Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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SF2:I 3W Vautour IIA Upgrade Pack
By Wrench
SF2:I 3W Vautour IIA Upgrade Pack 11/23/2017
= For SF2:I (or Any & All, Full-4/5 Merged Preffered) =
*Can be used in any merged install that has access to the SF2I Meteor F.8, as this cockpit is referenced for this aircraft. It is the "best, closest fit" Hence, the 'Full-5 Merged' tag is applicable*
Extensive modifications and upgrades to the stock 3W S.O.4050 Vautour IIA as used by the IDF/AF,and French Air Force. As seen on the CombatAce message boards, the aircraft gets the addition of the missing outboard wing pylons. These are attached via the 'fake pilot' method. The only disadvantage is, they are always present, even when not loaded. A fact that must be lived with. Also, as stated above, with the addition of a cockpit, the aircraft is now "Player Usable".
Many other modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap our to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match.
Even though there isn't another Vautour IIA, I've added a statement to the "displayed name", so it now reads:
Vautour IIA (3W)
This is just one of my usual "things", when more than one of the type exists.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Good Hunting!
Wrench
Kevin Stein
126 downloads
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Aerodynamically Limited MiG-17s v1.1
By Caesar
Aerodynamically Limited MiG-17s v1.1
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Description:
This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M. It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450). The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach. This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17. Keep the fight fast, and you can now out-turn the FRESCO.
This mod does NOT adjust the lower-speed performance of the FRESCO. As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before. If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed. The speedbreak is your friend! I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine. It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power. Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around. "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes. The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation. If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini.
=================
Whats in it:
There are three data.inis contained in this mod. One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF. This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
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Installation:
1. Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder
2. Open the folder. Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite.
3. The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
4. Go fly!
=================
Credits:
FM: ThirdWire
Mod: Caesar
=================
Some open-source examples of airspeed and engine limitations of the MiG-17:
From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control He's in a left wing roll an can't do anything about it. So just do 500 knots and it becomes only a question of eyes. Keeping sight and keeping fast." (p. 138).
From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance. He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)
From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast. Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."
[Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available). Oberle observed: "This slow engine response was a characteristic of the old engines. If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)
426 downloads
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MiG-21MF USN
By russouk2004
MiG-21MF USN
Mig21 MF Aggressor evaluation a\c of VFC-12
Drop in obvious folders and fly...
more mig 21`s to follow asap...
233 downloads
Updated
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SF2 DH/F Comet SR.1 (What If...) by Cocas & Co.
By Wrench
SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co. 11/3/2017
= For SF2 (Full-4/5 Merged Reccomended) =
*Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2.
The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides.
All markings are decals, and decal randomization is TRUE. Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts.
As always, fairly easy to follow, detailed install instructions are included. So, please read them.
Happy Landings!
Wrench
Kevin Stein
-- for Cocas Aircraft Factory --
223 downloads
0 comments
Submitted
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Fiat G.91R pack v1.0
This is a Fiat G.91R pack, taking the old SFP1 mods and make them SF2 compatible.
The pack includes all three G.91R versions 1,3 & 4, with all the neccessary weapons, pilots, guns & sounds. Five missions are also included. You need to install the NATO fighters campaign for these missions and the excellent Ravenclaw_007 USAF & Luftwaffe Phantoms.
I tried to make as complete as possible, taking parts from the excellent G.91Y of ErikGen, such as the cockpit, sounds and the ejection seat.
I worked the skins (converted into jpg), the loadouts and of course the data.ini trying to do it as realistic as I could.
The real credits should go to
First and above all
- ErikGen
for make them possible.
Also
- Andriam "Kreelin" who made the original Flight Model of the G.91Rs for SPF1.
- Maurizio "NGHENGO" for the loading and hangar screens
- Spillone104 for the jet sound, photos and suggestions during beta testing of the initial G.91Y release
- Steve S for the invaluable infos about the cockpit of the initial G.91Y release
- Steve S, Soulfreak & Muesli for the amazing skins
- Ravenclaw_007 for the amazing weapons that made sense to rework the G.91R
- Viper63 for the excellent pilots
- bobrock, Soulfreak, Dave, Canadair, 76.IAP-Blackbird, Veltro2k and Nghengo as beta testers of the initial G.91Y release
Known issues
- The Attachment Position of the pylons are slighly wrong and should have been corrected. Hopefully in a later release.
- The cockpit of the G.91Y looks a bit odd, since the "Yankee" was twin-engined and I hope that someone would correct this.
- A late period ('80s) skin is missing for the Portoguese G.91R/4. I hope that someone would make a skin for it.
I had in mind to rework the G.91R for years, and finally now I managed to do it. Better late than ever.
I think most people know my love for small planes.
Remember this is a
FREEWARE
330 downloads
0 comments
Submitted
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SF2 DH Sea Osprey S.1 "What If.."
By Wrench
SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas 10/29/2017
= For SF2 (Full-4/5 Merged Reccomended) =
*Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage. This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9.
The aircraft comes with 2 skins:
FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose
FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose.
All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list).
As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
Happy Landings!
Wrench
Kevin Stein
-- for Cocas Aircraft Factory --
123 downloads
0 comments
Submitted
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Kurnass Early Skin Pack
By NeverEnough
Kurnass_Early F-4E TW For SF2I Credits:
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Kurnass HiRes Skin by NeverEnough
Hangar and Loading Screen by NeverEnough
F-4E Template by Sundowner
Mk7 Ejection Seat by ravenclaw_007
IsAF50s Pilot by Diego
Improved Afterburner Effects by Spillone104
Installation:
------------------------------
These skins are for the TW Kurnass included in StrikeFighters2 Israel. Simply extract the contents of the Kurnass_Early.zip to your desktop or a temporary folder. Then copy/paste the Effects and Objects folder into your Mods\StrikeFighters2 Israel folder. If asked to "OVERWRITE" or "Replace The Files In The Destination", click yes.
Shift 0 will open and close the canopy. Israel had first expressed an interest in acquiring the Phantom in 1965, but the U.S. was not yet willing to sell the fighter to Israel. In December 1968 the "Peace Echo" deal was signed for the provision of 44 F-4Es and 6 RF-4Es to the IAF, and on Friday, September 5th, the first Israeli Phantoms landed at Hazor AFB. The four planes, wearing an IAF color scheme but still carrying their American markings, joined the new 201st "Ha'ahat" (The One) squadron, commanded by Shmuel Hetz. Delieveries continued at a rate of 4 a month and on October 23rd the 69th "Patishim" (Hammers) squadron was reformed at Ramat-David, headed by Avihu Ben-Nun. The type entered service as the "Kurnass" (Sledgehammer), the last aircraft arriving in May 1971. The skins are for the The One (201st) and Hammers (69th) squadrons. Thank Sundowner for the insanely detailed templates, and ravenclaw_007 for the droptank details and the two sharks mouths. The artistry and craftmenship in their contributions to our community never ceases to amaze me.
To ensure you realize the whole nine yards, be sure to add the ravenclaw_007 Weapon Packs to your install! I hope you enjoy!115 downloads
0 comments
Submitted
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CH-178 (Mi-8/Mi-17)
By 1977Frenchie
To be used on SF2 Mi-8T by Lazarus1177 available here : https://combatace.com/files/file/13193-pakistan-army-mi-8-pack/
These skins represent the schemes used by the RCAF on their Mi-17V-5 (Mi-8M) and bearing CF designation CH-178 in Afghanistant in 2010-2011.
The serial numbers in this skin pack along with planes numbers are real one's.
Some details will be different then real life RCAF Mi-17 as they are model related (no Mi-17 in the model list available).
HISTORICAL BACKGROUND :
Canada, as various NATO countries, leased civilian Mi-8/Mi-17 in the past for transport in Afghanistan. However in 2010, four Mi-17V5 known as CH-178 were operated by Canadian personnel and carrying Canadian markings. When the mission was over they were put in storage.
Installation:
Copy the RCAF FOLDER of the current pack objects/aircraft folder in your game Mi-8T aircraft folder.
Copy the FOLDER of the current pack objects/decals folder in your game decals folder.
Open the Textureset.ini and edit the file by adding the texture.ini lines to the Mi-8T.ini.
Open the Userlist.ini and edit the lines for Canada service years.
All decals are made by me. I completely redraw the panel lines and rivets.
Serials are real one's.
Credits:
Thirdwire for creating the Strike Fighters series.
Marcfighters for the Aircraft Model, cockpit and original textures.
Lazarus1177 for the Pakistan Army Mi-8 Pack 1.0
Thanks to me for the redraw of the lines and paint work :).
Happy flights!
Mario C.
Frenchie1977
52 downloads
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TA-4J Skyhawk UpdatePack for SF2
By Nyghtfall
TA-4J Skyhawk Update v2.0
=========================
Update 2.0
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*** SF2V required for the A-4F Cockpit, that is used here. Tested in full 5-merged installation ***
This is a complete rework of v1.0.
Things changed or added over the previous version:
- 3 Skins in higher resolution (4096x4096)
- added new Pylon/Missilerail models, aswell as some new details added via ini-edit and fakepilot
- added new droptanks (2 types of 150gal., 2 types of 300gal. and a 400gal. Tank)
- changed cockpit to a modified A-4F-cockpit
- added skids for bellylandings
Skins:
VT-7 Eagles, 1988 to 1999, NAS Meridian, Mississippi, 31 planes
VT-21 Fighting Red Hawks, 1974 to 1980, NAS Kingsville, Texas, 31 planes
VT-86 Sabrehawks, 1983 to 1989, NAS Pensacola, Florida, 11 planes
Installation
============
I recommend, you delete the files from the old version 1.0 before you install the new version. The files are at the folders below:
- Objects\Aircraft\TA-4J
- Objects\Decals\TA-4J
- Objects\Weapons\Tank300_TA-4J_VT21f
- Objects\Weapons\Tank300_TA-4J_VT21w
1. unzip to a temporary folder
2. open "Put_content_in_your_MOD folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free number:
[SquadronXXX]
Name=VT7
DisplayName=VT-7 'Eagles'
Nation=USN
[SquadronXXX]
Name=VT21
DisplayName=VT-21 'Fighting Red Hawks'
Nation=USN
[SquadronXXX]
Name=VT86
DisplayName=VT-86 'Sabrehawks'
Nation=USN
Credits
=======
- Thirdwire and TK for a great game and nice models.
- Fracture and Wrench for the original TA-4J Pack and Model.
- Alejandro - Escapac seat
- FastCargo - FakePilot
- OldDiego - Pilot-models
- Sounds - ???
- myself all other work (skins, decals, 3D-models of pylons, fakepilot-stuff, tanks, ini-work, etc.)
If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!
Thanks
======
- mue - LODViewer, which is invalueable for placing stuff!
- cocas - help learning 3D-stuff!
- denisoliveira - infos and help adjusting fakepilots to match the original models look.
- luk1978 - skids for bellylanding.
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
02_11_2017
397 downloads
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StrikeFighter2 World War II Pacific Theater (PTO) Hi-Res 1920x1080 Menu Screens and Music! Version 3
By Viper63a
StrikeFighter2 World War II PTO Hi-Res Alternate 1920x1080 Menu Screens and Music!
By Viper
I just recently downloaded the "All inclusive SF2 Pacific Theater Operations" (PTO) package from the A-Team site. Excellent package, but the menus were not to my liking...soooo...I upgraded them. These menu screens are tailored for that package, but it should work for any SF2 game with a Pacific WWII theme!
You should unzip the file and preview the new screens before installing them. I recommend doing to see if you like the screens before installing them.
If you choose to install these screens, I recommend that you back up (make a copy of) your FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup.
To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder.
To remove, simply delete the FLIGHT, MENU and PILOTDATA folders and rename the copies you made to FLIGHT, MENU and PILOTDATA folders.
My StrikeFighter2 mod on Win97\10 64-bit would be something like...
C:\Users\<your_id>\Saved Games\Thirdwire\<Name of your PTO mod folder>\
Enjoy!
PS. Check out my Init Screen mod in the "InitScreen Extra" folder...
67 downloads
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SF2 TA-4F Skyhawk "Fast FACs"
By Wrench
SF2 TA-4F Skyhawk "Fast FACS" by 331Killerbee & Co.
This is the full package (all necessary parts included), originally created by 331Killerbee in 2008. It has been fully updated to SF2 standards, with various small changes to the aircraft and the data ini.
As with my other SF2 "fixes" for the TA-4 series, some components have been 'removed' to stop the shadow tractor beams. The FM is at the latest SF2 standard (latest patch level) Other changes include (but not limited too):
resetting all hit boxes
randomization of decals
"fake insignia" decal to activate Nation displayed name.
All weapons used are stock 3W.
Killerbee's original readme (well, actually this document!) is included for historical purposes, and it's historical background on the Fast FACs.
Have fun!!
Wrench
Kevin Stein
168 downloads
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USMC Fast Facs
By 542Tiger
Gunny's brought Yall' a Holiday Gift.... :yes:
USMC TA-4F Skyhawk II "Fast FAC's by 331Killerbee
This Mod represents the 24 Aircraft the Marine Corps used as "Fast Facs" durning the Veitnam War.
TA-4F's were used as "Fast Facs" by three "Hams" Units. "Hams" is Marine jargon for Headquaters and
Maintence Squadrons. (OMD) 16 Aircraft were operated by H&MS-11 out of Da Nang AB. H&MS-12 operated6 Aircraft out of Chu Lai AB. H&MS-13 operated just 2 out of Chu Lai. This Mod reflects that with
the proper Serials for each Squadron as they operated in the Republic of Veitnam.
Credits: Fracture for his great Model of the TA-4J and Templetes. Thanx a bunch!
My many Friends in the Strike Fighters World. Thanx for the Fun!
INSTALLATION: Please Read Carefully!
First you need a Copy of Fracture's TA-4J
You can obtain one at Combatace under Strike Fighters Downloads under the Aircraft Section
Under A-4 Skyhawks.
Copy one File: TA-4J.Lod over to the TA-4F File provided here. That's it. No Re-Nameing of anything.
No messing with the Weapons Editor.......That's it! Then have Fun!
For Questions and Comments, I can be PM'd here by the callsign 542tiger ala' 331Killerbee...
Happy Holidays! Semper Fi!
331KillerBee (542tiger)
219 downloads
0 comments
Updated
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MiG-21PFM Soviet skin Afghanistan War
By strahi
This represents two skins of the VVS MiG-21PFM in Afghanistan war.
94 downloads
0 comments
Submitted
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StrikeFighter2 World War II (ETO) Hi-Res 1920x1080 Menu Screens and Music!
By Viper63a
StrikeFighter2 World War II (ETO) Hi-Res 1920x1080 Menu Screens and Music!
By Viper
This mod includes custom "World War II" themed menu screens and pilots for the ETO package I hope someone will make in the future (if not already made that I don't know about). You should unzip the file and preview the new screens before installing them. I recommend doing this as there are MANY alternate screens I have in there that you might like better.
If you choose to install these screens, I recommend that you back up (make a copy of) your FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup.
To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder.
To remove, simply delete the FLIGHT, MENU and PILOTDATA folders and rename the copies you made to FLIGHT, MENU and PILOTDATA folders.
My StrikeFighter2 mod on Win97 64-bit would be something like...
C:\Users\<your_id>\Saved Games\Thirdwire\<Name of your ETO mod folder>\
Enjoy!
106 downloads
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MiG-21 bis Afghanistan War
By strahi
This is my attempt to present this skin, I did not find much information, this is a modification of the existing TW skin, I hope you will like it, there are two versions of the Soviet and Afghanistan MiG-21bis, you choose which one you like. Good hunting.
123 downloads
Updated
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RCAF C-54 Schemes
By 1977Frenchie
To be used on SF2 Douglas C-54 Skymaster by Veltro2K available here : https://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/
These skins represent the schemes used by the RCAF on their C-54 North star with the No. 412 Transport Squadron.
The serial numbers in this skin pack along with planes numbers are real one's.
Some details will be different then real life RCAF C-54 as they are model related (RCAF Aircraft were using Merlin engines).
You will get the following skins in this package :
48-58 Era
58-65 Era
58-65 Era (United Nations)
66-68 Era
Installation:
Copy the FOLDERS of the current pack objects/aircraft folder in your game C-54 aircraft folder.
Copy the FOLDERS of the current pack objects/decals folder in your game C-54 decals folder.
Open the Textureset.ini and edit the file by adding the texture.ini lines.
Open the Userlist.ini and edit the lines for Canada service years.
All decals are made by me. I completely redraw the panel lines and rivets.
Serials are real one's and squadron specific.
Credits:
Thanks to Thirdwire for creating the Strike Fighters series.
Thanks to Veltro2K for the C-54 model.
Thanks to Wrench for the base template i used.
Thanks to me for the redraw of the lines and paint work :).
Happy flights!
Mario C.
Frenchie1977
59 downloads
0 comments
Submitted
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MiG-21MF Afghanistan Air Force
By strahi
This is my attempt to present this skin, I did not find much information, this is a modification of the existing TW skin, I hope you will like it, there are two versions available, you choose which one you like. Good hunting.
86 downloads
0 comments
Updated
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F-6D Mustang Armée de l'air (post WWII)
By paulopanz
In late 1944, the first French unit began its transition to reconnaissance Mustangs. 26 planes were delivered.
In January 1945, the Tactical Reconnaissance Squadron 2/33 of the French Air Force took their F-6Cs and F-6Ds over Germany on photographic mapping missions.
The Mustangs remained in service until the early 1950s, when they were replaced by jet fighters.
This is F-6D version.
What's in:
- a new plane
- 7 skins
- Historical decals
- pilot, sound, weapons
Credits:
- Wolf257,Crab_02 & FastCargo for model
- Wrench for original KAW RF-51D
- Paulopanz skins, decals, screens
Operations:
- Key=10 automatic closing canopy
- Key=9 Oil Cooler Door
Installation:
- all in your main mod folder and override
Enjoy!
@paulopanz
.... made for a post war 1950 circa campaign I hope somedays someone will build up!
115 downloads
0 comments
Submitted
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German Air Force Tornados
By Florian
______________________________________________
GAF Tornado Addon for SF2 series by the GMG
______________________________________________
General:
--------
The Panavia Tornado is a family of twin-engine, variable-sweep wing multirole combat aircraft, which was jointly
developed and manufactured by Italy, the United Kingdom, and West Germany.
(source:wiki)
IMPORTANT!
This pack contains only the german versions IDS, ECR and IDS ASSTA3.1!
Due to the setup of the weapon stations, you can not change them to other nation versions!
Installation:
-------------
Unpack the files, read the GAF_Tornado_README.txt!
Drop all files into your mod folder the way they are setup in this pack.
If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Model features:
---------------
+ All 357 serial numbers. Numbers.lst shows what aircraft reached the ASSTA upgrade.
Trainer just means, they are in reality steerable from the back also, fully combat compatible.
A "-D" behind means, the aircraft got decommissioned between 2000-2005.
"CXX-XXXX" shows the aircraft crashed by month-year.
+ Many new parts and remodeled stuff. (Including external model and cockpit)
+ Many pylons are used only for the german weapons, to make them match with launch rails and weapon locks.
+ Included are several weapons, if you have them allready, you're fine.
+ Shift+7 for Night Vision Goggles in cockpit view.
+ Shift+8 deploys stairs and covers for parking.
+ Shift+9 deploys refuel probe.
+ shift+0 opens canopy.
+ Hangar and Loading screens in two resolutions. Change in the aircraft.ini your screen aspect ratio 4:3 or 16:9.
(Two Hangar/Loading screens with -4-3 or -16-9 in Name)
Credits:
--------
Soulfreak and ravenclaw007 for their work on this, including skinning and 3D work.
Dave, sundowner and ianh755 for their work on the original files
793 downloads
- tornado ids
- gaf
- (and 1 more)
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A400M
By Florian
____________________________________
A400M Addon for SF2 series
____________________________________
General:
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The Airbus A400M Atlas[3][4] is a multi-national, four-engine turboprop military transport aircraft. It was designed by Airbus
Military (now Airbus Defence and Space) as a tactical airlifter with strategic capabilities to replace older transport aircraft,
such as the Transall C-160 and the Lockheed C-130 Hercules.
(source:wiki)
Installation:
-------------
Unpack the files, read the A400M_README.txt!
Drop all files into your mod folder the way they are setup in this pack.
If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Model features:
---------------
+ Paradoors are set as bomb bay
+ Paratroopers and Freight Palettes like in my C-160D
+ Counter measures are just a guess. Open the bay (Shift+8) before use.
+ Shift+7 for Formation Lights.
+ Shift+6 shuts down outer engines for taxi.
Credits:
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Dels for his Hercules cockpit, i borrowed for this.
580 downloads
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Bo-105 PAH1A1
By Florian
____________________________________
Bo-105 PaH1 Addon for SF2 series
____________________________________
General:
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Since 1979, the German Army received 212 PAH anti-tank versions and 100 M-versions as liaison and observation helicopters
totaling 312 Bo 105s. The helicopter was retired from German Army service on 13 December 2016 with an 18-aircraft formation
flyby from their base in Celle.
(source:wiki)
Installation:
-------------
Unpack the files, read the Bo-105_README.txt!
Drop all files into your mod folder the way they are setup in this pack.
If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Model features:
---------------
+ German Armyy Helo crew models
+ AN/AR 54 CM Dispensers. Never mounted, but stored for serious case. (Info by Ex PAH1 crew)
+ HOT missiles. The tubes are part of the model, as they were not jettisoned in real.
Credits:
--------
Kesselbrut for his Gazelle cockpit, i borrowed for this.
423 downloads
0 comments
Submitted
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Malaysian Skyhawks - A-4PTM/TA-4PTM
By Nyghtfall
Malaysian Scooters - A-4PTM/TA-4PTM for SF2 - v1.0
==================================================
*** any SF2 that has the A-4F for the cockpit and DLC019 required for the A-4L model ***
The Tentera Udara Diraja Malaysia (TUDM, or Royal Malaysian Air Force) ordered 88 surplus Skyhawks (25 A-4Cs and 63 A-4Ls) in 1980. The TUDM wanted these planes refurbished into 54 single-seaters and 14 two-seaters. However, the US government placed a temporary hold on the sale, and escalating costs due to inflation resulted in a cut in the order to only 40 aircraft.
Grumman Aerospace at St. Augustine, Florida was given the contract to perform the rework on the TUDM Skyhawks. The rework included a complete rewiring, plus two extra underwing hardpoints similar to A-4E and later Skyhawks. A refurbished J65-W-20 engine was fitted. Updated electronics were also fitted, including the AN/ARN-118 TACAN, a SAAB RGS-2A lead computing weapons sight, a Lear Siegler altitude heading reference system, and an AN/ARC-164 UHF transceiver. The A-4Cs were fitted with the dorsal avionics hump. aswell as wing spoilers. A drag chute was installed below the tailpipe. A new canopy was fitted, which was slightly bulged at the sides. Some of the aircraft received preparations for the Hughes AN/ASB-19 Angles Rate Bombing System, aswell as provisions for AGM-65 Maverick missiles, but both were actually never used with these planes. Provisions for the use of AIM-9 Sidewinders were incorporated on the outer wing pylons. In the end, Grumman modified 34 aircraft. They were assigned the designation A-4PTM (where PTM stood for Peculiar to Malaysia, other sources say Persekutan Tanah Melayu - Federation of Malay States). The A-4PTM flew for the first time on April 12, 1984 and modified planes were assigned the TUDM serials of M32-07 to M32-40.
Six A-4C/A-4L airframes were converted into two-place Skyhawks. This was done by inserting a 28-inch plug into the fuselage. Canopy and tandem seating arrangements were generally similar to those of the Douglas-built TA-4s. These planes were designated TA-4PTM. The TA-4PTM also featured five underwing pylons. The first TA-4PTM took off on its maiden flight on August 28, 1984. The six TA-4PTMs were given the TUDM serials of M32-01 to M32-06. Since they were based on the earlier A-4C/L, the 6 planes were among the few two-seaters, that used the J65 engine (together with early TA-4S from Singapore).
Deliveries began in 1985 and were completed by February 1986. A-4PTMs served with No 6 and 9 Squadrons, both based at Kuantan AB, while TA-4PTMs served only with No 6 Squadron. Their service with the TUDM was quite brief. In 1989, it was announced that they were going to be withdrawn from service and replaced by British Aerospace Hawk Mk.208s in late 1994. Six Skyhawks were retained as tanker aircraft, using a centerline Douglas D-704 external buddy tank.
By September 1999, the TUDM Skyhawks were no longer operational, and were derelict at the Royal Malaysian Air Force Base at Kuantan.
Little information are available about those planes, so I tried to come as close as possible to the real ones. Cockpit is a heavily modded A-4F-cockpit modded around the fact, that the radarscreen was deleted and many intruments were rearranged to fill the space. According to Lt. Khoo those planes didn't have any countermeasures (no ECM, no Chaff/Flare-Dispensers) and probably no RWR. To add some survivability I deceided to leave RWR in the mod. ECM and Dispenser is commented out in the data.ini, so if you want to add those, just remove the //-bits.
If you now ask, why the hell do we need a mod of this plane, if it barely can survive in the timeframe it was used? We do not, but I made it, because I could :P I like this plane, because it always was one of the lesser known variants of this well-known plane and for me it is one of the best-looking Skyhawks out there. So, I hope you have some fun with the Jungle Scooter. :)
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_MOOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
If the Squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers:
[SquadronXXX]
Name=Malaysia_6SQN
DisplayName=6th Squadron
Nation=Malaysia
[SquadronXXX]
Name=Malaysia_9SQN
DisplayName=9th Squadron
Nation=Malaysia
Credits
=======
- Thirdwire and TK for a great game, models and the cockpit-parts I used.
- Fracture - TA-4 model
- Alejandro - Escapac seat
- FastCargo - FakePilot
- OldDiego - VPAF-Pilot-model
- ravenclaw_007 - LAU-3-Rocketpods + Rockets
- myself - all other work, including 3D-models (tanks, pylons, addons, refuelingpod)
If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!
Thanks
======
- Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum, aswell as Skyhawk cockpit.ini-tweaks.
- mue for his great LODViewer, which was a big help while creating the camos and placing stuff.
- Lt. Khoo, a former RMAF Skyhawk Pilot, that provided valuable information.
- Paul Ooi from http://www.paulooimodelworks.com/, that brought me in contact with Lt. Khoo.
- cocas for help learning 3D-stuff!
- RussoUK2004 initial conversion of the pylon-models
- denisoliveira infos and help adjusting fakepilots to match the original models look.
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
Disclaimer
==========
This mod or parts of it may not be used for payware of any kind. If you use something, give proper credit.
25_01_2016 to 01_10_2017
274 downloads
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KS-3/4 Ejection Seats
Hello Guys,
We are releasing the KS-3 and KS-4 Ejection Seats for the upcoming Sukhoi family.
KS-3 was used by Su-7/9/11/17 early
KS-4 was used by Su-15/17M/20/22
If the seats were used by other planes, just post the info in the comments pls.
Place the seats on the Objects/Pilots folder on your game folder and use this in the (plane) data.ini for the new seats:
Positon for the TK Su-7: (example)
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=Pilot_Mi-8
SetCockpitPosition=TRUE
Position=0.0,4.93,0.83
SeatModelName=KS-4
SeatPosition=0.0,4.79,0.86
****************************************
You need to remove the Su-7 standart seat first with ini edits:
"Su-7_data.ini"
[AircraftData]
***
***
Component[0xx]=EjectionSeat <----- add this to the components (take care of the number for the xx)
[EjectionSeat] <----- Add this section down below the components
ParentComponentName=Fuselage
ModelNodeName=EjectionSeat_ok
DestroyedNodeName=tailgun_cabin_glass
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
------------------------------------------------------------------------------------------------------
Model by 76.IAP-Blackbird
Skin by Enoc alias Flogger23
146 downloads
0 comments
Updated
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CP-122 Neptune
By 1977Frenchie
Royal Canadian Air Force Neptune Mod for SFP2 v1.0 (CP-122)
*** This is a mod of the original P-2H (P2V-7) released by Tracker and the Argentine Modders Group ***
This Mod represent the CP-122 Neptune of the RCAF :
You fill find the complete aircraft in this package.
404,405 and 407 Squadrons
Early (AB + 3)
Early (RCAF + 3)
Late (RCAF + 3)
All decals are made by me. I redraw the panel lines and rivets.
Serials are real one's but not squadron specific.
Background :
The Canadian version of the Lockheed Neptune (P2V7) served as an anti-submarine, anti-shipping and maritime reconnaissance aircraft in the RCAF Maritime Air Command from 1955, replacing the Avro Lancaster maritime aircraft. The Canadian P2V7 was fitted with piston engines initially, although, in 1959, the Neptunes had two underwing Westinghouse J34 jet engine pods retrofitted, similar to those fitted to US Navy variants. Armament included two torpedoes, mines, depth charges, bombs carried internally plus unguided rockets mounted externally underwing. A total of 25 Neptunes served with nos. 404, 405 and 407 squadrons until 1960. Upon unification of the Canadian Forces in 1968, the Neptune was retired and retroactively re-designated the CP122, The RCAF Neptune was replaced by the Canadair CP-107 Argus in the same year.
1977Frenchie
212 downloads
0 comments
Submitted
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F-4S_VF-151_VF-161.rar
By Jon_Beers
This rar includes 2 planes with 3 skins each.
The 'modded' skins are just betaZ as am not a good aircraft skinner.
The original skins are from various sites and don't have details any longer.
Cockpit..: Streak Eagle's High Resolution F-4J Cockpit Version 1
Please contact me for further information as required.
I fly these planes off Gramps/capun/Virtual Navy Team 'CV-43' I renamed as CV-41. The F-4S 'VF-151 & VF-161' Fantoms flew off the Midway for a number of deployments.
See: www.navysite.de/cvn/cv41 for further information.
Unzip the files to a temp folder, place in Strike Fighters/objects/aircraft and go fly.
93 downloads
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