Jump to content

Strike Fighters 2 Series by Thirdwire

Sub Category  

All SF2 Series Simulation Modifications and Add-Ons

Subcategories

    1. SF2 "What If" Kfir_M2 (Section 2)
       
      Must have SF2I or SF2 Merged for this to work on your game.
       
      Copy the content from each of the folders to your respective folder on your game.
       
      The squadrons consist of the following:
       
       
      Phil. Air Force
       
      6th TFS
      7th TFS
       
      FAC
       
      FAC 3041
      FAC 3052
      FAC 3053
      FAC 3054
       
      SLAF
       
      SLAF 5201
      SLAF 5208
       
       
      I want to thank my good friend "Alejandro" for sharing his excellent mode using the "fake pilot method"
       
      I want to thank "Wrench" (via Bpao) for providing a good informational post on how to remove items from .LOD files
       
       
      Additional Credits:
       
      TK/Third Wire
      Bpao
      Spillone104
      Diego
      X Ray
      Jat
      Dave
      Dfang
       
       
      If I missed anyone it is not intentional and you have the full credit for your work.
       
       
      Cheers!
       
       
      15 January 2012
       
      Ace888
      110 0
    2. SF2 "What If" Kfir_M (Section 1)
       
      Must have SF2I or SF2 Merged for this to work on your game.
       
      Copy the content from each of the folders to your respective folder on your game.
       
      The squadrons consist of the following:
       
       
      ROCAF
       
      41st TFG
      42nd TFG
      48th TG
      ROCAF Anniv.
       
      FAE
       
      FAE 30 Anos
      FAE 2112 SQ
      FAE 2113 SQ
       
      IDF
       
      IDFGREY1
       
       
      I want to thank my good friend "Alejandro" for sharing his excellent mode using the "fake pilot method"
       
      I want to thank "Wrench" (via Bpao) for providing a good informational post on how to remove items from .LOD files
       
       
      Additional Credits:
       
      TK/Third Wire
      Bpao
      Spillone104
      Diego
      X Ray
      Jat
      Dave
      Dfang
       
       
      If I missed anyone it is not intentional and you have the full credit for your work.
       
       
      Cheers!
       
       
      15 January 2012
       
      Ace888
      141 0
    3. SF2 "What If" Kfir_DC (IDF)
       
      Must have SF2I or SF2 Merged for this to work on your game.
       
      Copy the content from each of the folders to your respective folder on your game.
       
      The squadrons consist of the following:
       
       
      IDF
       
      Stock SF2 IDF Squadrons
       
      IDFCAMO1
      IDFCAMO2
       
       
       
      I want to thank my good friend "Alejandro" for sharing his excellent mode using the "fake pilot method"
       
      I want to thank "Wrench" (via Bpao) for providing a good informational post on how to remove items from .LOD files
       
       
      Additional Credits:
       
      TK/Third Wire
      Bpao
      Spillone104
      Diego
      X Ray
      Jat
      Dave
      Dfang
       
       
      If I missed anyone it is not intentional and you have the full credit for your work.
       
       
      Cheers!
       
       
      15 January 2012
       
      Ace888
      173 1
    4. This is dual-launcher variant of Sa-18 Grouse (GRAU: 9K38 Igla) MANPADS
       
      Features:
       
      reasonably detailed system mounting
      reworked SA-18 launch tube model -better matching real-life thing
      reworked soldier model with helmet
      secondary LOD
      etc.
       
      Credits:
      Crusader -original Soviet MANPADS data, used here
       
       
      325 0
    5. SF2 Reloaded Community Mod Collection v01.12
      15.01.2012
       
      This community mod collection is for the beginners (or lazy) who want quick a better looking SF2 sim.
      This is not my mod I just gathered together and this is my opinion.
       
      UPDATES
      =======================================================================================
      +++ Terrains +++
      - Hi Res Desert Tiles 1.0 by JSF_Aggie
      - Green Hell 3 3.0 by Stary (only wet season)
      - Germany reworked tileset 1.1 by Stary (only summer season tileset)
      - SF2 Israel Terrain Update by Stary
      - Hi-Res Runway Textures 2.0 by Kris0990
      - Better Widesky for SF2 by Cellisky and Insky_orsin
      - Sarcasm mod by Stary (with merged/modified environmentsystem.ini)
      - Alternative Cloud layer 1.0 by SF
       
      +++ Effects +++
      - Unified Effects Pack 1.1 by Stary
      - Ground Effects Collection by SF
      - High res Waternormal.bmp by Paladrian (a.k.a. Mago)
       
      +++ Sounds +++
      - SFG Speech by Renegade and Retrograde
      - Megapack1B by Fubar512 (only a few sounds, I reamplified)
      - Jet spoolup by No457_Squog
       
      +++ Menu +++
      - 1680 x 1050 Mainscreen Squid, Gustav "Farmer", me
      - 1680 x 1050 take off screen by me (not the best :))
       
      +++ Bonus +++
      - flyable Mirage IIIC (stock Thirdwire with stock Shahak pit)
      - flyable Mirage 5D (stock Thirdwire with stock Nesher pit)
      - flyable Mirage 5F (stock Thirdwire with stock Nesher pit)
      - F-104G Starfighter (Thirdwire's free add-on for SF Gold, on SF2 level with Batman78's High-res pit)
       
      KNOWN ISSUES
      =======================================================================================
      - High res runway tiles are somewhere missing. If you know how can it fix please tell me.
      - Sometimes trees are appearing on runways somewhere on GermanyCE map.
      - If I missed modder's name I am sorry for that, let me know and I'll implement.
      - My bad english. (:
       
       
      TESTED
      =======================================================================================
      on Windows 7 x64, SF2 merged install + Expansion pack 1+2, patch level is 2011 november
      Tester: only me + this is my first "mod" so unknown issues are possible.
       
       
      INSTALLATION
      =======================================================================================
       
      1) Requires a clean Strike Fighters 2 merged install mod directory (SF2, SF2 Vietnam, SF2 Europe, SF2 Israel, expansion pack 1 and 2 are not required).
       
      2) patch your SF2 to 2011 november
       
      3) extract SF2 Reloaded mod collection (1502 MB) to your "mod folder" (overwrite yes)
      a) Vista/Win7: C:\Users\\Saved Games\ThirdWire\StrikeFighters2
      b) WinXP: C:\Documents and Settings\\My Documents\ThirdWire\StrikeFighters2
       
      4) Play Strike Fighters 2 and enjoy!
       
       
      LINKS
      =======================================================================================
      You may find almost all of this mods on combatace.com
      www.thirdwire.com
       
       
      Thanks all of you for these very great mods!
      Cheers
      Érc (aka ErcVitez = Erc77)
       
      1502 MB, Freeware license
       
      1,682 12
    6. Thanks to Stary here is a quick easy mod that adds Taliban SA-14 and SA-18 missiles. Read the README but most of the credits go to Stary.
      244 0
    7. ____________________________________
      Sea King Mk.41 Addon for SF2 series
      ____________________________________
       
      General:
      --------
      Search and rescue version of the Sea King HAS.1 for the German Navy, with longer cabin; 23 built,
      delivered between 1973 and 1975. A total of 20 were upgraded from 1986 onwards with additional
      Ferranti Seaspray radar in nose and capability to carry four Sea Skua Anti-ship missiles.
      For self protection Chaff and Flare dispensers are mounted and a M3M machine gun can be carried on the
      right side.
      (source:wiki)
       
      Installation:
      -------------
      Unpack the files, read the SeaKing_README.txt!
      Drop all files into your mod folder the way they are setup in this pack.
      If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Model features:
      ---------------
      + Use thrust vectoring to change between flight and hover mode
      + German Navy Helo crew models
      + Working winch (Animation Key 10)
      + Cockpit door animated (Animation Key 6)
      + M3M Doorgun: open sliding door (Animation Key 9) and make the gunner pull the gun into firing
      position by pressing the bombbay door key (Strg+o)
      + Folding main rotor and tail. IMPORTANT! You MUST follow these instructions:
      1. shut down engines (Strg+i)
      2. toggle rotorbrake (Animation Key 7)
      3. press rotor folding (Animation Key 8)
      + Dipping sonar activation (Animation Key 4)
      + Dipping sonar lowering (Animation Key 5)
      + Includes the EGV702 "Berlin"-class combat support ships, which carry two SeaKing
       
      Known Issues:
      -------------
      + Flight model works best with normal mode, but hard is possible. Both show limitaions as the game doesn´t
      support helos
       
      Credits:
      --------
      + Kesselbrut for the borrowed Cockpit, he has done a beautifull job
      + Soulfreak for the skins
      + Thanks to Beta Testers: Dave, Wrench, EricJ, Brain32, Stary, Silverbolt, PureBlue and Spinners
      567 2
    8. Spitfire PR.MkXI, RAF, 1943-45
       
      The unarmed MkXI photographic reconnaissance Spitfire came into service in early 1943, and was basically a modified MkIX airframe with a MkVIII retractable tailwheel and fittings for three cameras. Further modifications included leading edge fuel tanks and a larger oil tank in an enlarged chin fitted below the Rolls-Royce Merlin 61, 63, 63A or 70 engine. Early aircraft kept the original rounded rudder, while the second production batch had the later pointed type.
       
      The serial numbers included in this pack correspond to early production MkXI aircraft with the rounded rudder, all built during late 1942 or early 1943. As such, they can be used for missions dating from February 1943 until the end of the War. As PR Spitfires did not carry squadron codes, any PRU/PR Squadron may be represented.
       
       
      For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working.
      137 2
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..