. Vought F4U-7 Corsair Aéronavale

      The last production Corsair was the "F4U-7", which was built specifically for the French naval air arm, the Aéronavale.
      The XF4U-7 prototype did its test flight on 2 July 1952 with a total of 94 F4U-7s built for the French Navy's Aéronavale
      (79 in 1952, 15 in 1953), with the last of the batch, the final Corsair built, rolled out on 31 January 1953.
      The F4U-7s were actually purchased by the U.S. Navy and passed on to the Aéronavale through the U.S. Military Assistance Program (MAP).
      The French Navy used its F4U-7s during the second half of the First Indochina War in the 1950s (12.F, 14.F, 15.F Flotillas)
       
       
      WHAT's IN:
      - the original plane;
      - 13 new, upgraded jpg skins;
      - Historical decalset
      - pilot, weapons, sound;
      - wingfold fixed;
       
       
      OPERATIONS:
      - Key 0 canopy
      - Key 9 wingfold
      All autoclosing on take off
       

      CREDITS:
      - all credits to TMF The Mirage Factory;
      - Wrench or upgrades and temps;
      - paulopanz skin, reskin, decals, repack
       
      INSTALL:
      - all in your mod folder and overwrite.
       
      That's all
      Yours
      @paulopanz
       

       
      PS: I started this upgrade for myself as I always loved this plane model. When finished I decided to share.
       

      154 downloads

         (1 review)

      0 comments

      Updated

    12. Vought AU-1 Corsair Aéronavale

      AU-1: U.S. Marines attack variant with extra armor to protect the pilot and fuel tank,
      and the oil coolers relocated inboard to reduce vulnerability to ground fire.
      The supercharger was simplified as the design was intended for low-altitude operation.
      Extra racks were also fitted.
      Fully loaded for combat the AU-1 weighed 20% more than a fully loaded F4U-4,
      and was capable of carrying 8,200 lb of bombs.
      The AU-1 had a maximum speed of 238 miles per hour at 9,500 ft,
      when loaded with 4,600 lb of bombs and a 150-gallon drop-tank.
      When loaded with eight rockets and two 150-gallon drop-tanks,
      maximum speed was 298 mph at 19,700 ft. When not carrying external loads,
      maximum speed was 389 mph at 14,000 ft. First produced in 1952 and used in Korea, and retired in 1957.
      Re-designated from F4U-6
       
       
      WHAT's IN:
      - the original plane tweaked for Aéronavale;
      - 5 new, upgraded jpg skins;
      - Historical decalset
      - pilot, weapons, sound;
       
       
      OPERATIONS:
      - Key 0 canopy
      - Key 9 wingfold
      All autoclosing on take off
       
      CREDITS:
      - all credits to TMF The Mirage Factory;
      - Wrench for upgrades and temps;
      - paulopanz skin, reskin, decals, repack
       
      INSTALL:
      - all in your mod folder and overwrite.
       
       
      That's all
      Yours
      @paulopanz
       

      117 downloads

         (0 reviews)

      0 comments

      Submitted

    13. CF-18 2016 Skin (425 Alouettes)

      This is intented to be use on the CF-18_07 made by dtmdragon : 
       
      I just redone the lines, rivets and added some minors lettering along with changing the fuselage roundel for the current one.. Just drag and drop on the appropriate folders. Just copy what's in the .ini files to the original one and change the XXX for the number in sequence.

      67 downloads

         (0 reviews)

      0 comments

      Submitted

    14. Gloster Javelin FAW. 8-9-9R pack

      The Gloster Javelin was a twin-engined all-weather interceptor aircraft that served with Britain's Royal Air Force in the late 1950s and most of the 1960s. It was a T-tailed delta-wing aircraft designed for night and all-weather operations and was the last aircraft design to bear the Gloster name. Introduced in 1956 after a lengthy development period, the aircraft received several upgrades during production to its engines, radar and weapons, including support for the De Havilland Firestreak air-to-air missile.
      The Javelin was succeeded in the interceptor role by the English Electric Lightning, a supersonic aircraft capable of flying more than double the Javelin's top speed, which was introduced into the RAF only a few years later. The Javelin served for much of its life alongside the Lightning; the last Javelins were withdrawn from operational service in 1968 following the induction of successively more-capable versions of the Lightning.
       
      FAW 8 Upgraded Sa.7R engines with reheat, raising thrust to 12,300 lbf (54.7 kN) thrust above 20,000 ft (6,100 m); at lower altitudes, the limitation of the fuel pump caused a loss of cold thrust. New "drooped" wing leading edge and auto-stabilizer for better handling. Short nose.
       
      FAW 9 A total of 118 FAW 7s refitted with the revised wing and engines of the Mk 8. Wet pylons. Long nose.
       
      FAW 9R (range) fuel probe added.
       
      Special test modified plane.
       
       
      What's in:
       
      - 4 new planes;
      - 18 new skins;
      - Historical decalsets by plane;
      - open canopy 10 key auto closing at take off;
      - weapons
      - pilots
      - guns
      - New screens;
      - loadout.tga;
       
      Credits:
       
      - VELTRO2k - plane model 2.0;
      - Baffmeister FM;
      - Paulopanz - Skins, Decals, screens;
       
       
      Install:
       
      - all mod folder content in your mod install
      - overwrite
       
      * not to be used with anything that is payware statement
       
       
      V. 1.05
       
      Fixes this (you can do by youself if you have 1.0 Javs) in all 4 data.inis:
       
      .....
       
      [Engine2]
      ReferenceName=Armstrong Siddeley Sapphire SA.7R
      SystemType=JET_ENGINE
      InputName=THROTTLE_CONTROL
      EngineID=1 -----> 2 (change this 1 to 2)
      HasAfterburner=TRUE
      NumAfterburnerStages=1
      SLThrustDry=48900.0
      SLThrustWet=54713.0
       
      .....
       
      Thanks Eric.
       
       
       
       
       

       
      That's all
       
      Enjoy
       
      @ paulopanz

      799 downloads

         (3 reviews)

      2 comments

      Updated

    15. Gloster Javelin FAW.7

      The Gloster Javelin was a twin-engined all-weather interceptor aircraft that served with Britain's Royal Air Force in the late 1950s and most of the 1960s. It was a T-tailed delta-wing aircraft designed for night and all-weather operations and was the last aircraft design to bear the Gloster name. Introduced in 1956 after a lengthy development period, the aircraft received several upgrades during production to its engines, radar and weapons, including support for the De Havilland Firestreak air-to-air missile.
      The Javelin was succeeded in the interceptor role by the English Electric Lightning, a supersonic aircraft capable of flying more than double the Javelin's top speed, which was introduced into the RAF only a few years later. The Javelin served for much of its life alongside the Lightning; the last Javelins were withdrawn from operational service in 1968 following the induction of successively more-capable versions of the Lightning.
      FAW 7 Introduced new Sa.7 engines with 11,000 lbf (48.9 kN) thrust each, powered rudder, extended rear fuselage. Armed with two 30 mm ADEN plus four Firestreak air-to-air missiles.  142 produced.

      What's in:
      - 1 new plane;- 7 skins;
      - Historical decalsets by plane;
      - open canopy 10 key auto closing at take off;
      - weapons
      - pilots
      - guns
      - New screens;
      - loadout.tga;
      Credits:
      - VELTRO2k - plane model;
      - Coupi Baffmeister FM;
      - Paulopanz - Skins, Decals, Screens;

      Install:
      - all mod folder content in your mod install
      - overwrite

      That's all
      Enjoy
       

       
      PS: all the previous series could be made if Veltro will tweak his model .....

      244 downloads

         (1 review)

      4 comments

      Submitted

    16. SF2_Template_MiG19SK

      The template pack for the MiG-19SK, all the templates works by Nyghtfall

      42 downloads

         (0 reviews)

      0 comments

      Updated

    17. SF2_MiG19SK

      The MiG-19SK by CAF team, 3d work by Cocas, skins by Nyghtfall, other work by Coupi, testing by Stratos, Coupi, Wrench, Nyghtfall.
      Some Background:
      After the success of the Soviet Union’s first carrier ship, the Moskva Class (Projekt 1123, also called „Кондор“/„Kondor“) cruisers in the mid 1960s, the country became more ambitious. This resulted in Project 1153 Orel (Russian: Орёл, Eagle), a planned 1970s-era Soviet program to give the Soviet Navy a true blue water aviation capability. Project Orel would have resulted in a program very similar to the aircraft carriers available to the U.S. Navy. The ship would have been about 75-80,000 tons displacement, with a nuclear power plant and carried about 70 aircraft launched via steam catapults – the first Soviet aircraft carrier that would be able to deploy fixed-wing aircraft.
      Beyond this core capability, the Orel carrier was designed with a large offensive capability with the ship mounts including 24 vertical launch tubes for anti-ship cruise missiles. In the USSR it was actually classified as the "large cruiser with aircraft armament".
       
      Anyway, the carrier needed appropriate aircraft, and in order to develop a the aircraft major design bureaus were asked to submit ideas and proposals in 1959. OKB Yakovlev and MiG responded. While Yakovlev concentrated on the Yak-36 VTOL design that could also be deployed aboard of smaller ships without catapult and arrester equipment, Mikoyan-Gurevich looked at navalized variants of existing or projected aircraft.
       
      While land-based fighters went through a remarkable performance improvement during the 60ies, OKB MiG considered a robust aircraft with proven systems and – foremost – two engines to be the best start for the Soviet Union’s first naval fighter. “Learning by doing”, the gathered experience would then be used in a dedicated new design that would be ready in the mid 70ies when Project 1153 was ready for service, too.
       
      Internally designated “I-SK” or “SK-01” (Samolyot Korabelniy = carrier-borne aircraft), the naval fighter was based on the MiG-19 (NATO: Farmer), which had been in production in the USSR since 1954.
      Faster and more modern types like the MiG-21 were rejected for a naval conversion because of their poor take-off performance, uncertain aerodynamics in the naval environment and lack of ruggedness. The MiG-19 also offered the benefit of relatively compact dimensions, as well as a structure that would carry the desired two engines.
       
      Several innovations had to be addresses:
      - A new wing for improved low speed handling
      - Improvement of the landing gear and internal structures for carrier operations
      - Development of a wing folding mechanism
      - Integration of arrester hook and catapult launch devices into the structure
      - Protection of structure, engine and equipment from the aggressive naval environment
      - Improvement of the pilot’s field of view for carrier landings
      - Improved avionics, esp. for navigation
       
      Work on the SK-01 started in 1960, and by 1962 a heavily redesigned MiG-19 was ready as a mock-up for inspection and further approval. The “new” aircraft shared the outlines with the land-based MiG-19, but the nose section was completely new and shared a certain similarity to the experimental “Aircraft SN”, a MiG-17 derivative with side air intakes and a solid nose that carried a. Unlike the latter, the cockpit had been moved forward, which offered, together with an enlarged canopy and a short nose, an excellent field of view for the pilot.
      On the SK-01 the air intakes with short splitter plates were re-located to the fuselage flanks underneath the cockpit. In order to avoid gun smoke ingestion problems (and the lack of space in the nose for any equipment except for a small SRD-3 Grad gun ranging radar, coupled with an ASP-5N computing gun-sight), the SK-01’s internal armament, a pair of NR-30 cannon, was placed in the wing roots.
       
      The wing itself was another major modification, it featured a reduced sweep of only 33° at ¼ chord angle (compared to the MiG-19’s original 55°). Four wing hardpoints, outside of the landing gear wells, could carry a modest ordnance payload, including rocket and gun pods, unguided missiles, iron bombs and up to four Vympel K-13 AAMs.
      Outside of these pylons, the wings featured a folding mechanism that allowed the wing span to be reduced from 10 m to 6.5 m for stowage. The fin remained unchanged, but the stabilizers had a reduced sweep, too.
       
      The single ventral fin of the MiG-19 gave way to a fairing for a massive, semi-retractable arrester hook, flanked by a pair of smaller fins. The landing gear was beefed up, too, with a stronger suspension. Catapult launch from deck was to be realized through expandable cables that were attached onto massive hooks under the fuselage.
       
      The SK-01 received a “thumbs up” in March 1962 and three prototypes, powered by special Sorokin R3M-28 engines, derivatives of the MiG-19's RB-9 that were adapted to the naval environment, were created and tested until 1964, when the type – now designated MiG-SK – went through State Acceptance Trials, including simulated landing tests on an “unsinkalble carrier” dummy, a modified part of the runway at Air Base at the Western coast of the Caspian Sea. Not only flight tests were conducted at Kaspiysk, but also different layouts for landing cables were tested and optimized as well. Furthermore, on a special platform at the coast, an experimental steam catapult went through trials, even though no aircraft starts were made from it – but weights hauled out into the sea.
       
      Anyway, the flight tests and the landing performance on the simulated carrier deck were successful, and while the MiG-SK (the machine differed from the MiG-19 so much that it was not recognized as an official MiG-19 variant) was not an outstanding combat aircraft, rather a technology carrier with field use capabilities.
      The MiG-SK’s performance was good enough to earn OKB MiG an initial production run of 20 aircraft, primarily intended for training and development units, since the whole infrastructure and procedures for naval aviation from a carrier had to be developed from scratch. These machines were built at slow pace until 1965 and trials were carried out in the vicinity of the Black Sea and the Caspian Sea.
       
      FROM NOW ON IS MY WORK. STRATOS.
       
      With the reception of the first new carrier in late 1965, the new aircraft began sea trials during the spring of 1966 and for summer the first planes were permanently deployed on board. The ship and it's planes began a cruise around the world doing good will port visits showing the flag and the new capabilities of the Soviet Navy. The carrier was permanently escorted by USN info gathering ships monitoring the capabilities of the new vessel and its air component.
      The first real deployment with combat ocured in the Pacific Ocean in 1969, in a dare move, the carrier slipped into the Yellow Sea during the night and launched it's aircraft at first light, the planes strike several military facilities in China mainland, specially around Shangai, and the first A-A combat took place when a pair of SK's engaged intercepting J-6 of the PLAAF while escorting strike armed SK's. All the soviets returned to the carrier that was already steaming to get out of the South China sea trough Tsushima straits.
      By early 1972, new models are being introduced into the fleet and the SK's started to show their age in the fast pace of aviation during Cold War, so as soon as the new models completed the air component the SK's were passed to train new naval pilots on the fleet training installations in Crimea, were it served with distinction until the last cells were too worn out to be safely operated beyond 1980.
      So the SK's story came to an end with the honor of being the first real combat aircraft onboard soviet carriers, and the plane that first tasted the blood for carrier based pilots.

      293 downloads

         (2 reviews)

      1 comment

      Submitted

    18. Mig-15 / Mig-15 bis / Mig-17 cockpit

      This is updated version of Mig-15 cockpit
      This package is preset to be used with stock Thirdwire Mig-15 bis. "Expansion Pack I" required for Mig-15
       
      several things changed in version 2.0 among them:
      stick added
      pedals added
      corrected gunsight a bit
      slightly adjusted, smoother canopy framing
      new slightly better and higher resolution textures for baked materials
      more real-size lamps
      other tweaks here and there
       
      original mod description:
       
      Credits:
      TK,Thirdwire
      CrazyHorseB34 -betatesting
      Crusader, Ravenclaw_007,RussoUK, Zurawski -for max examples and help on the way
       
      Mod description:
      This is simplified Mig-15/Mig-15Bis cockpit. Very similar to non-radar equiped Mig-17 one. Please note there are some issues with some instruments despite my battling with the ini horror -feel free to tweak and share!

      2,110 downloads

         (20 reviews)

      27 comments

      Updated

    19. Korean Air War Complete Mod

      This is a complete Korean Air War Campaign and COMPLETE PLANE SET AND OBJECT SET for Strike FIghters Project 1.
       
      No more hunting and installing aircraft. ALL NEEDED AIRCRAFT ARE ALL INCLUDED IN THIS MOD, TOGETHER WITH ALL OBJECTS NEEDED.
       
      You can fly the F-86 Sabre, F-84 Thunderjet, F-80 Shooting Star, F-51D Mustang, AD-4 Skyraider, F9F-5 Pantherjet, F2H-2 Banshee, and F4U-4 Corsair for the USAF, USN, USMC, and RAAF. Carrier Campaigns included.
       
      ALL YOU MUST DO to utilize the campaign and all the aircraft is
       
      1. Make a fresh install of SFP:1 and Patch it to SP3.2, then delete EVERY SINGLE stock aircraft.
       
      2. Put the latest version of the Weapons Pack in the Objects folder,
       
      3. Put the Korea terrain file in the Terrain folder, and
       
      4. Unzip the provided files to a Temporary Directory. Copy the Campaigns, Flight, Menu, Objects, and Sounds folders to the Strike Fighters Directory, letting them overwrite the existing files.
       
      Then you can go fly, and smash the Communists.
       
      Have Fun,
       
      S!
      Edward

      10,641 downloads

         (3 reviews)

      10 comments

      Updated

    20. VPAF 921th Regiment "Sao Do" MiG-17 Fresco A(1965)

      Campaign VPAF 921th Regiment "Sao Do" 1965(MiG-17 Fresco A)
      For Wings over Vietnam.

      This campaign with 90 missions for the VPAF 921th Regiment cover the periode Abril 3, 1965 to Dec 31, 1965.
      Historical accurate with the main units and bases deployment by Apr 1965.
      Campaign included the 20 numbers(decals)for the 20 VPAF MiG-17s and selection of photos with pilots VPAF, USN, USMC and USAF for PilotData folder.   
      VPAF and the MiG-17
      On February 3 1964, Lt. Gen. Hoang Van Thai (North Vietnam’s Deputy Defence Minister) ordered the creation of the 921th Fighter Regiment «Sao Dao» («Red Star») and put it under the command of Lt. Col. 
      Dao Dinh Luyen. 
      That was the beginning of the MiG-17’s career in VPAF.  921th Regiment "Sao Do" began the war operating the MiG-17 Fresco A, a original batch of 20 jets delivered in 1964 from Soviet Union.  After training in China this first group of pilots and jets were recalled in Vietnam and began operations on Apr 3, 1965.
      Install
      Follow readme instructions and other additional information.
      Thanks and credits:
      Stary for the cockpit.
      Author of Early MiG pilot.
       
      Happy flights

      401 downloads

         (2 reviews)

      0 comments

      Updated

    21. SF2 WW2 Ventura & Harpoon Tweeks/Fixit Pack

      SF2 WW2 PTO Ventura, Harpoon, Lodestar Adjustment Pak            8/29/2017
       -- For the WW2  players --

      This package contains a new, modified data inis for the following aircraft:
      Pacific Theatre:
      Lockheed PV-1 Ventura (Early)
      Lockheed PV-1 Ventura (Mid)
      Lockheed PV-1 Ventura (Late)
      LOckheed PV-2 Harpoon
      Lockheed C-60 Lodestar (transport/cargo)
      European Theatre:
      Ventura Mk.II (RAF)

      Included are "backed up" copies of the original data inis for each of these aircraft, just for safety's sake.
      If you have these aircraft already, =THIS= is the pack to use. The full aircraft packages, available here in the CA Downloads, have already been updated for new download users.
      Reminder - if you have these aircraft already, you do NOT need to redownload the entire aircraft again.
      = Instructions for Use:
      unzip to a temp folder or your desktop.
      Inside, you'll find two main subfolders:
      PTO
      ETO
      As most of the USN variants (and the Lodestar it seems!) were used in the Pacific, all those Ventura's are here, in the PTO folder.
      Copy/paste the various /Objects folder DIRECTLY over the original /Objects folder in your WW2 PTO-centric mods folders.
      --
      For the RAF Ventura Mk.II, do the same thing, excepting you're now doing it to your WW2 ETO-centric mods folder.
      This was done simply as a "make it easier" for me to upload.
      Go fly.
      Good Hunting!!
      Kevin "Wrench" Stein
      Updated 8/29/2017

      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
       

      61 downloads

         (0 reviews)

      0 comments

      Submitted

    22. WW2 PTO PV-1 Ventura (Early)

      SF2 WW2 PTO PV-1 Ventura (Early) by Veltro2K        8/30/2014
       -- Something for the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level.A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-1 Ventura USN Patrol Bomber. This represents the early "glass nosed" version as used in the PTO.  
      There are 4 skin/decals set(s) in the package:
      USN (42-43, NS Blue over NS Grey, star-and-ball)
      USN43 (star-&-bar, 3 tone)
      and
      RNZAF (overall blue/grey mid-war light blue roundels, as used from Henderson Field)
      RNZAF43 (overall blue/grey, roundel-and-bar)
      The skins use the SF2 "date switch", and will change in approx September, 1943
      Although the US Navy skins are tagged for VPB-138, they are representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
      The RNZAF skins, while tagged for No.3 Squadron, are also fairly representative of NZ units in the SoWesPac regions of the PTO.
      All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
      Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already.  Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      When in game, you'll see
      PV-1 Ventura (Early) (v2k)
      on the Aircraft Selection Drop down menu. As different versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 9/1/2017:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
       

      197 downloads

         (5 reviews)

      2 comments

      Updated

    23. WW2 PTO PV-1 Ventura (Mid)

      SF2 WW2 PTO Pv-1 Ventura (Mid) by Veltro2K        9/2/2014
       -- Something for the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level. A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-1 Ventura USN Patrol Bomber. This represents the mid-production solid nosed, with 2-guns as used in the PTO.  
      There are 4 skin/decals set(s) in the package:
      USN (42-43, NS Blue over NS Grey, star-and-ball)
      USN43 (star-&-bar, 3 tone)
      and
      RNZAF (dark blue over grey mid-war light blue roundels)
      RNZAF43 (dark blue overgrey, roundel-and-bar, various Pacfic Places (tm) )
      The skins use the SF2 "date switch", and will change in approx September, 1943
      Although the US Navy skins are tagged for various VB/VPB squadrons, they are representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
      The RNZAF skins, while tagged for No.3 Squadron, are also fairly representative of NZ units in the SoWesPac regions of the PTO.
      All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
      Engine sounds, pilot figures, Hangar & Loading Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already.  Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      When in game, you'll see
      PV-1 Ventura (Mid) (v2k)
      on the Aircraft Selection Drop down menu. As several versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 9/1/2017:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
       

      166 downloads

         (2 reviews)

      0 comments

      Updated

    24. PTO Pv-1 Ventura (Late)

      SF2 WW2 PTO Pv-1 Ventura (Late) by Veltro2K        9/2/2014
       -- Something for the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level. A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-1 Ventura USN Patrol Bomber. This represents the late-production solid nosed, with 5 guns (3 in a 'chin pak' under the nose) as used in the PTO.  
      There are 1 skin/decals set(s) in the package:
      USN (star-&-bar, 3 tone)
      Although the skin is tagged for VPB-137 (Phillipine based in late 44), it is representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
      All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
      Engine sounds, pilot figures, Hangar & Loading Screens are included. Weapons, guns, bombs, etc, for the most part, are NOT; you should have them already. However, a set of HVAR mounts, the rockets themselves, and the drop tank is.  Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      When in game, you'll see
      PV-1 Ventura (Late) (v2k)
      on the Aircraft Selection Drop down menu. As several versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 9/1/2017:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions

      183 downloads

         (1 review)

      0 comments

      Updated

    25. WW2 PTO PV-2 Harpoon Package

      SF2 WW2 PTO PV-2 Harpoon by Veltro2K        9/21/2014
       -- Something for the WW2 PTO players --
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
      **Note: This mod will -NOT- work in 1stGen game installs at any patch level. A Full-5 merged is reccomended.**
      This is a the release of Veltro2K's =NEW= Lockheed/Vega PV-2 Harpoon USN Patrol Bomber. 
      There are 2 skin/decals set(s) in the package:
      USN (star-&-bar, 3 tone for WW2)
      DGNB (dark gloss Navy blue overall, post-war)
      Although the 3 tone skin is tagged for VPB-138 (Northern Pacific/Aleutian Islands region), it is representative of pretty much ALL USN PTO Ventura units from Australia to the Aleutians.
      The DGNB skin is tagged for VP-772, a post-war reserve squadron based at NAS Los Alimitos, California circa 1948. The base blue skin can also be used for several of the other post-war users.
      All markings are decals, and Decal Randomization is TRUE. Serial number/BuNums are accurate for the model depicted, but should be considered 'generic' in nature, as they reprsent no specific unit. Lighting is as accurate as possible, given the lack of pictures of the bottom.
      Engine sounds, pilot figures, and a 'box art' Hangar Screen are included. Weapons, guns, bombs, etc, for the most part, are NOT; you should have them already. However, a set of HVAR mounts, the rockets themselves, and the drop tank is.  Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages.
      When in game, you'll see
      PV-2 Harpoon (v2k)
      on the Aircraft Selection Drop down menu. As several versions are planned, this will help keep them diferentiated, so to speak.
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!  
      Happy Landings!! 
      Wrench
      Kevin Stein
      Updated 9/1/2017:
      All hit boxes reset or newly created for those components without
      Small adjustment to some FM parameters.
      Destroyed model referenced to a stock 3W aircraft, available in all versions
       
       

      259 downloads

         (2 reviews)

      0 comments

      Updated

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