Jump to content

Strike Fighters 2 Series by Thirdwire

Sub Category  

All SF2 Series Simulation Modifications and Add-Ons

Subcategories

    1. SF2 NAA FJ-3M Fury (Ver.2)
       
      = For SF2, (Full 5 Merged RECCOMENDED!!) =
       
      *Note: this aircraft will NOT work in SF/Wo* 1stGen Games are ANY patch level. This
      aircraft was (re)designed and (re)built and (re)tested in SF2NA and Full5 Merged installs*
       
      A brand new, replacement aircraft for the previous 1stGen conversions. Through the hard
      work of several, people, being named here FIRST, instead of further down in the Credits
      (well, they're listed there, too, of course!)
      Zur (the Great and Powerful) for giving me the uncompleted MAX files, and RussoUK for
      finishing and polishing the LOD for SF2 useage. You guys ROCK!!
       
      This is the full, compiled package of Zur/Column5's FJ-3M Fury. Like the original SF2 pak,
      it contains all the skin/decal sets I could find, combined into one big lump. This package
      is designed to REPLACE, in total, any and ALL other previouse FJ-3M Furys.
       
      Skins included in the pak are:
       
      VF-53 from ??
      VF-62 from USS Essex, ATG-201 during the Beirut Crisis
      VF-73 from USS Randolph, circa 1956/57
      VF-84 from USS Forrestall, crica 1956/57
      VF-142 from USS Hornet, 1956
      VF-211 from USS BonHomme Richard, circa 1956
      VMF-312 (actually an FJ-3 in Natural Metal, circa 1955ish)
      VMF-333 from ???
       
      Skins are a mixture of both bmp and JPG, and Decal randomization is also set to TRUE.
      Damage textures are in DDS format (same as the Sabre). The aircraft is now bump mapped,
      for that nice metalic look.
       
      A new FM, is based off Fubar's work on the KAW Sabres. It may need futher fine tuning to
      completly Navalize it. The canopy, now functional, opens with the Standard Animation
      Keystroke, Shift/0. AT this time, wingfold in NOT functional. The data ini statements
      refelct this for carrier on-deck parking.
      Other changes are the addition of the Userlist, a new avionics ini that adds the radar-
      ranging gunsight. And a revamped SF2 version of my 'artwork' hangar screen.
      The aircraft is fully carrier-capable, as per the July 2012 patch level. No weapons are
      included; all stock items are called out. The new drop tanks are built into the aircraft's
      LOD, ala SF2 3W birds. The weapons data IS included, of course.
      Sounds are all reused from the KAW Sabres, as is the NEW cockpit (also from the KAW F-86F)
       
      As always, READ the enclosed readme for full,detailed, easy-to-follow install
      instructions. Of course, the usual 'Notes' section for the ravings of a madman!! <g>
       
      Happy Landings!!
      wrench
      kevin stein
      814 3
    2. SF2I DLC 28 IDFAF S-199 Mule Tweek Pak
       
      = For SF2 (Full4/5 Merged RECCOMENDED + DLC 28!)
       
      *Designed for use in the standard/stand alone SF2:I Mods folder (suggested usage)*
       
      **IF you do NOT have DLC 28, do not download this mod. It will be of no use to you
      whatsomeever**
       
      This pak contains some "quick and dirty" mods for the S-199 "Mezek" (or Mule) recently
      released in DLC #28
       
      Now a flyable aircraft, with the included cockpit. 25 Historicaly accruate serial number
      decals, and NEW SF2 style Hangar and loading screens in my World Famous Box Art Style
      ™.
      Loadout has been adjusted to add the 300 ltr drop tank, a different pilot figure,
      AvHistory Jumo engine sound. Canopy activated via the Standard Animation Keystroke,
      Shift/0. FM remains "as issued". See "Changes" in the Note section below for more stuff.
      Also included is my "One Click Restore" (patent pending) main ini for when it becomes AI-
      only again.
       
      When in-game, you'll see
       
      S-199 (3W)
       
      on the aircraft selection drop-down menu. This will differentiate it from the S-199 by
      MontyCZ (an excellent mod, btw!), in case you may have that one as well. If you DO have
      Monty's, you may want to rename it's folder and main ini to further differentiate it.
      Otherwise you WILL experience conflicts/problems/issues/and assorted troubles.
       
      As always, other improvements and changes/fixes are welcomed! As I said above, it's just a
      Q&D mod to get them flying so others can help out with any needed/wanted/whatever tweeks
      and fixes.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE
      read them!!!
       
      Happy Landings!
      wrench
      kevin stein
      259 0
    3. SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K
       
      = For SF2, Full 5 Merged RECCOMENDED! =
       
      This is a Re-release of the Veltro2k's KC and E-767 aircraft.
       
      It is REQUIRED that you have -at the VERY minimum- a Full-4 merged install. However, the AWACs makes use of SF2NA coding, and is NA is REQUIRED for everything to (more of less) work properly. Also, as these reference the stock 3W destroyed model (closest fit in shape, but not size...). Hence, the need for a Full 5 Merged install. It is usable without, but you may not have the dead burning wreckage on the ground.
       
      Included in this pack are the:
      E-767 AWAC:
      602 AACS, JASDF
       
      KC-767 Refuler/Cargo Carrier:
      14 Stormo, AMI
      401 Squadron, JASDF
       
      Skins remain in their bmp format; the KC-767 makes use of Brain32's trick of having the one skin, resued for both, residing in MAIN aircraft folder. Decal radomization is set to TRUE (well, there's 4 aircraft for each user!). A user list is supplied for the KC-767.
      New damage textures are supplied, in DDS format. The skins have been 'partly' redone. The partial template I used in included. Other skinners are encouraged to 'have at it'
      While this mod IS supplied with a cockpit, the Standard Waring Disclaimer ™ for these High Value Assets ™ remains: let the AI handle them. As AFR isn't part of the game ... the word we're looking for is "eye candy".
       
      As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage.
      The Legal Statement has been changed with regards to these aircraft.
      For those that still have the original releases, as there HAVE been changes and additions in several of the inis you may wish to examine, mostly in respect to SF2NA, you may wish to replace the originals with these.
       
      **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
       
      Happy Landings!
      wrench
      kevin stein
      561 1
    4. WW2 Europe Terrain for SF2 (aka: EAW Euro)
       
      - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
       
      This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion.
       
      It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users ™ are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft.
       
      If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail...
       
      This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map.
       
      This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides.
       
      *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life ™ locations due to tiling constraints.*
       
      When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window.
      Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite.
       
      It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
       
      As always, the Notes and Other Nonesense section may make for entertaining reading.
      Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
       
      Good Hunting!
      Wrench
      Kevin Stein
      826 4
    5. SF2 Egyptian Air Force Macchi Mc-205 (DAT)
       
      = For SF2 (Full4/5 Merged RECCOMENDED + expansion pak 1!)
       
      *Designed for use in the standard/stand alone SF2:I Mods folder*
       
      **Expansion Pak 1 is/may be required as the destroyed model references the stock 3W P-51D
      Mustang's destroyed model**
      ***This mod -MAY- work in 1stGen game installs. But this has not/cannot be tested by
      me. Some (ok many) functions, etc will NOT be available in SF/Wo* . Skins will need conversion to bmp format, etc and so forth. End Users ™ that attempt to do so, do so at their own risk. No support is/will be available***
       
      This pak contains mods for the Dev A-Teams Mc-205, that recreate the aircraft as used by
      the EAF in the late 1940s.This is a semi-complete aircraft mod, and as per DAT directives, the aircraft lod is =NOT= included. So, those users that cannot access the DAT downloads, you're advised to skip
      this, as it's of no use to you. Everything else is included (pretty much!).
       
      Those users with access, =WILL= be transfering the lod from either a seperate DAT download
      of the Mc-205, or copy/pasting it from their/your Wings Over Africa WW2 Mod (suggested).
       
      This mod has been (re)built and tested with the
       
      Mc-205-R2.LOD (dated 8/30/2010)
       
      from their WW2 Wings Over Africa TC Mod. You WILL need THAT, to copy/paste into THIS
      aircraft's folder. You should be able to d/l from their site (seperate aircraft), in the
      usual manner as well.
      *Please Note: this mod has NOT been tested with the seperate aircraft download's LOD, Mc-
      205-R1.lod (dated 2/7/2007). However, there is no reason to expect it NOT to work. Your
      mileage may vary.*
       
      This pacakge contains 1 (almost) complete aircraft. This is a reissue of my EAF Mc-205
      from many moons ago...now, with some improvements!
      The skin represents No. 2 Squadron, ®EAF circa 1948-1950; just in time for the Israeli
      War of Indepencence. They are in jpg format.
      All national markings are painted on, and decal randomization is set to TRUE. Serial
      numbers are accurate, and in Arabic characters. The canopy has been switched to the
      Standard Animation Keystroke, Shift/0.
      The 'fake pilot method' has been used to add the underwing pylons. Loadouts have been
      adjusted (postiioning) accordingly.
      A 'new' cockpit has been used, one of Stary's WW2 pits (the Italian one).
      Weapons (Italian bombs and drop tanks) are included; these are SF2 conversions of those
      from the WoA mod.
       
      The FM is based off the 205 from the Wings Over Africa Total Conversion Mod, and may need
      further small adjustments. Expecially in the Post May 2013 Patch World.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE
      read them!!! All the original DAT readmes are included, for historical and
      ownership/copyright purposes.
      It is HIGHLY suggested you unzip this archive, and READ the install instructions BEFORE
      installing this mod. So you know EXACTLY what to do..
       
      Good Hunting!
      wrench
      Kevin Stein
       
      PS: although not exactly a WW2 aircraft (although the WW2 Italian AF used them) I'm placing it here only for convienice of location.
      208 1
    6. SF2 WW2 PBY-5A Catalina by Veltro2K
       
      = For SF2, (Full 5 RECCOMENDED!!!) =
       
      **NOTE: due to the EXTENSIVE modifications performed on the various inis, this mod will !!Absolutely!! =NOT= work in SF/Wo* game at any patch level. A FUll 5 Merged install is required, due to the use of SF2NA statements in the data ini, pertaining to Naval Search and Naval Strike.**
       
      This is a Re-release of the Veltro2k's WW2 PBY-5A Catalina flying boat patrol bomber aircraft.
      While the Game Engine ™ dosent support amphidexterious operations off water, the wing floats extend/retract with the H (arrestor hook) key.
       
      This pack contains just the single skin, USN42. This is a rather 'generic' skin, and represents USN VP squadrons from approximately May 1942, when the red ball and rudder stripes were removed. This also -more or less- coincides with the the arrival in greater strentgh in squadron service, of the -5A amphibibian version (which this is), replacing the -4 and -5 seaplane only variant.
      Other skins ARE needed; the template for this aircraft should be available still in the SF/Wo* 1stGen downloads section. If not, I'll upload my copy. (we could use RNFAA, RNZAF, USN 3-tone and overall Black for the "Black Cats")
       
      As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, too
      The Legal Statement has been changed with regards to this aircraft.
      For those that still have the original releases, you SHOULD redownload this pak; . There HAVE been MANY changes and additions in several of the inis, in respect to SF2NA.
       
      **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
       
      Happy Landings!
      wrench
      kevin stein
      465 0
    7. SF2 WW2 MTO Kittyhawk IA, 112 Squadron
       
      -- Something for the WW2 MTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *There is a distinct probabality that this mod =WILL= work in SF/Wo* 1stGen game installs.
      After all, it's just a skin and decals!! However, the decal radomization will not be
      functional in SF/Wo* 1stGen game installs*
       
      A fairly simple redecaling for Raven's Kittyhawk Mk.IA as flown with 112 Squadron in Egypt
      and the Western Desert. In fact, other than the skins getting a light coating of dirt and
      smoke, it's still Raven's original skin. This will add the Squadron Code, plane-in-group
      letters and serial number decals to his original skin. It just overwrites the decals and
      texture set ini (although the skin map will also overwrite, too. don't worry about that!)
       
      This skin is still in bmp format, so it's usable in SF/Wo*. Decal randomization is TRUE.
      All the markings are decals, which (serials, plane-in-group letters) are reused from
      another Kittyhawk skins set.
      Also included, is a NEW loading screen from my AvArt collection
       
      As always, fairly easy to follow, yet detailed install instructions are included. So,
      please =READ= them.
       
      With Thanks To Raven for the bird!
       
      Happy Hunting!
      Wrench
      Kevin Stein
      106 0
    8. SF2 WW2 PTO P-40E Skin Pak
       
      -- Something for the WW2 PTO players --
       
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features
      (decal randomization, dds damage textures) will =NOT= be functional. Use in 1stGens has
      not, and cannot be, tested by me.*
       
      Some reskins for Raven's recently Released P-40E Warhawk. These skins represent USAAF
      squadrons in the South West Pacific (SWP) -northern Australia, New Guinea- region from
      approximately April 1942 onwards. And a "interesting" skin, as I hate wasting decals
      (grin).
       
      In this pack you'll get:
       
      7th FS, 49th FG -Bunyaps (OD/Grey)
      8th FS, 49th FG -Black Sheep (Green/Tan/Grey camo)
      9th FS, 49th FG -Iron Knights (OD/Grey)
       
      and...
       
      The Flying Legion (OD/Grey) - somewhat of a "What If..." skin from the motion picture "Sky
      Captain and the World of Tommorrow. You may keep it, or delete as you desire. I won't be
      insulted or hurt; I promise!!
       
      Skins remain in their bmp format.
      New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are
      included!
      New aircraft plane-in-group number decals, in correct sequencing for the 3 Real Life ™
      squadron are included. Decal randomization is TRUE for all skins. There are no nose arts.
      The squadron patch is used for the 7th, 8th and 9th FS. Also, via the use of my (patent
      pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen.
      My modified Loadout ini is also included. As is an SF2 Version of the drop tank (for those
      that haven't converted it yet).
      The skins have been run through the template (thank you Raven for that!), and have had a
      layer of dirt, stains and 'clouds' added for weathering.
       
      A rebuilt version of my "Box Art" style Hangar screen, USAAF PTO specific (in SF2 jpg
      format) is included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE
      read them BEFORE installing this pack!!!!! PLEASE read the "Notes" section for other stuff
      that might be interesting.
       
      Good Hunting!!
      Wrench
      Kevin Stein
      150 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..