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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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A-4N Ahit Pack for SF2 2.0
Instillation: As usual simply drop into your mods folder and allow it to override when prompted.
Strike Fighters 2 Israel plus either Strike Fighters 2 or Strike Fighters 2 Vietnam are required
A-4N Ahit - Specific model Skyhawk for Israel based on the A-4M with deliveries starting in 1972. The A-4N has the more powerful J52-P-408A Engine, larger canopy, HUD and an advanced weapons delivery/ Nav system.
A-4N Ahit (78) - RWR upgraded
A-4N Ahit (84) - Additional external antenna on the avionics hump and nose of the aircraft are installed.
A-4N Ahit Pave Penny/ LGB - In 1984 some A-4N have their radars replaced with the AN/AAS-35(V) Pave Penny Laser spot tracker and are given the ability to drop GBU-12 and Israeli Griffin laser guided bombs.
A-4N Ahit Pave Penny/ LGB (84) - Additional external antenna on the avionics hump and nose of the aircraft are installed.
A-4N Improved Ahit (Sibat) - Major upgrade of the A-4N in 2005 with a modernised glass cockpit, updated HUD symbology (from the F-16), addition of a Ring Laser Gyro Nav System, plus new Mission and Fire Control Unit.
A-4N Skyhawk ATSI (Desert) - A-4N Ahit (84) Operated but the private company Advanced Training Systems International in the Aggressor role. IAF desert camo.
A-4N Skyhawk ATSI (Grey) - A-4N Ahit (84) Operated but the private company Advanced Training Systems International in the Aggressor role. Two tone grey camo
I have included modified Yom Kippur and Lebanon War campaigns edited to include the A-4N as it was very active in both wars. You will need to have installed my Third Wire A-4E/H/F Ahit upgrade/ Enhancement for SF2 1.0 for the modified campaigns to work correctly.
http://combatace.com/files/file/14397-third-wire-a-4ehf-ahit-upgrade-enhancement-for-sf2/
Gameplay notes:
- Cockpits are stand-ins however all the HUD displays, radar displays, RWR displays are correct.
- To give the A-4N Ahit Pave Penny/ LGB the ability to use Laser Guided Bombs in the CAS role I created a ghost LP weapon station that can be loaded with a 'Shaldag FAC Laser Designation Team' which is the real life IAF special forces team that designated targets for the A-4N. If you don’t like the way it works just delete it from the weapons folder and stick to dumb bombs for everything except strike missions.
Credits:
- TK for the SF2 series and original Ahits
- Alejandro for external cockpit/ canopy mods and Escapac seat
- ravenclaw_007 for his amazing weapon packs
- MGunny 331KillerBee's Ordnance Shop II
- wpnssgt for the grey ATSI skin
Enjoy,
Dan (dtmdragon)
By dtmdragon630 0 -
SF2 WW2 CBI RAF Thunderbolt Mk.I & Mk.II 2/10/2014
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod =MAY= work in SF/Wo* 1stGen game installs; However, due to the excessive modifications made to fit them into the SF2 environment, not all things will work. End Users do so at their own risk.*
**Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from the Central or SouthWest Pacific areas.**
This pack contains modifications/reskin/redecaling/etc of Wolf257's P-47D aircraft (both Razorback & BubbleTop), and create a nation-specific version for use in the China-Burma-India Theatre (SEAC) by the RAF. This is the complete aircraft, with everything needed. This pak contains a skins for:
Thunderbolt I:
No. 261 Squadron, RAF
Thunderbolt II:
No. 5 Squadron (after converting from Mohawks)
No. 60 Squadron (after converting from Hurricanes, after converting from Blenheims)
261 and 5 Squadrons are finished in standard SEAC camo (Temprate Day); 60 squadron is finished in Natural Metal, as they didn't start Thunderbolt operations until May, 1945. That particular skin does NOT use the SF2 "start date" switch, as many of the squadrons continued in camo until VE-Day. You can select it from the drop-down in the usual manner.
All markings are decals, making it very easy for skinners to create other squadrons by simply making a new squadron code letter. Decal randomization is set to TRUE.
The Squadron Crest is used for the paint chip on all 3 skins.
A new (semi)compliant SF2 FM was assembled (as used on my other P-47 Mods). As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts.
New "box art" style hangar & loading screens (when art was locatable), New DDS damage textures. The skins are in jpg format, As is usual, all lighting is 100% historically correct.
Serial numbers are also historicaly correct for these Jugs, but should be considered "generic" in nature, as they represent no particular aircraft with the unit(s) depicted, But are correct for the model variants.
When in-game, you'll see:
Thunderbolt Mk.I (W)
Thunderbolt Mk.II (W)
on the aircraft selection drop down menu. The "W" is for "Wolf". This will diferentiate them from any other Jugs (RAF, USAAF or otherwise) you may or may not have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
By Wrench147 0 -
hello
this is from my first try ...in max files
is only a max file for any one want to make .....a ground mechanic's or in the tower personal
i hope you like it
Attention is only the 3ds file......for max 2008,2009 ....!!!!
for new mod's
By acesfakia84 2 -
A variety of MiG-15 variants were built, but the most common was the MiG-15UTI (NATO reporting name "Midget") two-seat trainer.
Because Mikoyan-Gurevich never mass-produced the transition training versions of the later MiG-17 or MiG-19, the MiG-15UTI remained the sole Warsaw Pact advanced jet trainer well into the 1970s.
A whole new SF-2 edition for an old plane:
- New / Remade Skins: Albania, Algeria, Indonesia (3), Bulgaria (2),
Cambodia, Congo, Cuba (2), Czechoslovakia (2), Egypt (3),
Romania, Finlandia (2), Guinea, Iraq (2), East Germany (2),
Hungary, Mozambique, Nigeria, China (2),Pakistan, Poland (6), Syria,
Somalia, Sudan, Sri Lanka, Tanzania, Vietnam
- Fixed some data entries
- Great Stary's Pit fitted
- Hangar & SCreens jpg
- Pilot, Gun, Weapons & Sound included
INSTALL:
- All in any SF-2 Mod folder NA included
CREDITS:
- Pasko: Model
- Stary: Cockpit
- Suhsjake: Temps
- Spillone104: Sounds
- Wrench: First SF-2 edition
Inside skin folders You will find pics, history references and single original skin remade credits.
Enjoy.
@Paulopanz
By paulopanz672 1 -
The Mikoyan-Gurevich MiG-15 (NATO reporting name: "Fagot") is a jet fighter developed for the Soviet Union by Mikoyan-Gurevich OKB.
The MiG-15 was one of the first successful swept-wing jet fighters, and it achieved fame in the skies over Korea, where early in the war, it outclassed all straight-winged enemy fighters in most applications.
The MiG-15 also served as the starting point for development of the more advanced MiG-17.
The MiG-15 is believed to have been one of the most widely produced jet aircraft ever made, with over 12,000 built.
Licensed foreign production perhaps raised the total to over 18,000.
The MiG-15 is often mentioned along with the North American F-86 Sabre as among the best fighter aircraft of the Korean War and in comparisons with fighters of other eras.
Inside this 1st pack:
- MiG-15 "Fagot A" (S-102/Lim-1/J-2) first production version flyable using Stary's magnificent pit;
- MiG-15SB "Fagot A" czech single-seat fighter bomber version using Spillone's perfect pylons;
- 28 all around the world users skins;
- a tonn of historical decals;
- all data tweaked;
- pilots, sounds, weapons;
- screens;
Operations:
- Openable canopy (key 10) closing at take off;
- N-37 gun flagged as secondary gun for better ammunitions sparing;
- MiG-15.ini file is locked to add new skins right click and allow editing;
- Restore settings for post patch flyable recovery provided;
Credits:
- Tk (aka Tw) for the underated Exp. 2;
- Stary for the long awaited great pit;
- Spillone104 for pylons, sounds, edits, help, testings ......
- Pasko for 150 tanks;
- Gaunt for Hungarian refereces;
- Y.Gordon for his Aerofax "bible" book;
- paulopanz (me) for skins, decals and edits
Install:
- Exp. 2 needed
- Copy all in your mod folder and overwrite
- remember to configure from control options panel the secondary guns key
This mod is dedicated to Kevin who made a fantastic work here to upgrade and improve day by day this little great sim and often made my wishes come true .....
Enjoy.
@ paulopanz
(1. to be continued ......)
By paulopanz725 1 -
Fictional mod of the stock F-104G to make it look like a fictional fighter plane for the south african air force.
YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
And also big thanks to bobrock for the templates!
Kindest regards
ValAstur
By ValAstur69 0 -
Kiev Add-on for SF2NA
Effects and .ini work: MiGbuster and Fubar512
Placement: MiGbuster
requires Carrier Deck Illumination Beta 1.0
&
SF2NA
This mod is written as an add-on to the Carrier Deck Illumination Beta 1.0 package.
It does not conatin a working model of the Kiev, which is only available if you have a copy of SF2NA.
It also requires the aforementioned carrier deck illumination package, which can be downloaded at: http://combatace.com/topic/81708-carrier-deck-illumination/
To install: Simply drag the contents of the zip file, which is the "groundobject" folder, into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic"
Note that this is a Beta, a work in progress, and as such, it is not perfect; We have taken a bit of a guess as to the decklight positioning on the Kiev, and it is probably not accurate. Also, the deck illumination will be on at all times. This is currently due to the limitations of the game engine, and our work-around to the illumination issue.
By Fubar512236 2 -
Fictional mod of the stock Hunter FGA.9 to make it look like a fictional fighter plane for the south african air force.
YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
And also big thanks to ndicki for the templates!
Kindest regards
ValAstur
By ValAstur66 0
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