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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. this his my PSD templet for the Kestrel and SeaKestrel
       
      use at will!
      39 0
    2. This is a comprehensive skin for VF-31 for the Mirage Factory F-14D.
       
      The skin includes comprehensive markings for the CAG, CO, and line jets.
       
      Please read the readme and enjoy!
       
       
      Thanks to the Mirage Factory for creating the aircraft and for Tony Holmes for his publication F-14 Tomcat Units of Operation Iraqi Freedom.
      100 0
    3. Contents
       
      This contains the following changes and additions:
      Capability to mount rail-launched AIM-7 Sparrow missiles on the inboard wing pylons. The F-4K 80 and F-4M 80 have their missiles mounted further forward to clear the chaff and flare dispensers.
      Grouping of the inboard pylon and Sidewinder rails together. This makes the loading screen neater, and preserves the inability to use the Sidewinder rails and inboard pylon simultaneously.
      Rail launched versions of the AIM-7 Sparrow (AIM-7E to AIM-7P are covered).
      An EMI Reconnaissance Pod adapted for the USAF and USN attachment types. This pod is carried on the centreline pylon. It will show up in the loadout under the name "F-4K/M Reconnaissance Pod"
      Auscam skins for the RAAF F-4M '75 and F-4M '80. This skin is a recolouring of the SEA wraparound skin using standard Australian vehicle camouflage colours(As seen on this M1A1 Abrams: http://i88.photobucket.com/albums/k198/Phil_H_au/misc/abrams_camo_2.jpg ). For the F-4M 75, full colour decals are used, the F-4M 80 uses black decals for lower visibility.
      Renaming of the skins in TextureSet.ini for consistency.
      Fixed tail skin for the camouflaged RAN F-4K. The upper part of the tailplane now contains the correct unpainted portion.
      Various other skin fixes.
      Recoloured decals for the "LateGrey" RAAF F-4M 80. The new decals are significantly lightened for lower visibility.
      Removed "USN" from AttachmentType for the Sidewinder rails for RAAF and RCAF aircraft, and substituted USAF.

       
      Installation
       
      Copy the contents of the "Objects" folder into the "Objects" folder in your mod folder. Merge all folders when prompted. Overwrite all files when prompted.
       
      Credits
      Sundowner: F-4B Templates
      ravenclaw_007: High-definition AIM-7 Sparrow missiles
      Spinners: F-4M SEA wraparound scheme (recoloured for Auscam scheme)
      Olivier ANGUILLE: EMI Reconnaissance Pod

      75 0
    4. This is an upgrade/ Enhancement for the Third Wire DLC A-4K Skyhawk.
       
       
      You will need the DLC A-4K: https://store.thirdw...m/store_dlc.htm
       
       
      Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as the export end year date in the AIM-9G is incorrect etc)
       
       
      Changes include:
       
      -a more realistic loadout.ini file,
       
      -correcting of the air intake textures on all the textures,
       
      -corrections to the squadron markings on the ‘Green’ and ‘Maritime Grey’ textures,
       
      -accurate Royal New Zealand Airforce Pilot,
       
      -activation of the tail hook,
       
      -opening canopy,
       
      -landing light,
       
      -various other data.ini edits.
       
      -a few shots of chaff in each airbrake to simulate the practise of filling the airbrakes with chaff to give the aircraft a limited ability to deploy a onetime burst of chaff by activating the airbrake.
       
       
      Use the single mission editor to select and make use of some unique RNZAF A-4 loadouts
       
       
      Credits:
       
      -ravenclaw_007 for his amazing weapons packs
       
      -NeverEnough for the FMA IA-58a Pucara for SF2 which I used the triple and double rocket pods from to create the CRV-7 double and triple launchers from.
       
       
      Enjoy,
       
      Dan.
      288 3
    5. Gepard's "Battle of Britain" and "Battle of Britain in the 60s and the 70s" terrains visual update.
      version 0.9 preview: 24 of April, 2013
       
      NOTE: For modern computers with at least 768 MB (1 GB+ preferable) of video memory.
       
      This is new set of hand-drawn 2048x2048 tiles and associated .TOD objects for Gepard's "Battle of Britain 1.4" (and it's
      modernized version) terrain.
       
      You can download these great maps here:
       
      http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
      http://combatace.com/files/file/10371-battle-of-britain-terrain-for-the-60th-and-70th/
       
      Right now it's sort of preview, with only summer set included (more below) as the size of the tiles makes it very big
      upload.
       
      Tweaked longer-range fading trees .fx shader included, best to play with ObjectsFade=FALSE and DetailMeshSize=8 or more
      (user's system depending, included screenshots taken with DetailMeshSize=10) however I take no responsibility for any damage caused to your system by setting too high values and frying your GPU.
       
      New waternormal.bmp for your kinky Channel-crossing (Cross-chanelling?) pleasures included.
       
      To install follow your instincts. Modified ini files for the "60s and 70s" version of the terrain included.
       
      Also I have included the core ini files made to generate in Terrain Editor the .TOD objects, experiment at your own risk (yet better don't!)
       
      Knows bugs/issues:
      As stated above, just summer set at the moment, more might follow.Given the engine limitations and the way the map was
      created, not that accurate from farmer's point of view (english landscape differs from french one IRL) and I generously gave myself
      full artistic license to improvise things (read: make them up) as I went with the project.
       
      No buildings in cities, as I refuse to kill the immersion of this terrain modification with stone-age tech box-type TOD objects. Blame
      Thirdwire for doing zip about it throught all these years.
       
      "Fair Use" CombatAce license apply. NOT to be included in (or reused for) any kind of payware addon/product without my
      authorization. You can tweak/modify and re-upload this set just give me credits as the original author. BoB map created by Gepard.
       
      Have fun!
       
      Stary
      303 6
    6. F-19A Nothrop-Loral project. basics stared need help to finnish it
      156 2
    7. This is the entire /Guns folder from my WW2-centric Installs.
       
      Basiclly, it's all the guns from the Gunny Pak, but with a few additions; those are mostly naval artillery.
       
      instructions:
      unzip to a temp folder or someplace easy to find, and drop into the /Objects folder of your WW2 install.
       
      allow the Overwrite.
       
      happy shooting!
       
      wrench
      kevin stein
       
      =================== UPDATED 4/23/2013 ====================
       
      Ver 2.0 -- now with all WW2 guns, naval and ground artillery
       
      install instructions are the same; unzip, copy/paste and allow the Overwrite
      885 1
    8. A-TACS (fictional) Skin for Alpha Jet
       
      Hello guys, first upload so please be gentle, this is a fictional skin I created for Florian's Alpha Jet using a desert type A-TACS pattern.
       
      INSTALLATION
      1- Decompress A-TACS.rar into a temporary folder
      2- Add the A-TACS folder to your Alpha Jet A folder located in your SF2 mod folder (by default in Windows 7: C:/Users/(your user name)/Saved Games/Thirdwire/StrikeFighters2/Objects/Aircraft/Alpha Jet-A)
      3-Go Fly!
       
      CREDITS
      All credit goes to Florian, who made the original model and templates, I just did some minor photoshop work
       
      Tested in SF2 full 5 merged in both Alpha Jet versions available (with and without ECM)
       
      GOOD HUNT!
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