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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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several quick dogfights over nice region of GermanyCE map, designed with guns only practice in mind:
P-51D vs Sptfire IXc:
6 vs 6, winter, clear weather, 09:28:29
Meteor F.8 vs Mig-15bis:
8 vs 8, autumn, broken skies, 07:33:12
Mystere IVA vs Yak-23 Flora:
12 vs 12, summer, scattered weather, 17:45:00
F-15A vs Mig-21F13:
6 vs 6, spring, scattered weather, 6:28:29
F-15A vs Mig-23M:
6 vs 6, winter, broken skies, 15:20:00
recommended mods:
Sarcasm 1.4 and GermanyCE HR v3
By Stary239 0 -
This is my pack containing two what-if skins for the F-35C: CAG version (full hi-viz colors) and Line Bird version (lo-viz). They represent the aircraft of VFA-1 Wolfpack.
Credits:
Klavs81 - aircraft and basic skin templates
Contents:
-CAG Bird skin
-Line Bird skin
-set of decals
Installation:
Unzip the contents of this rar file to your mod folder. Overwrite when asked.
Legal stuff:
You are not allowed to use any contents of this mod in any payware. You can use them under Combatace Freeware Licensing Terms and conditions.
Cheers
DoctorWho
Chris
27th Dec 2012
By DoctorWho175 0 -
Yak-38 Vertical 0.98 beta
The main reason for me to play Strike fighters 2 is that I can fly a Yak-38 in it )) That how I found this game on the internet. Unfortunately, being an AI plane it was not suitable for player controls... I found Gepard's addon which was the only one out there. It game me a lot of idea I decided to improve the plane's features and game experience. This is a fine tuned or modified collection of everything I could find to improve the plane. Mostly not my work, but I wasted a lot of time to put together and test a working and accurate Yak-38. This was my main and only goal. Try it. Since many things are in testing phase, all feedback is appreciated!
Install
I tried to include every component I have used with this plane, so it should work with a fresh unmodded SF2 NA. If you have DirX 9 and Win XP (like me), then you also need the IcelandNA modded terrain for XP to be able to play SF2NA on your PC.
Just copy everything into your designated add-on folder and it should work. Beware it may overwrite existing add-on files and components you already have. Check it first, especially weapons.
Contents
- Paladrian's MiG-21MF cockpit (temporary solution)
- Yak-38 VTOL flyable.
- Yak-38M VTOL flyable.
- Weapons: OFAB-100, 250, 500 etc from SovietBombPack; Kh-23 missiles, UB-8M, UPK-23 gun pod and MBD2 racks from Ordnance Shop II; APU-60-1 rack from Cocos (not yet in use)
- Soviet Pacific Fleet skin (Modified stock skin, set as default)
- Soviet Navy Grey skin (Redrawn stock skin)
- Soviet Northern Fleet skin (Redrawn stock skin)
- Soviet Navy pilot Bright orange overalls (Redrawn Red3202 pilot skin)
- Two loadout.ini for both aircraft, a loadout.VTOL and a loadout.STOL. Overwrite loadout.ini to switch between them as you wish for AI and campaing use.
- Three Kiev_data.ini's one for STOL and one for VTOL style take offs. Use the VTOL loadout file for the VTOL take-off modded Kiev, for safety reasons. The third INI has a "castrated" take off position #1 (Catapult 1) to enable human player VTOL take-off, for Soviet Navy campaigns and missions.
- README FILE with FLIGHT MANUAL included
Fixes
- Fixed engine thrust vectors and exhaust positions
- Re-added lift engines to fuselage
- Fixed number decals position
- Fixed pylon ordnance positions
- Fixed Ranging Radar and gun pod's aim point
- Fixed Kiev class carrier "catapult positions" and AI aircraft take-off. Now they can use all six takeoff positions, and supports vertical takeoff.
Changes
- Real thrust data added based on factory data.
- Yak-38 automatic slats by Gepard
- New vertical capable flight model, weight and torque balanced airframe.
- Changed lift engines thrust angle to 80 degrees to the aft.
- Engine thrust toned down by 10% to reflect real payload lifting capabilities.
- Realistic payload choices added. Be warned, pylons are physically capable to hold much heavier payload than the plane can take off with. See payload info at the end of file.
- Modified weapon stations to hold realistic payload
- Removed plane numbers from 01-09 (Those were in use of Yak-38U two seaters)
- Modification of plane numbers. Yak-38 tend to have lower numbers, grey 38M's take higher numbers, and extra easter egg))) (roughly to represent real planes)
Added
- Reaction control systems to nose, wingtips and aft fuselage.
- Added gunpod station, exclusively for VSPU-36 (modeled by StationSpecific modified UPK-23)
- Added choice of droptank (Uses Mig-17 400liter tanks currently)
- Manual wing fold anim (Animation key 1 - Shift 1)
- Skins and numbers
- Dedicated engine sound
- Yak-38M alternate sights with rangebar and CCIP (MiG-27, Su-25 style) !!BETA!!
- Yak-38 model without recirculation dams on fuselage (Info from Peter2 and TK)
- Added Siren-I ECM system to Yak-38
- Added Gvozdika ECM system to Yak-38M
Kiev class aircraft cruiser new features
- Kiev_data_STOL.ini for short take offs (default)
- Kiev_data_VTOL.ini for vertical take offs (recommended for operating helicopters)
- Kiev_data_Player.ini for disabling Catapult #1 to enable free vertical take off by player aircraft or helicopter.
- Extra parking places added
- 6 working launch places (catapults)
- Fake arrestor cables untouched, they are needed for fake hooks used by AI Yak-38s.
Overwrite Kiev_data.ini with the desired file.
**************************************************************
Work in progress list
- Yak-38M red, blue and white numbers for the late version grey skin to represent actual rare planes.
- VSPU-36 Gunpod model
- Avionics refinement for Yak-38M
- Soviet Desert Camo (Afghanistan) (Redrawn stock skin)
- Cockpit for both Yak-38 and Yak-38M
**************************************************************
This mod, like all of its components I used are freeware. Commercial use is prohibited. You can use this pack as part of a bigger pack or campaign set freely.
2012 December 26.
By Snailman693 5 -
GermanyCE HR V3, part 3 of 3
GermanyCE V3 part 1 of 3
GermanyCE V3 part 2 of 3
By Stary984 0 -
GermanyCE V3 part 1 of 3
This is reworked high resolution "version 3" of Germany terrain as found in Nato Fighters 5, for both custom mod or for NF5 enhancement
Numerous tweaks and reliting to original GermanyCE map included, several new textures introduced
Due to number of places objects it's reasonable to try it with "medium" setting of ground objects first
To install unpack all three parts to your GermanyCE folder, overwrite
Please read the included readme for more details.
GermanyCE V3 part 2 of 3
GermanyCE V3 part 3 of 3
By Stary1,085 1 -
GermanyCE HR V3 part 2 of 3
GermanyCE HR V3 part 1 of 3
GermanyCE HR V3 part 3 of 3
By Stary993 0 -
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod
-slightly updated clouds graphics
-rainbow flares like in "Theatre of War: Korea" or "Far Cry 3" :D
-optional default sky colours, most noticeable during dawn/dusk transitions -so you can choose your version
-some additional tweaks here and there (I think)
By Stary861 6 -
This is my "Home Grown" multi-layered PSD template set for the STOCK 3rd Wire A-4F Skyhawk, as seen in SF2. (this set was used to re-create the Kuwati Scooters, hence the desert camo layers)
It should be noted, the right and left wings are mapped virtually identically, excepting for camo pattern changes. These are notated in the various layers.
Some bits MAY be usable on other Scooter models, but this has NOT been tested!!!!
As always, improvements/enhancements/corrections and the like are welcomed!!
Happy SKinning!
wrench
kevin stein
By Wrench101 0
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