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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
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- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
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- Utilities / Editors
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- SF2 Patches
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This contains three F-4K Phantom IIs in the markings of the Royal Canadian Navy. The real CF2H Banshee squadrons, VF-870 and VF-871 are portrayed.
The three time periods of TK's F-4K DLC are represented, original, 75, and 80.
For all, a standard US Navy Gull Grey/White skin is provided, and for the F-4K 80, a two-tone grey camouflage is also provided. The latter is similar to the camouflage seen on some US Navy and USMC F-4 Phantoms near the end of their service life.
Modified F-4J loadouts are used.
Please note carefully: You cannot use the inboard pylons and the AIM-9 rails simultaneously. If you load one, the other will empty. This is not a bug per se, this is simply an inbuilt limitation for the Spey Phantoms.
The aircraft has been tested in a merged SF2 installation, patched to August 2012.
Backstory
The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Navy in 1968 (in this timeline, there was no unification in the Canadian Armed Forces)
The aircraft was meant to serve on Canada's two Essex class carriers, HMCS Bonaventure and HMCS Magnificent in the fleet defence and strike roles. In order to get the performance required for such small carriers, a new turbofan was developed by Orenda, the Orenda Huron. Redesign of the Phantom airframe to accomodate the larger engine was done by Avro Canada.
The article for the aircraft itself is found here::
http://themarshall.w...-4K.2FM_Phantom
Installation
***********NOTE: TK's F-4K Phantom II from the DLC Store is required for this mod***************
Copy the contents of the Aircraft folder into your Aircraft folder.
Copy the contents of the Decals folder into your Decals folder.
No new weapons are offered. During the timeframe of this aircraft, the Royal Canadian Navy used standard US Navy non-nuclear weapons.
Credits
TK - For the SF series of games, the F-4K DLC, and the F-4 USN/USMC Skin Pack.
Sundowner - For the Spey nozzle grafted on to the F-4 skin, and his F-4B templates.
paulopanz - F-4K DLC enhancement pack
Olivier ANGUILLE: EMI Reconnaissance Pod
ravenclaw_007: High-definition AIM-7 Sparrow missiles
By Sheriff00174 0 -
The CF-110M Phantom II for the Royal Canadian Air Force.
There are three versions of the F-4M in this mod.
TK's F-4M: ADC Grey, SEA, RAF Green/Grey, Olive Drab.
TK's F-4M (75): ADC Grey, SEA wrap around, RAF Green/Grey wrap around, Olive Drab, Euro 1.
TK's F-4M (80): ADC Grey, SEA wrap around, RAF Green/Grey wrap around, Olive Drab, Euro 1.
The following squadrons are provided:
409 Squadron
410 Squadron
416 Squadron
425e Escadre
Modified F-4D loadouts are used. It is impossible to use the Sidewinder rails and the inboard pylons simultaneously. This is a built-in limitation of the F-4K and F-4M.
Back Story
The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Air Force in 1969 (in this timeline, there was no unification in the Canadian Armed Forces)
The RCAF originally did not want the Phantom, being content to stick with the Thunderchief and the Voodoo until the TFX (CF-111C) and FX (CF-15) were ready during the 1970s.
Canadian participation in the Vietnam War changed that. Canada committed Voodoos to defend the social democratic North Vietnam from Nazi German forces operating from the South and from Burma. The CF-101's inability to dogfight, and unreliability in the harsh tropical conditions of North Vietnam made early replacement necessary. The only aircraft available was the CF-4K, being introduced to the RCN as its strike fighter. McDonnell and Avro Canada devised a land-based version with minimal changes. This entered service in 1969 and quickly went to Vietnam. After the war ended in 1975, the Phantom replaced the Voodoo entirely in the RCAF.
The wikia article for the aircraft itself is found here:
- http://themarshall.w...-4K.2FM_Phantom
Installation
Copy the contents of the Objects folder into the Objects folder inside your mod folder.
Copy the contents of the PilotData folder into the PilotData folder of your mods folder.
Merge and overwrite when prompted
Credits
TK: F-4M from the SF2: Europe.
Sundowner: F-4 templates.
Dave, HomeFries and the SF2 Realism Mod: SquadronList.ini
By Sheriff00188 0 -
The F-4M Phantom II for the Royal Australian Air Force.
There are three versions of the F-4M in this mod.
TK's F-4M: This is intended as a strike aircraft (but is capable in all roles). In this scenario, it was operated by 2 Squadron, 12 Squadron, and 460 Squadron. It comes in the SEA colour scheme, a Green/Grey RAF-style scheme, and an overall olive drab (as on the CF-104).
TK's F-4M (75): This is an interceptor operated by 3 Squadron, 30 Squadron, and 458 Squadron. It comes in an ADC Grey scheme, a wrap-around SEA scheme, the Euro 1 scheme, and a wrap-around Green/Grey RAF-style scheme.
TK's F-4M (80): Again, this is an interceptor operated by 3, 30, and 458 Squadrons. It comes in the grey scheme worn by RAF Phantoms near the end of their service lives, Euro 1, a wrap-around Green/Grey RAF-style scheme, and a wrap-around SEA scheme. Low-visibility national markings are provided for the grey scheme.
I have taken the SF2 Realism Mod SquadronList.ini and added 12, 30, 458, and 460 Squadrons to it, and numbered the decals accordingly.
Back Story
The idea for this aircraft comes from my alternate history site. It was first operated by this alternate Royal Canadian Navy in 1968.
The RAAF's primary strike aircraft for the sixties was the F-105 Thunderchief. During the Vietnam War, the RAAF used its Thunderchiefs to strike targets of strategic importance to the Saigon Fascist regime. However, German air defences in South Vietnam had taken their toll on the Thuds. With the F-111C suffering serious delays, the RAAF took what was available, the F-4 Phantom. This aircraft had just been introduced by the Royal Australian Navy. In Vietnam, the Phantom enjoyed a high level of success, and showed its multi-role capacity.
With the delivery of the F-111s, and their work up to full operational capability, the RAAF needed to find a mission for its Phantoms, or a buyer. The RAAF recommended early replacement of the F-106 Delta Dart. The Government accepted this option, and the F-4M served as Australia's air defender until the early 1990s.
The wikia article for the aircraft itself is found here:
- http://themarshall.w...-4K.2FM_Phantom
Installation
Copy the contents of the Objects folder into the Objects folder inside your mod folder.
Copy the contents of the PilotData folder into the PilotData folder of your mods folder.
Credits
TK: F-4M from the SF2: Europe.
Ravenclaw_007: F-4E templates, F-4B templates, high resolution AIM-7
Sundowner: F-4E templates, F-4B templates
Spinners: Green/Grey F-4M skins
Dave, HomeFries and the SF2 Realism Mod team: SquadronList.ini
By Sheriff00191 0 -
this his my PSD templet for the Kestrel and SeaKestrel
use at will!
By KnightWolf4539 0 -
This is a comprehensive skin for VF-31 for the Mirage Factory F-14D.
The skin includes comprehensive markings for the CAG, CO, and line jets.
Please read the readme and enjoy!
Thanks to the Mirage Factory for creating the aircraft and for Tony Holmes for his publication F-14 Tomcat Units of Operation Iraqi Freedom.
By Swordsman422102 0 -
Contents
This contains the following changes and additions:
Capability to mount rail-launched AIM-7 Sparrow missiles on the inboard wing pylons. The F-4K 80 and F-4M 80 have their missiles mounted further forward to clear the chaff and flare dispensers.
Grouping of the inboard pylon and Sidewinder rails together. This makes the loading screen neater, and preserves the inability to use the Sidewinder rails and inboard pylon simultaneously.
Rail launched versions of the AIM-7 Sparrow (AIM-7E to AIM-7P are covered).
An EMI Reconnaissance Pod adapted for the USAF and USN attachment types. This pod is carried on the centreline pylon. It will show up in the loadout under the name "F-4K/M Reconnaissance Pod"
Auscam skins for the RAAF F-4M '75 and F-4M '80. This skin is a recolouring of the SEA wraparound skin using standard Australian vehicle camouflage colours(As seen on this M1A1 Abrams: http://i88.photobucket.com/albums/k198/Phil_H_au/misc/abrams_camo_2.jpg ). For the F-4M 75, full colour decals are used, the F-4M 80 uses black decals for lower visibility.
Renaming of the skins in TextureSet.ini for consistency.
Fixed tail skin for the camouflaged RAN F-4K. The upper part of the tailplane now contains the correct unpainted portion.
Various other skin fixes.
Recoloured decals for the "LateGrey" RAAF F-4M 80. The new decals are significantly lightened for lower visibility.
Removed "USN" from AttachmentType for the Sidewinder rails for RAAF and RCAF aircraft, and substituted USAF.
Installation
Copy the contents of the "Objects" folder into the "Objects" folder in your mod folder. Merge all folders when prompted. Overwrite all files when prompted.
Credits
Sundowner: F-4B Templates
ravenclaw_007: High-definition AIM-7 Sparrow missiles
Spinners: F-4M SEA wraparound scheme (recoloured for Auscam scheme)
Olivier ANGUILLE: EMI Reconnaissance Pod
By Sheriff00175 0 -
This is an upgrade/ Enhancement for the Third Wire DLC A-4K Skyhawk.
You will need the DLC A-4K: https://store.thirdw...m/store_dlc.htm
Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as the export end year date in the AIM-9G is incorrect etc)
Changes include:
-a more realistic loadout.ini file,
-correcting of the air intake textures on all the textures,
-corrections to the squadron markings on the ‘Green’ and ‘Maritime Grey’ textures,
-accurate Royal New Zealand Airforce Pilot,
-activation of the tail hook,
-opening canopy,
-landing light,
-various other data.ini edits.
-a few shots of chaff in each airbrake to simulate the practise of filling the airbrakes with chaff to give the aircraft a limited ability to deploy a onetime burst of chaff by activating the airbrake.
Use the single mission editor to select and make use of some unique RNZAF A-4 loadouts
Credits:
-ravenclaw_007 for his amazing weapons packs
-NeverEnough for the FMA IA-58a Pucara for SF2 which I used the triple and double rocket pods from to create the CRV-7 double and triple launchers from.
Enjoy,
Dan.
By dtmdragon289 3 -
Gepard's "Battle of Britain" and "Battle of Britain in the 60s and the 70s" terrains visual update.
version 0.9 preview: 24 of April, 2013
NOTE: For modern computers with at least 768 MB (1 GB+ preferable) of video memory.
This is new set of hand-drawn 2048x2048 tiles and associated .TOD objects for Gepard's "Battle of Britain 1.4" (and it's
modernized version) terrain.
You can download these great maps here:
http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
http://combatace.com/files/file/10371-battle-of-britain-terrain-for-the-60th-and-70th/
Right now it's sort of preview, with only summer set included (more below) as the size of the tiles makes it very big
upload.
Tweaked longer-range fading trees .fx shader included, best to play with ObjectsFade=FALSE and DetailMeshSize=8 or more
(user's system depending, included screenshots taken with DetailMeshSize=10) however I take no responsibility for any damage caused to your system by setting too high values and frying your GPU.
New waternormal.bmp for your kinky Channel-crossing (Cross-chanelling?) pleasures included.
To install follow your instincts. Modified ini files for the "60s and 70s" version of the terrain included.
Also I have included the core ini files made to generate in Terrain Editor the .TOD objects, experiment at your own risk (yet better don't!)
Knows bugs/issues:
As stated above, just summer set at the moment, more might follow.Given the engine limitations and the way the map was
created, not that accurate from farmer's point of view (english landscape differs from french one IRL) and I generously gave myself
full artistic license to improvise things (read: make them up) as I went with the project.
No buildings in cities, as I refuse to kill the immersion of this terrain modification with stone-age tech box-type TOD objects. Blame
Thirdwire for doing zip about it throught all these years.
"Fair Use" CombatAce license apply. NOT to be included in (or reused for) any kind of payware addon/product without my
authorization. You can tweak/modify and re-upload this set just give me credits as the original author. BoB map created by Gepard.
Have fun!
Stary
By Stary303 6
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