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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II)
This an update and replacement of the A-4 Super Fox I have previously released: http://combatace.com...updated-270111/ HOWEVER, this mod uses the DLC A-4G as the base model as it is an F model Skyhawk but without the avionics hump which is what the Super Fox is.
So this means if you don't have the DLC A-4G this will not work and you should stick to the previous version in the above link. If you do have the DLC A-4G delete the old Super Fox from your mods folder and use this one instead.
This aircraft is the modified A-4 Super Fox/ Mongoose used as an Aggressor aircraft by the US Navy Fighter Weapons School (Top Gun) from 74 till 94. The Super Fox was the ultimate adversary Skyhawk as it was equipped with updated J52-P-408 engine giving 11,200 pounds of thrust. The Super Fox also had its avionics hump and associated equipment stripped reducing its weight and giving it an impressive, better than 1:1, thrust to weight ratio. Other modifications included the wing slats being bolted closed and removal of the cannons.I have retained the countermeasure dispensers as I couldn’t find any information indicating they were removed but with no ECM or RWR I would advise you to avoid being engaged at beyond visual range.Best way to enjoy this bird is to set up a guns only dogfight with the mission editor and go head to head with a few Tomcats.
Additional Features:
- 9 different Aggressor skins including US Navy and USMC versions.
- Cannon barrels have been removed from the 3D model. However the cannons will still fire and I have modified the cannons to be more accurate and more reliable in an effort to more accurately simulate combat with an aggressor aircraft. By this I mean all you needed to do in real life was to get the 'enemy' aircraft in your gun sight and call "Guns kill" so jamming guns or inaccurate cannons weren't an issue so I've stoped it happening in the game.
- Top Gun Pilot Skin
INSTILLATION:
1, Delete previous A-4F_Super_Fox from your mods folder.
2, Drop the extracted files in to the appropriate folders.
3, If you have an extracted and modified NATIONS.INI file than add the following to it if you haven't already: (If you haven't, a modified NATIONS.INI file is included)
[NationXXX]
Name=AGRS
DisplayName=Aggressors (Red)
Alignment=ENEMY
PlayerFlyable=TRUE
Mercenary=FALSE
PilotNameList=NamesUS.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
CampaignWinMusic=
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
Mod Has only been tested/used in a merged install of ALL SF2 titles with the DLC A-4G installed.
Third Wire DLC A-4G available here: https://store.thirdw...e_dlc.htm
Credit goes to column5 for their A-4E Super Echo which gave me the idea and various skins which I updated to work in SF2.
Enjoy,
Dan.
By dtmdragon436 0 -
Mirage IIIS Swiss
For Strike Fighters 2 Series
Texture: Denis Oliveira
421 0 -
SF2 "What If" Mirage_3M (Wiss)
Must have SF2I or SF2 Merged for this to work on your game.
Copy the content from each of the folders to your respective folder on your game.
Contain the following aircraft:
J-2304
J-2308
J-2325
J-2326
R-2102
R-2106
R-2108
R-2118
NOTE 1: (Fuel Tanks)
The aircraft uses DLC Mirage5BA_80.LOD; which has built-in (1700-ltr fuel tank/ 500-ltr supersonic tank mesh).
Due to my asymmetrical loadout it was necessary to make a separate (1300-ltr fuel tank and 500-ltr supersonic tank).
The reason for the separate fuel tank is because of the following:
1. The aircraft does not use 1300-ltr fuel tank as part of its .LOD (I wanted to have this aircraft to be able to use the 1300-ltr tank).
2. I added a 'centersupersonictank' station for this aircraft, which cannot use the built-in mesh of the 500-ltr tank.
Note 2: (Fuel Tanks)
You can only pair one weapon type with the 1700-ltr tank as an asymmetrical loadout.
The reason is as follows:
1. Asymmetrical loadout with 'one' weapon type on the inner left or right station can only pair with the 1700-ltr tank if that is your selection.
2. Because I needed to have the 500-ltr supersonic tank as a pair loadout to be part of the special paint scheme of aircraft J-2308... I couldn't allow the weapon station to be asymmetrical.
3. You can still select any asymmetrical loadout with different weapon type on the inner left or right station. You just 'CAN NOT' pair it with a 500-ltr or a 1300-ltr tank.
4. You will always have a pair of 500-ltr tank or 1300-ltr tank as a set loadout on the inner wing station.
5. Center station can select a 500-ltr tank or 1300-ltr tank.
I want to thank my good friend "Alejandro" for sharing his excellent mode using the "fake pilot method"
Additional Credits:
TK/Third Wire
Spillone104
X Ray
If I missed anyone it is not intentional and you have the full credit for your work.
Cheers!
24 January 2012
Ace888
By ace888132 3 -
This is the KC-130J as flown by the USMC.
Read the readme file for full details.
More info on the Harvest HAWK
By Dels353 0 -
BAE Hawk Dragon (95)
Thanks to russo for the plane
Tony Saunders
aka
Hi Ho Silver
By hi ho silver82 1 -
Update of my Korean conflict mainscreen for SF1. Installation instructions included. Let me know if you encounter any bugs.
By kout137 3 -
This is an update of my mainscreen for the SF1 version of WOI. 1024x768. Two variants. Installation instructions included.
Let me know any bugs/issues you encounter.
By kout147 0 -
A Mod of the Mirage 2000B from Amokfloo and JAT81500 to make it look like a fictional fighter for the portuguese air force.
BACKGROUND
According to EESP (European Economic Stability Protocol) signed in the middle of 2012 in Brussels by the 27 partners of the EU, the countries with a high rate of debt (Greece, Italy, Spain, Portugal etc.) had to execute all measures necessary in order to reduce their debts. In article 12 "About the defense of the homeland", the countries of the EU constituted that all redundant units had to be dissolved and the equipment to be sold.
Furthermore, the armies of the affected countries had to change their "non-european" equipment for european equipment. Portugal had therefore to sell their US fighterplanes and replace them by european ones. In exchange, the equipment will be cheaper than for standard customers from outside the EU.
The F-16s got sold to Norway. The mayor manufacturers of fighters in Europe were Dassault, Saab and the Eurofighter Corporation. The portuguese air force decided to replace the Vipers from the 301st with Gripens and the ones from the 201st with Mirage 2000B fulfilling in that way the need of a capable multirole fighter-bomber. Both planes started to be delivered at the end of 2012, being fully operational in the early 2013.
Portugal and Spain, in addition to several other countries, recognized the effectiveness of a digital camo and elaborated their own grey-scaled digital camo. While Spain will be using it on their next delivery of Typhoons, which will replace the F-18Cs of the Ala 12, Portugal will use it on their new planes right from the beginning.
INSTRUCTIONS
1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.
ORIGINAL CREDITS
3D model: Amokfloo, reworked by JAT81500.
Templates: Amokfloo.
Cockpit, pilots and fuel tanks: The Mirage Factory.
Skins: ludo.m54
Decals: ludo.m54 and Ghostrider883.
Sounds: Couby, Oxyd, Dassault Aviation.
Testing, ini tuning (mostly based on TMF's Mirage 2000 pack) and sounds importation: FDokal.
Hangar and loading screens : Gustav.
If I forgot anyone, let me know and I'll correct it asap.
Thanks to everyone on C6 and Combatace forums whom helped with this project.
Original readme is included.
Kindest regards
NazGhul
By ValAstur103 0
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